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View Full Version : Multiple bulding-requirements for units



Norseman
10-24-2003, 17:39
Not sure if this has been mentioned before, but in case someone find a use for it...

A unit can have more than one building requirement, just like buldings:
If build req. is:
"{ROYAL_COURT}"

By editing that to:
"{{ROYAL_COURT},{SWORDSMITH}}"

you can get the unit either by bulding a ROYAL_COURT or a SWORDSMITH.



Could be useful for something...

Eastside Character
10-24-2003, 19:41
Quote[/b] ]A unit can have more than one building requirement, just like buldings:
If build req. is:
"{ROYAL_COURT}"

By editing that to:
"{{ROYAL_COURT},{SWORDSMITH}}"

you can get the unit either by bulding a ROYAL_COURT or a SWORDSMITH.





This is not true. If you change the requirement like that, it means you can build unit only when you have both of the required buildings.

Norseman
10-24-2003, 20:50
Well i did a test with Joms-vikings. I gave them this requirement:
"{{ROYAL_COURT},{BLACKSMITH}}"

I built a blacksmith (NO royal_court present) and could train them.

Notice: "{{B1},{B2}}" NOT "{B1,B2}"

It is the same as with the building Military academy:
"{{CASTLE13,UNIVERSITY},{CASTLE13,GRAND_MOSQUE}}"

Muslim factions can't build university, so they have to use the second posibility with the Grand mosque.

Eastside Character
10-24-2003, 23:12
Sorry, then its my mistake...

dclare4
10-28-2003, 13:31
However is it possible to make building a certain building or unit impossible because of the presence of another building? Like lets say you had the ability to build both Mosques and Churches, you can build one but that would mean you can't build the other. Is this possible? Exclusivity?

Thanks,
Lord Clare

shand994
10-28-2003, 23:14
I didnt know taht

thanks for the tip.