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The Blind King of Bohemia
09-27-2003, 20:20
I am pleased to announce the beta release of my mod. It only contains the Super Early campaign but includes over 10 new factions and 30 brand new units. Plus, many changes have been made to the game such as a playable Sahara landmass and trainable knightly orders. You have to have Viking Invasion installed though, and it should run alongside your normal campaigns. Things you should know beforehand though:

1) It replaces the original Scottish shield, so backup beforehand if necessary
2) The Kievans have no battle flag, but this will be corrected for the final release
3) There are apparently some problems with the Viking Princess portraits. It can be quite inconsistent though, and often works. If you get an error message, just press 'space' and the game should carry on as normal. I will also try to iron this out for the final release.
4) Its best to extract the mod into a folder in My Documents and the install it manually
5) Follow the ReadMe carefully, and PLEASE do the thing with the Portraits Its very important.

Any other questions, problems, stories and feedback should be listed here. Suggestions will be taken on board for the final release. From now on this will be the thread for anything BKB mod related.

This has taken a lot of hard work and I hope you enjoy it. Here's the link:

http://www.3ddownloads.com/strateg....d_b.zip (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/BKBsupmod_b.zip)

Antalis::
09-27-2003, 20:43
Excellent

Thank you for the link.


10 new factions http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Hagbard la Suede
09-27-2003, 22:20
Sweet Mother of pearlNice

Hamburglar
09-28-2003, 18:06
I'm giving 3d Downloads one more chance because this mod sounds so good. If they fail me again, I'm gonna excommunicate them.

Hamburglar
09-28-2003, 19:24
Maybe I'm dumb, but this line on the ReadMe isn't really clear to me:


Make a copy of the 'Vikings' portraits folder and put it into the actual 'Vikings' portraits folder.
Call it 'Vikings'. Also, make a copy of the 'Pagan' portraits and call it 'Pagan2'. Copy that into the main 'Vikings' portraits folder also.


In my unmodded VI game, inside Campmap/Portraits the folders inside Are:

Catholic Muslim Orthodox Pagan Vikings

Going into Vikings folder I see

Catholic Muslim Orthodox Pagan Vikings

Going into Vikings folder here lets me see the Princess, Emissary General etc folders.

Which Viking folder do you want me to put where? There's kind of multiple levels of them.


Also, for the Pagan portraits. It says to put it into the main 'Vikings' portrait folder. Is this main portrait folder the one that says Catholic-Muslim etc or the one with General-King etc?

Sorry if the questions are confusing - I'm just getting errors trying to copy a folder into its own directory.

The Blind King of Bohemia
09-28-2003, 19:55
Okay, I'll try my best not to sound confusing.

In Campmap/Portraits you should see Catholic, Orthodox, Muslim, Pagan and Vikings.

Copy Pagan and call it Pagan2. Then put Pagan2 into the Vikings folder.

If you already have a folder called Vikings in the Vikings folder I don't think you need to do it again. Start the game and see if the Celtic factions, Novgorod, the Norse and the Kievans have working portraits. If not, come back to me.

Hamburglar
09-28-2003, 22:21
Hey thanks for your help - I had it all correct the first time but I didn't know if it was right until you told me. haha. anyway......

Here are some thoughts/suggestions:


I really like all the new factions plus their flags and such. Makes the game a lot more violent than just fighting rebels.


The only real big problem with the mod is basically the big problem of MTW itself: The peasant/archer/spearmen horde. Factions just build up tons of these and you rarely get to see the new cool units half the time.

My suggestion on how to fix this came from various people in the discussions in the WesMod thread. He implemented these ideas and eventually took them further, but anyway:

1. Make the Muster Field necessary for production of peasants, NOT just the fort. Just import it from Viking Invasion. Muster Field has LOW priority to build and peasants also have LOW priority. This way peasants are available but they certainly are a lot more rare. Most of the time you only see them in revolts/crusades and such and thats how it should be.

2. The more drastic of changes. Bring Early out of 400 AD. The game starts in 1086 and the map should reflect this. Currently in MTW the whole world is rather primitive and the AI's have a hard time building up to actually make units. A solution to this is:

Almost every province on the map gets a fort to start with. Capital provinces get Keeps/Castles and Constantinople gets a Citadel. Most territories should have at least one basic troop producing building like a spearmaker, bowyer, or town guard. Most "civilized" coastal provinces should start with ports and even shipbuilders in capitols.

This sounds drastic, but believe me it works. I can send you my CampMap file for Early if you want to take a look at it, but basically what it runs down to is that it gives the Ai an extra kick in the pants to get their men started, and they thus field real troops instead of the usual rabble we see.


Anyway, that was long, but I'm just trying to pop suggestions to make this mod the best there is. Here are some minor issues:

1. A lot of spelling/grammar mistakes in the Unit Descriptions. A lot of "There" being used when it should be "they're" or "their". No biggie but just thought to point it out.

2. England needs help. I played as them for a Campaign and while I survived, I know for a fact the AI wouldn't have. I fought a LOT of very tough battles against both the Scots and the Welsh. The Welsh invaded in Year 2 and the Scots about 4 years later. I got lucky and wiped out the whole Welsh royal family and thus their faction in a hopeless battle but that really was just luck.

Maybe the English should get a few more troops at the start, or if you don't implement my "Bring em out of the Dark Ages" idea you should at least toss a fort in Northumbria and maybe Mercia to help them out. As it is I've seen England repeatedly wiped out within the first 20 years when I've done tests playing as the Irish and just observing. Maybe the Welsh King should have less stars or something.


3. Maybe in the ReadMe include a detailed list of changes, such as building requirements and such for the new units you added in.

4. Not a real bad bug, but I noticed it nonetheless. I killed the Navarrese King and the message said "The Navarrese King has been captured and executed. His heir will take control of the Bohemians." I guess maybe some fooling in the text file would help that.

5. Maybe in the Faction Selection screen for the new factions you could write a SMALL description about them or if not that just a list of the unique units they can get and whether they can Crusade or not etc.


That's about it for now, but I love your mod. Can't wait for the full version.

The Blind King of Bohemia
09-29-2003, 12:22
Thanks for the feedback Ham. I think i might to that with the musterfield. The grammer is a bugger, sorry about that, i was in a rush to get it out

I will be adding more castles and such, especially to certain factions. The new units will need some kind of info, how and why to train them and such, so i'll do that for the proper release

Are people enjoying it? I know it gets chaotic but i think it brings new aspects to the game and very fun in the process http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Hamburglar
09-29-2003, 13:49
I like it a lot. Its a of fun just to fight battles with the new factions and see their flags and units out there and stuff.


Another thing:

The HRE might need some heavy strengthening. I've done 5 or 6 campaign tests and every time it seems they get ganged up on (not that this doesn't happen in the regular game) but with so many factions it kills them quite quickly. Typically every one of their neighbors just attacks them.

I figure with the HRE, maybe just give them some more quality troops, but not LOTS of troops. This way they can defend themselves better but not exactly go out and squash all of their nieghbors. Like some Feudal Men at Arms and more Swabians here and there.

The Blind King of Bohemia
09-29-2003, 13:52
I plan to strengthen the English, HRE and Byzantines. Looks like I'd better start writing some of this stuff down

The Blind King of Bohemia
09-29-2003, 13:52
The germans always get attacked, usually by france, croatia and Bohemia. They will be strengthed accordingly for the full release.

Lancer6969
09-29-2003, 14:24
Yeah, BKB is out Sorry Ive been out of town. Whoohoo, i will DL it when I leave class today.

Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Fearless
09-29-2003, 15:52
Excellent job Blind King. The game's a lot harder now. I can see you've put a lot of work into this. However like all mods the corpses are missing from the field. Has anybody solved this problem yet as it certainly spoils the fun especially when you've had a 20 minute bridge battle and at the end the bridge is empty of the dead. Me no like

The Blind King of Bohemia
09-29-2003, 15:57
Sorry about that Fearless. The dead page cords are a bummer.

Hagbard la Suede
09-29-2003, 16:45
Sorry man,but when i try to play it,everything is ok until i press end year.Comes up a small window where it says some sort of error,i press space and the window goes away,but the game freezes on thinking.
Done some custom battles thought,excellent work

Hamburglar
09-29-2003, 18:40
Hey I'm back with more ideas. I don't have classes Monday Wednesday and Friday so I have nothing to do all day.

Anyway........

I think some of the newer factions are too poor. An essential cause of England always being wiped out is that the Scots and the Welsh have nothing to do. Both territories are dirt poor and the King and his heirs alone take up all the country's income, so they have to attack England without even building up a decent army. I think maybe we could up Wales-Scotland-Ireland's initial farming income or give Scotland a gold mine or something. Another area that is problematic is Navarre. They are so poor the only troops they can build are their princes.

I figure if the mod limits the number of factions that maybe we could get rid of one of the Iberian factions like Navarre or Valencia and make Lithuania into a faction. Lithuania is quite a rich province and historically they were very independent.


Basically to sum up, a lot of the little guys need some help (Aragon could use some trade goods and a boat or two to start) so they don't get steamed over. I've modded your Units file myself and lowered the support costs heavily of all bodyguard units. This way certain factions don't breed themselves to death - it always happened in the original game with the Danes and with all these little guys all over it seems half of them are doomed from the start. I know it sounds like I'm criticizing your mod, but I'm really criticizing the orignal MTW game. Its just with a little more modding some of these issues can be alleviated.

Some small things:

1. Maybe El Cid shouldn't be a King. I'm kind of iffy on Valencia as a faction even but El Cid was never really in charge of it at this point in time. I think he gained it in 1094. But either way, maybe he should just be a general since he was never really a true King. Plus this way he won't die off so early because of the 56 bug. Either way, he really was more a mercenary knight than a king which is why he was a good choice for rebels, but its your mod so its up to you.

2. HRE strengthening: I've been thinking a lot about this and based on discussions with other mods. One thing that came up was how poor many of the German's provinces are. Historically the Rhine river area was very agriculturally powerful and the game should reflect this. This would make the game more realistic and (more importantly) more balanced for the Germans. Consequently, for my game I upped Franconia's farming income and gave them a trade good to make them one of those "Farming Powerhouses" which I think the Germans should have.

3. Another thing I thought of was to give the poor Wales-Scot-Irish factions the Viking Era bodyguard units for Early but mod them to have very low support costs. This way no one else is really affected by it and it also helps them save money and takes some of the pressure off of England.

4. We've got a lot of new units - Maybe mod certain provinces to produce +1 Valor versions of some of them.



That's all for now.


And about the Dead Bodies. Now I know little about this myself, but maybe you could talk to some of the guys who are doing the Lord of the Rings mod. It seems that they got bodies to appear for their new units. While the bodies definitely do not look anything like the units (just dead peasants for all the Rohan guys) having some sort of dead body is still a plus. Not really a big big deal but it is quite satisfying to see the piles of corpses.


Also - you made mention in another thread about never having used the Gnome Unit Modifier. I highly suggest you try it. Before I got it I barely ever touched the Units file because it was so messy and complicated - now I tweak and test things practically every day. Basically all the Gnome thingie does is organizes the Unit file into a REALLY easy to read spreadsheet where making additions is 100x simpler. I tried to load up your Units file with it but for some reason it didn't work. It could be because you made it a Read-Only file or something like that. I know when I modded it manually I couldn't save my work in the original file but had to make a new one and then stash yours somewhere else.


Yeah, that was an essay of a post. Oh well. Tryin' to just throw things out there and see if any ideas catch you. If you want to see my CampMap files with the certain buildings on them, just let me know and I'll email it to you.

The Blind King of Bohemia
09-29-2003, 19:14
Lithuania are in late but for early they were not independent as a force. El Cid seized Valencia the city in 1094, but the provence and the surrounding areas were fought over with the almoravids, El Cids armies and the castilians, with El cid eventually gaining control. He was very much a king and fought successfully against the Castilians and Almoravids, plus many independent neighbours.

Historically Wales, Ireland and Scotland were not rich countries but i will be giving them a better income.

I have given honour bonus for some of my new units. When you click on the info for a provence it will show one unit bonus but there are more one in some provences. You will see as you play the game more.

I don't use the Gnome editor and i never will. Just my own opinion. I like doing it my own way.

I think i have made a fun, enjoyable BETA which can be difficult and insane in a good way The full releases will be better of course. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Lazul
09-29-2003, 19:21
I...Hate...3d...Download... grrr.... http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/redface.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

The Blind King of Bohemia
09-29-2003, 19:30
Hagberd, are you sure you installed it properly? Did you leave anything out? Did you do the portraits thing in the read me? That is quite important. Get back to me on how your getting on http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Hamburglar
09-29-2003, 22:22
Played some more of my English campaign.

I notice I can train Order troops now. While this is kind of good maybe we should have limits on them - they'll be too powerful.

Currently all I need for Chiv Foot Knights is a Swordsmith Workshop and a Chapter House. Thats pretty low requirements. Same thing for Order Foot being only needed a spearmakers workshop and a Chapter House. These troops are really powerful and I think this might unbalance.

My suggestions: (Can use some/all whatever)

1. Make Chapter Houses unique. This way you can only pump them out of one province.

2. Up the requirements majorly. Maybe require more religious buildings like at least a Reliquary or maybe even the Cathedral (then you can have non-unique Chapter Houses)

3. Maybe make them only trainable in certain areas:
Prussia for Teutonics
Ile De France for Templars
Rhodes for Hospitallers
Holy Land for all Orders (Antioch Jerusalem Tripoli Edessa)

It just seems that I'll be pumping these guys out a little too easily and that they shouldn't be "major parts" of forces - they should really be rare. Finding large armies of Crusader troops fighting each other all over Europe seems kind of odd.

I think the best method is to really make them only Crusades and only in the Holy Land/Rhodes/Prussia. Just my thoughts though.

The Blind King of Bohemia
09-29-2003, 22:36
Well i'm going to bring up the requirements for units such as ordercrossbows and orderfoot. The order cavalry and some foot will be exclusive to crusades. This is only for early. In high i want the crusader states to train all orders( Except the teutonic) and it's impossible( as far as i know) to have one faction being able to train a unit and others only getting them in Crusades.

Anymore problems? http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Hamburglar
09-30-2003, 00:28
Are you sure it's impossible?

I don't know that much about modding, but I figure a workaround would be to make it so you need a certain kind of building to train them and maybe that building is only available to the Crusader States. Like a "Holy Land Chapter House" or whatever.

And I can think of problems all day http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif


My campaign is going pretty well. Been slaughtering Frenchies in droves which is always fun.

