BRCN
11-12-2003, 16:45
This should be in the dungeon, but since i cant post there i will seek help here:
As everybody knows, AI is no good at using the hybrid units. For example, take the Janissary Archers -all stats are from the MEDMOD-. They have very good stats in MEDMOD, 4 attack and defense. Even when you attack them with medicore cavalry they turn their backs and try to run away from them. As its impossible for them to overrun the cavalry they get caught with their backs looking at the cavalry, get slaughtered. A human player, instead, will charge them into battle in that situation.
Now, when i examine the unit file with gnome editor, in 18th column i see expressions like attacker, ambush, missile etc. Is that the part that makes AI decide about whether make the unit attack or run away in a similar situation that i mentioned above? If that is, will it help the AI if i remove the missile expression from there for hybrids?
By the way, i am wondering about what all those expressions mean, but i guess that is another question http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
As everybody knows, AI is no good at using the hybrid units. For example, take the Janissary Archers -all stats are from the MEDMOD-. They have very good stats in MEDMOD, 4 attack and defense. Even when you attack them with medicore cavalry they turn their backs and try to run away from them. As its impossible for them to overrun the cavalry they get caught with their backs looking at the cavalry, get slaughtered. A human player, instead, will charge them into battle in that situation.
Now, when i examine the unit file with gnome editor, in 18th column i see expressions like attacker, ambush, missile etc. Is that the part that makes AI decide about whether make the unit attack or run away in a similar situation that i mentioned above? If that is, will it help the AI if i remove the missile expression from there for hybrids?
By the way, i am wondering about what all those expressions mean, but i guess that is another question http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif