komninos
12-09-2003, 14:21
Hi all,
I have long used the production files of CA and improved them to reflect what I am building (in this case HTW). The Unit production file is almost finished for the units and I think it can reflect many fighting ways and units.
My constant problem is ship stat calculation.
Ships have
crew - the number of men they carry (this is not always a decisive factor)
marines - fighting crew part of the original crew they should carry an upgraded value i.e.
crew_attack=((crew-marines)+1.2*marines)/crew
this will give 20% significant to marines
Weight
Shape_factor - length/width actually weight and shape factor can give us a good estimate of drag in the water
Power_type - oars or sale
Attack_type - Boarding, Arrows, catapults, ramming, cannons
Openness - closed deck or open deck (crew vulnerability)
....
From these we have to calculate the four factors the MTW engine uses (speed, defence, attack and range)
Any Ideas on this
I will work on this and try to keep you posted.
I have long used the production files of CA and improved them to reflect what I am building (in this case HTW). The Unit production file is almost finished for the units and I think it can reflect many fighting ways and units.
My constant problem is ship stat calculation.
Ships have
crew - the number of men they carry (this is not always a decisive factor)
marines - fighting crew part of the original crew they should carry an upgraded value i.e.
crew_attack=((crew-marines)+1.2*marines)/crew
this will give 20% significant to marines
Weight
Shape_factor - length/width actually weight and shape factor can give us a good estimate of drag in the water
Power_type - oars or sale
Attack_type - Boarding, Arrows, catapults, ramming, cannons
Openness - closed deck or open deck (crew vulnerability)
....
From these we have to calculate the four factors the MTW engine uses (speed, defence, attack and range)
Any Ideas on this
I will work on this and try to keep you posted.