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View Full Version : Help requested vs Turks, using WesMod



Daevyll
12-02-2003, 16:39
I'm playing the Hungarians in High, on Hard setting using MedMod.

My trouble at the moment are the Turks, who keep invading Constantinople which I control, bringing along a very nicely balanced army. I'm using my best general vs his best general, so that evens out. He outnumbers me somewhat (2400 vs 1400), but not impossibly so on the face of it; I've faced far worse odds and triumphed easily.
The big trouble with this army is the Ottoman infantry.

No matter what I do, I cant seem to counter them.
Massed missile fire which worked so well against the Poles and Byzantines doesnt work, as they simply absorb the casualties and keep coming.
My Croatian Spearmen will hold them for a while, but dont have the power to make many kills meaning they are slowly butchered.
Bulgarian Brigands manage to make a few kills, but die too easily themselves.
Cavalry is useless too, since the OI's Bonus vs Armoured means they go through them like butter.

Combining several units against one unit of OI doesnt work either, the AI keeps its units too tightly together, so I cannot really get localized numeric superiority anywhere for long enough to do some damage.

What I need is a unit that can act as the hammer against the Croation anvil, but the Hungarians dont have one in High apparently. Cant get any decent mercs either.


Anyone got useful insights?

Satyr
12-03-2003, 18:41
Do the Huns get chiv men at arms or equivalent, they are your best bet? I use arbs to slaughter them from up on a hill and then charge with maa. Try to hit them in the rear with cav at the same time. Spears don't work well so use your best sword unit.

I haven't yet gotten a good grasp on what all factions have available when playing Medmod 3.14 so I am not sure of your options.

Daevyll
12-03-2003, 18:42
Managed a jammy win in this particular battle by taking 4 catapults and having them concentrate fire on the enemy general until I got lucky.... the resulting valour and morale penalties coupled with massed arrow fire allowed my Croatian Spearmen to break the enemy.

Bit of a cheap way to win, so I'm still open to suggestions.
When does Armati Infantry become available?

Daevyll
12-03-2003, 18:43
Quote[/b] (Satyr @ Dec. 03 2003,11:41)]Do the Huns get chiv men at arms or equivalent, they are your best bet? I use arbs to slaughter them from up on a hill and then charge with maa. Try to hit them in the rear with cav at the same time. Spears don't work well so use your best sword unit.

I haven't yet gotten a good grasp on what all factions have available when playing Medmod 3.14 so I am not sure of your options.
Nope. No MAA.

WesW
12-09-2003, 15:16
The Ottoman Inf don't have the armour-piercing ability in 3.14. (They will in 3.15, but I have lowered their attack value.) In 3.14 they have exactly the same stats as FMAA.

Use your archers until they close to melee, then shift your infantry units' fire to those units which have not engaged yet.
I would use Szekely and Vlastela to stand off and rain missile fire on the OI from the flanks after they get into melee, then hit them with Szekely from behind after you have worn them down to 50-67% strength. The Szekely have high attack and low defense, so they are a very good flanking unit. Use your Vlastela to drive off the Turkish supporting units and to protect the Szekely's backs if needed.
Once the Szekely have fulled engaged, charge with your Brigands. After a few rounds, the OI should start to break.

Good luck.

Cebei
12-09-2003, 17:18
Best tactics against Ottomans: Do not resist the invasion, stay under their rule. Dont get assimilated, as they normally allow freedom of religion and culture. Then through late 1700s launch a rebellion and overthrow them.

Cheetah
12-09-2003, 17:19
What kind of sword, axe unit you have? And what kind of heavy cavalry? At least some militia sergeants? Feudal knights? I would use an en masse cavalry charge coupled with heavy archery and some cats. And imho bringing cats is not cheap.

Aymar de Bois Mauri
12-09-2003, 18:21
Quote[/b] ]Best tactics against Ottomans: Do not resist the invasion, stay under their rule. Dont get assimilated, as they normally allow freedom of religion and culture. Then through late 1700s launch a rebellion and overthrow them.
ROTFL http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Oaty
12-10-2003, 05:52
You can always use my tactic that I have against Varangian Guard in the early period." eventually they will run out of Varangin Guards to slaughter my infantry "

WesW
12-10-2003, 23:33
Quote[/b] (Cheetah @ Dec. 09 2003,09:19)]I would use an en masse cavalry charge coupled with heavy archery and some cats.

