MiniKiller
01-07-2004, 22:08
All right I don't know if this has been posted but I just recived my new issue of PC Gamer and it had a little one page blurb about it. Just thought I would share with everyone. If it's been on here before I am sorry.
Rome Total War
Gird your loins and sharpen your blade It's time to hack skulls and gouge eyeballs
Everything we've seen of Rome Total War points towards it being an epic, brilliant, and brutal masterpiece. The scope and depth of the earlier Total War games have ben amplified, and the game's new 3D engine will bring all of the carnage of ancient warefare to glorious life.
"Rome was designed from the ground up as a 3D game of battlefield tactics and actions," says Ian Roxburgh, the studio marketing manager at Creative Assembly. "The fact that our screenshots look like they come out of a million-dollar cut-scene rather than a game isn't just eye candy - it's a consequence of designing a game that gives players a general's-eye view to put them in the heart of the battle."
It's obvious that a lot of emphasis has been placed on real-time battles and ensuring that they properly portray the gritty, desperate conflicts inherent to the game's setting. Part of that process includes new tactics - which are still vitally important if you want to win - and the control scheme, which CA has already streamlined. Effectively directing and commanding your units now requires little more than a couple of mouse clicks. And that level of intuitiveness will be spread throughout the game.
"Our aim is that you'll never need the manual," explains Mike Simpson, development director, "and you'll never be puzzled or uncertain about how to play, even if you've never played an RTS game before. Rome will give you a clear and present guidance from start to finish. It doesn't just show you how the UI works and leave you to it; it shows you how to play and how to play well."
On the strategic side, you'll be able to command a host of different leaders, including Julius Caesar, Hannibal, and Spartacus. Just be sure to have your sword sharpened for when it comes time to "take car" of captured soilders.
As for diplomacy in the game, it's been upgraded to a full treaty system. This setup enables you to creat a whole host of treaties - ranging from "give me 1,000 Denarii/year and I won't attack" to negotiating right of passage for your armies. (The latter is an especially welcome addition to the game.) And getting our strategic hands dirty with the machinations of the Empire - as contestants on the BBC show Time Commanders have already been able to illustrate - should uncover an incredibly compelling version of history's storied events.
Rome Total War
Gird your loins and sharpen your blade It's time to hack skulls and gouge eyeballs
Everything we've seen of Rome Total War points towards it being an epic, brilliant, and brutal masterpiece. The scope and depth of the earlier Total War games have ben amplified, and the game's new 3D engine will bring all of the carnage of ancient warefare to glorious life.
"Rome was designed from the ground up as a 3D game of battlefield tactics and actions," says Ian Roxburgh, the studio marketing manager at Creative Assembly. "The fact that our screenshots look like they come out of a million-dollar cut-scene rather than a game isn't just eye candy - it's a consequence of designing a game that gives players a general's-eye view to put them in the heart of the battle."
It's obvious that a lot of emphasis has been placed on real-time battles and ensuring that they properly portray the gritty, desperate conflicts inherent to the game's setting. Part of that process includes new tactics - which are still vitally important if you want to win - and the control scheme, which CA has already streamlined. Effectively directing and commanding your units now requires little more than a couple of mouse clicks. And that level of intuitiveness will be spread throughout the game.
"Our aim is that you'll never need the manual," explains Mike Simpson, development director, "and you'll never be puzzled or uncertain about how to play, even if you've never played an RTS game before. Rome will give you a clear and present guidance from start to finish. It doesn't just show you how the UI works and leave you to it; it shows you how to play and how to play well."
On the strategic side, you'll be able to command a host of different leaders, including Julius Caesar, Hannibal, and Spartacus. Just be sure to have your sword sharpened for when it comes time to "take car" of captured soilders.
As for diplomacy in the game, it's been upgraded to a full treaty system. This setup enables you to creat a whole host of treaties - ranging from "give me 1,000 Denarii/year and I won't attack" to negotiating right of passage for your armies. (The latter is an especially welcome addition to the game.) And getting our strategic hands dirty with the machinations of the Empire - as contestants on the BBC show Time Commanders have already been able to illustrate - should uncover an incredibly compelling version of history's storied events.