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Re Berengario I
01-04-2004, 23:17
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Finally, thank to the help of TosaInu and Barocca, the last beta version of my mod is available to download here at the Org.

Feel free to ask me every infos about installation and how it works as there are heavy modifications to the tech trees and the units and I'm still far to finish to write descriptions.

A reminder and a correction: in the zip there are just the modded portrait dirs with a single imnage in them, if you want more of them just copy and paste from the original MTW/VI folders. I noticed that the mod lacks portrait files for viking princesses, resulting in annoying messages or freezings (just press the space bar and it'll work) for some factions (Welsh notably). The zip was already sent when I noticed it, you can resolve the problem easily creating a "princess" folder under campmap\portaits\millenium\vikings\ and add some princess portait files (i copied some catholic ones in my game).

Another thing, my strategical map is the italian version... so you should have to live with italian geographical names even if most of them will be easily understandable. Sorry about this, the final release for sure will have an english one and hopefully my mod and Wes will have the same (or very similar) reducing the size of the downloads.

There will be for sure a lot of errors and glitches and it'll need some more balancing too. Keep in mind that it was intented to be hard to play so if after some turns half of your provinces went rebellious and you struggle with lack of money... well, this was the fate of about all the middle-age kings http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif Be happy... for you is just a game, for French, Germany, England, etc. took some centuries to overcome those problems hehehe...

Ellesthyan
01-05-2004, 09:13
It's not working, but I haven't tried all I could do yet...
Its quite messy to see all the "*****_plural could not translate" things. Could you clean that up? I'd figure it wouldn't be much of a problem.
Are you going to make high and late starting eras?
Is there a unit/faction description file? Just like in the medmod, as it's normally quite some troubles to see whatever the maker ment with his kewl unit... And frankly Im too lazy to check all their stats manually.

Hope I get it to work soon, I'll keep you updated on how my game will fare. Good luck http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Re Berengario I
01-05-2004, 09:35
Quote[/b] ]It's not working, but I haven't tried all I could do yet...
Its quite messy to see all the "*****_plural could not translate" things. Could you clean that up? I'd figure it wouldn't be much of a problem.


I see the problem. It comes from my localised version. Just copy all the files from the loc\italian folder to the loc\english folder (if your game is english localized).
The files are names.txt, description.txt, millenium_region_specific.txt and millenium_faction_specific.txt. Maybe this could solve some other problems other than "***_plural could not translate" thingy.


Quote[/b] ]Are you going to make high and late starting eras?


When the mod will be balanced and cleaned up for sure.


Quote[/b] ]Is there a unit/faction description file? Just like in the medmod
I used the CA excel production files and I don't have any problem to put them in the zip. It's just other MBs to download, that's why I didn't included them yet.

I already working on a doc regarding all the tech trees and units for the next release.

Ellesthyan
01-05-2004, 20:10
Ok, I'm now busy with a French campaign, and Im finally faring rather well. Its now the year 1167, almost 90k in the treasury, and proper France has been taken. It took me 50 years to start making some money, and still the kingdom is very unstable, the slightest mistake can cause a dozen of rebellions. Some issues that came up:

-A spelling mistake prevents the game from starting. Campmap/review_panels/buildings/Coenobium.bif cannot be found. The file is around (in the orthodox map), but it is called Coenobius... Still this little building tends to have graphics problems, whenever you select one.
-Prokoursatores (byzantines) do not have a miniature image

Ellesthyan
01-05-2004, 20:38
I have localised the error that prevented me from doing a battle: The file paviseinfantry.txt in textures/men/actionpage does not exist I have corrected this using the pavisiers.txt (not totally sure if that's good for this kind of unit, as long as it works http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif), but I guess its better if you would change it in the original mod http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Re Berengario I
01-05-2004, 21:26
First of all, many thanks for the patience. I knew there are many glitches and error around and even if I playtested it for hours some of them are pretty impossible to find out alone by myself.


Quote[/b] ]-A spelling mistake prevents the game from starting. Campmap/review_panels/buildings/Coenobium.bif cannot be found. The file is around (in the orthodox map), but it is called Coenobius... Still this little building tends to have graphics problems, whenever you select one.


Fixed. Hopefully the graphic will behave correctly now too.

[QUOTE=Quote ]-Prokoursatores (byzantines) do not have a miniature image

Ellesthyan
01-05-2004, 21:39
Thanks for your reply http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif I understand what you mean, and for France (and me) the rebels can be handled. (I fear however the day that aggression will break out... Lets hope my state army will do their work http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif)
However, the AI is not able to handle them. Because the rebels is actually one big empire, with enough money to start with the AI will be using it as one big empire. Probably a human player will be able to cope, as they can take only the provinces they need to weaken the rebels, get a forced ceasefire, refrain from attacking, etc. However, the AI is not smart enough to understand that angering the rebel beast will eventually lead to defeat, unless care is taken. I can understand that the HRE gets bogged down by rebellions, but if whole factions get eliminated as in my Sicilian example, its a bit too much http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Anyway, I do have to admit that Im no hardcore MTW gamer (yet), so my thoughts might be silly in the world of the vets. (who can take over the world with Switzerland in late on expert... And still have time left)

Glad I could help http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Re Berengario I
01-05-2004, 21:39
ERRATA CORRIGE http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif


Quote[/b] ]It was my intention to lower it to 75000 because I noticed that rebels are now too strong.

I just played 100 years with HRE and 100.000 Africa income for the Rebels.

The game is pretty balanced, I survived and almost any faction managed too but the rebels were able to built powerful armies everywhere and being in black of over 600.000 florins.

An income of 100.000 in setattributes mean 66.000 florins each year... I don't remember where it is set, but somewhere there is the "basic" income from which all the others are calculated.

I'll try tomorrow with 75.000. But if you feel the rebels are too strong messi with that number as you please and report here what will happen. Thanks.

cutepuppy
01-06-2004, 20:45
Quote[/b] ]An income of 100.000 in setattributes mean 66.000 florins each year...

nope, all the mentioned incomes (trade, farm, cathedral, mine) are 100 times the weekly revenues, with normal taxation and without being adjusted with acumen of the king or governor.

so, 100.000fl leads to an income of 52.000 with normal taxation and without taking the acumen of governor and king into account.

Say, is their another place I can download your mod? I can't download anything from the org.

Re Berengario I
01-07-2004, 23:16
Quote[/b] (cutepuppy @ Jan. 06 2004,19:45)]
Quote[/b] ]An income of 100.000 in setattributes mean 66.000 florins each year...

nope, all the mentioned incomes (trade, farm, cathedral, mine) are 100 times the weekly revenues, with normal taxation and without being adjusted with acumen of the king or governor.

so, 100.000fl leads to an income of 52.000 with normal taxation and without taking the acumen of governor and king into account.

Say, is their another place I can download your mod? I can't download anything from the org.
Thanks for the info about incomes. Anyway 100.000 for Africa meant a real year income of 66.000 for rebels as I stated personally switching to them. Rebels have always loyalty 100% and taxation very high. That's why.

My mod is available from 2 links (not just 3ddownloads then http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif) given by TosaInu at the main page of the Org.

Keep attention at some files Ellesthyan found missing in the zip.

SicilianVespers
01-08-2004, 14:33
Berengario

I just installed Millenium I almost pissed my pants when I saw the Genoese shield and Oberto (my ancestor http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif )

I haven't had a chance to play yet, so I can't comment on the rebel stuff, But I agree there weren't enough rebellions in the game before. I always play GA because I don't like when things get too unrealistic with huge empires.

I think you should add more provinces in the Aegean for the Genoese and Venetians to fight over

Thessalonika
Achaea
Athens
Epirus
Negroponte

or did you already add some?

We could do the 4th Crusade some justice.

I don't know what I am going to do as my Siculo-Normans agaist the HRE? ...that's alot of yellow up there

Excellent work

Re Berengario I
01-08-2004, 23:01
Well, Sicilian-Normans have a chance actually as they have 2 rich provinces (Naples and Sicily) and they can trade. So even the AI can avoid to go broke after some years.

