View Full Version : Valour bonus for missles...
hellenes
11-12-2003, 04:52
Ive heard that the valour upgrade makes the missles more accurate now hows that exactly calculated?
Hellenes
Quote[/b] (hellenes @ Nov. 11 2003,21:52)]Ive heard that the valour upgrade makes the missles more accurate now hows that exactly calculated?
Hellenes
It does make them more accurate, but only very slightly.
There is a reason for this.
Back in 1.00 STW Archers got plenty of accracy from Honour and it worked very well. Then in MI the archers in general got better accuracy, but that lead to a much lower increase in accuracy when the troops got better, so much that it was in fact worth nothing. That sadly, carried over into MTW as some coding was reused.
So, don't bother with Valour upgrades if you want more accurate archers.
I think it affects the accuracy a bit more than "useless". The result i got in a pav xbows shootout against a v0a2 pav and a v1a2 pav was remarkable.
the v0 pav routed with about 20 men when the other v1 pav had about still 43 men. So if you are going to rely on shooters, you may want to add v1 to your shooters. Since i am not one of those I just leave them valourless..
Here is something interesting. I used normal difficulty, custom battle, flat arid map and took a v1a2 pav xbow 20x3 deep. I gave the ai a v0a2 xbow which is in 20x3 deep as well, marched up to a distance of 2 tiles away and both units started shooting. At the point I ran out of ammo I had killed 25 of the ai's men and lost 26 men. However, the ai still had ammo, and the reason is that the ai was only shooting a projectile on every other reload/fire cycle. The ai unit would go through the whole reload/aiming cycle, but when it said "firing" the men just stood up and didn't shoot. This is probably why many SP players say the ai has more ammo. The ai in fact had a lot of ammo left and kept shooting for another 7 to 10 min, but it only generated 6 more kills with all its remaining ammo because the unit went to exhausted soon after I ran out of ammo. What's interesting is that the ai kills kept pace with my kills while we were both shooting. I don't know how many men were firing in each volley, but neither unit had all men firing on a volley, and the ai unit seemed to tire as fast as mine, although, I had a slight disadvantage in fatigue from marching to the ai. I didn't get the impression that the ai was getting more kills per volley than I was, but it might have been skipping many of the no kill volleys. The ai did get some no kill volleys, but I got a lot of no kill volleys. I would estimate that 1/2 of my volleys got no kills. I'd have to look at the replay again to say for sure.
hmm I guess my opponent had a magic wand or something then http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Or maybe he was just fooling me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I actually did a test back in 1.1 where I had a V0 archer unit fire at a unit of V4 Pikemen, and a unit of V4 fire at the same unit (different battle).
Interestingly after ten tests each, the V0 archers actually averaged higher than the V4 archers. To me that means the Valour gives far too little increase in accuracy to warrent any Valour increase on that part.
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