The Blind King of Bohemia
09-30-2003, 10:42
Quote[/b] ]I don't know that much about modding, but I figure a workaround would be to make it so you need a certain kind of building to train them and maybe that building is only available to the Crusader States. Like a "Holy Land Chapter House" or whatever.

No you misunderstood me. I said I can't let the Crusader States train them AND only let the other factions get them via Crusades. If I set them to buildable, all the factions associated with them will also be able to build them.

And if you don't know that much about modding, then you can't really appreciate just how difficult it is. Please bear that in mind http://www.totalwar.org/forum/non-cgi/emoticons/flirt.gif

Hamburglar
09-30-2003, 16:43
Well, the only other workaround I can think of is just make copies of all the Crusader units and call them something like "Outremer Order Footsoldiers" and "Outremer Templars" or whatever.

Make them exactly the same as regular Order Foot soldiers with the same stats, picture, and body type etc and let them be built by the Crusader States. Then keep the regular Order Foot as Crusade-Only units for the Catholics.

Sorry if I'm getting annoying but I think that one might work haha.

The Blind King of Bohemia
09-30-2003, 16:47
Not a bad idea that....... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lancer6969
09-30-2003, 17:35
Very good idea Hamburglar That would be great Should have been like that at the beginning. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Hagbard la Suede
09-30-2003, 17:37
So there are supposed to be these foldiers in D:\Medieval - Total War\campmap\Portraits\Vikings

Catholic,Muslim,Orthodox,Viking,Pagan,Pagan2 ?

The Blind King of Bohemia
09-30-2003, 18:20
I think so Hagbard. Try the game and see if everyone's portraits are working.

Lancer don't blow his trumpet too much. I didn't think it was THAT good an idea. Waste of unit space really. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
10-01-2003, 15:34
Hi boys. I was wandering, how is the mod going? There hasn't been that much feedback, and i'd just like to know if people are enjoying it or it sucks. I know the mod is a bit big but its great fun and i know England and HRE have it tough but all those problems will be resolved in the full release.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Bevan of Hertfordshire
10-01-2003, 16:05
Hey could you please split the mod up to smaller .zip files, 40mbs is a bit daunting to my old 56k, especially as it cuts out after 2 hours.

Or you could do it in the next version.
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
10-01-2003, 16:33
I will try Bevan but if this Beta for early is big, i can't imagine the size with super high and late, but i will give it a go http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Blind King of Bohemia
10-01-2003, 17:21
Well i'm actually giving factions exclusively units for crusades such as:

Teutonic Spearmen(Teutonic order)
Knights of Aviz( Portugal)
Knights of Calatrava (Aragon)
Sword Brethren( Poles/ Danes, they fought with them at Lake Peipus)
Knights of St Lazurus (Crusader states)
Order of St James ( Papacy)

Lancer6969
10-01-2003, 19:30
AWESOME WORK BKB Well appreciated Keep it up.

Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Bevan of Hertfordshire
10-02-2003, 17:17
Quote[/b] (The Blind King of Bohemia @ Oct. 01 2003,10:33)]I will try Bevan but if this Beta for early is big, i can't imagine the size with super high and late, but i will give it a go http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Cheers anyway, the mod looks brill and sounds brill, keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Turbo
10-07-2003, 18:12
I wish there was somewhere else other than this very crappy 3ddownloads to get this MOD.

hellenes
10-07-2003, 18:20
BK u can change the homelands so there gonna be also GA super campaign the mystery of homeland points was solved by eat col steel in this thread http://www.totalwar.org/cgi-bin....t=11578 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=11578)

if u can opnen that file u can edit them and give to new factions GA points http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Blind King of Bohemia
10-07-2003, 18:36
I haven't really tampered with the GA points before. Is it easy? If so, I'll give it a bloody good go http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

NagatsukaShumi
10-07-2003, 18:40
Look for this in your startpos for your campaign:

//========================================
// Glory goal conquest reward multiplier.
//
// This value represents the multiplier applied
// to points gained for conquering enemy regions.
//
//========================================

GGConquestReward:: FN_REBEL 0
GGConquestReward:: FN_ALMOHAD 0.2
GGConquestReward:: FN_BYZANTINE 0.25
GGConquestReward:: FN_DANISH 1.0
GGConquestReward:: FN_EGYPTIAN 0.25
GGConquestReward:: FN_ENGLISH 0.2
GGConquestReward:: FN_FRENCH 0.2
GGConquestReward:: FN_GERMAN_HRE 0.2
GGConquestReward:: FN_ITALIAN 0.2
GGConquestReward:: FN_POLISH 1.0
GGConquestReward:: FN_RUSSIAN 1.0
GGConquestReward:: FN_SPANISH 0.5
GGConquestReward:: FN_TURKISH 0.25
GGConquestReward:: FN_ARAGONESE 0.25
GGConquestReward:: FN_HUNGARIAN 1.0
GGConquestReward:: FN_SICILIAN 0.2
GGConquestReward:: FN_BURGUNDIAN 0.5
GGConquestReward:: FN_GOLDEN_HORDE 1.0
GGConquestReward:: FN_NOVGOROD 0.5
GGConquestReward:: FN_PAPIST 1.0
GGConquestReward:: FN_SWISS 1.0

Nag http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

The Blind King of Bohemia
10-07-2003, 22:21
Isn't there something else though like a region owner table in the main MTW folder?

hellenes
10-07-2003, 23:14
its in the main mtw folder and its classifide like file u can open it with ultra-edit 32 programm at http://www.ultraedit.com
hope that helps keep the good work http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Hamburglar
10-13-2003, 18:35
Just been thinking:

Valencian's color might need some changing. Its an awful neon green which is harsh on the eyes plus just looks really unrealistic. Maybe a less neon color would work or a more earthy tone.

Also, African Warriors: They kind of look more like purple guys than African guys. Maybe just make them use the Nubian spearmen or Absynian guard look?

Hamburglar
10-13-2003, 22:52
I just found a game crashing bug.


Playing as the Almoravids, just had a civil war.

I beat the rebels in every province but then when it asks me what I want to do with them it shows the "Kill em all, kill the Ringleaders, etc message" but it also displays an error message saying something like
'cant find valid culture 16" and it basically crashes the game. Loaded my game a dozen times and it still did it.

Lord Of Storms
10-14-2003, 00:37
Quote[/b] (Turbo @ Oct. 07 2003,12:12)]I wish there was somewhere else other than this very crappy 3ddownloads to get this MOD.
Look in the top left hand corner under welcome and your name
you see control panel, chat, files click on files then MTW then stats and BKB's mod is on top of the list, no queues no fuss no wait... LOS

Shogun 144
10-14-2003, 01:41
Hi BKB I have something to say: When LOS posted that links thread for me and you posted a link to download your mod..... well it led to the front page of a Clan site. Could you post instructions on how to get the place to download your mod in the page? Thanks in advance

The Blind King of Bohemia
10-14-2003, 16:27
Hamburglar, I don't know what the problem is with the bug. I've never encountered that before

I'm not changing the Valencian colour. I've ran out of colours and so it has to stay.

I don't think the African Warriors look purple. They are a dark brown. If I used the NegInf folder, they would lose their unique look. So that's staying too. And don't you think you're being a little bit pedantic now?

Shogun, I think LOS advice should be able to help you. If you can't find it, I'll provide a link. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Hamburglar
10-14-2003, 17:27
Uhh, okay. I didn't know colors were set in stone. Just thought if there was one that wasn't so early 90's fashion it'd go well.



As for the bug, its really only affecting the Almoravid campaign I'm playing and only during civil wars. I loaded up a save and instead of autoresolving a battle with my 1000 guys vs 120 urban militia rebels I fought it out and then the game didn't crash.

Had another civil war the turn after and the game crashed no matter what I did after all the battles. Tried loading up an old save game and I ended up having a different civil war under different circumstances and again the game crashed after I smashed the rebels.

So maybe it might just be a civil war bug? This is my first campaign with your mod that I've had a civil war but in each of my 3 civil wars in this campaign the game crashes when the war is over.

Maybe you could try and duplicate this bug on your end and see if its something up with the mod or I'm just unlucky or something. Just cause a civil war (pretty easy with Turks or Almoravids) and autoresolve the battles and see if it crashes after you choose to execute everybody.

Shogun 144
10-14-2003, 18:45
Thanks for the reply BKB, however where it says welcome and my name all that is under there is: My control panel Log out Newposts. I don't see files in there.

Shogun 144
10-14-2003, 23:07
BKB, never mind I just got promoted to Junior Member. I see it now.

ChaosDrake
10-22-2003, 16:39
i want the end version, when does it finished? hurry up lol
it seems this one is one of the best mods

ChaosDrake
10-25-2003, 05:15
*getting nervous* cant sleep whats up with this great mod? whats up with the blind king?
does anyone know whats up???????

GRMBL ich will es endlich spielen in der vollversion *haben muss* ahhhhhhhhhhh

ShadesPanther
10-25-2003, 11:36
The longer he talks to you the longer it will take to complete the mod. Don't worry he will give an update when he has time http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

ShadesPanther
10-27-2003, 18:05
Adi posts

Because I can't post in "Dungeon" forum i will post a message in this forum.
I have some guestion to The Blind King of Bohemia. I play your mod from 2 weeks and I have some questions about new unit.
Is it correct:
1) Saharan Camel Warriors are very fast like Saharan Cavalry?,
2) Andalusian Cavalry is slowly as Berber Camel?,
3) Nomad Warriors (infantry archers with axes) yearly costs are very high - 60 Fl. for 40 men?,
4) Slav cavalrymen in battle has axes, but in unit_prod they should have spear.
Your mod is great and I like it.

ChaosDrake
10-31-2003, 07:17
hi again
i have discovered a bug. icannot see the sahara from the ocean when i have a ship there.
i see only the port and no faction color.

i hope the final version coming soon tell us please how long we must wait, pls.

Russ Mitchell
12-10-2003, 00:22
Hi everybody... I'm posting this here in order to get a BUMP... Wes and I are having real problems getting a hold of this sucker so that we can work on the eastern and SE Euro stuff, and want to see how BKB did this... unfortunately, he's off-forum at school... I will gladly reimburse somebody for postage if they can send a CD with the mod on it, as there's no way I can get that sucker down my dialup pipe, and Wes is in the same boat.

Please email at russnanna@yahoo.com if you can help.
tnx in advance,

russ

L`zard
12-10-2003, 14:45
Russ;

You have mail......... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Russ Mitchell
12-10-2003, 15:36
Obrigado, buddy. I'll go check the account.

Turbo
12-10-2003, 22:53
BKB,

I have a fix for the "portrait not found error".

The battle flag bug is being caused by an entry issue in the LOC file.

L`zard
12-13-2003, 05:44
Turbo;

Possibly you might expand on the LOC file issue?

Inquiring minds want to know...... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

The Blind King of Bohemia
12-14-2003, 14:59
Thanks Turbo, i'll look into it when i come home in a couple of days. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

WesW
12-17-2003, 08:22
Hi BKB, I hope you're home now. I have looked through your work on the new factions, and I am very impressed and excited. Excited, because I want to add many of those very same factions to the Medmod, and if you would let me incorporate your work with ours, it would save us many, many hours of research and labor.
I did this many times in my previous mods for Call-to-Power I and II, where you had a lot of small mods and scripts that people made to address specific problems or expand an aspect of the game, such as the number of factions to choose from.

These new factions would be the centerpiece of the last version of the mod, version four, and I would like to call it something like:

The Medieval Mod IV v4.0, featuring new factions from the Blind King of Bohemia.

And as this would largely finish up my own work, I would be available to help you out should you want to make use of the knowledge I've acquired over the last year, or use features from the Medmod.

Bevan of Hertfordshire
12-19-2003, 15:36
The Medieval Mod IV v4.0, featuring new factions from the Blind King of Bohemia.

The Ultimate in user mods
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Turbo
12-19-2003, 18:57
Quote[/b] (L`zard @ Dec. 12 2003,22:44)]Turbo;

Possibly you might expand on the LOC file issue?

Inquiring minds want to know...... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
The error with the battle flags is in the Names.Txt. There are some missing entries for some factions and the order sequence for factions is switched around. I was able to change the default flag but haven't figured out the problem in there as it is pretty "messy" in terms of entries.

The portrait bug can be fixed by eliminating the portrait override in the super.txt and adding 50 portraits to the Catholics in the /campmap/portraits directory.

Brian Mc
01-24-2004, 17:34
I have joined this board for one purpose: I so hate 3ddownloads. WOW I hate it. I've tried downloading your mod about 10 times and after waiting 40 minutes my computer tells me 3ddownloads can't be found So yes... I hate 3ddownloads.
There's nowhere else to find your mod eh BKB?

Brian Mc
01-24-2004, 19:14
Okay I got it downloaded, followed the steps (except one) and the thing crashes when I "end turn" I think someone else had the same problem. This is the step I couldn't figure out.

8) Go into 'Campmap/Portraits' and copy 'Vikings' into your 'Campmap/Portraits' folder

Ummm... in your mod file I can't find 'Campmap/Portraits' so I don't know what to copy. Am I missing something?

Ostrogski
01-29-2004, 21:36
Hi,

I play your mod, it has many values, but it is not well balanced. I have decided to do sth about it - mainly I want to make it a little bit more realistic. I have changed "this and that" and now I would like to present it to you.
Files: Unit- build- and projective. As a matter of the last one I have noticed that there is to little affluence
of shield and armour on harming. I have made tests of spearmen: with and without shield Large it was the same. In
fact the difference should be much bigger. As a matter of other files - I have made greater changes in unit- rather
then in build-. I would like to send it to you in order you judge yourself wether these changes make play more attractive.
Beside I have balanced startpos a little bit and I have added new graphics to the symbols of units in battelfield in order to make them more accurate.
If you are interested (or anybody) please send me a massage.

Na ra http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
01-31-2004, 05:32
Quote[/b] ]please send me a massage
http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif ROTFL http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif



How would you do that? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif




BTW, welcome to the ORG http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Highlander X
02-01-2004, 19:53
3d downloads is making me consider homicide http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

can anyone else host this download or something?

damn this mod looks promising, if only i could download it

ShadesPanther
02-01-2004, 20:01
Look up at the top left above the addresses eg

The Guild » Alchemist lab » BKB Super Beta: The Official Thread

and there should be files
look in stats and it is down a good bit


or here http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/BKBsupmod_b.zip

Highlander X
02-01-2004, 21:56
THANKS that was damn kind of you for postin the link.

i couldn't find that link where Lord of Storms was talking about earlier of what you mentioned, but no need since you posted the link for me. thanks again http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

BobTheTerrible
02-02-2004, 22:25
http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

This might be a stupid question, but I have Medmod installed and I was wondering if downloading and installing your mod would overwrite it. I don't have the hard drive space to do a fresh install. Thanks for any replies.

/ http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

SicilianVespers
02-03-2004, 21:54
BKB, it looks very good

I have a couple of suggestions...

You may want to consider removing the Almoravids, and replacing them with the Zirids based in Tunisia. The Almoravids were succeeded by the Almohads, so you can use the same faction to represent both dynasties.

I wouldn't mind seeing some unique Sicilian units like Sicilian Norman Knights in early, and Sicilian Feudal & chivalric knights later on.

As for Muslim Sicilian units, in my mods I created a Sicilian Saracen Archer unit, based on Ottoman infantry (they wore chain mail). Norman Sicily should not have the whole range of Muslim troops, just the Archers and Horse archers.

I will be making these changes to my copy.

Good work, and thanks

King Azzole
02-05-2004, 00:15
When is the next version being released? http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Flamininus
02-07-2004, 11:51
Help I can't invade Ireland. Any one know how to get to Ireland? I've been playing as the Scots and despite having ports and a ships linking from mainland Britain and Europe as well only my agents can get can get into Ireland

thrashaholic
02-07-2004, 12:03
Do they (The Irish) have ships in the way, blocking your ships path to Ireland. If there are ships of another faction in the way you can't invade their lands (the sea is blockaded), sorry if thats not the problem or if I sound patronising in any way.

Hope I've been of assistance,

Thrashaholic

Flamininus
02-07-2004, 14:45
You are correct the Irish do have a ship in the way. I missed that part about blockade, wondered why I coudn't invade any where

Flamininus
02-07-2004, 19:24
Purple African warriors?

They appear dark brown on my screen, no sign of purple there

The Blind King of Bohemia
02-08-2004, 00:06
Super high Beta will, god willing be released in the next two weeks. Just balancing and all that. 50 new units and new factions such as the Teutonic Knights, The Swedes and the Portuguese.

sicilian Vespers, i have made a sicilian-Norman knight and will be in super high and early when its fully finished.

Aymar de Bois Mauri
02-08-2004, 05:38
Great work, BKB http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

Looking forward to seeing the final version

Julius Caesar
02-08-2004, 05:58
yeah me also

Highlander X
02-08-2004, 19:19
50 new units? damn this is going to be awsome

King_Of_Portugal
02-08-2004, 22:14
Fantastic BKB nice work

Your SuperEarly Mod was very nice and i love play it.

You said the Portuguese are one of several new playable factions, right?
do you creat any special Portuguese unit?

The Portuguese armys in the middle ages were like the other iberic kingdoms - ginetes, javelinmen, Almughavars, Feudal Man-At-Arms, Feudal Knights and so on...
and as far as i know there wasn't any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312). These knights were very similar to knights Santiago, Templar, Hospitaller or Teutonic. For example, The Knights Of Avis were created to defend the province of Alentejo and the city of Évora from the Almohads.

good work

Lord Zimoa of Flanders
02-08-2004, 22:31
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif Has been a while that i played it but it is still on my harddisc,because it was very goodLooking forward to your new addition http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
CZoF

The Blind King of Bohemia
02-08-2004, 23:15
Knights of Aviz and christ are they for the Portugeuse, amongst a few others http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

King_Of_Portugal
02-08-2004, 23:41
All Right good news, BKB http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

I don't want to disturb you, but if you need any help with the Portuguese faction - names, Kings, princeses, nobles, heroes, etc, please let me know

good work http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Aymar de Bois Mauri
02-09-2004, 00:04
Quote[/b] ]and as far as i know there wasn't any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312).
Exactly I was a bit numbed the first time I saw some of the new units you created, specially a unit called Portuguese Marine??? http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

BTW, some of the Portuguese names are incorrect. Some are Brasilian not Portuguese. If you want, I can send you a correct version of the Names text and another of the Heroes text, refering to the Portuguese.

But, the fact that you've put so many factions playing is fantastic

Again, great work http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

The Blind King of Bohemia
02-09-2004, 00:12
Yeh the portugeuse marines will be taken out becausei didn't make them very well. Do any of you Portugeuse lads know any good infantry units i could give them?

King_Of_Portugal
02-09-2004, 00:59
Well... like i said before, there are no specific Portuguese units in the middle ages.
However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.
Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don't know if they were so good as them...
By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.

I hope this can help and...

Good work
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Aymar de Bois Mauri
02-09-2004, 03:01
Quote[/b] ]However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.
No, I don't think there wasn't anything different from normal FMAA and CMAA.



Quote[/b] ]Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don't know if they were so good as them...

No. You must be mixing them up with the few English Longbow Mercenaries that were hired during the 1383-1385 Crisis for Independance. They also fought at Aljubarrota. Portuguese used mainly crossbows.



Quote[/b] ]By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.
That's true.


Besides the Orders, the only specific unit I can remember was the Almograves:


Quote[/b] ]Almogávar, Almogárave, Almogavre and Almograve (Portuguese language) are words derived from the Arab al-mogauir.

They were warriors that performed Almogavarias or Almogavrias (Portuguese language) all over the Iberian Peninsula during the Reconquista.


What was a Almogavaria or Almogavria?

It was a raid, performed by these men from time to time, against Moorish ocupied lands, to pillage, steal and burn. These raids were performed by the Christians as well as by the Moors (against Christian occupied lands), with the objective to destroy crops, food reserves and inflict economic damage, as well as reap the benefits of looting.

The real definition for Almograve (Portuguese language) is FRONTIER MEN.

Except for the professional troops of the King, of the noblemen and the knights of the religious orders, these men were the most professional and capable of the soldiers available to the Portuguese.

Another interesting note:

-Most of them were mounted men.

Regarding equipment, all that was possible to get was part of their gear (spears, swords, axes, shields, daggers, knifes, bows, chain mail, helms, etc...).

To MOD them maybe a kind of early less-armoured Gendarmes is the most similar. Although they are like heavier Jinetes. Available in Early and High.

Aymar de Bois Mauri
02-09-2004, 13:48
I just remembered something else. In the Portuguese-Castillian War of 1383-1385 (Crisis for Independance) caused by the death of heirless D. Fernando I, the Portuguese Knights always fought dismounted due to the vast superior enemy forces. They were like CFK, but used pikes instead of poleaxes. The closest thing you can have to them, in the game, is SAP. You could call them Portuguese Foot Knights or Portuguese Dismounted Knights. Only available in Late.

Hope these 2 tips help... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
02-09-2004, 14:06
Thanks for the info boys that really helps, the georgians and bulgars will be there in super high and although its difficult, you can survive and do quite well with the georgians.

Aymar de Bois Mauri
02-09-2004, 14:44
Quote[/b] ]Thanks for the info boys that really helps, the georgians and bulgars will be there in super high and although its difficult, you can survive and do quite well with the georgians.
Hope that happens to the Portuguese too http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin.gif

The Blind King of Bohemia
02-09-2004, 14:59
I won't lie being the Portugeuse is hard especially in late but having an alliance with the almos helps and gang up on Spain because as soon as a few turns pass they hit you http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
02-09-2004, 16:08
Quote[/b] ]I won't lie being the Portugeuse is hard especially in late but having an alliance with the almos helps and gang up on Spain because as soon as a few turns pass they hit you
Don't worry, the 1st Constable of Portugal - D. Nuno Álvares Pereira was able to crush the Castillian Army (30000 men) in a defensive battle with only 6500 men (Battle of Aljubarrota 1385). If you give a Portuguese General 9 stars and specialist defender virtue, he will be close to what our Constable was. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

Let's hope we can be up to the task... http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

SicilianVespers
02-09-2004, 20:22
Excellent, I noticed they are Foot Knights, will you be changing this to Mounted, with dismount capability?

