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View Full Version : Help with MedMods



celtiberoijontychi
11-04-2003, 20:59
Hi, I'm very interested in playing the medmod, but, wich of them?

I've read the (available) Readmes and the info on Wes' website, but I still have some questions; could someone please tell me if...

I can still play "plain" mtw with med mods installed?
I can have several medmods installed at the same time?
What each of them basically does?
Wich of them are compatible with VI patched?

Thank you very much in advance

Jacque Schtrapp
11-04-2003, 22:00
The only one I've played is MM3.12. It is compatible with patched VI and you will still be able to play the vanilla campaigns in addition to the awesome new medmod campaign for each era. I do not believe that is possible to install more than one medmod at the same time. Install. Enjoy.

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

L`zard
11-05-2003, 23:35
Celti;

If your patched to 2.01, theres no reason not to go with MedMod 3.13. This is Wes's state-of-the-art version and a real blast

What the mod really does is make the game several levels more difficult by changing the way the AI controlled factions function.

Additional flavor is added by making each faction more individualistic in unit types.

While one could install more than one MedMod by creating multiple game-installs to different directories, Why bother? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

As Jacques says "Install. Enjoy."

Imho, this is what the game should be

amberbock721
11-24-2003, 04:31
Has anyone had problems with creating new campaigns in the high era with med mod IV 1.85? I get an error about putting "units with different culture" in starting locations... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif