Log in

View Full Version : Two Crowns TW Mod



ShadesWolf
12-23-2003, 23:05
http://www.shadesmtw.com/2crownsTW/2crownslogo.gif


TWO CROWNS TW - A mod based on the 100 years War (1337-1453)

The fourteenth and fifteenth centuries were a time of great upheaval for medieval France. In 1328 the Capetian line came to an end. This was the trigger for the Hundred Years War as successive English kings attempted to uphold their claim to the French throne. Catastrophic defeats at Crécy and Poitiers shook the French kingdom to its core. A period of respite followed under Bertrand du Guesclin, but an even more devastating assault was to follow, under the warrior-king par excellence Henry V, and the French disintegration continued until 1429. After that date the French began a recovery, partly triggered by the young visionary Joan of Arc, that would end with them as the major European military power.

WHAT THE MOD WILL COVER.

- New campaign map - based on medieval France and the provinces neighbouring it.
- 11 Factions (inc England, France, Flanders, Navarre)
- New units (inc Pavise crossbowmen with country coat of arms on the shields)
- New buildings (maybe)
- Unique castlemaps for each province (Brittany will have maps of Mt St Michel, etc)
- New resources and tradable good
- Modified tech tree.

Castle maps completed/ being worked

Calais - (all 15 maps complete)
Tower of London (all 15 maps complete)
Caen - Have base map need the other 14 (Excellent map)
Dijion (99% complete)
Carcassonne (being worked on)
Wales - Have base map need the other 14
Brittany - Have base map need the other 14
Chinon - Have base map need the other 14

The Blind King of Bohemia
12-23-2003, 23:18
I can't wait for this Shadeswolf, is there a release date? Good luck, if you need any units, let me know. I've done two units you might like. French Foot Knights and English men at arms, each with the lions of England and the Fleuer de lys on there shields.

By the way, what are the other factions? Are you going to do two brittany factions? De Monfort and Blois or just doing the one. Not that i really care, but this will be definetly played by me when its released http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

ShadesWolf
12-23-2003, 23:53
The mod will be an over-write mod for the main europe campaign of MTW-VI. (I have had problems with allocating new factions and creating it as a add-on so I decided to create it as an overwrite.)

The campaign map is 100% complete, I just need to balance the provinces in the Startup file to balance their powers....

http://shadesmtw.com/2crownsTW/campmap1.jpg

http://shadesmtw.com/2crownsTW/bretagnefaction.jpg

http://shadesmtw.com/2crownsTW/theygotthepointofthat.jpg

http://shadesmtw.com/2crownsTW/readyforbattle.jpg

http://shadesmtw.com/2crownsTW/knightscharge.jpg

ShadesWolf
12-24-2003, 00:01
I can only use one Bretagne faction, as I have used an old map created by somebody else. The shields look a little strange as I had problems with the colour range, so I decided on a yellow/white, instead of the yellow/Blue that I wanted.

http://www.shadesmtw.com/2crownsTW/Bretagne2.gif

Yes any additional units would be great, they will reduce the work I need to go. Once I have finished messing about with Flanders I will have an early version that is workable but not balanced. If people require I can release something.

The main campaign map zips down to about 13MB so it is easily email-albe. If you want it.

Talk to u soon......

Conner MacLeod
01-13-2004, 08:20
A nice looking smaller scope mod. Can't wait to see it up and going

Norseman
01-13-2004, 12:32
How are things going with the mod ShadesWolf?

Do you have any approx. date for beta?

I promised you to make Carcassonne and Dijon, how much time do I have before you need them?

MiniKiller
01-14-2004, 00:05
I'm so interested but as an overwrite? bummer :(

I'm going to start collecting these more "true to life" mods but they cant be overwrites for me cause i hate overwritting stuff like this,.

ShadesWolf
01-14-2004, 14:18
# Norseman

Take your time mate, im in no rush.

----------------------------------------------------

Sorry guys it has to be an overright, else it would have to go write back and I would need to start again.....

The base files I have were overwrites, with just renaming provinces to make new provinces names for a ADD-ON would be far to much work.....

I am almost in a position to release a beta, just finishing off a GUIDE to playing as the HRE (LATE) first.....

ShadesWolf
01-15-2004, 08:30
I will attempt to have a look this weekend and try to produce a limited BETA version for people who are interested to install and have a go with....

The Blind King of Bohemia
01-15-2004, 15:20
Can't wait Shades http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif

ShadesWolf
01-17-2004, 22:59
I have created a very limited edition version. Basically it includes......

New campaign maps and startup files.

Please be aware I have not added any new units, faction flags or shields etc.

The factions have the new correct names but they also have their old original details.

ie Flanders uses the base info from Hungary, hense they are hungary.

All these problems will be sorted out by the final or later releases......

You will need to donw load three files

13 MB Campaign texture file
4 MB More campaign texture files
47k Text files

Please note: This is an over-write modification so PLEASE BACKUP YOUR ORIGINAL FILES BEFORE STARTING

Limited instructions are included in the text files. I have Virus checked all files, but PLEASE check them yourself before installing.

FILE 1 - MapTex2.zip - Download file one (http://www.shadesmtw.com/2crownsTW/MapTex.zip)

FILE 2 - campmap.zip - Download file two (http://www.shadesmtw.com/2crownsTW/campmap.zip)

FILE 3 - hywmodfiles.zip - Download file three (http://www.shadesmtw.com/2crownsTW/hywmodfiles.zip)

Norseman
02-15-2004, 14:50
ShadesWolf, Dijon is completed. Mail address?

I haven't made the fort level though, as it wouldn't look right. I think you'll understand when you see the map. I was thinking that you could just copy one of the original fort maps and rename them to be the fort level Dijon castle.

Carcassonne is in the works. The historical town walls as they appear today are done and battle tested, and I'm currently working on the surrounding landscape. Then I'll try to make the interiors look like a town(houses and stuff) and make the different levels.

BTW: You will hold on to the original castle structure(5 levels, each with 2 upgrades) right?

ShadesWolf
02-15-2004, 17:44
Quote[/b] ]BTW: You will hold on to the original castle structure(5 levels, each with 2 upgrades) right?


Yes mate that the plan, Ive created a number of maps for Calais, I have about 6 so far, however, I have hit a problem ,which I dont know what it is.

Once you have emailed me Dijion, would you mind having a quick look at it to see if u can find the problem.. My men wont go threw any holes inthe walls, I just dont know why.

EMAIL ADDRESS = ihusselbee@aol.com

Talk to u soon.

BTW thanks for the help.

Norseman
02-15-2004, 20:16
Dijon should be in your mailbox.


Quote[/b] ]
Once you have emailed me Dijion, would you mind having a quick look at it to see if u can find the problem.. My men wont go threw any holes inthe walls, I just dont know why.


Ok, I'm no map expert, but send me your map and I'll take a look at it.

Send it to: hjar_randREMOVETHIS@hotmail.com

Just make sure you send it as a zip file, because hotmail seem to think that one of the mapfiles is a possible virus and don't deliver it.


Quote[/b] ]
BTW thanks for the help.


Glad to be of help. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ShadesWolf
02-16-2004, 08:12
The map set is truly excellent Norseman I am very impressed.

It is a very nice play.

I will email you my map tonight when I get home from work.

Thanks again

Norseman
02-16-2004, 22:55
Nice to hear that you liked the map ShadesWolf.

I've looked at your map and have some solutions:

The reason why attackers can't go threw your castle walls is that the game-engine can't recognize them as "walls". This is because you have placed the walls without using the "snap to grid". When you start the model editor(House symbol in Map Editor), you will notice 4 new symbols to the right, each snapping the center of the model to a given position on a tile:
-Free placement
-Snap to center of tile
-Snap to center of edge of tile
-Snap to corner of tile

The three last ones have to be used when making castle walls, otherwise the game won't recognize the map as a castle.

In addition to the positioning of walls, the very position of your castle is a problem. The game engine will always position the attacker on the "southern" part of the map when it can recognize the map as a castle map. Therefor, when making castlemaps without having the castle positioned in the center of the map, always position the castle to either north, west or east, but not south.

So to make your map work, you will have to do two things:
1)Make a new map, with the castle not positioned to the south.
2)Make sure the walls are positioned using "snap to grid".

There is actually one very important exception to the rule of not placing the castle to the south. That is if you are making a castle separated from the attacker by a river. In this case the castle must be on the south side of the river, because in rivermaps the game will place the defender on the south side and the attacker on the north. This rule seems to override the normal castle rule.

Hope you can make it work. I would have done it for you, but I just don't have the time, as I have my hands full working on the Fury of the Northmen mod.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Antalis::
02-16-2004, 23:05
Yes you´re right Norseman: I have made a rivermap with a castle and the castle is in the south near the river.
The attacker starts not behind your castle, he starts like in riverbattles on the other site of the river.
The defender is in the castle.

