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View Full Version : 4 new screenshots and an article at Game-Star :)



Antalis::
12-19-2003, 20:23
Hi everyone:


Gamestar has a new preview of RTW and 4 new screenshots :

Game-Star (http://www.gamestar.de/magazin/previews/strategie/14576/index.html)




Antalis http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif

Shamus
12-19-2003, 21:04
Nice shots. Now if only I could read German.....

Spino
12-19-2003, 21:13
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

In order its appointment calendar is not a Roman Moechtegern Imperator to be envied: In the morning barbarian attacks at the north border of the realm repel, at noon the building of the Kolosseums in the evening plan and a working lunch with the Egyptian colleague. A similar Pensum you become in Rome: To master must, the next strategy play of Creative assembly (Medieval) was total. On a map around 200 v. Chr. admitted world develops you rundenweise cities and roads, leads complex diplomatic negotiations or pulls into the war. In the real time engagements Rome of the strategy competition shows, where the short sword hangs: Comparably epische mass battles in the next year only EAs battle will offer around central earth - however to stop without strategy mode.

General with moral

Since our last attendance with the developers in the summer Rome added graphically: The soldiers have now more animations and to sting, strike or parieren still more realistically. You will be able clearly to constitute the generals with magnificent helmets and umhaengen on the battleground. These leaders do not look good only, but worry besides about the moral of the army. If the general falls, the untergebenen fence more desireless or defect even. A desertion is to also threaten you, if you must accept large losses to beginning of battle, about because their elbow contactors by close-in engagement barbarians is surprised.

Page of 1 of 3 far one

Sand in the armament

So far there were only green meadows or deserts to see in Rome. In the meantime Creative assembly sump inserted -, snow and steppe landscapes. The environments do not only see send out: In the desert heavily armored Romans can hardly move, Egyptian camels have for it home advantage.

Before it goes into the battle, you in addition a view of the weather forecast should throw. Because rains or snow have large influence on the combat process: If it pours, aiming accuracy that sinks elbow contactors and catapults rapidly. With burning sun your fighters fatigue faster.

Tarpaulins and pluendern

The campaign map improved above all graphically strongly. To the coasts the sea, clouds breaks umwehen high mountains. Triste 2D-Icons are to be replaced by 3D-Objekte. However the connection between campaign map and battle level will remain: Everything that you see in the overview, emerges later in the field. In addition belong also farms, which can do you during the real time engagements pluendern.

In the comparison to the predecessor Medieval is to come it in the campaigns of Rome substantially more rarely to engagements. But the meetings are longer and consequence-fraughter: It nearly always concerns the conquest of a city or a settlement, which is because of a strategically important place and in addition brings tax receipts. Sieges will therefore play a large role.

Page of 2 of 3 far ones

General gange wheels

Rome wants to facilitate apprentice senators the working life with many auxiliary functions. A detailed Tutorial campaign teaches all important one to beginning Imperatoren to state management and war guidance, advisors gives in the play Tipps to the correct proceeding. Or you rely equal on the governors, who take over AI-STEERED tasks such as tax legislation or diplomatic negotiations.

When desired the governors can lead even the battles for you. Then however the pleasure of one escapes you opposite the predecessor highly simplified control. As in other real time strategy plays a risers frameworks pull and send their people without consideration for formations by mouse-click towards enemy. Professionals may determine against it as hair-small in Medieval the list. In the tracing mode you give instructions for movement and fight in peace. (ms)

Antalis::
12-19-2003, 21:15
Zitat[/b] (Shamus @ Dez. 19 2003,14:04)]Nice shots. Now if only I could read German.....
hehe http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif


KERA_AK has translated the preview at CTW:

"In order its appointment calendar is not a Roman Moechtegern Imperator to be envied: In the morning barbarian attacks at the north border of the realm repel, at noon the building of the Kolosseums in the evening plan and a working lunch with the Egyptian colleague. A similar Pensum you become in Rome: To master must, the next strategy play of Creative assembly (Medieval) was total. On a map around 200 v. Chr. admitted world develops you rundenweise cities and roads, leads complex diplomatic negotiations or pulls into the war. In the real time engagements Rome of the strategy competition shows, where the short sword hangs: Comparably epische mass battles in the next year only EAs battle will offer around central earth - however to stop without strategy mode.

