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Frederick Barbarossa
12-14-2003, 20:49
First, my question: while Im able to add heroes who appear when & where theyre supposed to, with the stats I set, I can't figure out the naming convention. Ive added my own translations in names.txt, and all normal leaders use the names I added. But Ive got a problem with Heroes' names...as Italy, Ive changed all the fore/surname translations in names.txt. Ive added a hero named William de Montferrat. When he appears in-game, his first name is indeed William, but his last name is (de Montferrat) Cant Translate. But when I change the names lists in default_heroes.txt, then all my leaders have the translation problem

Any help is much appreciated, as this is the last obstacle in playing my new heavily-modded Italian campaign

Frederick Barbarossa
12-14-2003, 20:52
Second, my answers: Ive read through all posts concerning SetStartLeader and Famous Kings, and found much of the information is inaccurate. Here's what Ive learned:

SetStartLeader:
1st#=Which Historical King in default_heroes.txt is your first king. Pick any King in the Famous Kings list and set # accordingly; he will appear as your first king, with all stats (including v&v) matching whatever you set
2nd#=How many of the forenames in your list are royal names (ie, king's sons will use these names).
3rd and following#s=which roman numeral follows the given name. Set it to 3, and he will be Conrad III.

Famous Kings
1st#=King's Name (corresponds to order in names list)
2nd#=Not Sure. My guess is its Loyalty as in Heroes stats, in which case it doesnt appear for your King.
3rd#=Command.
4th#=Dread
5th#=Piety
6th#=Acumen

You can edit all stats; the only one that makes no direct difference in-game is 2nd# (which is why Im guessing its Loyalty).The only reason they may not appear to match what you set is because the King's v&v alter the number For example: If I set first King to have Command of 5 but give him a virtue that alters his Command by +1, it will appear in-game as 6 instead of 5.

One strange example is: I give starting King Command of 5 and virtue of mightywarrior2; his Command in-game will actually=6 (even though mightywarrior isnt documented as altering Command&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. If I then remove mightywarrior2, he starts with Command of 5.

I find no number anywhere that affects whether the starting king is married or not.

I hope this helps those that are interested

vlad_demstra
12-14-2003, 21:22
Do you have MTW or VI.... for I was told you cant edit kings and usch with only MTW.

Frederick Barbarossa
12-14-2003, 21:36
Both. I started modding with MTW, but above stuff was discovered and tested using VI.

And trust me, it works...I can create my own Famous King, edit all his stats, and make him my starting King. Or I can just pick any King already in the list and make him the starting King, with or without default stats, and with any Roman Numeral I want him to have.

Ive also been successful in creating, editing, and placing Heroes where and when I want them to appear with whatever stats I want to give them. Only problem left concerns their surnames (see question above).

vlad_demstra
12-14-2003, 21:53
what file is thhis king stuff under?

Frederick Barbarossa
12-14-2003, 21:53
I forgot to mention one other editable stat: You can make your Kings & Heroes use whichever portrait you want, so Henry the Lion can look like Henry the Lion instead of a random Chinless Wonder. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Also means Ive been able to place Heroes who are Archbishops, but make them Generals (so they can lead troops), and yet use a Bishop's portrait so they look like a cleric.

Example: first modded campaign was a Frederick Barbarossa campaign. So I recreated the famous fighting archbishops of his reign, Reinald von Dassel (Archbishop of Cologne & Imperial Chancellor who destroyed a numerically-superior Roman army at Tusculum 1167) and Christian von Buch (Archbishop of Mainz who defeated an Italo-Norman army at Carseoli 1170s).

Both could lead troops as Generals yet had Bishop's portraits, and each had an appropriate virtue I assigned them. Of course I gave Reinald the Chancellor office and Christian the Archbishop office.

vlad_demstra
12-14-2003, 21:58
could you tell me step by step on how to do this.. where the files? and such things..

Frederick Barbarossa
12-14-2003, 22:27
Quote[/b] (vlad_demstra @ Dec. 14 2003,14:53)]what file is thhis king stuff under?
SetStartLeader setting is in the Early, High, & Late starting positions file in the campmap\startpos folder.

You can edit the Kings & Heroes under Famous Kings in the Default_Heroes.txt file in campmap\names folder.

Frederick Barbarossa
12-14-2003, 23:26
Quote[/b] (vlad_demstra @ Dec. 14 2003,14:58)]could you tell me step by step on how to do this.. where the files? and such things..
Locations are in post above.

Editing Kings is as first post, except you can also change his portrait: -1 will give him a random protrait. To specify a portrait, pick the one you want from campmap\portraits\Catholic\King folder (you can open and view the tga portraits with Photoshop or other image-editing software) and enter its # instead of -1. If youre playing a Muslim faction, location is: campmap\portraits\Muslim\King, and so on for each religion.

Editing Heroes: Find your faction's heroes in Default_Heroes.txt. On the first line, the # following your faction tag=how many heroes are in your list. Then:

-First two columns are Forename and Surname.
-3rd Column: Date on which this Hero becomes available; he wont appear until you build a unit of his TYPE (see 11. below). So if your hero is a Bishop, and you make him start in 1150, he will appear after 1150 when you build a Bishop. He may not appear as the first Bishop you build, but he will eventually appear if you keep building Bishops.
-4th Column: Command
-5th Column: Dread
-6th Column: Piety
-7th Column: Acumen
-8th Column: Loyalty
-9th Column: Virtues & Vices (enter the right tag for whatever you want; easiest way is to look at other faction's Heroes lists in this file, but if you cant find the tag you want here, you can find it in Loc\English\Events.txt.
-11th Column: Type. Make the general whatever unit type you want (GENERAL, SPY, ASSASSIN, EMISSARY, BISHOP, CARDINAL, INQUISITOR,GRAND_INQUISITOR, PRIEST, ORTHODOX_BISHOP, MULLAH, ULAMA, or PRINCESS). You must build this unit type after the Hero's Start Date for this leader to appear
-12th Column: Region. This is where your Hero will appear when you build the appropriate unit type after his start date.
-13th Column: Portrait. As above.
-14th Column: Comment. These are \\ out, which means they dont appear in-game and are only here to identify each Hero. So for example, if I make a a Hero named Henry the Lion, I can put \\Duke of Saxony & Bavaria here to remind me who he's supposed to be. If you look at the default Heroes, these comments will tell you which historical figure each hero is based on.

Lord Of Storms
12-15-2003, 01:20
Dungeons FAQ How to Add heroes, trade goods etc. (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=26;t=10127;st=50)
I have added few notable heroes to our Napoleonic Total War mod and for the names to function properly, as your do not, you need to make the proper entries in names txt under Hero forenames/Hero surnames headings respectivley and also an entry in the Heroes default file, this should do it, works fine for me, also your portrait data is inaccurate, I worked this out back in august when first doing the Nap mod and the portaits need to be in the Misc portrait folder of the culture of the hero i.e Catholic, Muslim for them to show up properly,I tried just assigning a number from the respective folders this will change the protrait yes but not specify it as I have described, And as to the appearnace of the designated hero it will be 20 years after the date secified in the heroes default file so say you want your hero to show in 1150 you would put 1130 in as the appearance date and the hero will show after the first or in some cases second turn...LOS

Frederick Barbarossa
12-15-2003, 01:31
Quote[/b] (Lord Of Storms @ Dec. 14 2003,18:20)]Dungeons FAQ How to Add heroes, trade goods etc. (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=26;t=10127;st=50)
I have added few notable heroes to our Napoleonic Total War mod and for the names to function properly, as your do not, you need to make the proper entries in names txt under Hero forenames/Hero surnames headings respectivley and also an entry in the Heroes default file, this should do it, works fine for me, also your portrait data is inaccurate, I worked this out back in august when first doing the Nap mod and the portaits need to be in the Misc portrait folder of the culture of the hero i.e Catholic, Muslim for them to show up properly,I tried just assigning a number from the respective folders this will change the protrait yes but not specify it as I have described, And as to the appearnace of the designated hero it will be 20 years after the date secified in the heroes default file so say you want your hero to show in 1150 you would put 1130 in as the appearance date and the hero will show after the first or in some cases second turn...LOS
Thanks

I finally figured out the name question, but after much testing found that the portrait thing was only working sporadically. Now I can fix that too.

As for the starting date, I already noticed that only some of the heroes whose dates I made earlier than 1087 will appear on turn 1 when the game starts. Must be because their starting date is over 20 years before

Thanks again LOS.

Lord Of Storms
12-15-2003, 01:33
Quote[/b] (Frederick Barbarossa @ Dec. 14 2003,13:52)]Second, my answers: Ive read through all posts concerning SetStartLeader and Famous Kings, and found much of the information is inaccurate. Here's what Ive learned:

SetStartLeader:
1st#=Which Historical King in default_heroes.txt is your first king. Pick any King in the Famous Kings list and set # accordingly; he will appear as your first king, with all stats (including v&v) matching whatever you set
2nd#=How many of the forenames in your list are royal names (ie, king's sons will use these names).
3rd and following#s=which roman numeral follows the given name. Set it to 3, and he will be Conrad III.

Famous Kings
1st#=King's Name (corresponds to order in names list)
2nd#=Not Sure. My guess is its Loyalty as in Heroes stats, in which case it doesnt appear for your King.
3rd#=Command.
4th#=Dread
5th#=Piety
6th#=Acumen

You can edit all stats; the only one that makes no direct difference in-game is 2nd# (which is why Im guessing its Loyalty).The only reason they may not appear to match what you set is because the King's v&v alter the number For example: If I set first King to have Command of 5 but give him a virtue that alters his Command by +1, it will appear in-game as 6 instead of 5.

One strange example is: I give starting King Command of 5 and virtue of mightywarrior2; his Command in-game will actually=6 (even though mightywarrior isnt documented as altering Command&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. If I then remove mightywarrior2, he starts with Command of 5.

I find no number anywhere that affects whether the starting king is married or not.

I hope this helps those that are interested
To say that much of the information is innacurate is a bit much ,firstly some of the posts you dredged up were a bit old, and deal with MTW 1.1 when there was no such thing as a Default Heroes file, and some of the innacurate info comes straight from the devs, and programmers who made the game, and others including myself have altered these set start leader stats in startpos and to no avail other then name changes, thus before the Vikings expansion there was no way to alter a kings startings stats i.e command , dread etc.so maybe this warrants a further look but I suggest we dont label information unjustly innacurate to hastily, thanks ...LOS

Frederick Barbarossa
12-15-2003, 01:47
Quote[/b] (Lord Of Storms @ Dec. 14 2003,18:33)]
Quote[/b] (Frederick Barbarossa @ Dec. 14 2003,13:52)]Second, my answers: Ive read through all posts concerning SetStartLeader and Famous Kings, and found much of the information is inaccurate. Here's what Ive learned:

SetStartLeader:
1st#=Which Historical King in default_heroes.txt is your first king. Pick any King in the Famous Kings list and set # accordingly; he will appear as your first king, with all stats (including v&v) matching whatever you set
2nd#=How many of the forenames in your list are royal names (ie, king's sons will use these names).
3rd and following#s=which roman numeral follows the given name. Set it to 3, and he will be Conrad III.

Famous Kings
1st#=King's Name (corresponds to order in names list)
2nd#=Not Sure. My guess is its Loyalty as in Heroes stats, in which case it doesnt appear for your King.
3rd#=Command.
4th#=Dread
5th#=Piety
6th#=Acumen

You can edit all stats; the only one that makes no direct difference in-game is 2nd# (which is why Im guessing its Loyalty).The only reason they may not appear to match what you set is because the King's v&v alter the number For example: If I set first King to have Command of 5 but give him a virtue that alters his Command by +1, it will appear in-game as 6 instead of 5.

One strange example is: I give starting King Command of 5 and virtue of mightywarrior2; his Command in-game will actually=6 (even though mightywarrior isnt documented as altering Command&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. If I then remove mightywarrior2, he starts with Command of 5.

I find no number anywhere that affects whether the starting king is married or not.

I hope this helps those that are interested
To say that much of the information is innacurate is a bit much ,firstly some of the posts you dredged up were a bit old, and deal with MTW 1.1 when there was no such thing as a Default Heroes file, and some of the innacurate info comes straight from the devs, and programmers who made the game, and others including myself have altered these set start leader stats in startpos and to no avail other then name changes, thus before the Vikings expansion there was no way to alter a kings startings stats i.e command , dread etc.so maybe this warrants a further look but I suggest we dont label information unjustly innacurate to hastily, thanks ...LOS
Sorry, I didnt mean to pick on any specific thread, poster, or bit of info. Before VI, I was just playing with startpos and names.txt, so I had no idea default_heroes or anything else was new/different. Im relatively new to the game (owned it but didnt play it much before VI) and completely new to the forums. Had your Repository come back in the search, I wouldnt have posted it at all.

I certainly didnt mean to offend anybody.