ShadesWolf
02-17-2004, 08:28
OK thanks Norse.

I will have a look later, see what I can do.

BTW I will also post some pictures of the castles I have so far (in game pictures)

ShadesWolf
02-18-2004, 08:28
Im currently re-designing Calais. I've had to start again, for some unknown reason, when I used the snap-on tool it placed both armies together on the battlefield.

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Both were inside the castle - not good http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

So I've started again on a new map, This way I know where both armies start from and I will take it from there. Once Im happy with the look/ play of things I will post some pictures a a few downloads of the castles.... in the various upgrade states....

Dirk
02-18-2004, 08:52
Shadeswolf,

After an absence of a few days I'm back on line again.
The Caen map you requested will be winging your way tonight.
Except for the town and castle I did not elaborate too much on the landscape. The reason being that with all the different wall sections and aother buildings etc. my graphics card was threatening to go on strike and refused a decent test battle with more than 10 units.
Feel free to change thins to suit your taste.
Detail: You will notice (if you go to the back of the castle) a postern gate which allows the defenders to escape their fate of make a sudden foray. Let me know what you think. http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif

Dirk

Antalis::
02-18-2004, 08:56
Hi ShadesWolf:

How many castles/maps do you already have?

Can you post some screenshots of the maps you already have?
That would be great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif


Antalis

Norseman
02-18-2004, 13:17
Quote[/b] ]
Im currently re-designing Calais. I've had to start again, for some unknown reason, when I used the snap-on tool it placed both armies together on the battlefield.

Both were inside the castle - not good


This is because the castle was in the south of the map, as the attacker is automaticly placed there for deployment when the map is recognised to be a castle map by the game.

Carcassonne is nearing completion. As you liked Dijon, I think you will like this one too. http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif

ShadesWolf
02-18-2004, 14:05
What I intend to do Antalis:: is once I have a number of maps together I will release a map pack.

Castle maps completed/ being worked on are as follows:

Calais - first 6 maps are finished ony 9 more to do
Tower of London (all 15 maps complete)
Caen - Have base map need the other 14 (Excellent map)
Dijion (99% complete)
Carcassonne (being worked on)
Wales - Have base map need the other 14
Brittany - Have base map need the other 14
Chinon - To be started

Also If my memory serves me the game also has a number of maps, which I intend to use and add the additional 14 to.

I feel things are still a long way off, but we are getting there http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

As well as the above one being worked on, I have info on My castles thread detail other castles, which at some time will be started.....

Antalis::
02-18-2004, 14:09
Yeah, thats a good list http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


I know the Tower of London map and its a very good map http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif


Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

ShadesWolf
02-18-2004, 14:12
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

When I get five minutes I will try to list out all the castles and there associated provinces.

ShadesWolf
02-18-2004, 14:16
BTW just to let you all know, at some time I am intending to create a few web pages on this project.

However, it will basically be when I get enough time.

It is taking far longer than I had ever anticipated. I have so much info, its just very hard to get it all into the game.

One of the things I am working on are famous generals/ heroes and using unique portraits to represent each one. The French faction is 50% complete but I havent started the others yet.

So many things to create/ to do - yet so little time available http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

ShadesWolf
02-20-2004, 08:29
The plan is to do some more work tonight, then I will post some pictures of the Castles.

Some are very impressive - Thanks for your help guys http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

ShadesWolf
02-21-2004, 23:05
A few pictures as promised......

Caen

http://www.shadesmtw.com/graphics/caen.jpg

Dijon

http://www.shadesmtw.com/graphics/dijon.jpg

Calais

http://www.shadesmtw.com/graphics/calais_1_3_1.jpg

http://www.shadesmtw.com/graphics/calais_1_1_2.jpg

Antalis::
02-21-2004, 23:24
Very nice castles http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


Dijon looks excellent.

Caen: No gate at the first wall: Does the AI recognize this walls?
Havn´t tried such constellation. I´m just curious:
Does the AI attacking this walls where no gate is?
And does the AI uses both bridges?

But the castle looks very good.


Calais: Are there two rivers around the castle?

ShadesWolf
02-22-2004, 09:40
Caen is a very interesting map, I have had no problems attacking it. Dirk has map a really nice map, which I must thank him for. This map is FULL of suprise http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Calais is a sea map. What you can see form the pictures is a sort of water way around the castle. Therefore you have the sea, with an opening into two channels that go around the castle. I have a few minor problems with how the AI initially plaves the attacker, but it plays a great. It is a very hard map to complete and that is on Castle level.

More info to follow later.

BTW Dijon is an awesome castle to assault, Norseman has map a truly excellent map.

both Caen and Dijon will terrify the attackers when the opening screens appear and you can see how massive they both are. Well done guys....

neogerry
02-22-2004, 19:34
very nice map http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

GreasePaintMonkeyBrains
02-22-2004, 21:50
Im am working now to make new battle maps for my norman invasion mod.But i am interested in your mod and i will help you out in any way i can.

Keep up the good work
GPMB

ShadesWolf
02-23-2004, 06:56
Thankyou GreasePaintMonkeyBrains

ShadesWolf
02-24-2004, 23:06
Calais is now complete all 15 maps.

I have placed a sample below, for you to have a look at and tell me what you all think. It has one minor problem, when it launched it places the attacking army inside the castle, just move them outside and attack as normal....

Tell me how hard u think it is ?

Download Calais map (http://www.shadesmtw.com/mapcalais.zip)

Norseman
02-25-2004, 01:12
Did a short test on your Calais map. It is a very nice map, but I noticed some AI related problems:

1) The problem you mentioned yourself; attacker being deployed within the walls. This is a bit more serious if it is the AI attacking, because the AI army will then partly start within the walls. The reason for this problem is that the castle is placed in the "south" of the map.

2) AI seemed to have problems finding the gate to the innermost ringwall(except for the attacking unit starting within of course http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif It attacked me before I knew what was going on...)

3) When placing houses, avoid putting them close to the castle walls. It gives a more medieval impression, but is a serious AI headache as well. A house on the backside of a wall may make that wall impassable, even when it is destroyed. The AI won't understand this and may try to send his army through the destroyed wall, but as they can't pass they will just be standing there until they are all shot dead by the defending towers.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Antalis::
02-25-2004, 02:14
Yes the problem with the enemy in the castle is not to solve I guess, without replacing the whole castle up to north.


But I have found a solution for the problem:

You need a river in front of the castle: Then the attacker is outside of the castle.

And yes, much too many houses.
My units can´t find the way to the gates, they got stuck.


So I made little changes on the map and now it works as good as possible with it:

I deleted some houses, added a working bridge and made other small changes.

You can download it with this link, if you want:
corrected calais map (http://max45.250free.com/calaisv2.zip)


http://max45.250free.com/calais.jpg


Antalis

ShadesWolf
02-25-2004, 08:26
Brilliant - thanks Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

How did you manage to get a bridge to work. No matter how I tried the bridge would not work.

I dont know if you could tell, but the map was a river map, and up until about the six castle the attacking army was in the correct location, then for some reason, it just stopped working... and they ened up inside the castle

Thanks again, I will take a long look at it tonight

Antalis::
02-25-2004, 09:14
The secret is to have a piece of land exactly in front of the bridge on the other part of the water ditch.

Norseman
02-25-2004, 13:56
Quote[/b] ]
The secret is to have a piece of land exactly in front of the bridge on the other part of the water ditch.


Very nicely done Antalis, this makes the map work perfectly.
EDIT: You should probably make it a little clearer in the "Maps Q&A" thread what you did(placing that landbridge on the other side of the castle opposite to the bridge etc.). That is a good trick to have in mind.


Quote[/b] ]
Tell me how hard u think it is ?


He, he, I got hammered by all those artillery towers http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif Lost 40-50 men in their very first volley My deployment could have been better though. Got the castle eventually, but with heavy losses. I presume this is Fortress with all upgrades? In that case it is at least as difficult as it should be. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

ShadesWolf
02-25-2004, 14:06
This is the top of the range. 1.5.2 - This is as hard as it gets. I just need to make a few minor changes, when I get home to take into about the bridge and we should be rocking.

My initial idea was to have the gate at the bridge, which I can hopefully now acheive.... Thanks again guys..

metatron
03-04-2004, 04:25
I found two websites that list French provincial crests:

http://membres.lycos.fr/heratlas/
http://www.briantimms.com/chf/00contents.htm

-Just in case you need to review anything... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

ShadesWolf
03-04-2004, 08:32
Excellent thankyou, the second one looks very useful with some good basic historical info http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Of Storms
03-15-2004, 02:34
Moved to the new mod development forum currently called Edit3 you may follow this topic there. thanks...LOS