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MiniKiller
01-07-2004, 22:08
All right I don't know if this has been posted but I just recived my new issue of PC Gamer and it had a little one page blurb about it. Just thought I would share with everyone. If it's been on here before I am sorry.

Rome Total War
Gird your loins and sharpen your blade It's time to hack skulls and gouge eyeballs

Everything we've seen of Rome Total War points towards it being an epic, brilliant, and brutal masterpiece. The scope and depth of the earlier Total War games have ben amplified, and the game's new 3D engine will bring all of the carnage of ancient warefare to glorious life.

"Rome was designed from the ground up as a 3D game of battlefield tactics and actions," says Ian Roxburgh, the studio marketing manager at Creative Assembly. "The fact that our screenshots look like they come out of a million-dollar cut-scene rather than a game isn't just eye candy - it's a consequence of designing a game that gives players a general's-eye view to put them in the heart of the battle."

It's obvious that a lot of emphasis has been placed on real-time battles and ensuring that they properly portray the gritty, desperate conflicts inherent to the game's setting. Part of that process includes new tactics - which are still vitally important if you want to win - and the control scheme, which CA has already streamlined. Effectively directing and commanding your units now requires little more than a couple of mouse clicks. And that level of intuitiveness will be spread throughout the game.

"Our aim is that you'll never need the manual," explains Mike Simpson, development director, "and you'll never be puzzled or uncertain about how to play, even if you've never played an RTS game before. Rome will give you a clear and present guidance from start to finish. It doesn't just show you how the UI works and leave you to it; it shows you how to play and how to play well."

On the strategic side, you'll be able to command a host of different leaders, including Julius Caesar, Hannibal, and Spartacus. Just be sure to have your sword sharpened for when it comes time to "take car" of captured soilders.

As for diplomacy in the game, it's been upgraded to a full treaty system. This setup enables you to creat a whole host of treaties - ranging from "give me 1,000 Denarii/year and I won't attack" to negotiating right of passage for your armies. (The latter is an especially welcome addition to the game.) And getting our strategic hands dirty with the machinations of the Empire - as contestants on the BBC show Time Commanders have already been able to illustrate - should uncover an incredibly compelling version of history's storied events.

Aymar de Bois Mauri
01-07-2004, 22:42
I hadn't read this one. Good post, MiniKiller http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Cebei
01-07-2004, 23:10
By the way, by far I have downloaded all (I guess) trailers and in game movies of the RTW, but I cant differ the game graphics from the cinematic graphics.. can someone post a link of an in game movie?

Captain Fishpants
01-08-2004, 10:01
You won't be able to differentiate between in-game and 'cut-scenes' in Rome: Total War because they're all done using the same engine. The game looks like that when you play it: just gorgeous, and that's before the latest round of new artwork http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Every once in a while I have to remind myself that this is supposed to be work, and therefore dour and miserable and well... 'worky'. RTW is going to be rather spiffy. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Ludens
01-08-2004, 11:35
There is a promotion movie which does NOT feature ingame material but is a cinematic. It's the one in which Romans use the testudo to attack Gauls (?). The one which ends with the Roman commander killing the Gaul leaders.

Basileus
01-08-2004, 12:28
Good to hear Captain Fishpants, thanks for the review minikiller..:)

The Wizard
01-08-2004, 13:56
Quote[/b] (Captain Fishpants @ Jan. 08 2004,09:01)]You won't be able to differentiate between in-game and 'cut-scenes' in Rome: Total War because they're all done using the same engine. The game looks like that when you play it: just gorgeous, and that's before the latest round of new artwork http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Every once in a while I have to remind myself that this is supposed to be work, and therefore dour and miserable and well... 'worky'. RTW is going to be rather spiffy. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Yes, but in the scene of Gauls and Romans fighting in your first 'Promo'-movie (the one with the Dogman marching out of Rome at the head of all them armies, one of the first movies released), the hand-to-hand combat looks a bit too complicated to be real (too many different moves...). If it's real... omg, new PC time http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Ludens
01-08-2004, 20:57
Wizzy,
Indeed, that is the one I meant. Is that one the first promo movie? I had only seen it recently. The first one I saw was the one in which short fragments of diferent battles were shown. That one also had material that wasn't ingame. Some of it came from the other non-ingame movie (the one you mentioned), but some didn't (for example, a Britonic (?) chariot).

Knight_Yellow
01-08-2004, 21:55
that was RTW engine.


but it just showed what RTW is capable of, not what its actualy like.



good comps could handle that, however 70% of people wouldnt.

Ludens
01-08-2004, 22:30
Quote[/b] (Knight_Yellow @ Jan. 08 2004,21:55)]that was RTW engine.

but it just showed what RTW is capable of, not what its actualy like.

good comps could handle that, however 70% of people wouldnt.
I remember the guys fighting by basing their opponent with their shields, by ducking and evading blows. I even recall a charioteer spurring his horse with the "ropes" to get them moving (I don't ride horses and I am not English so I haven't the slightest idea what the word is).
Surely this is not added in the game. Why would they waste some much time making that movie when they could much more easily do it as a cinamatic?

PSYCHO
01-09-2004, 00:53
Thanks MiniKiller

Ludens
01-12-2004, 15:45
Quote[/b] (Knight_Yellow @ Jan. 08 2004,21:55)]that was RTW engine.
but it just showed what RTW is capable of, not what its actualy like.
good comps could handle that, however 70% of people wouldnt.
I just rewatched said promotion film and I must admit you are right. It was the Rome engine, but a polished up version with more functions then the one seen in the other promotion material.

So I am force to retract my words and offer my humble apologies for my ignorance http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .

Math Mathonwy
01-13-2004, 03:23
nice MiniKiller ty. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Ashen
01-13-2004, 03:28
*sharpens his loins and girds his sword* http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

These new avatars rock. pld the org ^^ http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif