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Snowhobbit
10-12-2003, 09:20
Has anyone noticed that the autoresolve isent as good on castleassaults? Or is it just me?

Martok
10-12-2003, 09:32
I'm pretty sure that's deliberate. It's been stated a couple times that prior to the patch, castle assaults that are auto-resolved do not take walls, arrows, and other castle defenses into account. In other words, the computer treats castle battles just like regular ones--meaning there's generally no advantage for the player to actually fight them, because he/she *will* take more casualties from the various defenses than the AI.

bighairyman
10-12-2003, 16:42
it won't let me saved, when i try to save, it crashes http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif

Drucius
10-13-2003, 03:24
I'm fairly sure that it was adjusted in VI. I used to auto-resolve castle assaults all the time, but I stopped pretty sharpish after I installed VI. It also meant I had to start thinking about siege engines and the like, which i had pretty much ignored before.

MizuKokami
10-13-2003, 03:29
bighairyman...that crash to desktop when you press escape happens with me all the time, but only when i've been playing the game so long i am beginning to see tracers. if you quicksave, (hold ctrl...press s...in case you didn't know) you don't lose all you worked on for the evening.

frogbeastegg
10-13-2003, 10:28
Quote[/b] (bighairyman @ Oct. 12 2003,16:42)]it won't let me saved, when i try to save, it crashes http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif

Same here.

MTW used to be as stable as a large stable thing, it never crashed (even after 5 hour marathon conquering sessions) but now I have the patch it crashes. It doesn’t appear to be related to long play sessions either – I had only been playing for 40 minutes when it first crashed.

I shall reserve judgement/panicking/problem solving until the final patch release, after all (as it has been said) this is not exactly an official patch so there may be problems. Perhaps this is why the patch was pulled?

Thank the maker for quick save

Lord Of Storms
10-13-2003, 12:33
The Patch is available on Activisions own downloads page (expansions and patches tab)and even though much confusion reigned about its release official sources at TW.COM say this is the same patch as before with maybe a different installer to address any prior registry problems nothing elseActivisons VI Patch 2.01 (http://www.activision.com/en_US/media/media.html#)

Odyssey of War
10-13-2003, 16:15
Patch is installed and played a game over the weekend with it, for total of about 6 hours. No crashes and everything seems to be working great. Love that the kings dont all die at the same time. It does hang up a little bit when changing screens, i.e. before battles, when hit Esc key, when choosing campaign, and when choosing faction, but it does clear up, although it can be a little bit frustrating.

But no crashes for me.

lancer63
10-13-2003, 19:14
I erased all saved games and began new campaing. My kings are dying in a range from 57 to 68 years old. Don't know if they can die younger of natural causes.
No crashes so far, can't confirm about reinforcement fix because my battles are still too small.
Just noticed that soldiers are moving a tad slower now. But it can also be one of my paranoic manifestatios. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Aelwyn
10-13-2003, 19:28
What is up with Crusades????? I was playing as the Almohads. The French declared a Crusade for my province Castille. I have that whole area blockaded with ships....hell....the French don't even have ships that I can actually see, and I have ships from the English Channel to the Black Sea, in every sea lane. Yet, the Crusade moved from just outside my land in a port province owned by the Italians, to my province of Cordoba which also had a port.

So Crusades ignore blockades and the obvious handicap of not even having any ships to transport them? What is that about?? Luckily I quick saved (since I have to go to class) and didn't fight the battle. When I get back I'll deal with them.

What is going on? http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

Sir Chauncy
10-13-2003, 20:08
It is a simple case of allied shipping I'm afraid. The French must be allied to the Italians and they sent them across like that. Crusades are quite strange and I still don't fully understand the paths they are allowed to take, I had a Spanish crusade go to lithuania, Venice and then Sicily on its way to Naples (I was playing Italians) It was very stange.

On the patch though, i have noticed that it does stutter between screens, wierd huh? I wonder what they have done different.

Brutal DLX
10-13-2003, 21:09
No problems with the patch so far, single player seems to be working fine now, I noticed that normal generals also appear to die at random age and not after strictly 40 years of service. Reinforcements seem to be working correctly now, I recall a Ghulam Guard arriving as the very last unit from the reserve pool.. (I placed it there just to check).
As for Multiplayer..I'll fire it up in a moment and see whether the swiping bug and crashes have been dealt with as advertised http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Edit:

Ok, looks like they got rid of of the swiping bug, as for the drop fix, I can't comment on it, but some friends I met mentioned it doesn't crash anymore, but frequently freezes instead. Lol, that's improvement
I suppose I'll play MP more often again. Oh, and also the MTW and VI lobbies are joined, so it's actually pretty crowded there.. 137 people on tonight.

Aelwyn
10-13-2003, 21:50
Well that stinks. So I'm allied with the Italians (and now that I think about it, they're at war with the French ) and they let the Crusade pass through their lands. Ok, no problem there. Besides the fact that the French are excommunicated (so I dunno how they got support for the Crusade, it must have cost them a lot) they got transport on MY ALLIES ship in order to attack me.

That doesn't seem right. In fact, it pisses me off.

hrvojej
10-13-2003, 21:51
I have started a thread in the Apothecary about this, but now I see that maybe I should've posted here instead. Has anybody else experienced crashes during the battles? They seem to happen to me when I'm viewing the f1 screen, or some version of it - opening screen or results screen. It wasn't happening a month ago when I stopped playing VI 2.0, and I haven't done anything significant to my system since, although it's old and it's not unlikely something might have gone bad in the meantime. So I'm just wondering whether other people happen to have the same thing going before I start digging through my machine and uninstalling the patch.

WesW
10-14-2003, 03:37
Just a note that might interest you. I started having the very same type of crashes that you describe a few weeks ago with 2.00. The game would freeze upon exit, and a time or two it CDT'd when I hit the escape key to leave the strategic map.

I was having some other weird things with my computer at about this same time, and I was also having a lot of game errors due to my mod efforts, so I didn't post about it. Since I have largely finished the mod, and re-installed the game, the freezes and crashes seem to have stopped.

I'm thinking that maybe re-installing the game from scratch might help the problem, or maybe removing the strictserver tag from the shortcut. I had started using the "ian" godmode enabler about the time the crashes started, though I am still using it.

BTW, I am quite disappointed that they didn't debug the V&V's, like the inbred ones that appear in adulthood and grow worse with age, like Alsheimers.
At the least they could have corrected either the code or the texts regarding the effects of things like Secret Pride so that they matched.

ToranagaSama
10-14-2003, 07:41
Quote[/b] ]BTW, I am quite disappointed that they didn't debug the V&V's, like the inbred ones that appear in adulthood and grow worse with age, like Alsheimers.

Could you expand on the above please. I didn't realize that this was a bug, I've just notice that Bad can go to Worse

HopAlongBunny
10-14-2003, 12:53
CTD's are old as the game. If you have never experienced it before you are very lucky http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

/ctrl s is the best feature the game has

Puzz3D
10-14-2003, 13:42
I played a regular early English campaign in v2.01 all the way to 1453 with no crashes. I auto-resolved the last 100 turns since I had no chance of winning. I also have a WesW Medmod v3.10 early English campaign in v2.01 up to the year 1219, and no crashes so far. I did clean installs for both of these.

Orda Khan
10-14-2003, 18:10
I am glad to hear that there are people who have no crashes and I am also happy that there are those who do. No malice intended, I've had this with MTW in all its forms and have not been able to complete a single campaign.

CTD, screen freezing, CTD when trying to load a quicksave http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

It's just reassuring to hear I am not alone

......Orda

Puzz3D
10-14-2003, 21:57
This is a big buggaboo when computer hardware and operating systems advance and the games don't keep up. I attribute my lack of problems to the fact that I'm running a video card and operating system that predates mtw. It's actually the same that I used in we/mi and stw. Probably by rtw, I'll be in a catch 22 of having to upgrade, and then loosing stability in the older games. There are already a bunch of new games that I can't run on this system because the video card is not good enough.

barocca
10-14-2003, 23:10
Quote[/b] (Brutal DLX @ Oct. 13 2003,15:09)]Ok, looks like they got rid of of the swiping bug, as for the drop fix, I can't comment on it, but some friends I met mentioned it doesn't crash anymore, but frequently freezes instead. Lol, that's improvement
it's not a freeze as such, it's an automatic pause,

when it happens you sit and chat for 1 to 3 minutes while the fact that a player has dropped is passed to all the other players and the game hands over control of that players armies to the AI on each players machine,
(the ai has to be initiated)
the game also has to transmit all current orders for the dropped players units to each of the other players machines,

lastly the program check game states have not diverged,

then it unpauses the battle

WHEN it unpauses the dropped players units will carry out all their attack and movement waypoint orders before withdrawing from battle. During withdrawal they can aquire new targets if their morale state is high enough and an enemy unit moves into their withdrawal path,
no routing penalties apply to, or are caused by, withdrawing units.

pause time delay is between one and three minutes.

[edit] - meant to say movement waypoint orders,
standard "move to" orders are discarded,

barocca
10-14-2003, 23:26
CTD's, whatever hardware you are running these are not automatically MTW's fault anyway,

because of the diversity of manufacturers and their device features some standard to allow games to be played on as many configurations as possible was required,
that where DirectX comes in,
DirectX defines a set of standard rules/parameters and instructions to allow a game maker to make a generic game, and DirectX takes care of translating the games functions to the desired devices,

UNFORTUNATELY many maufacturers of devices view DirectX as a guideline, and not a hard and fast set of rules,
thus manufacturers include features on their devices that are not 100% compatible with DirectX,

When a card attempts to do something outside the defined DirectX range of functions, then you have a problem...

Hardware and Drives that PREDATE a game
ALONG with whatever version of DirectX that ships with the game ON THE Games CD,
will always give the best results

Shorty
10-15-2003, 01:15
Quote[/b] (Snowhobbit @ Oct. 12 2003,03:20)]Has anyone noticed that the autoresolve isent as good on castleassaults? Or is it just me?
Playing Spanish in early, I autoresolved a castle assault (because I had a full stack of decent troops and the defenders were two archers, so I thought it would be a waste of my time to play it). Fortunately I quick saved before I did it, because I lost 103 men to those two http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif. Naturally I redid the castle assault and lost about a dozen spearmen breaking down the gate...

I wonder if the autocalc for castle assaults just takes a percent of the attacking soldiers for the casualties (to simulate those killed by the magical defenses). I hope RTW has something a little bit more realistic for castle defenses.

Quokka
10-15-2003, 06:23
I didn't have VI before the patch so I don't know if this ever happened before but it didn't in MTW v1.1. If I am in a battle and have to stop for some reason and press the Windows key to drop to the Desktop then when I come back to the battle all of the unit icons are blank, just 16 white squares.
I have noticed a decidely longer hang time between screens, especially when pressing ESC.

Did the Mongols always come with Naptha Throwers and Mortar Crews?

Puzz3D
10-15-2003, 12:37
The blank icons after alt tabbing started with vi v2.0. You can restore their visibility by grouping a couple of units.

I do get a consistent CTD when I return to the pre-battle screen after alt tabbing away from it. I would suggest always saving before alt tabbing away from the pre-battle screen.

Urban Legend
10-15-2003, 12:43
2 of my kings and the Mongolian king died at age 56 hmm.

It says 2.01 at the main menu. Maybe its just luck.

Hey it is a luck, I start a new game just to test it.

Skidrowpunk
10-15-2003, 14:03
My overall experiences are positive, even though I haven't played Viking Invasion without the patch http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif. The only thing that's annoying is that it's taking a quite while before the next screen shows up when you are clicking on a button in the main menu.
Besides, my english king in a PBM (with Snowhobbit and Anti-Christ) died at the age of 56 http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif. He was a 6 star general and now I'll hand over the save to Snowhobbit who will get a 1 star general.
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

lancer63
10-15-2003, 19:40
Last night one of my Dane kings died at age 51 http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif And of natural causes double http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Good thing his only heir had just been knighted the year before. That never happened before. And it means my line could be wiped out becouse my king kicked the bucket due to a complicated cold way before expected.
I like it, I like it. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Kraxis
10-15-2003, 20:58
lancer I agree, that is vastly better... the 56 bug was bad because of many things, but the loss of variety and the predictability was the worst.

Aelwyn
10-16-2003, 22:34
I dunno if this is necessarily a bug, but its the first time it happened to me so....I just finished a huge battle. I tried to withdraw one of my empty archer units, it just got stuck at the very edge of the map, where I couldn't even see it anymore. The icon at the bottom was constantly fluctuating between marching and at rest. The unit icon said it was withdrawing the whole time, but it got stuck, and I couldn't bring on another unit for the rest of the battle. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

lancer63
10-16-2003, 22:57
Quote[/b] (Aelwyn @ Oct. 16 2003,16:34)]I dunno if this is necessarily a bug, but its the first time it happened to me so....I just finished a huge battle. I tried to withdraw one of my empty archer units, it just got stuck at the very edge of the map, where I couldn't even see it anymore. The icon at the bottom was constantly fluctuating between marching and at rest. The unit icon said it was withdrawing the whole time, but it got stuck, and I couldn't bring on another unit for the rest of the battle. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
That has happened to me a few times too. Mostly in forested areas of retreat. Do this: click constantly on the flashing 'stop' button until the unit changes status from 'withdrawing' to 'marching' It will start back to your rally point. If you can afford the micro management, move it to another location an order withdrawal so that you can avoid the same difficulty. But let me warn you that it doesn't always works the first time.
If it's not a bug it sure is a drag. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Brutal DLX
10-17-2003, 11:41
Quote[/b] (barocca @ Oct. 14 2003,23:10)]pause time delay is between one and three minutes.

[edit] - meant to say movement waypoint orders,
standard "move to" orders are discarded,
Good to know, thanks Barocca.
Still hasn't happened when I played, but then I suppose I've always meet mature persons http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Ulug Beg
10-17-2003, 16:58
My King is dead, and he was only 54 Oh joy of joys :-)

Bevan of Hertfordshire
10-18-2003, 18:08
I never got the 56 year bug, so the patch nver did anything for me, i was kinda dissapointed http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

ShaiHulud
10-21-2003, 02:03
Aelwyn....

I have had the same problem and did the same thing Lancer suggests. Strangely, almost all the troops in a unit DO exit, except for the last three. Every time it happened, there were 3 that couldn't find the way out. Most peculiar.

I've been dissapointed by the weakness of the rebel uprisings, so far. Two units is pathetic. Also, the Almohad resurfaced with four stacks, and 3 out of 4 units were archers. I'd been playing WesMod previously. Maybe he modded the rebels because they were always a tough bunch in numbers and, sometimes, sported top-of-the-line troops, too.

I've had a number of CTD's that don't seem to correspond to any particular action in game. Difficult to assign blame, but, I didn't have CTD's before the patch.

The Wizard
10-21-2003, 09:54
Quote[/b] (Kraxis @ Oct. 15 2003,14:58)]lancer I agree, that is vastly better... the 56 bug was bad because of many things, but the loss of variety and the predictability was the worst.
Actually I didn't notice it was a bug until it said so in the patch log... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

barocca
10-21-2003, 12:24
Quote[/b] (Bevan of Hertfordshire @ Oct. 18 2003,12:08)]I never got the 56 year bug, so the patch nver did anything for me, i was kinda dissapointed :(
ah, thats kinda hard if you had VI,
the 56 bug was a hard code glitch, there was no way to avoid it, kings always died at 56 yrs old.

Gazza the Lionheart
10-21-2003, 13:18
I've noticed since installing the patch that it takes an excruciatingly long time for the AI to have it's turn especially if there Empire is large. This didn't happen before I installed VI and the patch but apart from that i've got no major complaints.

The Wizard
10-21-2003, 16:15
That's always been like that...

Once there was me, the Byzantines, and the Almos... I controlled everything from Egypt to Muscovy and back... and the farthest West I came was probably Silesia. The Almos controlled the rest. It took them a long time to take their turns... that's because of troop movement, they have loads of troops to move around. Building orders don't take the AI long. It's always been like that for the GH, especially in the year 1231 when they start spreading out. At least they used to in old MTW vanilla (v1.1).. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

ShaiHulud
10-24-2003, 23:39
Ugh The Turks just reappeared in Arabia, a paltry rebel-held province, and all the had was two Sipahi royals and four stacks of catapults

I had to atack them, just to see it.
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Kraxis
10-25-2003, 00:38
Oh no, not the return of the dreaded siege stacks with rebels, horde and factions coming back... GAH

WesW
10-25-2003, 05:46
This same thing happened to me recently with peasant revolts- they were all artillery And this is after I had made major changes to the units text to change the mix of rebel troops I thought I wasn't understanding something in the code, but this sounds like some type of code error, since you shouldn't get mixes like this even with the unaltered text.

WesW
10-25-2003, 06:01
Quote[/b] (Quokka @ Oct. 14 2003,23:23)]I didn't have VI before the patch so I don't know if this ever happened before but it didn't in MTW v1.1. If I am in a battle and have to stop for some reason and press the Windows key to drop to the Desktop then when I come back to the battle all of the unit icons are blank, just 16 white squares.
I have noticed a decidely longer hang time between screens, especially when pressing ESC.

Did the Mongols always come with Naptha Throwers and Mortar Crews?
I just went back and covered page 1...

And no they didn't, before Wes Khan came to power and added a little spice to their forces.

TS, if you study the stated effects of certain V&V's and their actual effect, you will note descrepancies in a number of them. The effects and pride and secret pride are reversed, for instance, with secret pride devastating while the revealed vice is not that bad. There are some vices that apparently don't have any effect at all due to some code error, and others that have effects other than what the texts state. This is an area of the game that will probably be in Rome, and there is no reason not to place the settings in a text file available to us to correct or change as we wish.

The Wizard
10-25-2003, 21:50
I hate peasant revolts... I hate unruly peasant rabble that opposes a mighty empire that spans HALF THE KNOWN WORLD DAMMIT http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

ToranagaSama
10-27-2003, 20:46
Quote[/b] (WesW @ Oct. 25 2003,01:01)][quote=Quokka,Oct. 14 2003,23:23]

TS, if you study the stated effects of certain V&V's and their actual effect, you will note descrepancies in a number of them. The effects and pride and secret pride are reversed, for instance, with secret pride devastating while the revealed vice is not that bad. There are some vices that apparently don't have any effect at all due to some code error, and others that have effects other than what the texts state. This is an area of the game that will probably be in Rome, and there is no reason not to place the settings in a text file available to us to correct or change as we wish.
Right you are

Intutively, I knew something "funny" was going on sometimes, but I never took the time to study it. I'll have to pay more attention to this, in the future. Thanks for the expo.

ToranagaSama
10-27-2003, 20:46
Quote[/b] (WesW @ Oct. 25 2003,01:01)][quote=Quokka,Oct. 14 2003,23:23]

TS, if you study the stated effects of certain V&V's and their actual effect, you will note descrepancies in a number of them. The effects and pride and secret pride are reversed, for instance, with secret pride devastating while the revealed vice is not that bad. There are some vices that apparently don't have any effect at all due to some code error, and others that have effects other than what the texts state. This is an area of the game that will probably be in Rome, and there is no reason not to place the settings in a text file available to us to correct or change as we wish.
Right you are

Intutively, I knew something "funny" was going on sometimes, but I never took the time to study it. I'll have to pay more attention to this, in the future. Thanks for the expo.