View Full Version : Bizarreness with Wesmod 3.13!
lowbatt65
11-23-2003, 01:09
I've just installed 3.13 over the patched VI tonight, and I'm getting some odd results.
I've started a campaign as the Welsh and I can train Basque Infantry, Asturian foot and Norman Knights. This definitely does not sound right
Is this a problem or does everyone get these results?
Appreciate any thoughts.
lowbatt65
11-23-2003, 10:08
Come on, surely someone must have a comment on this
Is this a really stupid question and I haven't realised it?
Hi LowBatt http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif No it's not a stupid question, theres not such a thing around here.
Anyway, to the best of my knowledge, MedMod has never been optimised for the Viking campaign. All the work has gone into the european aspect, eh?
What we're seeing in this instance looks like the effect of hi-jacking unit icons and overwritting thier descriptions for recycling into new units for the mod.
OOPS
As I've never read anything about Wes having any intention of working on the Viking campaign, I'd say that your options are either multiple game installs (if you wish to play MedMod as well), or uninstall if Viking is what your primarily interested in.
Sorry, eh?
Gregoshi
11-26-2003, 08:58
Hi lowbatt. Welcome aboard. Sorry for missing your post initially.
I too have not heard any about the MedMod and the Vking campaign. It might not work right for that campaign. Hopefully someone who knows will chime in with the answer.
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