I have another suggestion for you:

You may want to consider consolidating Novgorod and the Kievans into the Rus. Since you have the Cumans as a faction, they should occupy southern Russia from Moldavia & Wallachia to Khazar. The province of Kiev is really in the wrong place, as it cuts the Cuman territories in half.

You could use the extra slot for another exotic faction.

What bodyguard units do the Rus factions have in BKB mod? I just recieved my latest copy of Military History, and there is a good article about Alexander Nevsky. It says the Druzina (sp?) were the Prince's bodyguard units.

Leoghan Ban
02-11-2004, 04:18
BKB, I can't wait to see the finished product I have loved the version so far, but seeing it finished would be great.

King Azzole
02-11-2004, 06:13
Is there going to be a finished better balanced form of the Super early anytime soon? I highly enjoyed that the most... http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif

Russ Mitchell
02-11-2004, 16:48
The Dynasty of Chernigov was a set of real movers and shakers until the mid-thirteenth century when teh Tatars squashed them... pro-Moscow chroniclers give them short shrift, but they could also go in there...

Still trying to get through the downloads... is there a second source?

SicilianVespers
02-11-2004, 17:54
I suggested a generic Rus faction, so it can be used as any of the Russian Principalities, with the Cumans as the power in southern Russia.

The article mentioned Suzdal alot. It seems it was Aleksandr's base in the early 1200's.

The Rus (Novgorod) should be a pretty interesting faction to play. Mongols to the east, Cumans to the south, Germans & Teutonic Knights to the west.

The Blind King of Bohemia
02-11-2004, 18:34
I wanted Novgorod to have Viking influences while the Kievans/Russians would have more Slavic influences. I'm not looking to consolidate these factions for any release.

A question: Would people prefer me to revert the Sicilians back to their original Sicilian names rather than the Scottish ones they've recieved in the VI? I know it would ruin the famous kings and heroes, but there aren't many and it would be more accurate.

All the knightly orders are in bar the Knights of Christ at the minute. The Teutonic Knights, Templars, San Diego and Sword Brethren all have foot knights also. The ones added are:

Knights of Calatrava
Knights of St Lazarus
Sword Brethren
Knights of St James
Knights of Aviz
Knights of St Thomas of Acre

And as far as I'm aware they all have correct shield designs without looking similar to the others. Plus the Wallachians/Hungarians have the Order of the Dragon. I might make dismounts for them also.

Aymar de Bois Mauri
02-11-2004, 19:35
Quote[/b] ]All the knightly orders are in bar the Knights of Christ at the minute. The Teutonic Knights, Templars, San Diego and Sword Brethren all have foot knights also. The ones added are:

Knights of Calatrava
Knights of St Lazarus
Sword Brethren
Knights of St James
Knights of Aviz
Knights of St Thomas of Acre

And as far as I'm aware they all have correct shield designs without looking similar to the others. Plus the Wallachians/Hungarians have the Order of the Dragon. I might make dismounts for them also.
Beautifull http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

SicilianVespers
02-11-2004, 21:22
Please use the real Sicilian names. King Adam really irritates me http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

How will you be handling Frederick/Federico II ? are you going to give him to the Sicilians or Germans?

Isn't the Scottish names problem a typo in the Sicilian Forenames section of the Heroes files? I think it is set to 14 and it really should be 4 (or vice versa)

Russ Mitchell
02-11-2004, 23:48
Agreed with Vespers... beter the more correct names...
Nice take on the Russians.

Jeff
02-13-2004, 05:39
Has anyone had trouble getting this to run? I downloaded it today and followed all the instructions. I made the viking and pagan2 folders and put them in the proper place. Anyone else follow the intstructions and have it not work? If so please let know what you did to get it to work. I am dying to play this one.

Earl of Sandwich
02-14-2004, 20:59
Hey BKB, I was just wondering. Do you have any plans for a 1453, post medieval era game? Because that would be a great addition. Your Super Early mod was really good, and I'm sure your other two will also kick ass. Anyways, if such a mod is under any consideration, I hope it includes such units as musketeers(presumably built with a master gunsmith), German landsknechtes(both the pikemen and the swordsmen), and, well, I'm sure you would know a lot more than I would.

The Blind King of Bohemia
02-15-2004, 00:00
I have toyed with the idea certainly. A while ago I drew up a list of factions that would be in such a Renaissance mod. The concept got shunned but when I finish the Super Mod it would certainly be something worth considering.

Oh and Landsknecht Pikemen will be in Super Late. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Nomad
02-15-2004, 11:40
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif The Renaissance mod is a KIck ass idea....,
The Game is almost there already, with Hvy Pike and Muskets etc. It would a good opportunity to show those Cossacks guys (respect to the artwork and animation, but..) How masses of Pike and Musket should behave on a battlefield. Not marching back and forth franticly having been thoroughly confused trying to go round a hill. Whilst failing to respond to the artillery that is annihilating them. Maybe that was a rant for the cossacks forum...however.
I'm Surprised there were few takers when you raised the idea before, given Cossacks and AC's success. It would open the door to hundred of Mods and Maybe I'd get to play the Battle of Pavia.
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Nomad

The Blind King of Bohemia
02-16-2004, 20:54
Pavia would be interesting, as would fornovo and biccoca. After the release of the super mod fully, the renaissance period is probably the period i'll mess around with and hopefully release something playable.

Nomad
02-17-2004, 12:17
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Maybe,
I'll have gleaned enuff modding info/skills by then to give you a hand. Although animation is still new to me, I have got a copy of 3Dsmax which I'm going to be playing with. But mainly I'm re-scripting and renaming. Working on Hybriding several mods currently. Shamelessly stealing units and factions left, right and centre. Look forward to your future mods. BKB got me back into MTW and made me realise how customisable MTW was.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Nomad

Aymar de Bois Mauri
02-19-2004, 23:22
Hey, BKB http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I've noticed some bugs in Super Early, the Armenians and Croats are switched in the Heirs, Spies and Assassins definitions. I'll explain. I've came across the message:

"Your bodyguards have caught and killed an enemy assassin. It seems he was working for the Armenians."

Or:

"Your bodyguards have caught and killed an enemy spy. It seems he was working for the Armenians."

And:

"The Croatian King has died from an illness. His heir has taken command of the Armenians."

The problem is: The Armenians were eliminated 20 years ago

I believe it happens for all new factions.

The Pre-Battle Shields of the new factions use the existing ones of original game (The Welsh use the Papacy shield in the pre-battle screen).

Also, the Moorish Infantry, Andalusian Cavalry and Finnish Tribsmen don't show dead bodies in battles.

I believe it happens for all new units.

Have you noticed this?

