ichi
01-20-2004, 08:18
Here's what I think I know:
Units have 3 speeds - walk, run, charge
They seem to go slower as they become more fatigued (tired Feudal Knights can get run down by fresher Knights)
When totally exhausted units will not run (I had a unit of exhausted Kataphraktoi run down by some slav warriors)
Units go slower uphill than on a flat slope (but I can't tell if they go faster downhill than flat)
Units go slower through forests (and when passing through friendly units)
Does anyone understand the formula for fatigue, slope, trees effects on movement speed?
ichi
Units have 3 speeds - walk, run, charge
They seem to go slower as they become more fatigued (tired Feudal Knights can get run down by fresher Knights)
When totally exhausted units will not run (I had a unit of exhausted Kataphraktoi run down by some slav warriors)
Units go slower uphill than on a flat slope (but I can't tell if they go faster downhill than flat)
Units go slower through forests (and when passing through friendly units)
Does anyone understand the formula for fatigue, slope, trees effects on movement speed?
ichi