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vlad_demstra
01-20-2004, 23:23
hello all. I've been playing the muslims latly and realized how powerful a wall of cavs can be... so the qustion is, do u use them?

ZZuluZ
01-21-2004, 04:22
What's a cav wall?

solypsist
01-21-2004, 05:12
if a wall of cav is powerful to require remarking about it:

1. you need to install the latest patch.

or

2. you somehow fooled the EH mods into putting into general circulation on this forum.

PseRamesses
01-21-2004, 14:01
Playing the Egyptians on early lets you experience the power of a 16 unit, single-line, camel rush. Wow, they rock It easily takes out the Turks within the first 15 years since you can produce camels in Sinai and Arabia with only a fort present in the province. From the start Egypt also has a 6 star general and within a few years gets a 4 star one so with that command you can“t loose.

vlad_demstra
01-21-2004, 16:18
cammels are funny looking

ZZuluZ
01-21-2004, 21:08
You take an all cav army place them in one straight line and charge them into the enemy or what??

vlad_demstra
01-21-2004, 21:26
well i do it some thing like this

XXX XXX
XXXXXXXXXXXX
XXXXXXXXXXXX

it seems to work with mostly low valor pewasents.. but ounce I reinstaled 1.1 it doesn't work as well :)

ZZuluZ
01-21-2004, 22:27
The X's are cavalry?

You mean it works best when facing low valor troops so they rout?

What do the X's behind the first line do??

I'm confused.

solypsist
01-23-2004, 07:03
there used to be a battlefield tactic that was unbalanced, and has been corrected using the latest patch. this tactic was arranging cavalry in a single file line and charging; it wrapped around the enemy unit (causing morale penalties to the enemy) without the cavalry getting any penalties for not having any ranks. for more discussion check the Jousting Field forum; it was a point of discussion late last year.

Kongamato
01-23-2004, 08:31
What you are describing sounds like either the swipe attack, the wrap-around, or what I call a "width rush".

The swipe attack/bug, which is available in every version besides 2.01, is where you take a unit of high charge value, and arrange it in a long, thin line. Then, you double-click behind the enemy unit so that your unit commander does not hit the enemy unit. This somehow creates a bug that gives your unit something CA describes as "charge bonuses ad infinitum". This exploits the abilities of a charging soldier to kill more than one enemy at a time. In VI 2.01, this is fixed so that the multiple kills are confined to units on an ordered charge against an enemy unit. MP player AMP is known for using this move with an entire army of single-line cavalry. It had about the same effects as a hurricane on a sand castle.

The wrap-around is one of the other benefits of thin lines of cavalry. When engaging a unit in such a thin line, the cavalry will wrap around the unit, gaining flank bonuses on the unit's sides, disrupting its formations, and lowering its morale.

The other possibility is what I call a "width rush", where you take an army formation without a second line like that long "line of battle" army formation and launch it head-on at the enemy. The units that do not engage will immediately pass the enemy front or run through gaps, gaining the ability to envelop. With micromanaging speed, this can rout an enemy very quickly, minimizing losses. Try to have superior numbers and a core of strong, high-valour infantry at your center when doing this.

hoom
01-24-2004, 14:32
Certainly camels can be quite powerful from my experiences.
Especially considering that they are mostly just pesants on camel back...

ZZuluZ
01-24-2004, 16:47
Quote[/b] ] The other possibility is what I call a "width rush", where you take an army formation without a second line like that long "line of battle" army formation and launch it head-on at the enemy.

When you say 'head on' do you move them toward the enemy and then click "engage at will"? I've tried that but units just stand there. So the trick is to select the whole army and click behind the enemy?

What is the name of the thread in jousting?

Cheetah
01-24-2004, 17:16
Check out the following threads:


swiping1 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=18;t=11877;hl=swiping)

swiping2 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=18;t=11744;hl=swiping)

cav vs swords after VI 2.0 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=18;t=10382;hl=swiping)

Aelwyn
01-24-2004, 21:25
16 cavs can still be powerful if they are used correct. I don't think you can just rush them all into the enemy and win as easily as in the past. But if you mix in a few cav archers, like maybe 8 or so, you can devastate a weak line and then charge cavs with camels. Sounds ambiguous, but it works depending on what army you face.

CBR
01-24-2004, 22:25
Ohh swipe. The golden days of MP http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


CBR

Seven.the.Hun
03-21-2004, 12:44
this stuff is greatly effected by region and weather

Nowake
03-21-2004, 20:37
Still, you don't want camels on lush grass, will you? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

katank
03-21-2004, 20:49
nope, I prefer them in a sandstorm in a desert. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Nowake
03-23-2004, 10:07
And fighting CK I presume http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif

katank
03-24-2004, 02:12
I think GKs for even slower and heavier armor frying http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif