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View Full Version : Inventory controls and archery



Russ Mitchell
11-04-2003, 20:08
Hi there. I'm back... I only get to play MP, since, although I own the game, I don't own a machine that will run it. So I play over a friend's house, with beer.

One recent Sunday, as my Russian troops had suckered the Danes into falling for a feigned flight, and I was experiencing the joy of watching their sergeants milling about smartly in the midst of massed arrow and catapult fire, it occurred to me...

I'd talked with Wes of MedModIV fame about differentiating out the different types of bows... and he did that, within the confines of the available parameters.. but I wonder how hard it'd be to make an appeal for a little extra access to source code or the like in order to create more possible weapons types? As some of you may know, I'm a medievalist and do military history... we can do things like equip the troops with the number of arrows they actually carried, where that's documented, differentiate out the differences between steppe bows, between heavy arrows, moderate arrows, and short arrows (often used by Moslems)... all manner of differentiation... but Wes is stuck because there's only so many weapons slots to go around, and although I've got craploads of solid scholarly info to offer, I'm stuck trying to work any further until I actually have a machine that'll run it in my own house...

Has anyone ever successfully contacted the developers on a question like this?

Gregoshi
11-04-2003, 21:56
Russ, six months ago, if you had posted a question like this, a CA staff member would have most likely answered your question Alas, they are on to other projects (a little thing called RTW, among others) and their presence here is rare these days.

Russ Mitchell
11-05-2003, 18:34
That's a pity, since it could easily lead to a serious expansion for the Crusades...