View Full Version : redzone hints Tactical Tips tactics logfile reader logfile viewer
shogunnewbie1
01-19-2002, 14:47
redzone hints Tactical Tips tactics logfile reader logfile viewer
http://shogunnewbie.tripod.com
http://shogunnewbie.tripod.com
im gunna be a shogun master if it kills me .... ohh wait it did about 50+ times allready ....
BomilkarDate
01-19-2002, 16:46
Just downloaded it. Its pretty cool. So thx a lot.
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Strength and honour
Bomilkar Date
Catiline
01-19-2002, 20:24
good stuff with the proviso that the redzone info is how to combet it and not how to do it, the redzone.txt file doesn't seem to exist.
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Oderint dum metuant
shogunnewbie1
01-20-2002, 08:36
Quote Originally posted by Catiline:
good stuff with the proviso that the redzone info is how to combet it and not how to do it, the redzone.txt file doesn't seem to exist.
[/QUOTE]
umm ill fix that sorry lol :P I need a TRAINER please post if you can take me ! I live and sleep shogun the past 3 weeks !
Catiline
01-20-2002, 09:00
I'd credit that article on the redzone if I were you.
Redzone is cheating IMO. Ambiguous cheating, but cheating nevertheless. There's enough information on that sight to make it worth linking to, for which you are to be commended, but for the future reference of all I will delete links to articles on how to redzone. Citing that both can use it is not a defence, both can have cheats turned on. they deserve each other
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Bis peccare in bello non licet
BomilkarDate
01-20-2002, 19:44
Well, when I said:
"I downloaded it. Its pretty cool. So thx a lot."
I only talked about the logfile browser. I want to distance myself from being linked to anything that has to do with using the "red zone". Red zone users are dishonourable and not worth to play or even look at them.
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Strength and honour
Bomilkar Date
Catiline
01-20-2002, 21:21
Not having a go at you in anyway Bomilkar san
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Bis peccare in bello non licet
CaPeFeAr
01-21-2002, 00:44
sometimes i wish it was still leagle to use.. some of the older patrons will know that i argueed in favor of allowing redzone. however when the community decided that it was cheating i made it a rule of fearful ways and for myself not to use it anymore. imho corner camping should be dishonorable to the same extent and if everyone knew how to use the redzone it wouldnt be cheating anymore... maybe some of you should consider letting the cat out of the bag on red zone. i would be happy to write a detailed description so all could learn. oh well... im sure all will say how horrible this sounds but even the map makers will tell you that the redzone is just another part of the game... if the designers wanted to get rid of it they could have done it with the new expansion.
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Fearful Ways - The Mori Family (http://www.FearfulWays.com)
Konnichiwa,
Try to imagine how bad a map without a RedZone will be. The 'defender' will just camp in the corner (both his flanks proptected by an edge). Get some nags to hold the line, a couple of muskets at the back of that and maybe some strong shocks to counter. There's no way to flank this 'player'. Added to that: many edges/corners in STW are high ground (most if not all default maps are).
If RedZoners are cheaters, so the more are people who 'force' the other to use it.
The world is much bigger than 20*20 tiles and also round, so if you want to protect a flank you should position near a lake (which is often on lower ground), or near a steep cliff (and risking that the enemy throws rocks to you from above, or near a wood to protect against cavcharges (and risk that you see the infantry shocks advancing from there too late).
A map should have three zones:
a Green playing area with woods, rivers plains and hills.
An OrangeZone: a perimeter of a 3 tiles wide around the GreenZone which does exactely what the current RedZone does (allow marching through but not camping inside it). This perimeter should be level ground with the GreenZone so that there can't be gained an extra heightadvantage from it (3 tiles Orange and 2 tiles Green at same height)
The RedZone: a perimeter of at least 6 tiles wide (the mapmaker should be able to set wider areas, up to 20). This is an absolute inaccessible area. It will be used to create a scenary: a big lake, mountains, plains with gentle hills etc.
HillCamping.
First off, this isn't a fair chessmatch with equal chances for all, but a battle. And that battle is part of a conflict, which also includes economics and diplomacy. If you have to conquer a hilly province, try to seek better terrain to battle, misguide your opponent, lure him out, undermine his economics (exhaust him by repeated raids/attacks).
But I would add some elements that would make it easier to beat a hillcamper.
High ground is certainly an advantage for an army, but it would also want to have a way out. A real world army would be split into smaller fractions: some occupying high ground, others safeguarding the escaperoad, a rivercrossing etc.
If an army is cut off from escape, a moraledrop is very likely, no matter how big the heightadvantage is. Not that big to trigger an massive rout though. Thus the hillcamper should balance his forces: safeguard the road (which is likely on the lower ground) to keep morale high, and occupying the high ground.
By using the 3 Zones system with level ground around the Green/Orange border, hills in the playarea will always be away from the edges, thus allowing the attacker to surround the HillCamper (which would be even nastier for morale and would require to have eyes in the back).
Water runs down, low ground can still be moisty while the high is dry: set fire to hills. (There is a change that the hill is dry enough to burn, but only an actual attempt will tell whether it is. On dry days there should be a change that the hill/wood is dry enough to do that).
A camping horse is an easy target for a hornet. If a hornet stings, it could break wild: one horse runs, others horses follow, and some units might think they are supposed to charge: according to Murphy's law straight into enemy pikes (this should be an event that has a small change to occur).
Another: if a general camps, some men might think: 'the general is a coward', or 'we'll lose this' and run away. Or the other way around, grow impatient and attack (seek glory).
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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
The REDZONE IS CHEATING.
because there is a TRICK TO DOING IT THAT MOST LAYPERSON PLAYERS DO NOT KNOW MYSELF INCLUDED.
this enables players who DO KNOW HOW to have an UNFAIR ADVANTAGE over players who DO NOT KNOW HOW, because you have access to a significant and strategically important section of the map that I do not have access to. ACCESS IN THEORY IS NOT ACCESS IN FACT, MOST PLAYERS DO NOT KNOW HOW TO REDZONE.
So even though redzoning is wrong, as long as both players know how to do it, it is a moot issue, because a defender can send a unit into the redzone to counter a unit the attacker sends.
so what is REALLY wrong about RED-ZONING is that SOME players use it as an ADVANTAGE to abuse lay-person players like ME who play this GAME for FUN and not as our LIVELYHOOD.
All the talk rationalizing redzoning is PURE USDA approved BULLSH*T, because non of it addresses the ONE issue I ahve laid forth:
The 'cheat' in is the ABUSE of players ignorant to the mechanics of the EXPLOIT of game.
Since it is not EASY or INTUITIVE and is NOT MENTIONED in any DOCUMENTATION, it is COMMON-F*CKING-SENSE that RED-ZONING is not something the game developers intended as a means to kill "campers".
By the way morons who justify red-zoning against someone who anchors one flank on a map edge: They have TWO flanks! And if they wedge themselves into a corner, GUESS WHAT, you have something called the INITIATIVE now, and can contain them and choose exactly where to hit them and when. That is the advantage given to the ATTACKER while choice of TERRAIN is the advantage of the DEFENDER.
Grow a freaking brain cell!
by the way everyone opposed to making redzoning public knowledge is merely depriving newbies of their only defense against the exploiters, but you don't care because YOU know how to redzone and it is no skin off your back. :P
Quote Originally posted by TosaInu:
Konnichiwa,
Try to imagine how bad a map without a RedZone will be. The 'defender' will just camp in the corner (both his flanks proptected by an edge). Get some nags to hold the line, a couple of muskets at the back of that and maybe some strong shocks to counter. There's no way to flank this 'player'. Added to that: many edges/corners in STW are high ground (most if not all default maps are).
