View Full Version : ports?
Ddraig_goch
09-28-2003, 12:28
Hi,
Apologies if this has been dealt with elsewhere, but my ports seem to generate no income, despite the fact that my trade routes are estabished and the cash is being raked in.
If i right click in the port in a province it says that income is 0 every time.
Is there something I'm doing wrong or a bug?
Cheers for your help
Basileus
09-28-2003, 12:58
tradeposts merchants are what generate cash, the province must have tradeable goods though http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I believe you need a string of friendly/neutral AI ships from the sea where your port is to one of their own ports with trading.
I don't believe I've ever actually seen ports gain any income myself.
Sir Chauncy
09-28-2003, 13:24
Arrrse is absolutely correct. Ports onlt generate income if non enemy factions have a trade route with you. Basically it is just a way of scrounging a few extra florins a turn. The Byzantines have a super dooper trade fleet at the moment in one game I am playing, with every province that can export, exporting, I am getting a stunning 57 florins a year from it. So don't hold your breath.
Hurin_Rules
09-28-2003, 19:08
Don't underestimate the revenue you can gain from trade, though. In the game I am currently playing as the Turks, I have a big navy and the merchants in antioch, Egypt and Constantinople are each generating over 1,000 florins a turn. Sure, it takes a long time to put together traderoutes, and it is slow and expensive, but once they're set up they are the single most lucrative source of income in the game.
tuopaolo
09-28-2003, 19:29
Quote[/b] (arrrse @ Sep. 28 2003,05:00)]I believe you need a string of friendly/neutral AI ships from the sea where your port is to one of their own ports with trading.
I don't believe I've ever actually seen ports gain any income myself.
I've seen ports generate income in MTW 1.1. It was not a large amount (something like 15 florins).
Quote[/b] ]I've seen ports generate income in MTW 1.1.Yes you're right http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I do believe I've seen that kind of income actually.
Quote[/b] ]Don't underestimate the revenue you can gain from trade, thoughAbsolutely
But just don't expect to get the revenue from ports alone.
You need the port(?) so you can build traders.
Traders is where you get all the income from http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Keep in mind that watchtower2 generate small fixed income (text files).
Bower2 also improve trade income by small percentage (says so in description - could not find it anywhere in txt files).
Grand Mosque and Cathedral give 52 extra florins in any province.
Ddraig_goch
09-29-2003, 09:58
A, gotcha, so the ports themselves trade passively, while my chain of ships between myself and allied factions generate income through the merchant located in the province with a port Cool. I've sunk almost every other ship in the Med, so that explains why the ports aren't picking up any passing trade http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Cheers for the help boys...great game...just trying to figure out where the time goes while I'm playing it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Dd_g
el_slapper
09-29-2003, 10:09
Just to add, in my experience, passive trade(what you recieve in port - and you see in port) is roughly worth 1/6 of active trade(what you'd get if you were selling the goods). That's good, but no way you should base any strategy on it. YOUR own trade, you can, you master it, and it's far more worth.
Side note : cleaning the seas is good... but makes enemies, sometimes. Be sure to be at peace after that, or you won't be making any trade with your "partners".
Ddraig_goch
09-29-2003, 12:06
yes, I've already made the mistake of securing borders and trade routes to the detriment of allies...there's no point in having trade routes with no one to trade with
The Scicilians are pretty feisty though, and continuously sink my ships..the sods
You see the value of ships and friendly coastal factions when the Italians or Spanish launch a naval surprise attack and your income drops by 70%.
A good way to preserve trade against the surprise attack or the odd storm is to use the "bridge seas". You will notice that there are a couple of seas that require deep water vessels like caravals, where a caraval can get to almost any local sea in at most 2 or 3 turns. There is the one that runs along the western edge of the map (I can't remember its name), and the central med. If you control these seas, even though they have no land nearby, with large fleets you can control trade.
el_slapper
09-29-2003, 16:04
...and be sure to overwhelm anyone in any seazone you own. Prevents those stoopid ship attacks. Very cost-effective, and also a strategic advantage, as you have more control on the wars.
MrWhipple
09-30-2003, 08:48
The way to find out what your real trade income is to click on the coins icon on the strat map. That brings up a list of all of your provences and thier income. If you place your cursor over the line of each provence it will show the trade and farm and mine income at the bottom. If you click on line of a provence that has a trader or merchant you will get a window on the left that lists the trade income by provence of those you are trading with and who are sending you items.
I love trade and always try to develop a trade network. It serves two important pourposes. 1) Trade income that can become substatial and 2) You will have a sea network to move troops around the map at will.
Be sure to build a trader and then merchants in ALL provences that have a port and have items to trade. 10,000 f / turn is not unreasonable in mid game; but be aware that near the end game every one will gang up on you and you will have nobody to trade with. So save up those florins for that rainy day. I also like to gut the middle of contenents and leave the coast to my alies whom I trade with until I have enough clout to take them all out.
Snowhobbit
09-30-2003, 16:57
The exact income from import (the income you get from the port) is 20% pf the tradeincome, although you can edit this. Dont remeber the name of the file though.
Ddraig_goch
10-01-2003, 07:58
I've sussed it now thanks...I was just convinced that my trade routes were malfunctioning. I knocked my Italian Campaign on the head anyway.... I kept getting annoyed at the Papacy (what is it with Christians? Such double standards!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I decided the challenge of the Hungarians was for me, and it's going fairly well....confined the Italians to one province so I can trade like crazy from Venice, Genoa and Tuscany. The Byz are next Great game It almost improves with every play http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
MizuKokami
10-03-2003, 07:00
i find the best way to keep my trade routs alive during war times, is to try and make sure that a group of rebels control at least one island with a port. so if you see the byzantine emperor fall, don't eat up his rebel islands so fast.
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