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View Full Version : KekvitMod 2.1



Kekvit Irae
11-25-2003, 19:53
http://www.kekvitirae.com/KekvitMod/

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Changes in KekvitMod 2.1

~French Feudal Knights now correctly get the valour increase from Ile De France.
~Chapter Houses require a Monestary and a Church, and Ribats require a Mosque and a Swordsmith.
~Catholic and Orthodox Peasants now require the muster fields. Originally, the fields were dead weight.
~Gave the Russians and the Novgorod the ability to build Feudal Knights.
~Gave the Russians and the Novgorod the ability to build Royal Estates to build the knights.
~Changed the Welsh Longbowmen review panel picture to match the battle icon.

Kekvit Irae
12-01-2003, 00:05
Bumping for any reviews
(yes, I hate a full page of stickies too)

TheSilverKnight
12-01-2003, 14:34
Excellent job Kekvit http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I see you have made this sort of a total conversion. When I get more HDD space, I will make another install of MTW/VI and try this one out http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Kekvit Irae
12-14-2003, 02:53
I wanted to avoid as many crashes as humanly possible, so that's why I did not include GA originally in KekvitMod.
But due to popular opinion on GA vs Total Domination, I have included the GA version as well. Play at your own risk.
http://www.kekvitirae.com/KekvitMod/