[/QUOTE]
YEAH FANCY THAT, SHOGUN WITH NO REDZONING, OH WAIT, I JUST REMEMBERED!
All games before redzoning became popular, and most games even now are played without use of the redzone. Yet does every defender camp in the corner? NO. As a matter of fact in all of my S:TW online play on Totomi, 80-90% of defenders try to take the central ridge. Do you really think a l33+ redzoner is the only thing stopping campers?
Actually the OPPOSITE is true! REDZONING helps campers more than attackers, because it lets them cram missile units on their flanks who can cause serious problems for the attackers with no fear of retribution, and if you try to dislodge them the camper can simply redzone 1-2 of his own units to defeat your attempt.
Instead of trying to make this a "Hey I am cheating but since this cheat lets me kill people noone likes, it's ok right???" discussion, face the fact that it is a "I possess knowledge of an EXPLOIT in the game which I abuse in order to gain an advantage over people who do not know how to abuse the exploit like I do" discussion.
You can pull up your pants boy, the spanking is over.
Geez, what's up with the weather? It's getting CHILI here ... Maybe I am just not used to spicy, hotty quarrels, oops, I mean discussions. Or maybe you guys are just too serious.
And shogunnewbie, you really don't have to repeatedly post this link 10 times, of course I know you want to increase your post count, but there are better ways to do that.
And ... most of the infomations are for the old STW.
no Gothmog, I just had people cheese me in 3v3 games with redzone all the time and theres nothing I can do about it, especially when the map slopes up so theyre feeding units up there to charge down on your flank, etc.
It's a pain in the arse and ruined the fun of several games Ive played, so I don't appreciate people calling it a legitimate thing to do.
Incidentally, I have beaten many people who have used it on me, maybe because while they were shoving 6 units thru my redzone to flank I was laying waste to their legit army.
Lots of guns on 'fire at will' work too.
Konnichiwa,
Read again please Kalt san and try to understand.
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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
CaPeFeAr
01-21-2002, 21:59
i was there when the decisions were made to call redzone cheating....many great names in shogun came together to reach a tough decision... this 4 or 5 units in redzone isnt really the problem...most people already know how that is done, and how to defend against it. the lone dissapearing no-dachi routing through the enimies men causing 100+ kills was. there is a way to make the unit compleatly dissapear and reappear anywhere on the map edge with proper control. but the line between the two is so grey that we/they/us decided to make all redzoning dishonorable. if we are to discuss this on a reasonable level let us do it with the proper facts. now...since ALL of this has already been discussed in great length....let us focus on new ideas like tosa's orange zone or the possibility of writing a detailed how to do post on redzoneing (allowing all players to have equall oppertunity), instead of mearly discracing the english lanuage with fu*k this and bovine-fecalmatter that.
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Fearful Ways - The Mori Family (http://www.FearfulWays.com)
shogunnewbie1
01-21-2002, 23:49
[b]Catiline dude[b] I don't even know if redzone works I never even read the article ! 1/2 the time its all BS. so I just put it up there maybe o read later or to ask around if it works " most the time in games they patch " CHEATS" but I think redzone " cheat " is for real I would use if against hill camping !@$#'s like **** and **** and 90% of all the COMPERS on shogun that made the game unfair to me I have 9 accounts + just because nobody will play a decent FRIENDLY game there all jjst plain silly so I figured I would learn faster if I play 50 comp games vs waiting 2 years for a good 1on1 friendly game to come around [b] GREETS to whom ever articles I ganks [b] but I tryed to find a " one stop place for shogun stuff but nobody had it all and im working on haveing a QUICK guide to shogun site
[QUOTE]Originally posted by Catiline:
[B]I'd credit that article on the redzone if I were you.
Quote Originally posted by CaPeFeAr:
#1: many great names in shogun came together to reach a tough decision... this 4 or 5 units in redzone isnt really the problem...most people already know how that is done, and how to defend against it.
#2: the lone dissapearing no-dachi routing through the enimies men causing 100+ kills was. there is a way to make the unit compleatly dissapear and reappear anywhere on the map edge with proper control.
#3: but the line between the two is so grey that we/they/us decided to make all redzoning dishonorable. if we are to discuss this on a reasonable level let us do it with the proper facts. now...since ALL of this has already been discussed in great length....let us focus on
#4: new ideas like tosa's orange zone or
#5: the possibility of writing a detailed how to do post on redzoneing (allowing all players to have equall oppertunity), instead of mearly
#6: discracing the english lanuage with fu*k this and bovine-fecalmatter that.
[/QUOTE]
#1 I am glad that the great names don't think the redzone is a problem, too bad they aren't the community at large. Also most people do _not_ know how redzoning is done. The clanned people and 'great names' all combined are probably less than one percent of the TW community, I think most people forget that. Then people wonder why laypersons don't come online to play and why the community does not grow.
#2 How is this a grey area? In 1 instance the troops fudge the map's border, while in the other instance youre teleporting your unit behind the enemy army.
#3 Im glad the 'Council of Elders'(tm) who decide these important things about the game saw fit in their infinite wisdom to deem this obvious exploit dishonorable. As for this being discussed at great length: you obviously didn't resolve the issue properly and since I wasn't privy to it anyway, I have to make due and express my opinions after-the-fact.
#4 Umm how is the orange zone not a new red zone? the idea changes NOTHING except to expand the maps with SCENERY. The increased graphical strain wouldnt be feasible probably at any rate (the game already lags horribly in many games especially 3v3 & 4v4), and there would also be even more confusion visually about where the map ends. Overall you should call his 'orange' zone the red zone, and his red zone the scenery.
#5 Thats probably a good idea. Every exploit in the game should be identified and editorialized here on this site in a page devoted to such things. If it is constructive to communicate the method, do so, if not, then merely give a detailed description of the phenomena so that VICTIMS can look to see if their opponent really cheated them.
#6 I will occasionally use expletives when appropriate to emphasize a point. I think my post was generally harsh in tone, but I refrained from excessive cussing because that would have detracted from my message.
Tosainu:
What am I supposed to understand. I understand your post perfectly, I just think game exploits are a pile of crap, and exploits that vetrans use to pummel newbies suck even more.
I have seen several of my favorite games fall prey to exploiters. Asherons Call (darktide) actually is dominated by people who use programs to exploit game mechanics, and Diablo I was destroyed as a game by cheaters.
Cheating is anything not intended to be possible by the game designers that gives you an advantage.
its funny how people tend to get started in a forum with flames and abusive languages. i s it an easy way to get popular? maybe i need to try it sometimes http://www.totalwar.org/ubb/biggrin.gif but what should i do if the forum is mature enough like this one that no one respond to me??? hmmmmmm http://www.totalwar.org/ubb/confused.gif
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http://chat.carleton.ca/~fbai/pix/sig1.jpg (http://www.totalwar.gametribe.net)
• UglyPolar •
A flame is an attack on a person purely to vent anger and somehow make them feel bad.
I didn't flame. I made several clear points. I did not at any point engage in personal attacks, rather I attacked what was _said_. There is a large difference.
Your post, polar, calls me immature and calls for people to ignore me. That is pretty personal. Also your post is devoid of anything BUT your sarcasm. You have contributed nothing.
So I say Sh*+ and F*ck (which wasnt directed at a person) and that is 'wrong' but your pointless sarcastic attack is ok because it is fine to make an 'indirect' attack? Oh how witty! :P
This isn't a woman's book club, it is a forum regarding a wargame, and this particular thread is (now) about redzoning, which has surely caused many members of the community anger at times.
But you don't look at that, you focus on 2 words and the 'tone' of my posts instead of the 'message' of my post.
You see? In fact YOU are the MONSTER you believe ME to BE! Muhahahahahaha!
In summation:
:P
Catiline
01-22-2002, 05:01
getting an itchy finger here too guys. Calm it
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Bis peccare in bello non licet
HEHE Cat but this is precisely the topic-based argument you said was ok here.
http://www.totalwar.org/ubb/smile.gif
Catiline
01-22-2002, 05:12
The topic of discussion is fine. But you can flame each other whilst debating whether ashi or arqs are the worst unit. Flames get closed. We aren't there yet, but it's felling warmer.
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Bis peccare in bello non licet
Konnichiwa,
The difference is that the Orange zone will be a zone that can be entered by anyone (also ignorant newbies), but only while the unit moves (for medium/short distances), and it will try to get out of it (unrealistic, but so are maps with borders, and the RedZone is regarded a problem so it 'needs' to be solved).
The second difference is that the current RedZone is also on the edges of the map, in order to make a scenary those edges are high ground, so someone who RedZones often gets an heightadvantage (something people don't like and which can be nasty). The orange zone is a buffer zone between Red and Green: it is level ground.
The third difference is (I forgot about that aspect, thank you very much CaPeFeAr sama) that the current RedZone mixed with the scenary causes the effect of disapearing units, entering the map somewhere else. I've seen this happening against myself once. My deployment zone was in a corner on high ground. I deployed forward, my opponent was close, so I didn't had many time to manoeuvre to a different spot (I fancy fair matches). Suddenly a YariCav unit appeared at my back, my opponent redzoned this unit and due to some weird 'hills' in the scenary it was completely invisible until too late. The Orange zone will be flat, so an 'OrangeZoner' will always be visible.
And yes, the OrangeZone is quite similar to the current RedZone, but I think it's a better thing than the current RedZone, and we simply can't do without one.
As to lag, the commands issued to units cause more networktraffic than a map, the map is a local affair. If it causes local lag it might be a good idea to upgrade hardware or toggle down some Options and or tweaking your computer.
Building a proper scenary allows the inclusion of proper landmarks (I feel quite disorientated on some maps at times).
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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
Well it would be nice for looks to have larger maps but I figured rendering everything would take more effort on the part of your computer, matbe if it was optional... but at any rate it is a trivial change.
Levelling the redzone (or orangezone same thing) would make maps look less realistic and make things (even slightly) a bigger pain to the mapmakers.
It would probably be nicer if whatever trick allows people to abuse the exploit gets attacked head on instead of accomodated.
BY THE WAY CATILINE:
Ashi and Arq are awesome units in the hands of a good player! Everyone knows that No-dachi, Warrior Monks, Naginata Cavalry, and Musketeers all tie for the worst unit.
[This message has been edited by Kalt (edited 01-22-2002).]
shogunnewbie1
01-22-2002, 15:32
This game is unfair to the attacker .... " please prove me wrong " because I figure I learn faster playing comp games well after about 40+ " hill camping battles " I figured out " HEY " there is no possable way to win @ my current level shure you say " play friendlys " balbalba well 1/2 the time friendly games are 3+ and to confuseing to get any use out of them and there just silly so now all I play is flat maps not BUMP maps or tree maps 100% flat maps. so I have 9 accoutns with less then 90 honer you do the math http://www.totalwar.org/ubb/smile.gif im @!#%ing sick of loseing ...
CaPeFeAr
01-22-2002, 22:24
on the topic of orange zone, how should we go about doing this...errr... before cat claws me i think ill start a thread in the mod forum...
to hopefuly finish this dicussion on old business... let me direct you to the honor societies page ( hosted here at the .org ) for further red zone pro/con. but to awnser your questions:
#1 at the time the "great names" were a loose link of players who could be found on shogun all the time... these were not the just daimyos of clans or popular players... they were the members of the community who were active in the forums and online play.
#2 this is a good question...but it has a straightfoward awnser. units do not teleport.. all movments must be controlled..in order to explain more i would have to decribe methods which i am not willing to do yet. however, how can one person accuse the other of this ... this would call for on-the-spot judge and jury...not only that but each player might have his/her own ideas on how far is too far. it is much easier to draw a line and say that any movement beyond this point(edge of redzone) is cheating. at least this way we are all reading off the same page.
#3 plz refer to the honor society for the proper forum for this discussion. the moderators at this forum dont want it here.
#4 if you knew how to move units into the redzone you would understand better.. you cannot simply point and click there... however once you do get them into the redzone you must keep them constintly moving or they will return to the green area on their own. tosa-san merly suggested to make the orange zone accesible by the point and click method but keeping the part where you must keep the unit moving or it will return to the green area. this is so simple yet it took a map maker who understands how to blend things together.. green and red make orange http://www.totalwar.org/ubb/smile.gif
#5 afer carfuly re-reading your post which included the harsh launguage, i still think your overal attitude was negitive and the explictives you used matched your level of writing. your insults were directed. however, this is not a book reding club as you say and as long as your willing to back it up with intelligent dicussion, i dont mind you saying those things but others do....its simply a rule at this forum that we wont insult each other in a foul fashion.
once the discussion on orange zone is moved i dont think we need this here anymore but kalt, if you feel like chating more stop by the honor society... im sure you will find the poper stage for your opinions there.
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do you have a comment to make, a question to ask, or a concern about a current fearful ways member? plz feel free to stop by
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shingenmitch2
01-22-2002, 22:46
GET OVER THE RED ZONE ---
It is there and available to both sides equally. If you don't like it, don't camp next to it and the attacker won't use it.
Many moons ago Dread/Master Polar and I experimented with the zone. The results are posted to the Deadly Shingen site in our training section. It was done for the original STW, but the prinicples hold true for MI/WE. It gives comprehensive tips on redzone attack and defense.
The Deadly Shingen site: www.rit.edu/~mlc8826 (http://www.rit.edu/~mlc8826)
(training dojo section)
shogunnewbie1
01-23-2002, 16:44
http://shogunnewbie.tripod.com
UPDATED:
New sounds for you units !!!!!!!! ( less confuseing and you can hear when your ranged units attack just an idea ... )
... and the http://www.totalwar.gametribe.net website zipped up has redzone howtos and really good info on formations exc
THX to gametribe.net for the help
BomilkarDate
01-23-2002, 18:39
To shogunnewbie:
You said you have 9 accounts with honour less than 90!!!! So I guess you don't have to much real honour anyway. I have honour 80 or 82 at the moment, but I won't change my name because of this. So I really wish you at least a tiny bit
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Strength and honour
Bomilkar Date
shogunnewbie1,
I'll be glad to help you out. When are you online? I can be online weekdays after 22:00 GMT and weekends after 14:00 GMT.
MizuYuuki ~~~
Clan Takiyama ~~~
shogunnewbie1
01-24-2002, 14:27
Quote Originally posted by Puzz3D:
shogunnewbie1,
I'll be glad to help you out. When are you online? I can be online weekdays after 22:00 GMT and weekends after 14:00 GMT.
MizuYuuki ~~~
Clan Takiyama ~~~[/QUOTE]
Well ok I have a new Q: I been browsing the shogun folder I have allready edtied my sound config file to make new EZ to know whats going on sounds for movement attacking and ranged units fireing ...
what I want to know is what else can I edit http://www.totalwar.org/ubb/smile.gif this my be cheating but there thing i seen like " fog.lbm " I mean is that like the same fog I see ? can I make it pink and make no fog ? stuff like that ??? lil things ? im working on a full releace of new EZ to hear and understand battle sounds http://www.totalwar.org/ubb/smile.gif it my be cheating but every little bit I can use to help me out I will lol
http://shogunnewbie.tripod.com
shogunnewbie1
01-24-2002, 17:09
I dont get Y its called cheating ????
thats just gay cuz both players can do it and its part of the game you did not download a hack or anything how is it cheating lol ?
Quote Originally posted by BomilkarDate:
Well, when I said:
"I downloaded it. Its pretty cool. So thx a lot."
I only talked about the logfile browser. I want to distance myself from being linked to anything that has to do with using the "red zone". Red zone users are dishonourable and not worth to play or even look at them.
[/QUOTE]
shogunnewbie1
01-24-2002, 17:15
I learn 10000 times faster playing comp games cuz there not being silly or " testing new armys ' or something I get 110% out of a comp game cuz I know if they can win they will do what ever it takes or " DROP ! " search for FREELOAD on the .com site and see the the blank spaces thats where I won lol
Quote Originally posted by BomilkarDate:
To shogunnewbie:
You said you have 9 accounts with honour less than 90!!!! So I guess you don't have to much real honour anyway. I have honour 80 or 82 at the moment, but I won't change my name because of this. So I really wish you at least a tiny bit
[/QUOTE]
BomilkarDate
01-24-2002, 20:41
I do play comp games too. You can play comp games with honour 80 too. So, you don't have to make a new account to play. Sorry but in my eyes creating 10 accounts (because you can't live with an honour below 100)is not really something honourable.
For the "red zone" part: I (and many other players) think that use of the "red zone" is dishonourable, because it is the "red" zone. Guess why this part of the map was made the "red zone". I think they didn't do this to have everybody running around there. If we were meant to run around in this part of the map, it would not be a "red zone". It makes no sense to design a special zone for such a purpose.
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Strength and honour
Bomilkar Date
MagyarKhans Cham
01-24-2002, 21:37
why is the erdzone to eb considered as dishonourable if the defender is crawling along the edges of the map and thereby enlarging his chances to win?
just get the hell away from teh ropes (edges).
find a betters pot on the map and if kokus are equal than consider attacking as defender as well.
MagyarKhans Cham
01-24-2002, 21:41
btw
"honourable" is a much used word in every topic. this is -in short- my Khans definition:
The way you provide a fair challenge for your opponnent
so if a newbie is camping against a vet than thats ok.
if a vet is camping with less koku against another vet than thats ok
eventually the attacker will improve in skill and NOT the defender.
so if we go along this statement than if u play shogun a long time and played many battles if u r still a bad player than maybe u camped/defended to much http://www.totalwar.org/ubb/smile.gif
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Quote I gallop messages around, dont track me I can bring war as well[/QUOTE]
shingenmitch2
01-24-2002, 22:51
Quote Originally posted by BomilkarDate:
If we were meant to run around in this part of the map, it would not be a "red zone". It makes no sense to design a special zone for such a purpose.
[/QUOTE]
Hmmm... for a solid explanation of what the redzone may have been designed for and why it works the way it does, check out "redzone" in the training section of my clan's site. I think it clears up much.
www.rit.edu/~mlc8826/ (http://www.rit.edu/~mlc8826/)
I second Magy's points.
shingenmitch2
01-24-2002, 22:54
Quote Originally posted by BomilkarDate:
If we were meant to run around in this part of the map, it would not be a "red zone". It makes no sense to design a special zone for such a purpose.
[/QUOTE]
Hmmm... for a solid explanation of what the redzone may have been designed for and why it works the way it does, check out "redzone" in the training section of my clan's site. I think it clears up much.
www.rit.edu/~mlc8826/ (http://www.rit.edu/~mlc8826/)
I second Magy's points.
shogunnewbie1
01-30-2002, 13:48
Hey I updated my page a lot ! flanks more armys tactics and all the redzone info is up allong with
** NEW BATTLE SOUNDS **
and changed table.cfg to up the volume http://www.totalwar.org/ubb/smile.gif and distance of the sound so you can hear the enemy move attack charge from far away
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