And imho bringing cats is not cheap.
Nor easy. I mean, have you ever tried herding those things to the battlefield?

Cheetah
12-11-2003, 04:25
Quote[/b] (WesW @ Dec. 10 2003,16:33)]
Quote[/b] (Cheetah @ Dec. 09 2003,09:19)]I would use an en masse cavalry charge coupled with heavy archery and some cats.

And imho bringing cats is not cheap.

Nor easy. I mean, have you ever tried herding those things to the battlefield?

Well, dont forget that I am a cheetah http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Daevyll
12-24-2003, 13:51
Quote[/b] (Cheetah @ Dec. 09 2003,10:19)]What kind of sword, axe unit you have? And what kind of heavy cavalry? At least some militia sergeants? Feudal knights? I would use an en masse cavalry charge coupled with heavy archery and some cats. And imho bringing cats is not cheap.
Using cats per se is not cheap (most of my armies tend to use artillery), but targeting them all on the general and hoping for a lucky shot is getting a bit desperate imho http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Anyway, I had a fairly limited army at my disposal to fight this battle, which was the core of the problem.
As Wes says, if I had more Szekely and Vlastela (I only had 2 units of Szekely and 2 Vlastela) I could have done some interesting things but as it was I was stuck with mostly spears and hybrid archers.

I eventually bled the Turks dry, but it cost me dearly. Then when Clipeati and Armati became available in high, my armies were unstoppable.

Daevyll
12-24-2003, 14:01
Quote[/b] (WesW @ Dec. 09 2003,08:16)]The Ottoman Inf don't have the armour-piercing ability in 3.14. (They will in 3.15, but I have lowered their attack value.) In 3.14 they have exactly the same stats as FMAA.

Use your archers until they close to melee, then shift your infantry units' fire to those units which have not engaged yet.
I would use Szekely and Vlastela to stand off and rain missile fire on the OI from the flanks after they get into melee, then hit them with Szekely from behind after you have worn them down to 50-67% strength. The Szekely have high attack and low defense, so they are a very good flanking unit. Use your Vlastela to drive off the Turkish supporting units and to protect the Szekely's backs if needed.
Once the Szekely have fulled engaged, charge with your Brigands. After a few rounds, the OI should start to break.

Good luck.
ahh yes I see, I was thrown off by the descriptive text of the unit. They certainly seem to have it from the way they cut through my Vlastela though http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

As an aside, will 3.15 allow ships to pass through the Gibraltar gap from mediterranean to the atlantic/baltic regions?
I currently have no way to take the war to the English, since there is no place I can build up a fleet to challenge them with; every time I finish a ship in one of my provinces bordering on the atlantic or baltic, a fleet of 8 or so English ships sinks it instantly. Infuriating since I have a whopping big fleet in the mediterranean doing nothing.


Fantastic work on Medmod though, it really is a marked improvement over the original game.

WesW
12-28-2003, 11:07
As for ships, what I have been considering is adding a 4th level ship, and enable it alone to cross the barriers. It would require a master shipbuilder to construct, so I doubt the AI will ever get to build it. It would be available to anyone, anywhere.
The Catholic ships look the most advanced, so I would slip the Boat from VI into the early period and move the rest up a level. I would use the Carrack as the barrier ship, and make it available in High, so you wouldn't have to wait for centuries if you are in an Early game.
I would remove the Longboat to make room for it, since I am in a real bind due to the fact that the units text can only recognize 256 entries.

PseRamesses
12-28-2003, 12:27
Quote[/b] (Cebei @ Dec. 09 2003,10:18)]Best tactics against Ottomans: Do not resist the invasion, stay under their rule. Dont get assimilated, as they normally allow freedom of religion and culture. Then through late 1700s launch a rebellion and overthrow them.
Coolest darn tip on the board http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif