View Full Version : Holy Handgrenades of Antioch
Duke of RumpyPumpy
01-24-2004, 03:23
'O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy.'
I have been enjoying using naptha throwers lately. If they are positioned just right, they can really wreck havok.
'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. FIVE IS RIGHT OUT Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
Amen
But some don't take the holy advice and wait to long. I have seen them blow themselves up a number of times.
Not the greatest units, but effective in many instances. But not least of all, fun
I always build them in Antioch for my own bizarre form of entertainment.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Revenant69
01-24-2004, 03:27
Quote[/b] (Duke of RumpyPumpy @ Jan. 23 2004,21:23)]'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. FIVE IS RIGHT OUT Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
I always build them in Antioch for my own bizarre form of entertainment.
ROFLAMO http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Hehehe, Monty Python rules
Always build them in Antioch? http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Thanks for giving me a good laugh. I think I may follow your rule of building naptha in Antioch only - its just too much fun to miss it. LOL http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin.gif
Why not mod it and give them a bonus in Antioch?
johnnybrigante
01-24-2004, 04:39
Quote[/b] (Duke of RumpyPumpy @ Jan. 24 2004,00:23)]But some don't take the holy advice and wait to long. I have seen them blow themselves up a number of times.
that is the one-two-FIVE issue.
Try this in MP (or it would work in a 4v4 Custom Battle)
ALL NAPTHA, only Naptha units, no cav, no arty, no infantry, nada.
4 Byz armies v 4 Turks armies, 10K florins for each (=40K per side), huge units, make sure the pyrotechnics are turned up (in options menu) summer arid, steppe inland map.
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Quote[/b] ]I always build them in Antioch for my own bizarre form of entertainment.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-no.gif
ichi
Kongamato
01-24-2004, 08:51
Dont forget about throwing them at buildings, they can grenade houses and the like for great damage.
In STW you had Korean Thunderbombers. I guess they do about the same as the naptha trowers: potential for lots of casualities, on both sides.
Shogun had a custom battle in which you got two units of 120 thunderbombers Try winning that battle without blowing some of your own troops up. A nice trick was to put them in wedge, to prevent overkill. But you risked getting underkill so that enemies would come close and the bombers would blow themselves up. The last happened especially in hilly terain.
Quote[/b] (Kongamato @ Jan. 24 2004,07:51)]Dont forget about throwing them at buildings, they can grenade houses and the like for great damage.
....well you learn something new everyday How can I resist trying out that kind of destructon? http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif I'm off to give it a go...
*Ringo*
Dillinger
01-24-2004, 16:05
I feel like I've sinned, but I modded it so that the naptha unit is 60 instead of 12 strong. Much more fun that way. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]I feel like I've sinned, but I modded it so that the naptha unit is 60 instead of 12 strong. Much more fun that way.
I've tried the same thing Dillinger, but I find that with that many Naptha throwers they are just too powerful. That many can decimate both enemy troops and your own. Fun as hell though http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
p.s. I just noticed the Spellcheck. Must have put it in this morning. Good idea. They don't have Naptha though. http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Duke of RumpyPumpy
01-24-2004, 21:31
Quote[/b] (Quokka @ Jan. 23 2004,20:41)]Why not mod it and give them a bonus in Antioch?
Quote[/b] ]Why not mod it and give them a bonus in Antioch?
OK.
First thoughts on a Monty Python Mod:
1. Naptha Throwers get a 3 valour bonus in Antioch.
2. Create new unit, the black knight. They are extremely tough with sky high moral. They will fight to the last man, and even then, when their legs are off, they try to keep fighting. Their main problem is trying to command them. Every time you tell them to move, they respond; I move, for no man.
3. You must ALWAYS keep some troops INSIDE your castle at all times. If you take them out for just a moment, when you want to go back you find that French troops have moved in. After incessant taunting you are forced to abandon the province.
4. The live farm animal catapult is the most devastating siege weapon in the game.
5. It is impossible to take over Wales. When you invade, they claim to be an autonomous collective with a new discretionary council voted in each week and have no use for a king. When you try to fight them they never fight but simply start yelling, Help Help I'm being repressed Your army is forced to leave the province since you can't gain control of it for profit.
6. Your king can never go into your main castle. It's a silly place.
7. You don’t need to build horse breeders to get cavalry. You train a unit of foot knights then have a unit of peasants run behind them. You will need to have a complete unbroken line of ships to Africa to protect the African Swallow’s migration pattern to get coconuts.
8. Bridge battle will be completely different. Each time any unit tries to cross a bridge they must answer three questions. If they get a wrong answer the whole unit is thrown into the river.
Just a few ideas.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
LOL Duke of RumpyPumpy,
Don't forget:
-The Knights Who Say Ni (with their update, the Knights Who say Hubakawubakawaha (?))
-Inquisitors will be spawned randomly
Nobody expects the Spanish Inquisition
My first move would be to storm the Castle Anthrax.
Please let me face the peril
ichi
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.