Revenant69
01-02-2004, 22:14
Well, I havent done the search on this so if I raise similar oints as before please forgive me - I do not have much time right now.
There ae few things that I would absolutely love to see in RTW.
One of them being an ability to do a forced march. This has a potential of falling upon your enemy while they still think you arefar away. Obviously it should have its draw backs, like the army being tired (starting with two stamina instead of 4 or something like that). It can be easily implemented i think. All you would need to do is have a "Forced March" virtue be available for a general. And he who has this virtue and leads your army can perform the forced march, thus surprising an enemy in a bad strategic location (for the enemy).
Now, whether or not it sis possible, remains to be seen, however, this is something that would definitely add to historical significance of the game.
Secondly, one of the collest things i have enjoyed about playing Panzer General 3D (wicked game) is the fact that the commanders of your units gained "exoerience". Techincally what it was were just Iron crosses awarded to your troops. The more iron crosses - the nastier the unit. This falls along the same line of Stars for generals in MTW. Actually the similarities are almost striking: in PG 3D, the maximum rank for a commander was 10 and for every two crosses of the rank he would get a new manuever. These manueveres essentially made the commanders really really nasty.
For example, a 10 "star" tank commander could perform anability caled Blitz - bypass enemy zones of control - was very handy for breaking through enemy lines and going after vulnerable artillery.
Now, MTW has similar system in the sense that for every two stars your general has your troops serving under him get extra one point of valor.
So my second idea is this, somehow implement a similar concept to PG 3D, so that the more stars your commander has - the more maneuvers or other special things he can perform. These maneuvers could be either tactical or strategic in nature. But it would make sense since an 8 star commander would probably know more about warfare than a fresh 0 star one, and thus probably be able to outmanuever the 0 star dude.
Well, these are the ones I can think of right now, besides I have to go.
Please post what yuo think about my suggestions and also post your own.
Cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Rev
There ae few things that I would absolutely love to see in RTW.
One of them being an ability to do a forced march. This has a potential of falling upon your enemy while they still think you arefar away. Obviously it should have its draw backs, like the army being tired (starting with two stamina instead of 4 or something like that). It can be easily implemented i think. All you would need to do is have a "Forced March" virtue be available for a general. And he who has this virtue and leads your army can perform the forced march, thus surprising an enemy in a bad strategic location (for the enemy).
Now, whether or not it sis possible, remains to be seen, however, this is something that would definitely add to historical significance of the game.
Secondly, one of the collest things i have enjoyed about playing Panzer General 3D (wicked game) is the fact that the commanders of your units gained "exoerience". Techincally what it was were just Iron crosses awarded to your troops. The more iron crosses - the nastier the unit. This falls along the same line of Stars for generals in MTW. Actually the similarities are almost striking: in PG 3D, the maximum rank for a commander was 10 and for every two crosses of the rank he would get a new manuever. These manueveres essentially made the commanders really really nasty.
For example, a 10 "star" tank commander could perform anability caled Blitz - bypass enemy zones of control - was very handy for breaking through enemy lines and going after vulnerable artillery.
Now, MTW has similar system in the sense that for every two stars your general has your troops serving under him get extra one point of valor.
So my second idea is this, somehow implement a similar concept to PG 3D, so that the more stars your commander has - the more maneuvers or other special things he can perform. These maneuvers could be either tactical or strategic in nature. But it would make sense since an 8 star commander would probably know more about warfare than a fresh 0 star one, and thus probably be able to outmanuever the 0 star dude.
Well, these are the ones I can think of right now, besides I have to go.
Please post what yuo think about my suggestions and also post your own.
Cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Rev