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View Full Version : Vikings aren't so tough :)



Rowan11088
01-15-2004, 23:08
Just got VI (little late, i know), and i'm trying out the Viking era. Kinda cool. I'm going Northumbria, hoping to take the brunt of the Viking invasion for fun, but it seems like they're kinda pansies in the face of any significant military might. When they did finally attack, they attacked around the other side (facing Ireland), with a pretty small group. 20 to 30 each of viking thralls, carls, and huscarles, and 23 archers. I had two valor 1, 1 Weap. Upgrade Woodsmen in the area, not expecting an attack. I got kinda concerned, but i set my guys up on top of a hill, and evaded some arrow fire until the vikings started climbing. I then charged right into them, and a slaughter ensued. The hill plus my upgraded weap. plus my charge bonus ripped through the carls and thralls, and the carls fled like little girls, while the thralls just died to the man. Then i charged the archers from behind, they tried to get away, and ran into the huscalrles, and i pinned them. the huscarles put up somewhat of a fight, but against my two woodsmen units they eventually died down to 1 man, their general killed, who just ran away. How easy was that?

The_Emperor
01-15-2004, 23:26
In that case you got lucky...

Is this on Expert?,

Those Huscarls can really be tough when of high valour and led by a great general.

I have had times when I surrounded Huscarls on all sides but they stubbornly cut through my men as they go... Victories against the Vikings can be costly.

My advice is to hit them as hard as you can from afar with ranged units and then move into melee to finish them off.

Satyr
01-16-2004, 00:47
And you had no Berserkers to deal with either. 12 Berserkers can take out an entire company of woodsmen.

Try playing as the Vikings and you will see the true power they can wield.

And load Medmod for even more excitement.

TC27
01-16-2004, 01:25
MedMOd doesnt effect the VI campaign does it?

motorhead
01-16-2004, 11:59
Quote[/b] ]MedMOd doesnt effect the VI campaign does it?
I believe you'll see less/no peasants with medmod even in a viking campaign as the build priority for them is set to zero.

@rowan: i think you got lucky. I've had many terrible encounters with viking raiders. What was the command of the enemy general? good viking general + viking troops usually equal bloodbath. Plus, you faced depleted, less than half-strength units.

Satyr
01-16-2004, 20:47
Medmod still effects VI the way version 2 Medmod did. That is, it changes the types of troops the AI builds as well as changing many other things the AI puts priorities on. It is a better (harder) game with Medmod.

*Ringo*
01-17-2004, 15:16
Quote[/b] (Satyr @ Jan. 15 2004,23:47)]Try playing as the Vikings and you will see the true power they can wield.
I'm playing my first campaign as the the Vikings and...... Oh my God http://www.totalwar.org/forum/non-cgi/emoticons/gc-wacko.gif These guys rock They're absolutely solid, they kill everything that moves

*Ringo*

BDC
01-18-2004, 00:06
Reminds me of one time, a unit of Huscarls chopped, sliced and hacked their way through about 4 units of Fyrdmen and Spearmen, even when surrounded...

Dont forget this either:

cronusbdc.tripod.com/viking.jpg

With one unit of Huscarls. :D

johnnybrigante
01-19-2004, 03:14
Quote[/b] (BDC @ Jan. 17 2004,21:06)]cronusbdc.tripod.com/viking.jpg

With one unit of Huscarls. :D
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Demequis
01-19-2004, 23:58
hahahah level 12 valour now that's something else. :) JomsVikings are even more ridiculous

The_678
01-20-2004, 02:35
Just wait until you see an army of Joms suddenly appear as a raiding party. When that happens all you can do is s*** you pants and pray. These guys are the cream of crop in VI. Each man is much better than a beserker man and there are sixty of them. WOW
Quote[/b] ]cronusbdc.tripod.com/viking.jpg

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif a
That's is exactly why I love the Vikings

Terrax
01-20-2004, 17:27
My 1st campaign with VI was with the Vikings, and I won pretty easily. With every other faction I play, the Vikings are a HUGE pain in the arse. I think you had luck on your side in that game.

Monk
01-20-2004, 19:04
The Vikings, ah now theres a faction worth playing There is nothing like bringing terror to the people of Britian, looting and plundering as you go. But to play against them, well that can be a royal pain. I remember the first raid they ever sent against me (back when i first got VI) made up of two berserkers and two Huscarls at Valor 4. When i think of that battle, Oh the horror....

You got lucky big time, Just hope you never see the full force of the Vikings, its a terrifying site.

"From the Fury of the Northman, Oh Lord deliver us" http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

johnnybrigante
01-21-2004, 04:13
Quote[/b] (Monk @ Jan. 20 2004,16:04)]I remember the first raid they ever sent against me (back when i first got VI) made up of two berserkers and two Huscarls at Valor 4. When i think of that battle, Oh the horror....
"So now you'd better stop and rebuild all your ruins,
For peace and trust can win the day despite of all your losing." http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

aaaaaaaaaaaaaaaaaah-aaah
aaaaaaaaaaaaaaaaaah-aaah

motorhead
01-21-2004, 16:55
If you're gonna go viking, go viking all the way (http://www.dennyweb.com/viking_kittens.htm) http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

invalidopcode
01-21-2004, 17:01
Some people have waaaaaayyy too much time on their hands...

Bezalel
01-21-2004, 20:21
In campaign mode, I just built a BUCNH of ships, and sunk every viking one I ever saw. It worked quite well. Once I had the majority of the Isles taken over, I sent some emmisaries over to bribe the viking armies. That was fun.

johnnybrigante
01-21-2004, 22:05
Quote[/b] (motorhead @ Jan. 21 2004,13:55)]If you're gonna go viking, go viking all the way (http://www.dennyweb.com/viking_kittens.htm) http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
nnnooooooooo not THAT again
ooohh the horror http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

WesW
01-27-2004, 08:25
Quote[/b] (Satyr @ Jan. 16 2004,13:47)]Medmod still effects VI the way version 2 Medmod did. That is, it changes the types of troops the AI builds as well as changing many other things the AI puts priorities on. It is a better (harder) game with Medmod.
If you are referring to version three I'm afraid you're incorrect. The Viking Campaign in version 2 is a totally separate mod, with it's own unit, building and campaign text, etc. I put everything I learned in version 1 into version 2, except for the changes to unit stats. I think for v2.04 I made a couple of changes to ammo for javelin and heavy spear units, since the AI does such a horrible job with them.

I made v2 so that it didn't conflict with any other campaign, either the regular campaign or any other Medmod version. v3 does conflict with v2 as far as unit names and a couple of textures, but I don't see any reason that you can't go back to the VC as long as you are already familiar with it.

Some people had requested a version of the Medmod that left unit stats alone, but included all the improvements to unit and building priorities, infrastructure, trade and so-forth, and with v2 I fulfilled their request with both the regular and viking campaigns. I thought that CA did a lot better job with unit stats in the VC anyway, so I doubt that I would have messed with them much even if I wanted to.
It's too bad that the regular campaign didn't get the same treatment, since the new, cheap javelin units were a terrible addition, and I don't see how the other cheap units were much of an improvement, either.