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the_holy_knight
12-16-2003, 18:46
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Hi people i was wondering as I love the Egyptians who should I attack first the turks or the Alomahads? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I have almost finsihed a campaign where I attacked the Alomahads but the Turks have become the richest an most powerful people in the world so I was wondering whether I should attack the Turks first next time round http://www.totalwar.org/forum/non-cgi/emoticons/argue.gif in the meantime ill do this http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

fruitfly
12-16-2003, 18:52
Personally I'd attack the Almohads first.

The Turks threaten more of your provinces, but they usually end up at war with the Byzantines, which should leave you free to take care of the Almohads before they start producing too many nasty AUM. Cordoba's quite a good bottleneck province to stop at, so once you've disposed of them, you can always turn your attentions to the Turks then.

Alternatively with the wealth of the Egyptians and a couple of inns, you could hire some mercs and attack both at once. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Fianóglach
12-16-2003, 19:20
I would attack the Turks first, they are less likely to have a large fleet to disrupt any trade. But depending on when you are playing it might be best to wait to attack the turks until the Mongols show up. I always attack the turks first when I play as the egyptians anyway http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Good luck

The_Emperor
12-16-2003, 20:41
Ok I would always advise you to attack the Turks first. The reason is simple... From Syria they threaten Antioch, Tripoli, Palestine AND Arabia.

By taking Syria you reduce the potential threat to just Antioch and Syria, making your Empire a lot more secure. With the Byzantines attacking from the North it will only be a matter of time before the Turks are History.

The Almohads are not much of a threat and a garrisson in Egypt will deter them from invasion. At any rate you can finish them off later.

The Turks are your immediate threat, I say deal with them first. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

the_holy_knight
12-16-2003, 21:58
thx ppl for replying but im still going with the campaign and i have just noticed that the french are killing the turks and im just killing the NAZIS only kidding http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Voigtkampf
12-16-2003, 22:09
In that position, the Turks are definately more threatening, but also a far more rewarding target to attack, finish them of ASAP

lancer63
12-16-2003, 22:26
If you take the north african provinces from the Almohads you'll be swimming in money because of the gold mines and trade + you get a safer position to deal with the Turks next.

Hosakawa Tito
12-16-2003, 23:18
I prefer to attack the Almohads first. The Byz and later on the Mongols will help to neutralize the Turks. I especially like keeping the Turks between me and the Mongols when they first appear and are at their strongest.

Kaboom
12-17-2003, 03:33
If you kill the Almo, you will meet Spain and their Crusades.

So let the Almo deal with them. It is easy to defend on the western front. Kill the Turk and get rich

Count Alfred von Schlieffen
12-17-2003, 16:04
Yes, go for the Turks. I dealt with them in the beginning of my campaign and wiped them out in a couple of decades. Since then, not even a secret heir has surfaced to annoy me

On the other haaand.... I am stuck with an annoyingly powerful Almohad Caliphate, which has conquered Spain, France and the British Isles. The Christian countries are sandwiched between my huge Egyptian Empire and the Almohads. Soon Europe will be fuly Islamic, and the great clash of the Sultan and the Caliph will commence

Allahu Akbar

Cebei
12-18-2003, 13:02
I was only beaten by Almohads once. Ever since I have most respect for them. Go west. I dunno, go discover America. Do something creative and constructive. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/birthday.gif

Count Alfred von Schlieffen
12-18-2003, 13:55
But-but you can't discover America If you go west, you'll be eaten by gigantic seamonsters or you'll fall over the edge of the world It's flat, you heretic

(flat, but not carried on the backs of four elephants which in turn stand on the back of a gigantic turtle. Not a place where stories happen, Gods are real and need belief or they'll wither away. Where Death is a person AND TALKS LIKE THIS the whole time. Where belief becomes reality if you believe hard enough. Where librarians are fuly capable of being simians, and Elves are noble beings (meaning they're viscious arrogant bastards). Where dogs can talk and werewolves are in the watch. Where you can be a dwarf without, technically, being a dwarf. Where luggage can kill you. Where you can get a licence to steal.

That's a different world altogether).

fruitfly
12-18-2003, 16:54
Ook Oook Oooook

Eastside Character
12-18-2003, 21:04
Send your ships to the coasts of Rome and Papal States and take out the Pope . Then conquer the whole of italy, or any other infidel lands - why to fight fellow muslims if they don't attack you?

Voigtkampf
12-19-2003, 08:21
Quote[/b] (Count Alfred von Schlieffen @ Dec. 18 2003,06:55)](flat, but not carried on the backs of four elephants which in turn stand on the back of a gigantic turtle. Not a place where stories happen, Gods are real and need belief or they'll wither away. Where Death is a person AND TALKS LIKE THIS the whole time. Where belief becomes reality if you believe hard enough. Where librarians are fuly capable of being simians, and Elves are noble beings (meaning they're viscious arrogant bastards). Where dogs can talk and werewolves are in the watch. Where you can be a dwarf without, technically, being a dwarf. Where luggage can kill you. Where you can get a licence to steal.

That's a different world altogether).
Where guns are odd, rare instruments that hold great power. Where there are no more kings due to a small intervetion of an axe held in certain hands. Where the rock music still lives and creates magic. Where there are heroes with diamond teeth, young witches with great ideas of romance and fat wizards that mess things up and hide from their students... And where there is a death for rats only, and it SQUIKS like this...

http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

o_loompah_the_delayer
12-19-2003, 12:39
Quote[/b] (lancer63 @ Dec. 16 2003,15:26)]If you take the north african provinces from the Almohads you'll be swimming in money because of the gold mines and trade + you get a safer position to deal with the Turks next.
He is Egypt he is already swimming in money.

If the French are killing the Turks I say go after the Almos. If they are still quite strong chances are Spain is only 2 - 4 provinces Portugal, Leon, Castille, Valencia at most so they should be a pushover. Then you can prepare to defend against the French in Navarre/ Aragon mountains and the desert in the middle east.

Ja'chyra
12-19-2003, 12:58
Wipe out the Turks first, it cuts down on the number of vulnerable border regions.

If you can get to Constantinople you can create another choke point, cutting down on border regions again

Count Alfred von Schlieffen
12-19-2003, 13:05
Quote[/b] (voigtkampf @ Dec. 19 2003,01:21)]Where guns are odd, rare instruments that hold great power. Where there are no more kings due to a small intervetion of an axe held in certain hands. Where the rock music still lives and creates magic. Where there are heroes with diamond teeth, young witches with great ideas of romance and fat wizards that mess things up and hide from their students... And where there is a death for rats only, and it SQUIKS like this...

http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
A world, that exists on the very edge of reality. Where camels can be brilliant mathematicians. Where you don't say the 'M'word to the Librarian. Where Barbarian Heroes can be old and gray, and still chop of your head. Where a wizard lives, who's life consists mostly of running away, and is such as lousy wizard he spells it like 'wizzard'. Where studying at the Clowns Guild is anything but fun. Where vampires gather to temper their bloodlust and wear a black ribbon to prove they did. Where, if you are a good gentleman, you are obviuosly also an Assassin; Where coffee can make you see the absolute, horrible truth; Where there's an Oh God of Hangovers http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Somebody Else
12-19-2003, 13:11
Attack them both - you can easily bottle the Almohads up along the African coast. A nice aggressive campaign against the Turks should set you up as a significant power in the region - well capable of fighting off any insignificant crusaders. Don't let either of them get too strong - and there should be no problem.

Cebei
12-19-2003, 13:25
I guess the biggest flaw of the MTW is that the Persia is not included in the map. The whole thing would be much more beautiful if we had Safavids-Khwarezms-Ilkhanids or rather generalizing it as Persians. If only, CA could...

Sun Tzui
12-19-2003, 13:26
http://www.kimsoft.com/suntzu.jpg

I must agree with Kaboom, attack the Turks and create a good choke point at Constatinople, keep moving north to the Russian Stepes and occuppy early on the whole Eastern part of the map. Don't forget to create a good navy to control the eastern mediterranean and the black sea. After that sweep away to the west.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Happy Holidays http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif

Voigtkampf
12-19-2003, 19:43
Quote[/b] (Count Alfred von Schlieffen @ Dec. 19 2003,06:05)]A world, that exists on the very edge of reality. Where camels can be brilliant mathematicians. Where you don't say the 'M'word to the Librarian. Where Barbarian Heroes can be old and gray, and still chop of your head. Where a wizard lives, who's life consists mostly of running away, and is such as lousy wizard he spells it like 'wizzard'. Where studying at the Clowns Guild is anything but fun. Where vampires gather to temper their bloodlust and wear a black ribbon to prove they did. Where, if you are a good gentleman, you are obviuosly also an Assassin; Where coffee can make you see the absolute, horrible truth; Where there's an Oh God of Hangovers http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Where there is a mastermind of an inventor who is rather poor when it comes to naming them. Where a piece of bred can be used as a deadly weapon. Where the guild of alchemists never have a permanent settling since they radically move from one place to another. Where a band of dozen barbarians can defeat a 10.000 men strong army, without paying much attention to ranks and moral penalties. Where even girls can become wizards. Where Ank-Morpork is, the city of unlimited possibilities, where even unexpected entities can have a street named by them (Via Cloaca).

http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Eastside Character
12-20-2003, 02:52
http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Eastside Character
12-20-2003, 02:59
Quote[/b] ]Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.


Today is my victory over myself of yesterday; tomorrow is my victory over lesser men.

Today is my victory over myself of yesterday; tomorrow is my victory over lesser men.

Today is my victory over myself of yesterday; tomorrow is my victory over lesser men.

Yes Yes This is true http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

LittleGrizzly
12-20-2003, 06:05
id say not to attack the turks or the almohads no crusade can get you with these 2 either side of you these 2 will stay busy fighting spain or the byzanitines so build yourself up a great navy and you have no threats to your starting lands

then build yourself a mighty trade empire and pick off island provinces id suggest sicily, norway, sweden and some eastern european provinces as good ones to go for without taking on a major faction make sure you keep your navy ahead of everyone elses and concentrate on being able to produce quality troops as your lands are not really under danger at this time

once you have your booming trade income your provinces with top buildings for units start to make you infidel conquering armys

id suggest maybe going for something like british isles and a few french provs or maybe picking of a rival navy but if ya manage to get a booming economy and top qaulity units its easy from then on

PseRamesses
12-20-2003, 12:43
Phase 1:
I make peace with them both. Build up my army fast with mercs also and then hit Syria when I still have the upper hand in numbers. The Turks are usually, by now, in war with the Byz so they will deal with a two front war. Normally I´d settle for taking Syria and Edessa letting the Byz take Rum and the two Armenian provs.
Phase 2:
By now the Almohads are usually entangled on the Iberian penninsula so I attack them hard and fast taking Cyrenaica, Tunisia, Algeria and Morocco in 4 years.
Phase 3:
Build-up time in all provs only conguering rebelling provs on my borders, usually the islands of eastern Mediterranean.
Phase 4:
Take all of minor Asia, including Constantiople.

As I always play from the early part of the game the Mongols appearence should occur by now and boy am I ready for them http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Count Alfred von Schlieffen
12-20-2003, 13:01
Quote[/b] (voigtkampf @ Dec. 19 2003,12:43)]Where there is a mastermind of an inventor who is rather poor when it comes to naming them. Where a piece of bred can be used as a deadly weapon. Where the guild of alchemists never have a permanent settling since they radically move from one place to another. Where a band of dozen barbarians can defeat a 10.000 men strong army, without paying much attention to ranks and moral penalties. Where even girls can become wizards. Where Ank-Morpork is, the city of unlimited possibilities, where even unexpected entities can have a street named by them (Via Cloaca).

http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Indeed A world, where computers are huge circles of stone, Death has a servant named Albert, bloodthirsty civilizations use wheels as headgear, Wizards know exactly when they will die, where a Bursar lives who needs pills to hallucinate he is sane; the Gamblers Guild is situated opposite the Alchemists Guild for obvious reasons; Where you are a Specieist instead of a Rascist; Mysterious wandering shops appear and dissapear mysteriously; Where a tourists lives with four eyes; There's a continent called XXXX; odd orange-clad monks manage the flow of history; where you'll get lost in L-Space if you wander too far into the Library; and the Dean is Born To Rune.

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Voigtkampf
12-20-2003, 14:07
Guess we could go like this all the way to the Diskworld http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Always good to meet someone with understandning what good reading is http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Zu Eurem Wohl, Herr Graaf Alfred von Schlieffen http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lozzic
12-20-2003, 16:51
Well I usually wait a few hundred years until the turks have taken most of the Byzantium Empire. Then cus the Turks have got all there troops on the eastern boarder of Europe I move my troops up and conquer all turkish land, including what use to be byzantine and the people of Novgorods land http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Count Alfred von Schlieffen
12-20-2003, 18:55
Quote[/b] (voigtkampf @ Dec. 20 2003,07:07)]Guess we could go like this all the way to the Diskworld http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Always good to meet someone with understandning what good reading is http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Zu Eurem Wohl, Herr Graaf Alfred von Schlieffen http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
May Pterry write for 10,000 years to come

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

the_holy_knight
12-21-2003, 00:23
thx for all the replies i didnt think i would get as many and the best one is fruitfly's inspiring
Quote[/b] ]Ook Oook Oooook http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif anyway im still content doing this http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

maddog2764
12-21-2003, 00:45
I would attack the Almohads first. Because:

1 - Turks are going to have a hard time the the Bzy empire.

2 - Almohads are going to get very powerful after about 20 turns, so if you destroy them outright at the begining of the game, that's one super power that is gone.

3 - After the Almohads, there is Spain, and Spain is a push-over.

4 - Almohads have a lot of coastal lands, which is very good, VERY GOOD.

Martok
12-21-2003, 05:35
When playing as the Egyptians, I always go after the Turks first. My reasons are both pratical and maybe not-so-practical:

1) As someone already pointed out, by taking Syria, it reduces my border with them by half. Otherwise, they threaten all 3 provinces along the eastern Med (Antioch, Tripoli, and Palestine), which are all very nice territories that I don't wish to lose

2) On the flip side, I only have one province that borders the Caliphate. Yes, their Early troops are good; but by the time they even think about coming after me, I've already eliminated the Turks (and can therefore focus my attention on the Almos). Also, by that point, I'm usually able to train units that are better able to go toe-to-toe with the Almohads'. In addition, the size of my garrison in Egypt is almost always more than enough to deal with any Berber incursion.

3) I've mentioned it numerous times elsewhere on the forum, but the single biggest reason I conquer the Turks first is because of their huge numbers of cavalry troops--particularly their horse archers. I hate dealing with the damn things I'm sure when playing as the Turks they're great fun to have in your armies; but when you're fighting against them, they're frustrating as hell So I destroy the Turks simply so I won't have to fend off their cavalry hordes anymore.

maddog2764
12-21-2003, 07:10
Well, let's compare the numbers and the rewards:

Almohads:

Missles:

5 Desert Archers
3 Beber Camels

Foot Soldiers

2 Almohad Urban Militia
3 Peasants

Cavalry

1 Saharan Cavalry
1 Ghulam Bodyguard

Provences

Algeria

Resources: Gold
Tradable Goods: None

Cordoba

Resources: None
Tradable Goods: Silk, Hides

Cyrenacia

Resources: None
Tradable Goods: None

Granada

Resources: Silver
Tradable Goods: None

Morocco

Resources: Gold
Tradable Goods: Hides

Tubisia

Resources: Gold
Tradable Goods: None

Turkish:

Missles:

2 Desert Archers
5 Horse Archers

Foot Soldiers

4 Spearmen
2 Peasants

Cavalry

2 Camel Warriors
1 Ghulam Bodyguard

Provences

Armenia

Resources: None
Tradable Goods: Silk, Spices, Gems

Edessa

Resources: None
Tradable Goods: Silk, Spices, Gems

Rum

Resources: None
Tradable Goods: None

Seria

Resources: None
Tradable Goods: Gems

----------------------------------------------------

Well, since the Almohads have a weaker, and more spread out army, as well have 3 provences with gold, I'd go with attacking the Almohads. You just need to make some defensive armies made up of 2 archers and some footmen for Antioch, Tripoli, Palestine and Arabia. The make some attacking armies, and you'll be ready to go.

But, it is a matter of opinion in some cases http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.