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Turbo
01-15-2004, 21:48
I am seeing some bizarre AI behavior with MM. For one thing the AI seems to build unusually large numbers of archers with a few low level spearmen. Denmark seems to be cranking out huge numbers of ships and virtually no land units. Anyone else seeing this?

bighairyman
01-16-2004, 05:39
Yeah, those damn rebels and some faction troops. like the egyptains, last province Arabia, they ahd like 15 units of desert archers and 5 golam bodyguards(1 king, 4 hier) and like 2 spearmen. well i route off all the bodyguards and the spearmen, and killed the king, but the archers just won't route. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif . and all i had was the vairgina guards, and they are pretty slow. so the archers just ran as my guards come close. then my guards lost faith and ran. so i lost a battle to like 10 units of archers. GOD DAMN, I HATE ARCHERS. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif . sorry had a bad week, exams, and family problems. http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

torsoboy
01-16-2004, 13:24
Well, Wes made the requirements for peasants very high, so the AI builds the next worst thing: spearmen and archers. I'd like to see spearmen's morale to be a bit higher than it is right now, since with all the new unique troop types spearmen feel a bit weak.

Daevyll
01-16-2004, 13:29
I've actually copied the Archer Horde tactic after seeing how effective it can be.

My defensive armies now usually consist of the general (usually a mounted unit), 5 line infantry units, and 10 archer units.
What ensues is usually utter slaughter, as the archers decimate the attackers to the point where they often flee before even reaching my line units (especially if you target the enemy general first and make him flee).

This tactic would be less effective in the northern regions due to the rain, but around the mediterranean it is absolute murder.

PseRamesses
01-16-2004, 13:42
Quote[/b] (Daevyll @ Jan. 16 2004,06:29)]My defensive armies now usually consist of the general (usually a mounted unit), 5 line infantry units, and 10 archer units.

This tactic would be less effective in the northern regions due to the rain, but around the mediterranean it is absolute murder.
Well, I have actually always used this tactic for defensive armies in the original MTW/ VI. Put archers on a hill far back guarded with stong def sord/spear and hide cav all over the map. It works like a charm.

Mummer
01-24-2004, 01:50
Danes not producing land units? Ballderdash In a game I started to day as the Spanish, I had put most of my forces in a Crusade to Palestine, only leaving about 200 spearmen and archers with my King at home. In a couple of turns, the Danes land 5 FULL stacks in my capital province. I retreated to my stronghold, and saved the game... havn't finished it yet.


Why the hell are the Danes invading Iberia? @#&$&@&#@&+@#&

Quokka
01-24-2004, 03:36
Quote[/b] (Mummer @ Jan. 24 2004,07:50)]Danes not producing land units? Ballderdash In a game I started to day as the Spanish, I had put most of my forces in a Crusade to Palestine, only leaving about 200 spearmen and archers with my King at home. In a couple of turns, the Danes land 5 FULL stacks in my capital province. I retreated to my stronghold, and saved the game... havn't finished it yet.


Why the hell are the Danes invading Iberia? @#&$&@&#@&+@#&
Because they can.
With the Atlantic and Med seperated Iberia is as far as they can reach. I guarantee that the other coastal provinces are heavily garrisoned or protected by ships and likely by many of those.
The Danes and the Swedes are complete %^#%@**& they write their diplomatic agreements on Quilted Northern so its just a matter of time until they use them. Its hard to out navy them especially the Danes as that is all Norway seems to produce. The only defence is at least one ship guarding your coasts, at least that way you have one turn of warning.

Back to the original question.

The AI builds the best troops it can that are available and it can afford.. The changed build requirements means that early on some factions can only build Archers and Spearmen. The HRE, Byzantines and Muslims are the worst affected especially the HRE. I am usually thankful the Muslims have this period because their Arab Infantry and Ottoman Infantry are bloody strong and wreak havoc with my armies in battle. The Muslims also have a longer build to better spears needing a Spearmakers Workshop and a Town Guard to get their Nubians or Turcomans and the Byzantines need that and a Sworsmith for their Vestiaritae. The AI has a hard time building the Byz requirements and they are usually killed off soon after the HRE. The HRE unfortunately can't build any better until HIGH which helps in their early demise.
Having played many games with the MedMod I have noticed that whoever is alive around 1150 has very professional armies unlike the original where Peasants comprise the majority of armies in all eras.

WesW
01-27-2004, 07:51
Hi guys. I frequently come across Medmod threads in the Main Hall, but I only make it over here once every week or two depending on the state of the mod and my online time.
My personal preference would be to have posts like these made in the mod thread in the Alchemist Lab, where I'll be sure to see them. I guess since more people visit the Main Hall you can get more replies, but if you'll try to give me notice that you've started a thread or found one about the mod, I'll be sure to check it out and offer any explanations or advice that I can. There are also a good many posts on gameplay made in the mod thread, so I definitely recommend that you check that thread out periodically.