Nomad
02-20-2004, 16:10
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Hale Blind King,
Although your unfortunate affliction will render my efforts in Vain, I have been, tweaking your Bifs.
Probably re-done about 15 so far with Bifreader22b. I haven't uploaded anything to the Org yet but if your OK with this(i.e the Cheeeek of it)and want them/want them distributed once you've checked them i'll be happy to oblige.

http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Nomad

p.s Also did some work on Build prod files and startpos files to get a bit more balance and faction development by increasing revenues on a couple of things and decreased a few build times. Plus added another twenty odd units from Med Mod and some of my own eg Order Mounted Sergeants, Compagnies d Ordanannce, Streltsy etc and then I think I ran out of room in UnitProdfiles. Counted 259 units maybe I miscounted thought the max was 256
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

Aymar de Bois Mauri
02-20-2004, 23:12
I've also noticed something really strange: an Almoravid Princess http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

I've opened EARLY_MODDED_CRUSADERS_UNIT_PROD11 and the definition of Princess does not include Muslim factions

How weird is that??? http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Norseman
02-21-2004, 00:29
Quote[/b] ]
I've also noticed something really strange: an Almoravid Princess

I've opened EARLY_MODDED_CRUSADERS_UNIT_PROD11 and the definition of Princess does not include Muslim factions

How weird is that???


Same thing occurs in MedMod. WesW has said that he has no idea what he changed to make muslim princesses appear...
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Aymar de Bois Mauri
02-21-2004, 00:59
Quote[/b] ]Same thing occurs in MedMod. WesW has said that he has no idea what he changed to make muslim princesses appear...
Funny I thought that he had enabled them http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif

Norseman
02-21-2004, 01:06
Quote[/b] ]
Funny I thought that he had enabled them


I looked at his file, princesses are Catholic and Orthodox only... I have absolutely no explanation for this.

NagatsukaShumi
02-21-2004, 01:16
He most likely added FN_TURKISH, FN_EGYPTIAN, FN_ALMOHAD to the factions part of it rather than changing the religion part.

Norseman
02-21-2004, 01:28
Quote[/b] ]
He most likely added FN_TURKISH, FN_EGYPTIAN, FN_ALMOHAD to the factions part of it rather than changing the religion part.


No, he didn't do that either. Besides, the religion tags overrides any faction tags, at least so for any normal units.

Here follows a direct copy of the princess entry in the latest MedMod unit_prod.txt:

Princess PRINCESS 0 0 0 0 80 1 1 DISCOURAGED "POVERTY_STRICKEN(35), DESPERATE_DEFENCE(1), CATHOLIC_EXPANSIONIST(8), CATHOLIC_NAVAL_EXPANSIONIST(8), CATHOLIC_TRADER(10), CATHOLIC_CRUSADER_TRADER(10), CATHOLIC_EXPANSIONIST_CRUSADER(8), CATHOLIC_DEFENSIVE_CRUSADER(8), POPE(5), CATHOLIC_DEFENSIVE(8), CATHOLIC_ISOLATIONIST(5), ORTHODOX_DEFENSIVE(8), ORTHODOX_EXPANSIONIST(8), ORTHODOX_STAGNANT(10), MUSLIM_PEACEFUL(10), MUSLIM_EXPANSIONIST(8), MUSLIM_DEVOUT(8), BARBARIAN_RAIDER(4), REBELS(10), CLOSE_TO_SUPPORT_LIMIT(0)" ALL_PERIODS NO NO "own_princess_tooltip1, own_princess_tooltip2, other_princess_tooltip1, other_princess_tooltip2" "CATHOLIC,ORTHODOX"

Aymar de Bois Mauri
02-21-2004, 01:47
Another quirck from Super Early:

The Almoravids are switched with the Golden Horde. It is 1139, i'm playing with the Navarrese and at war with the Almoravids. The following occurs:

"The Almoravid Khalifa has died from an illness. His heir has taken command of the Golden Horde."

In 1139 http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif

Leoghan Ban
02-24-2004, 03:47
I hate to nag, but do we have an ETA on the finished product?

The Blind King of Bohemia
02-24-2004, 14:19
I'm aiming in the next two weeks, i'm just trying something out at the minute for the mod with bif folders and such but its high is all but finished.

Leoghan Ban
02-24-2004, 21:37
Sound great, thanks BKB. You do amazing work.

Highlander X
02-24-2004, 21:47
good job, cant wait BKB

an pics of some exclusive units? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

neogerry
02-24-2004, 21:58
Great job BKB http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Jeff
02-25-2004, 18:10
BKB will the finished product have an installer? I ask because for some reason I can't get the beta to work for me. I am dying to play your mod so let us know please thanks.

The Blind King of Bohemia
02-25-2004, 19:01
The finished product probably won't have an installer, sorry about that.
I'll be putting some pictures of the high map and some units on my site later this evening. There is a link to my site on the front page of the org http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
02-29-2004, 18:17
I have updated my site with new unit pics, there will be more stuff added later. The link:

http://lukeandkyle_medieval.tripod.com/bkbsupermedieval/id1.html

Harald Hairfair
03-03-2004, 12:21
The super early addon was great I really like it and play it all the time.. looking forward for the high and late to.

But I was wondering.. Norway.. Everybody thinks "oh no the piss country next to sweden... not even worth to take control over No income and no start buildings" I'm not here to dissagre that norway may not be the best province for some money... but in fact Norway was emerging to be a powerfull nation... and at the end of the 1100 century we actually had a CathedraL, over 350 stave churches, some castles. So then i begg you nicely to not underestimate Norway as totalwar did http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

We Norwegians would be very gratefull if we had at least castle5(Akershus Festning was big), church, cathedral, shibbuilder, port and a royal palace.. it's up to you but I'm only suggesting some buildings to make it more realistic http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

Thanx...

Russ Mitchell
03-03-2004, 15:36
Looking good, BKB...

Harald is right of course... but considering the map and historiography that CA started with... BKB's work, especially with the potential for regional mods, adds a tremendous amount of future potential...

The Blind King of Bohemia
03-03-2004, 18:25
Quote[/b] ]We Norwegians would be very gratefull if we had at least castle5(Akershus Festning was big), church, cathedral, shibbuilder, port and a royal palace.. it's up to you but I'm only suggesting some buildings to make it more realistic

I can do that, no problem. All suggestions are open to consideration. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

Highlander X
03-03-2004, 21:18
i'm lookin forward to this baby http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

Harald Hairfair
03-03-2004, 21:40
Great Let's hope it won't be to long for the next release now http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Blind King of Bohemia
03-03-2004, 21:45
I should break it to you now in case you don't already know - Norway aren't in High or Late. I felt other factions were more critical to those periods. Also, its a nightmare having Denmark, Norway and Sweden. I tried it before and something gives straight away, and its normally Norway. Don't take it to heart - I ran out of faction space. I'm sorry http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Harald Hairfair
03-04-2004, 16:06
Siter[/b] (The Blind King of Bohemia @ Mar. 03 2004,14:45)]I should break it to you now in case you don't already know - Norway aren't in High or Late. I felt other factions were more critical to those periods. Also, its a nightmare having Denmark, Norway and Sweden. I tried it before and something gives straight away, and its normally Norway. Don't take it to heart - I ran out of faction space. I'm sorry http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Hehe :D I saw itt on your page for the mod.. on the screenshots... :D Anyways Norway was still just a small little kingdom to the north... nothing compared to others... but is there any way you can add more factions? Because it would be great if all nations who actually was nations at that time could be there... Would be wars at all fronts MOAHAHAH http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

The Blind King of Bohemia
03-04-2004, 20:04
I think you can add ten factions to each period max. I've tried to get round the issue by removing some old ones from certain periods (like the useless Sicilians from late). Believe me if there was enough space I would make every power of the time a faction. That truly would be a Super Mod.

crazyviking03
03-04-2004, 20:12
I just wanted to say that this is by far my favorite mod. All the new factions and units, easy to install, and ads a fresh perspective to MTW. Awsome work, I cant wait for the next 2 periods http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

The Blind King of Bohemia
03-05-2004, 16:21
Thanks dude. Thanks for everyone's support - its truly appreciated. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

tical76
03-05-2004, 19:25
I really enjoy your mod, keep up the good work. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Jeff
03-05-2004, 22:55
BKB I finally got the mod working today between work shifts. It's awesome, thanks for the hard work. I can't wait for the later releases.

*edit* Hey I'm just curious, for those that have been playing BKBs Super Early, anyone playing with King Cid and if so how are his heirs rated?

Aymar de Bois Mauri
03-06-2004, 04:15
BTW, BKB http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I have to ad a little correction:


Quote[/b] ]Spanish EL CID, also called EL CAMPEADOR ("the Champion"), byname of RODRIGO, or RUY, DÍAZ DE VIVAR (b. c. 1043, Vivar, near Burgos, Castile [Spain]--d. July 10, 1099, Valencia), Castilian military leader and national hero. His popular name, El Cid (from Spanish Arabic as-sid, "lord"), dates from his lifetime.

I think you should change his name as no King is called:

King The Lord I http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

You can read more here:

El Cid (http://lilt.ilstu.edu/bekurtz/elcid.htm)

Jeff
03-06-2004, 05:15
Thanks for the Link Aymar that was good stuff. Curiously I wonder why he chose Valencia instead of a different area. One maybe that had a little more protection or at least offered a bit of longevity to his dream. Well I am leaving working now so I will finally get to play a good campaign. I think I'll start with El Cid. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The Sword of Cao Cao
03-06-2004, 05:23
say could anyone post a pic of those Gobi Camels and other new Mongol units? I cant get the mod ta work due to the fact that I cant get VI to work.... http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

The Blind King of Bohemia
03-06-2004, 14:03
I don't believe the Mongol units were in Early. Look for them it the High release soon. I'm really working hard on getting it released ASAP.

The Blind King of Bohemia
03-07-2004, 01:11
Aymar, would King Rodrigo be alright?

Aymar de Bois Mauri
03-07-2004, 01:21
Quote[/b] ]Aymar, would King Rodrigo be alright?
For me, just fine http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

BTW, have you been recieving my PM's? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

The Blind King of Bohemia
03-07-2004, 01:30
Sorry Aymar uni life has kept me busy, sinclair670@hotmail.com and you can send me the flags when ever your ready. Thanks http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Gen_Lee
03-07-2004, 12:21
Just yesterday I decided to install the super early version.
It's just great, can't wait for the 1 with the Portuguese http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Aymar de Bois Mauri
03-07-2004, 17:19
Quote[/b] ]Sorry Aymar uni life has kept me busy, sinclair670@hotmail.com and you can send me the flags when ever your ready. Thanks
No problem. Good to know you've recieved them. http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

As for the flags, shields, etc... ...I'll try to send a complete pack of those in dire need of it (Kievans, Croatians and Scots). Then the others (minor alterations most) will follow. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
03-07-2004, 17:21
Quote[/b] ]Just yesterday I decided to install the super early version.
It's just great, can't wait for the 1 with the Portuguese
Me too, since I'm Portuguese too. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

They will be available in High and Late.

Gen_Lee
03-08-2004, 16:56
Until then, Im doing a Scot campaign, and loving the new units, I'm having a blast with the combats, altough 1 pbl I noticed, is 2 damn hard to stat with only 1 province and 4ooo gold, lol.

The Blind King of Bohemia
03-09-2004, 20:48
Gen lee, i advise for the small factions such as wales, scotland, Armenia, etc to seize the situation and make rapid attacks against your enemies, especially England who you can easily tear apart.

For the high release i try to give the small factions a bit more cash so they broke as many of them do in super early

Aymar de Bois Mauri
03-09-2004, 23:00
Quote[/b] ]Gen lee, i advise for the small factions such as wales, scotland, Armenia, etc to seize the situation and make rapid attacks against your enemies, especially England who you can easily tear apart.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif An Englishman inciting the defeat of his own country?? http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Weird http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif








Joke... http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

King Azzole
03-10-2004, 10:24
Ahhhh I cant wait any longer http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Release release release

Oh and a question. Are you and/or when will you redo the super early to work its bugs out? Keep up the superb work http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Nomad
03-10-2004, 11:06
http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Loved the expansion Blind King. Will the New Super High have the New Korean/Chinese Mongol Units that you mention on your webpage and will there be any other of The Mongols little helpers e.g Ilkanid's, Bessermini Archers, Chagatai Mongols or a few Kipchacks in the western steppe provinces perhaps, maybe Chinese Crossbowmen. I Can provide Jpegs or even make some Bifs/LBM,s for all these and have hundreds of others Jpegs for Medieval Unit Icons from all periods and Nations, including several far eastern armies e.g the Hind (Indian Hindu), Indian Moslem and Yaun Chinese (if any one fancies doing a far east Medieval mod)
Nomad

The Blind King of Bohemia
03-10-2004, 15:39
Yes Nomad the Mongol units will be there and i like those unit ideas and will probaly end up using them.

I like the idea of a far east mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Nomad
03-12-2004, 11:15
http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Late reply, but be my guest. I've got some good sources for unit info. Lots on the Ayyubid Eygptians e.g Al-Halqa Al-Kassa (imperial Bodyguard), Hijazi Bedouines (camelry), Royal Mamluk Askars, Kurdish Auxillia, Fityan and/or Ayyuran (and/or Addath) Civic Veteran Militia, Daylami guards etc etc (+jpegs for BIFs)Been using some of these and others All which would fit in to your super late mod. Can send you as much or little info as needed. As far as the FarEAst MOd goes interesting idea isn't it. Hmmmmm....
Nomad,

wilpuri
03-12-2004, 11:19
I loved the mod, BUT it was a bit annoying to play, since the game kept crashing to desktop constantly. For example;
I was playing as the people of Novgorod, and everytime I invaded lithuania, the game crashed. The people of Novgorod was also one the only factions I could choose without the game crashing. I tried to choose the norse, the croats and the poles, but never got to the campaign map. Instead I found myself looking at my desktop.
Have others had similar problems, or did I screw up the installation?

Nomad
03-12-2004, 13:13
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Think you might have,
Screwed up the installation. I'm 50 years into an English campaign and apart from the known probs with the texts, Portraits and Pre Battle shields,its going fine. I've even managed to expand the mod to include another 30 units and and various other changes. So it seems fairly stable to me. Although some of my new unit elite cavalry units are appearing as Royal bodygaurds for inappropriate factions. If anyone can help me with that I'd sure appreciate it. Think its probably a script error in unitprod thats sneaked in there somehow and has remained hidden apart from disrupting the AI's reading of the Unit prod. Serves me right for bare back editing (not using Gnome editor)
But Wilpuri think you might have to start again. Sorry Dude. The text is incredibly sensitive and the smallest error will stop the game launching or cause a CTD.
Nomad.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

Lord Of Storms
03-15-2004, 02:30
Moved to the new mod development forum currently called Edit3 you may follow this topic there. thanks...LOS