And you have norman knights who are expensive but have a charge value of 10 (against the plain 8 knight have). Very funny when they drive full speed against the enemy.

I finally found the right amount of money to be given to rebels, set the income of Africa to 75.000 in the millenium.txt startpos. It's perfect as I stated playing the HRE for 200 years (and I managed to expand it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif).

I'm working on the heroes file now as I can't bear having so much ignorance running around (Konrad II emperor in 1087 BAH http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif ).

I am waiting messing with the map so to have a common map for Wes' Medmod and Mine so to reduce download size.

Eventually I'll release a definitive version of my mod with the actual map and a new version as soon as the new map will be out.

Apart of the heroes file still to fix and descriptions to be written, I'll be glad to have some other playtesting so I can have a definitive version polished and running smoothly.

So my dear... let's play it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif it's an order... http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif well... an advice... http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif ahem... a prayer http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

cutepuppy
01-09-2004, 15:01
Sorry I start nagging again, but I tried to download it from that mizus.com site. I just have been directed to their mainpage and I can't see any links to your mod.
I want to play it,... but I can't http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
So I'll just
http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

Re Berengario I
01-10-2004, 01:38
Quote[/b] (cutepuppy @ Jan. 09 2004,14:01)]Sorry I start nagging again, but I tried to download it from that mizus.com site. I just have been directed to their mainpage and I can't see any links to your mod.
I want to play it,... but I can't http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
So I'll just
http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
This should be the link (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/MILLENIUM.zip)

SicilianVespers
01-10-2004, 19:34
Berengario,
I just played 50 years as the HRE with Africa set to 75000, and not one rebellion. I did set taxation very low in Italy. I had to do the same for Franconia recently.

But everything looks good.

Tolosa rebelled against the French, and I invaded to see what would happen. The battle was aborted due to the Pavise Infantry missing file, but I was not attacked by any other rebels. I believe there were three other rebellions in adjacent provinces.

The Welsh have already been eliminated.

It looks good so far...

Re Berengario I
01-10-2004, 21:04
Quote[/b] (SicilianVespers @ Jan. 10 2004,18:34)]Berengario,
I just played 50 years as the HRE with Africa set to 75000, and not one rebellion. I did set taxation very low in Italy. I had to do the same for Franconia recently.

But everything looks good.

Tolosa rebelled against the French, and I invaded to see what would happen. The battle was aborted due to the Pavise Infantry missing file, but I was not attacked by any other rebels. I believe there were three other rebellions in adjacent provinces.

The Welsh have already been eliminated.

It looks good so far...
Are you playing with GA or total domination?

GA points works fine as when you manage to be the first all suddenly turns against you, especially those sneaky Norman Sicilians http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

SicilianVespers
01-12-2004, 14:00
Yes, I am playing GA. I will have to start another game to try my Norman Knights against those Swabian Swordsman http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Ellesthyan,
I used ItalianLightInfantry for the missing PaviseInfantry txt, and it worked perfectly.

A_B
01-12-2004, 16:29
Question;

What is the background of this campaign? Is it an improved version of the regular campaign, or something more?

I did see a lot more emphasis on the Mediterranean factions (byz,egypt, almo, etc.).

Anything else?

Which factions are most challenging to play?

oh, and giving the AI a ton of 'outside revenue' (Africa) was brilliant. Can the same be done for the Mongols? It would make them a much more viable faction.

Norseman
01-12-2004, 16:44
Quote[/b] ]
oh, and giving the AI a ton of 'outside revenue' (Africa) was brilliant. Can the same be done for the Mongols? It would make them a much more viable faction.

I think it can be done if you increase the income and isolate Volga-Bulgaria, as the Mongols appear there with a small army in addition to main Khazar one.

cutepuppy
01-12-2004, 18:23
Quote[/b] (Norseman @ Jan. 12 2004,16:44)]I think it can be done if you increase the income and isolate Volga-Bulgaria, as the Mongols appear there with a small army in addition to main Khazar one.
But the golden horde doesn't always appear in Volga-Bulgaria. In fact, sometimes they even don't appear in Khazar. Maybe you can give their units a very low support cost (but than you can have the same cheap units if you bribe them, so not an ideal option)

btw, I finally managed to download it. It seems great. First campaign was HRE, normal. The first thing I did was pressing the shift key and my face went like http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
only 2 or 3 provinces weren't likely to rebel. I just quit and took a closer look to the modded files (so I know what to do, produce and build in my first real campaign).

Re Berengario I
01-12-2004, 20:24
Quote[/b] ]oh, and giving the AI a ton of 'outside revenue' (Africa) was brilliant. Can the same be done for the Mongols? It would make them a much more viable faction.

I'll try to do this:

SetTreasury:: FN_GOLDEN_HORDE 100000 150000 200000 300000

This should work http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

If you try by yourself let me know what will happen http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

A_B
01-12-2004, 21:54
I've done this before, but they rip through thier savings like a 16 year old girl at the Mall. Giving them an allowence every turn (like the rebels get) would be better.

I've also made mongol units really cheap to build and support. however, this has the side effect of making them very cheap to bribe, especially if they go 'Rebel'.

You solution of having a territory acting as a 'bank' is better.

I'm going to try your mod tonight, if i can break away from the Hellinic mod.

Re Berengario I
01-12-2004, 23:01
Quote[/b] ]I've done this before, but they rip through thier savings like a 16 year old girl at the Mall. Giving them an allowence every turn (like the rebels get) would be better.

Maybe a costless building just for the Horde which gives a high cathedral income could be the solution. I wanted to balance some things before thinking about the Horde though.



Quote[/b] ] I just quit and took a closer look to the modded files (so I know what to do, produce and build in my first real campaign).

Sorry for the lack of documentation. Please keep in mind that it is just a beta version and I experimented a lot. I wanted to have some fixed points before writing documents and descriptions.

Feel free to change the things you don't like and tell me the result.

A_B
01-13-2004, 01:29
Re Berengario

Which Faction do you suggest i try for a good challenge (or that you wan't someone to try).

I've never played the egyptians before, but they look a lot more interesting now.

AB

Re Berengario I
01-13-2004, 08:24
Byzs, Almos, Egyptians and Turks have an almost complete different army lineup.

The real challenge is Novgorod I think. But also the Irish , the Scots and the Welsh aren't that easy.

SicilianVespers
01-13-2004, 15:34
Berengario,
Have you given any thought to changing the title "Duke of Milan" to "King of Italy"?

I have also changed the title "Censor of Genoa" to "Visconte of Manesseno" and added "Visconte of Caramandino" to Genoa thru the Royal Palace. Do you know what title the Delle Isole clan had? I would have to look it up.

I have been playing as the Genoese, and the Obertenghi have managed to take Provence, and expel the Germans from Northern Italy to reclaim the Kingdom.

I am about to start moving east, to see if any good provinces have rebelled, but I have toi rebuild my fleet first. Between the rebels and storms I am down to 2 ships.

The Fatamids have taken Rome, and there are huge rebellions there...4 or 5 full stacks. I'm not ready to try that yet, I have to consolidate northern Italy first.

You should do a couple scenarios with Berengario II or Arduino and the Otto's.

TosaInu
01-13-2004, 17:59
Konnichiwa,

Received by e-mail:

Hi, I just downloaded the mod of the Org site and have found a problem with it. I unzip it to the correct folders(totalwar/med-totalwar) and when i try to play it comes up with all these id problems xyz?????? etc for the different factions, tried custom battles to see the different units came up with the units with id errors xyz??? and crashed back to windows, am I doing something wrong, or is the download corrupted, a little help please. Thankyou for your time.Michael.

Re Berengario I
01-13-2004, 20:21
Quote[/b] (TosaInu @ Jan. 13 2004,16:59)]Konnichiwa,

Received by e-mail:

Hi, I just downloaded the mod of the Org site and have found a problem with it. I unzip it to the correct folders(totalwar/med-totalwar) and when i try to play it comes up with all these id problems xyz?????? etc for the different factions, tried custom battles to see the different units came up with the units with id errors xyz??? and crashed back to windows, am I doing something wrong, or is the download corrupted, a little help please. Thankyou for your time.Michael.
It's because I have a localised version. To solve the problem just move description.txt, names.txt, millenium_faction_specific.txt and millenium_region_specific.txt from \loc\ita to \loc\eng.

I created a fake loc\eng folder for the next zip to use so the process will be transparent for the user

Re Berengario I
01-13-2004, 20:31
Quote[/b] ]Have you given any thought to changing the title "Duke of Milan" to "King of Italy"?

It shouldn't work this way. The title of "King of Italy" was owned by the emperor not to be given to some feudal lord. It was indeed a prerequisite to be crowned emperor so most of the times this title was given to the emperor in Milan before going to Rome to be crowned by the Pope. Later the title "King of the Romans" was used to be given to the heir to the HRE throne.


Quote[/b] ]You should do a couple scenarios with Berengario II or Arduino and the Otto's.

No GA work outside the given dates http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

TosaInu
01-13-2004, 20:40
Quote[/b] (Re Berengario I @ Jan. 13 2004,13:21)]
Quote[/b] (TosaInu @ Jan. 13 2004,16:59)]Konnichiwa,

Received by e-mail:

Hi, I just downloaded the mod of the Org site and have found a problem with it. I unzip it to the correct folders(totalwar/med-totalwar) and when i try to play it comes up with all these id problems xyz?????? etc for the different factions, tried custom battles to see the different units came up with the units with id errors xyz??? and crashed back to windows, am I doing something wrong, or is the download corrupted, a little help please. Thankyou for your time.Michael.
It's because I have a localised version. To solve the problem just move description.txt, names.txt, millenium_faction_specific.txt and millenium_region_specific.txt from \loc\ita to \loc\eng.

I created a fake loc\eng folder for the next zip to use so the process will be transparent for the user
Does that one contain the original English descriptions?

SicilianVespers
01-13-2004, 22:39
Quote[/b] (Re Berengario I @ Jan. 13 2004,13:31)]

Quote[/b] ]It shouldn't work this way. The title of "King of Italy" was owned by the emperor not to be given to some feudal lord. It was indeed a prerequisite to be crowned emperor so most of the times this title was given to the emperor in Milan before going to Rome to be crowned by the Pope. Later the title "King of the Romans" was used to be given to the heir to the HRE throne.

You do have a point. Even if he lost Italy, he would still be the legitimate King. I was thinking more form a rebel Italian usurpers point of view. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

I haven't made this change. I really don't like have King titles in provinces. I did change "King of Naples" to "Duke of Apulia".

It would be nice if you could give titles to princes...The "Duke of Apulia" title should go to the Sicilian heir as well.



Quote[/b] ]No GA work outside the given dates http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

I had to sacrifice the GA's in my Carolingian mod, but it was worth it.

Re Berengario I
01-14-2004, 00:36
Quote[/b] (TosaInu @ Jan. 13 2004,19:40)]
Quote[/b] (Re Berengario I @ Jan. 13 2004,13:21)]
Quote[/b] (TosaInu @ Jan. 13 2004,16:59)]Konnichiwa,

Received by e-mail:

Hi, I just downloaded the mod of the Org site and have found a problem with it. I unzip it to the correct folders(totalwar/med-totalwar) and when i try to play it comes up with all these id problems xyz?????? etc for the different factions, tried custom battles to see the different units came up with the units with id errors xyz??? and crashed back to windows, am I doing something wrong, or is the download corrupted, a little help please. Thankyou for your time.Michael.
It's because I have a localised version. To solve the problem just move description.txt, names.txt, millenium_faction_specific.txt and millenium_region_specific.txt from \loc\ita to \loc\eng.

I created a fake loc\eng folder for the next zip to use so the process will be transparent for the user
Does that one contain the original English descriptions?
Those txt files are in english also in the original zip file avalaible to download, it's just that they are in the \loc\ita folder because for my italian localised game to work they must stay there but if you have an english version they should be put in the \loc\eng folder, overwriting the original descripion.txt and names.txt (so backup everything before if you don't have a separate installation).

BTW... when automatic quoting will work correctly? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

TosaInu
01-14-2004, 12:13
Thanks Re Berengario I.

How do you mean working correctly? That it also quotes quoted quotes?

Re Berengario I
01-14-2004, 13:53
Quote[/b] (TosaInu @ Jan. 14 2004,11:13)]Thanks Re Berengario I.

How do you mean working correctly? That it also quotes quoted quotes?
I meant that automatic quoting insert the quoting tag in small letters instead than in capital ones, so everytime I have to replace manually the tag to make it works.

Not a big problem, but tedious.

SicilianVespers
01-15-2004, 22:13
Berengario,
Are you going to add the Crusader Guglielmo Embriaco to the Genoese hero list?

I think he would be a perfect fit for the mod, he was instrumental in the taking of Jerusalem.

Re Berengario I
01-15-2004, 23:59
Quote[/b] ]Berengario,
Are you going to add the Crusader Guglielmo Embriaco to the Genoese hero list?

I think he would be a perfect fit for the mod, he was instrumental in the taking of Jerusalem.

I am messing with the map right now, if you want you can have fun with the heroes files as you please and send me your work.

I'd add some Doria admirals instead than the legendary builder of the siege engines which help conquering Jerusalem (since it was told they were made out of the wood and ropes of some galleys I wonder how those heavy materials were brought to Jerusalem which is far from the sea... misteries of the Genoans http://www.totalwar.org/forum/non-cgi/emoticons/gc-tongue2.gif)

Anyway my to-do list is the following at the moment:

1) Changing the map (hopefully together with Wes)
2) Seeing if it possible to add some new factions (Sweden, Norvegians, Lithuanians) without unbalancing everything as small factions are pretty cannon-fodder and useless when instead rebels replicates well barbarian raiders and pirates.
3) Give some exclusive buildings to each factions (for the Genoans it would be the "Banco di S.Giorgio", the bank which would cost thousand of florins but gives a high annual cathedral income).
4) Completing the heroes files.
5) Writing descriptions for all that stuff.

If you want to help me in some of the above things I'll be happy to share all the glory, money and women resulting from a successfull mod... hahahahaha http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

SicilianVespers
01-16-2004, 15:04
I would be happy to help

I was going to do the Genoese and Sicilians for myself anyway, so I will just send you the end results.

I was also going to update the Genoese surnames in the names.txt with the noble families listed in the Libro D'Oro of the Genoese Nobility, since it fits the early period better.

How would you like me to handle the dual purpose heroes like Ansaldo De Mari? He served both Genoa and Sicily, should I just add them to both lists with different dates?

Adrea Doria will probably fit this category as well.

I will also add the Altavilla's for Sicily... Roberto Guiscardo will have quite a few stars. http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif

This is off the topic here...

Do you have any information about Visconte Ido of Genoa (952AD)? Many of the Genoese families (Spinola, Embriaco, De Marini, etc..) are decended from him, but I am running into a dead end in my research. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

Re Berengario I
01-16-2004, 15:21
Quote[/b] ]Do you have any information about Visconte Ido of Genoa (952AD)? Many of the Genoese families (Spinola, Embriaco, De Marini, etc..) are decended from him, but I am running into a dead end in my research.

A new book has been just published:

AA.VV. "Storia di Genova - Mediterraneo Europa Atlantico" Società Ligure di Storia Patria, Genova 2003

Some infos I think could be found in Caffaro's Annalis

"Gli Annali di Caffaro" a cura di G.Airaldi, Frilli ed., Genova 2002

Caffaro was one of the discendent from the household of the vicecomites of Genoa and the first cronist of the city.

SicilianVespers
01-19-2004, 14:30
I have finished adding the Sicilian surnames to the names.txt and Heroes.txt files. I like the way you reorganised heroes.txt.

So the Siculo-Normans will now have the Chiaromonte, Ventimiglia, etc...

I also began working on the Heroes.

I can't put Guiscardo in he died in 1085 http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

I have a suggestion...

We may want to give the Normans the ability to build crusades from the start in Naples (Monte Cassino Monastery). I setup Boemundo Altavilla to appear on the first turn as a hero, for the crusade to Antioch. We would have to start an EarlyNormanKnights there for him to appear on the first turn, otherwise just wait for him to be built.

I will begin working on the Genoese later this week.

Nomad
01-25-2004, 18:35
Hi there, http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
I've downloaded Millenium mod but not yet installed, as I've been hanging on for the final version or ermm...the ammended or ammendment to the, beta version of the Mod. Meanwhile however, I checked out the new nation and unit files which all look very cool and funky. So I was wondering if we're going to be treated to any new unit animations, bodies, or maybe some re-shaping and re-sizing etc or do the new units use re-named LBM's etc. Also is there a read me for the Mod anywhere. Can't seem to find any info on Millenium besides whats been discussed here.
Cheers for any enlightenment,
The Nomad.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

Re Berengario I
01-27-2004, 21:49
Quote[/b] ]Hi there,
I've downloaded Millenium mod but not yet installed, as I've been hanging on for the final version or ermm...the ammended or ammendment to the, beta version of the Mod. Meanwhile however, I checked out the new nation and unit files which all look very cool and funky. So I was wondering if we're going to be treated to any new unit animations, bodies, or maybe some re-shaping and re-sizing etc or do the new units use re-named LBM's etc. Also is there a read me for the Mod anywhere. Can't seem to find any info on Millenium besides whats been discussed here.


I was working om new unit animations but, even if they're half-done and very cool indeed, they'll be in the mod when I'll add a new late version of it as those units will represent the new "rinascimental" units (landknecht, swiss halbaldiers, etc...) that actually lack a proprer representation.

Unfortunately we have very few slots spare so choices are to be made...

I have finished a new working map and actually I'm playtesting all the stuff I've modded since so far and it works very nicely. My mod now it's very hard but not impossible so the next steps will be to add some unique building to every faction, fix the heroes file, write all the new descriptions (sigh) and a document (call it read-me) to explain the changes and the new tech tree.

I hope I'll be able to do this in the next month but my free time has been cutten out by studying duties. So forgive me...

ShadesPanther
01-29-2004, 14:00
I have a slight problem. I downloaded from the link in this thread you gave and it says when I try to start that it can't find Coenobium and I found it in names but not anywhere else.
EDIT: and in descpritions

GreasePaintMonkeyBrains
01-30-2004, 09:29
I had this problem too. You have to create new review panel
bifs for this building. Also i found that that if you have
an eng verion of the game you need to move the files from
the italian loc folder to the english loc folder.

yeah but there are no review panel bifs for the coneobium
so you get the error message. also you need to add a Info
pic as well. And a description is needed too.


I hope this helps.It worked for me.

Regards
GPMB

Nomad
01-30-2004, 10:26
[QUOTE]I was working om new unit animations but, even if they're half-done and very cool indeed, they'll be in the mod when I'll add a new late version of it as those units will represent the new "rinascimental" units (landknecht, swiss halbaldiers, etc...) that actually lack a proprer representation.

Unfortunately we have very few slots spare so choices are to be made...

I have finished a new working map and actually I'm playtesting all the stuff I've modded since so far and it works very nicely. My mod now it's very hard but not impossible so the next steps will be to add some unique building to every faction, fix the heroes file, write all the new descriptions (sigh) and a document (call it read-me) to explain the changes and the new tech tree.

I hope I'll be able to do this in the next month but my free time has been cutten out by studying duties. So forgive me....[QUOTE]

Thanks Berengio,
Sounds excellant. Look forward to the Alpha version. Good luck with the studies.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
The Nomad

Re Berengario I
01-31-2004, 23:32
Quote[/b] (ShadesPanther @ Jan. 29 2004,13:00)]I have a slight problem. I downloaded from the link in this thread you gave and it says when I try to start that it can't find Coenobium and I found it in names but not anywhere else.
EDIT: and in descpritions
Sorry, I mispelled the file name when I copied it to the various folders. I discovered by myself and fixed... anyway that's what beta version are for, to show your stupid mistaked to all the world http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

dimitrios the samian
05-03-2004, 14:54
Hello Berengario
Sicilian Vespers mentioned your mod , and i got very enthused .He guided me hear to your link , but it seems dead Will you be continuing your mod ?
cheers
Dimitrios