masp_82
01-02-2004, 21:07
A member of CA has posted this on the totalwar.com forum
Dutch
CA staff member
Posts: 65
(1/2/04 5:05 pm)
Reply army movement rates
--------------------------------------------------------------------------------
Well, since you're interested, I can provide a little information about the direction we're going in... The way it's implemented right now is that armies on the campaign map have a certain number of movement points; armies which contain one or more siege artillery units have less, armies which are made up out of only cavalry have more (but not greatly more - about 30% extra). The rationale behind this is that even the fastest army is restricted to the speed of its supply train. Also it's a common misconception that horses move much faster than men over a period of weeks - over 100 yards, yes, over 100 miles, no.
Moving across terrain then costs movement points. For example, fields are cheap, marshes and sparse forest dearer, and hills expensive. These costs are overridden by roads, which are always very cheap to move across, and get cheaper as you get higher quality roads. It's an interesting double-edged sword: high-quality roads allow you to move troops quickly around your empire, and also encourage trade, but they also make the inner cities vulnerable if there is a breakthrough at the front lines.
Happy newyear, all
Good Job CA, its going into the right direction http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Dutch
CA staff member
Posts: 65
(1/2/04 5:05 pm)
Reply army movement rates
--------------------------------------------------------------------------------
Well, since you're interested, I can provide a little information about the direction we're going in... The way it's implemented right now is that armies on the campaign map have a certain number of movement points; armies which contain one or more siege artillery units have less, armies which are made up out of only cavalry have more (but not greatly more - about 30% extra). The rationale behind this is that even the fastest army is restricted to the speed of its supply train. Also it's a common misconception that horses move much faster than men over a period of weeks - over 100 yards, yes, over 100 miles, no.
Moving across terrain then costs movement points. For example, fields are cheap, marshes and sparse forest dearer, and hills expensive. These costs are overridden by roads, which are always very cheap to move across, and get cheaper as you get higher quality roads. It's an interesting double-edged sword: high-quality roads allow you to move troops quickly around your empire, and also encourage trade, but they also make the inner cities vulnerable if there is a breakthrough at the front lines.
Happy newyear, all
Good Job CA, its going into the right direction http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif