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Demequis
12-25-2003, 17:57
I played the Spanish yesterday, started in early period. Supposedly you need only a church, chapter house, and a successful crusade to build?
I built the above in Leon, mounted multiple successful crusades...no knights. Finished the game, mass produced lancers of out Leon...built virtually every possible military structure in leon...no knights...what gives?
What do I need to do to build Knights of Santiago?

Thanks

Cebei
12-25-2003, 18:03
Ask Santiago. He should know where his knights are.

OK I keep making the same joke. There is no way to build them. They emerge in crusades. Try to increase the zeal of the province before lauching a crusade. The same with Teutonic terminators and Templar pagans.

Ashen
12-25-2003, 18:38
Its all a big joke played on us by CA. only your actual crusade gets em. Hint Hint : Annihilate the heathens and you'll get some. Note, once you finish your crusade, your crusade breaks down into armies, hopefully freeing up a few units.

Altho personally, im more of a light cavalry player than a catholic tin can charger. Give me the russians any day.

Demequis
12-25-2003, 22:07
Bah I knew it was too good to be true.
And speak not this blasphemy against my noble armored knights, you heathen fiend :-p

Voigtkampf
12-25-2003, 22:53
If you want them so much, you can mod them available… Just define what building you will have as a must for them and change the .txt files accordingly… There are a lot of materials on that and other subjects, check out the Dungeon.

Bezalel
12-26-2003, 04:52
Hey now, just because the pope was an arse and the French king (I forget which Philipe it was) didn't like em' doesn't mean you have to nock the Knights Templar. They're cool. They pretty much started banking system too. On the Knights Templar subject, anyone here into deus ex?

Cebei
12-26-2003, 11:18
Hehe Im kidding. Of course Templars are cool. But banking was rather an Italian-Jewish thing.

o_loompah_the_delayer
12-26-2003, 12:38
You dont always get Knights with your crusades. AFAIK the number and type of troops you get in a crusade works in a way so that the total value of the units adds up to some fixed number of florins ( I dont know that number, but I believe it can be modded, and also the costs of the units).

So for example suppose you are supposed to get 5,000 fl worth of units, and order foot are 1,000 fl, knights are 2,000 florin and fanatics are 800 fl. Then you could get any one of the following combos (NB these numbers are bogus, I have no idea what the actual numbers are):

- 2 knights, 1 order foot (2x2,000 + 1x1,000 = 5,000)
- 1 knight, 3 order foot
- 5 order foot
- 1 order foot, 5 fanatics

and so on as long as the total is not more than 5,000.

It does seem odd though that you havvent gotten any knights at all in all the crusades you have launched. The only thing I would suggest is keep launching them and perhaps build a horse breeders guild as well (?) - though it shouldnt be necessary.

Voigtkampf
12-26-2003, 17:07
Interesting, are you sure about this? Is the amount always same? I thought that the zeal of the province was directly responsible for how many crusaders you get…

cutepuppy
12-26-2003, 19:07
The composition of a crusade certainly has something to do with the value of the different units. Maybe the zeal in the province determins the amount of florins a crusade will be worth, but it doesn't has any influence on the number of men included. I had crusades consisting of 10 units of religious fanatics and other with only 3 units of knights of Santiago, while the zeal was about the same.
If you like big crusades, you should try the latest version of Wesmod, the crusades in this mod are entire armies on their own, consisting of spearmen, swordsmen, light cavalry and heavy cavalry. His crusader units are also cheaper than those in the original game.

btw, the french king who destroyed templars was Philippe IV (Le Bel).

Quokka
12-26-2003, 19:29
Quote[/b] (voigtkampf @ Dec. 26 2003,23:07)]Interesting, are you sure about this? Is the amount always same? I thought that the zeal of the province was directly responsible for how many crusaders you get…
The Zeal of a province has no bearing on the initial make-up of the Crusader troops, that is more in line with what o_loompah outlined. Zeal affects how many troops join or desert the Crusade while its in the province. A Crusade passing through a high zeal province will attract many troops, either from garrison stacks or peasants, while a low zeal province will see the Crusade shrink, the lower the zeal the more deserters.

Voigtkampf
12-27-2003, 09:09
Quote[/b] (Quokka @ Dec. 26 2003,12:29)]
Quote[/b] (voigtkampf @ Dec. 26 2003,23:07)]Interesting, are you sure about this? Is the amount always same? I thought that the zeal of the province was directly responsible for how many crusaders you get…
The Zeal of a province has no bearing on the initial make-up of the Crusader troops, that is more in line with what o_loompah outlined. Zeal affects how many troops join or desert the Crusade while its in the province. A Crusade passing through a high zeal province will attract many troops, either from garrison stacks or peasants, while a low zeal province will see the Crusade shrink, the lower the zeal the more deserters.
Yes, thanks Quokka, I knew that the zeal affected how many people join the crusade, but I wasn't sure if it affects the number and sort of troops joining your army at the very beginning of the crusade…

The_Emperor
12-27-2003, 14:02
Quote[/b] (voigtkampf @ Dec. 27 2003,08:09)]I knew that the zeal affected how many people join the crusade, but I wasn't sure if it affects the number and sort of troops joining your army at the very beginning of the crusade…
From what I have seen increased zeal in the start province doesn't have much of an effect when a Crusade is deployed as most new Crusades only seem to contain Four Units initially, and the number of Knights varies.

High Zeal is better in provinces along the route as More men seem to join when a Crusade passes from one province to another, compared to starting out.

But then raising Zeal as the Spanish is easy with those high valour Inquisitors from Castile (you may have to burn some of your own men to keep them from Burning the populace and thus reducing zeal, but hey thats what peasants are for)

My 2 Pence.

Voigtkampf
12-28-2003, 08:58
Quote[/b] (The_Emperor @ Dec. 27 2003,07:02)]High Zeal is better in provinces along the route as More men seem to join when a Crusade passes from one province to another, compared to starting out.
Oh, boy… High zeal provinces can be a pain too… I build up a fine army, elite units in Castile and English trample through it every now and then half of my men run off to join the crusade…

Now, if I see another crusade coming towards my lands, I get all the decent units out of the way…

Sun Tzui
12-29-2003, 18:07
Everybody complains about the same thing.

Everybody wants Crusader units and guess what....

Everybody's right....mod's aside, the game should allow for us to train Crusaders, even if it should cost a bazillion florins. The game could perhaps then reflect the amount of crusading units in our armies by increasing our kings faith (or wathever), and population zeal in the provinces those units would be in. But noooo.....they only give us those units when we make a crusade...and even then not in every situation Humbagh
http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif

a very p*ss*d off fan

kiwitt
12-30-2003, 19:35
Have to agree about not getting enought Crusader Knights when I want.

I therefore changed my tactics and built Lancers. These are by far the best units, however the infrastructure required to build them is enormous. Especially of you want +4 Armour and +4 Attack.

A new tactic I would like to try is to build Chivalric Knights and use them as Half Infantry and Half Cavalry. However, I will back them up with Missile troops and Lesser troops (e.g. Spearmen and Chivalric Men-At-Arms).

The_Emperor
12-31-2003, 01:57
Yeah Spanish Lancers rule, I have seen them hold their own against Gothic Knights in a 1 on 1.

The Lancers had the better charge and inflicted major casualties on the Gothic Knights on impact. But the Gothics had better combat abilities with their AP Attack and slowly whittled down the Lancers eventually winning the fight.

But given that Gothic Knights are late period troops, I was really impressed with how well the Lancers handled themselves. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Is there any better Heavy Cavalry unit in an impact charge?