View Full Version : Do u miss the cav swipe
Kongamato
10-14-2003, 07:29
No, but I might start to miss it if people keep playing 15k and higher. At those levels cav is so weak you can kill it by Windexing your computer screen.
windex.. so thats what you use....
i dont miss it, but honestly, 15k is a wee bit much
I miss it for the attacks against pumped up missile and swords. That swipe is gone thats great..except it made swords even better now.
CBR
I just make some lame excuse for why I'm not joining v2.01 games. I'm really on v1.1 so I can play 15k.
LOL @ this poll http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Brutal DLX
10-14-2003, 21:24
That's a clear case of Gah-voting...
t1master
10-15-2003, 01:45
gah 1.1 http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
.. and I wonder y too lol http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Krasturak
10-16-2003, 15:41
*opens coffin*
*creeps out of coffin*
Gah
*creeps back into coffin*
*closes coffin*
InDaKnight
10-18-2003, 03:39
I will miss cav swiping until sword units stop ruling the field.
Teutonic Knight
10-21-2003, 21:35
what's cav swiping?
Brutal DLX
10-23-2003, 10:23
It was a bug prior to the new patch where your cavalry could mow down units by simply passing by them, as long as the unit leader of your cav didn't come into contact with the enemy unit. Needless to say, this was exploited by quite a few and even could happen by accident and ruined fairplay.
Only one answer..NOOOOOOOOOOOOOOOOOOOOOOO
While i don't agree with most that the swipe was unfair, that dosn't mean i'll miss it. Sure it was helpful for making cav more useful, but it's nothing i'll miss, i can do without.
Heh, i wonder why those people who said the only reason i win is cause of the swipe aren't asking for thier 1v1 matches vs me now that it's gone.
remember to post replay of ya ass-whipping sessions http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Oh it would be great to watch an all cav army win... I need to get some confidence back into cav.
well kraxis, you might see that one day soon, i just need to get ym raven buddies up for an all cav game, and we shal win it as always
Tomisama
03-20-2004, 14:23
For me loosing the swipe was loosing the gripe http://www.totalwar.org/forum/non-cgi/emoticons/gc-argue.gif
I got so tired of people griping about swiping http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
As far as I’m concerned, if you were skilled enough to use the swipe effectively, you were probably skilled enough not to need to use it at all. I think once the discovery period was over, and folks were prepped for the possibility of a swipe attack, the whole thing kind of melted away.
The sad thing is that with the swipe, went the group attack. At least to my understanding you now loose your attack bonus if you use a grouped units and click to attack. I’m not sure if that refers only to pre-grouped (g key), or also includes (or maybe only) multiple unit selection attacks?
Does any one have the list of changes made in revision 1.02?
I’ve looked around, but can’t find them http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif
You now have to click on an enemy unit to get the charge bonus, if you are not lucky and your knights make an impetuous charge. If you have a group selected Im pretty sure they will still get the charge bonus.
I miss the days where I just had to click behind the enemy line to send off my 8 knights in a big wave attack heh. Although I actually still do it sometimes lol
But with swiping gone your units no longer risks getting slaughtered by a routing enemy unit that runs onto them.
Not much else was changed in 2.01. It was a changed exe file only so no unit costs or missile stats were changed. Main thing were SP bugs, the swipe and changed behavior of dropped armies and a few tweaks to lessen number of drops(IIRC)
CBR
The problem with swipe was that all the men in the unit would get unlimited charge bonus if the unit leader didn't engage. This applied to infantry units as well as cavalry. It was therefore more effective not to click on the unit you wanted to attack, but only graze it. With the swipe gone, you have to maneuver your units more carefully. Once LongJohn was alerted to the effectiveness of the swipe, he said it was not intended to be that effective, and the readme called the unlimited charge bonus a bug.
The battlefield upgrade was removed from multiplayer. With this gone, you no longer see super units with only a few men in them. This tones down cav quite a bit since they are small units to start with and benefitted more from battlefield upgrade than large inf units did. Now you rarely see 3 man cav units killing 30 man infantry units late in the battle which was very common before this change. The units maintain a more predictable performance throughout the whole battle.
The crashing on a drop in multiplayer was fixed allowing battles to continue, and the behavior of units after a drop was changed. Units that are fighting or have a target or waypoint set finish carrying out that order before withdrawing.
All kings dying at 56 years in the SP campaign was fixed, and new command line switches controlling the age at which the chance of dying of kings, heirs and generals kicks in were added so that you can control the overall probability of the game ending due to lack of heirs.
Tomisama
03-21-2004, 21:46
I see now. It was the single “destination” unit that had to be clicked on not a single “attacking” unit, good :D
Thanks Yuuki :)
While we’re in the neighborhood, what are the differences in applied bonuses between:
just colliding with an enemy unit by accident,
attack with a single click,
attack with double click,
single click followed by a ctrl-r?
If a unit just moves into an enemy unit by accident (while still marching) then there will be no charge bonus.
Clicking on an enemy unit will make your unit to go straight for it and when within a certain distance it will start the charge.
Double clicking means your unit will start running right away and get there faster.
Hitting ctrl-r will have same effect at double clicking.
If you hit ctrl-r several times you can get your unit to "marching very quickly" which is the same as charging speed (just slightly faster than running) Not sure if that actually will improve anything but speed.
CBR
According to LongJohn, once a unit shows the "attacking" indication, the men will get the charge bonus on any enemy unit that it contacts. Don't know if marching very quickly confers the charge bonus or if the fatigue rate is higher. Untested.
The_Emperor
03-31-2004, 13:22
Is this the reason why I have seen players with Cavalry stretched out in a thin line?
I always wondered why people did that because surely it will lessen the impact of a charge if there's no pushback from the guys behind.
Are some people still stuck in the habit of playing like that?
Thin line worked great back in swipe days as it was the easiest way to not engage your banner man and get that terrible swipe effect of running down several ranks of enemies.
Cavalry dont have any rank bonuses so in theory you dont need to have more than one rank. But 40 horses in one line is very unwieldy.
It also depends on your target. If Im attacking an enemy pav unit I will normally make sure to have my cav unit as wide as his pav unit to maximize number of kills and increase chance of him routing.
CBR
Dionysus9
03-31-2004, 17:10
Using a line of cavalry (or any unit for that matter) increases the number of men who "wrap around" the flank of the enemy unit, but the trade off is in manueverability.
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