View Full Version : What mods do you recommend for MTW/VI??
eclipse8472
11-06-2003, 02:20
Since I only recently got into MTW and VI can someone post a few interesting mods to for me to check out, since I don't have a clue what the decent ones are
thx
napoleon total war, patrician total war and lots more just check out the dungeon you will be suprised
TheSilverKnight
11-06-2003, 04:18
Norman Invasion by GreasePaintMonkeyBrains
juststeve
11-06-2003, 04:40
MedMod 3.12 is awesome
The BKB's Super Mod Beta is fine. It added about ten new factions as Wales, Scottish, Almoravids,Bohemian and about thirty new units with new textures. I like this new units, especially for Muslim - Nubian Infantry with axes, fast Andalusian Cavalry, Saharan Camel Warriors, anti-cavalry African Longspermen. Warning, this mod is big (about 40 MB.
I like also Medmod, but it maked game hard and it's mainly for veterans.
If you like times when Roman Empire was collapsed you must play mod fall of Rome.
And many others mods are waiting for you http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif .
Hi,
As you've only recently got into MTW and VI, I would say that the standard game (with the latest patch) will have a huge amount of gameplay for you to enjoy. I think having a knowledge of the standard version really helps before starting a new mod. I spent a long time working my way through the different factions, and difficulty levels before looking at any mods.
Currently spending my time playing Wes's mod 3.12, which is excellent and a tough challenge http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Enjoy the game
Hangman
Do these mods come with an uninstaller?
eclipse8472
11-06-2003, 14:46
nice there is a lot of stuff waiting I for me to see http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif , of course after I finish the main game itself http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , I used to play shogun alot but never got round to trying MTW and VI until now
thx for all the suggestions people
MedMod 3.12 is the one to go with, it is more challenging than the basic game.
with medmod installed you still have access to the default (unmodded) units, provinces and factions in the game, just pick the one you want to play at the campaign selection screen. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
and welcome to the forum http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
rfdamian
11-06-2003, 16:36
MedMod 3.12 (or WesMod).
But not for the beginers. The proper time is when you win too easily on expert in the original game.
Quote[/b] (Fragony @ Nov. 06 2003,17:30)]Do these mods come with an uninstaller?
MedMod 3.12 comes with an Installer and an Un-Installer.
eclipse8472
11-07-2003, 01:36
Quote[/b] (katar @ Nov. 06 2003,08:09)]MedMod 3.12 is the one to go with, it is more challenging than the basic game.
with medmod installed you still have access to the default (unmodded) units, provinces and factions in the game, just pick the one you want to play at the campaign selection screen. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
and welcome to the forum http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
thx dude http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif , MedMod 3.12 sure seems the most popular of all the modz out there
I cant remember whom sead it but they brought up a valueable point and that is play it unmodded first After maybe a couple camp map wins play the hist. camps then go to modding I mean even without mods the game is great
Gregoshi
11-07-2003, 16:51
I agree with Hangman and Scipio: learn the standard MTW/VI first. In addition to their stated reasons, doing so will give you a much greater appreciation for the mods themself and the work put into them.
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