General with moral:

Since our last attendance with the developers in the summer Rome added graphically: The soldiers have now more animations and to sting, strike or parieren still more realistically. You will be able clearly to constitute the generals with magnificent helmets and umhaengen on the battleground. These leaders do not look good only, but worry besides about the moral of the army. If the general falls, the untergebenen fence more desireless or defect even. A desertion is to also threaten you, if you must accept large losses to beginning of battle, about because their elbow contactors by close-in engagement barbarians is surprised.

Rome Continuation:

Sand in the armament:

So far there were only green meadows or deserts to see in Rome. In the meantime Creative assembly sump inserted -, snow and steppe landscapes. The environments do not only see send out: In the desert heavily armored Romans can hardly move, Egyptian camels have for it home advantage.

Before it goes into the battle, you in addition a view of the weather forecast should throw. Because rains or snow have large influence on the combat process: If it pours, aiming accuracy that sinks elbow contactors and catapults rapidly. With burning sun your fighters fatigue faster.

Tarpaulins and pluendern:

The campaign map improved above all graphically strongly. To the coasts the sea, clouds breaks umwehen high mountains. Triste 2D-Icons are to be replaced by 3D-Objekte. However the connection between campaign map and battle level will remain: Everything that you see in the overview, emerges later in the field. In addition belong also farms, which can do you during the real time engagements pluendern.

In the comparison to the predecessor Medieval is to come it in the campaigns of Rome substantially more rarely to engagements. But the meetings are longer and consequence-fraughter: It nearly always concerns the conquest of a city or a settlement, which is because of a strategically important place and in addition brings tax receipts. Sieges will therefore play a large role.

General gange wheels:

Rome wants to facilitate apprentice senators the working life with many auxiliary functions. A detailed Tutorial campaign teaches all important one to beginning Imperatoren to state management and war guidance, advisors gives in the play Tipps to the correct proceeding. Or you rely equal on the governors, who take over AI-STEERED tasks such as tax legislation or diplomatic negotiations.

When desired the governors can lead even the battles for you. Then however the pleasure of one escapes you opposite the predecessor highly simplified control. As in other real time strategy plays a risers frameworks pull and send their people without consideration for formations by mouse-click towards enemy. Professionals may determine against it as hair-small in Medieval the list. In the tracing mode you give instructions for movement and fight in peace. (ms

The complete article as well as additional Screenshots find you in GameStar expenditure 01/2004 or for Premium Abonennten in the original GameStar layout to the free Download."

Sasaki Kojiro
12-19-2003, 21:37
Seige pics are awesome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif There are 5 new shots not 4?

Beelzebub
12-19-2003, 21:39
Those cataracts or whatever the armoured horses, damn badass. WHY DO WE HAVE TO WAIT 9 MONTHS FOR THIS GAME http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Big King Sanctaphrax
12-19-2003, 21:40
No, one of them is old (the men on the walls)

I like the pic of the cavalry men watching the catapults fire...You can just imagine one of them turning to another and going 'What have I done...all those people...' http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Also, the shot with the cavalry units charging each other is very dramatic.

Niccolomachiavelli
12-19-2003, 21:47
Graphics look very well polished for a game 9 months away http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Kraxis
12-20-2003, 03:52
I really love those cataphracts... They look great running down those Egyptians. "Now, where can I strike back at them?" I would think if I was some poor fellow with a little stick and knife... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

But have you noticed that Gamestar has made a mistake in the first shot? They call the yellow guys Romans (Römer) while they are in fact some sort of Greeks (Seleucids I expect). http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Actually the Romans are the ones charging the Carthies (notice how their spears are pointed skywise), and they look like they are making good headway.