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View Full Version : Things I 'd like to see in RTW



Revenant69
01-02-2004, 22:14
Well, I havent done the search on this so if I raise similar oints as before please forgive me - I do not have much time right now.

There ae few things that I would absolutely love to see in RTW.

One of them being an ability to do a forced march. This has a potential of falling upon your enemy while they still think you arefar away. Obviously it should have its draw backs, like the army being tired (starting with two stamina instead of 4 or something like that). It can be easily implemented i think. All you would need to do is have a "Forced March" virtue be available for a general. And he who has this virtue and leads your army can perform the forced march, thus surprising an enemy in a bad strategic location (for the enemy).

Now, whether or not it sis possible, remains to be seen, however, this is something that would definitely add to historical significance of the game.

Secondly, one of the collest things i have enjoyed about playing Panzer General 3D (wicked game) is the fact that the commanders of your units gained "exoerience". Techincally what it was were just Iron crosses awarded to your troops. The more iron crosses - the nastier the unit. This falls along the same line of Stars for generals in MTW. Actually the similarities are almost striking: in PG 3D, the maximum rank for a commander was 10 and for every two crosses of the rank he would get a new manuever. These manueveres essentially made the commanders really really nasty.

For example, a 10 "star" tank commander could perform anability caled Blitz - bypass enemy zones of control - was very handy for breaking through enemy lines and going after vulnerable artillery.

Now, MTW has similar system in the sense that for every two stars your general has your troops serving under him get extra one point of valor.

So my second idea is this, somehow implement a similar concept to PG 3D, so that the more stars your commander has - the more maneuvers or other special things he can perform. These maneuvers could be either tactical or strategic in nature. But it would make sense since an 8 star commander would probably know more about warfare than a fresh 0 star one, and thus probably be able to outmanuever the 0 star dude.

Well, these are the ones I can think of right now, besides I have to go.
Please post what yuo think about my suggestions and also post your own.

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Rev

Ashen
01-02-2004, 22:26
I think it should have a much bigger affect on how your troops stand. Manys a time I've been set up to defend a great position only to have my troops fall back almost immediatly.

Knight_Yellow
01-02-2004, 23:26
the point of the TW series is not to have the computer do the moves for you.


its up to the player to play the battle and perform thses tactics.

thats why TW is very different from warcraft 3 where basicly whoever has killed enough dumb monsters wins.

Aymar de Bois Mauri
01-03-2004, 01:26
Quote[/b] ]thats why TW is very different from warcraft 3 where basicly whoever has killed enough dumb monsters wins.
Couldn't have said it better... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Revenant69
01-03-2004, 02:13
Knight_Yellow, I absolutely understand the difference that you have mentioned, but these manuevers that i talked about are really broad and general, one coud give an 8 star commander, for example, a new way to deploy troops on the battlefield when on attack - things like that.

I do not want to give a lot of control to the computer, no - i want to improve the gameplay by adding different options that a general (read: player) can choose.

As far as Warcraft 3 is concerned - the game is very pretty for sure - unfortunately it lacks any skill except incessant mouse clicking to win http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif Oh well, thats Buzzard for you http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Hopefully i have clarified my suggestion a bit http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Cheers,

Rev

Voigtkampf
01-03-2004, 07:48
Quote[/b] ]One of them being an ability to do a forced march. This has a potential of falling upon your enemy while they still think you arefar away. Obviously it should have its draw backs, like the army being tired (starting with two stamina instead of 4 or something like that). It can be easily implemented i think. All you would need to do is have a "Forced March" virtue be available for a general. And he who has this virtue and leads your army can perform the forced march, thus surprising an enemy in a bad strategic location (for the enemy).

Now, whether or not it sis possible, remains to be seen, however, this is something that would definitely add to historical significance of the game.


I like this suggestion very much and I also believe that it will be implemented in the game… Just a hunch. As for historical facts, some armies moved faster even if they weren’t on a “forced march”; actually, one of the greatest, Julius Caesar himself was notorious to have his armies move faster than anyone else would expect. He would often sent a messenger with the news of his approach and arrive before the messenger himself

Ludens
01-03-2004, 11:47
I remember reading that generals in RTW will have only four skill levels (not 9 / 6), and these only influence morale and discipline, not valour / honour.

It isn't very realistically to pretend experienced generals can make manoeuvres that inexperienced ones cannot. An inexperienced tankcommander can just as well make a blitz as an experienced one. However, the experienced one is less like to be shot to pieces during that blitz. The experienced leaders will perform better.