View Full Version : Danes and Crusades
I have always wondered why the Danes could not crusade.
|OCS|Virus
01-27-2004, 02:52
I always wondered that too, any one have an idea why? I figured I would build a crusade to get a little breathing room from the germans but no matter what I built it was never available... huh go figure.
Is there a file I can edit to allow them to crusade ?
RisingSun
01-27-2004, 02:58
Yes, but I'm not the person to talk to about that. However, I believe they can't because quite simply, they didn't.
But, I'm not sure on that, so correct me if I'm wrong.
So they didn't. That doesn't mean they couldn't have. A quick look at any SP Campaign it re-writes history. e.g the Danes control Spain in 1300, The French control Poland in 1150, the Germans control Eqypt in 1200 or lots of others that never happened. Hence my question.
I THINK all you need to do is enable the Chapter House building and the Crusade, OFS, Fanatics, and whatever kind of crusader units you think the Danes should use (Teutonic Knights and Sergeants maybe?) for use by the Danes, I think...
If that's all there is to it, then this is what you do:
a) open your MTW folder and find two files:
CRUSADER_BUILD_PROD13.TXT and
CRUSADERS_UNIT_PROD11.TXT
The file names are in bold if you have the VI xpac, as all files that xpac edited or created now have their file names in bold. That's not important, just in case you were curious. Anyway...
b) copy each file to your desktop. These will be your master (i.e. unscrewed-with) versions of these files in case you mess something up and want to go back in time).
c) using Excel (cause it's easier this way) open the build_prod file that's in the MTW folder, go to column T, row 35, and in that box, without changing any of the stuff already in it, add:
"FN_DANISH, "
somewhere. Don't include the "'s.
d) using Excel, open the unit_prod file that's in the MTW folder and go to column AC.
- Order Foot Soldiers are in row 75
- Fanatics are in row 48
- the Crusade unit (which you will need) is in row 150
- the crusader cavalry are in rows 92-96
Insert FN_DANISH, in column AC (the same way you did for the Chapter House) for whichever of those units you want to come with a Danish Crusade.
e) close one of the Excel files. It will throw up all sorts of warning messages and ask you if you want to save changes blah blah blah. Just keep hitting Enter till they're all gone. Closing one Excel file will close all of them, so with that you should be done.
All changes made like this ARE NOT retro-active, so you will have to start a Danish game anew. Give it a go, and if anything doesn't work, drag and drop the unspoiled master files from your desktop back into the MTW folder and replace the ones you messed up :-)
Thanks for that. I will give that a try.
I am about to start another SP Campaign, as I have been playing the HRE and have just gone of 60% conquered, where that game get too easy.
|OCS|Virus
01-27-2004, 03:41
just FYI if anyone does want to edit that part what you need to do is get the Gnome Editor which is in the front page of the org in MTW files. Go in the file marked "crusade_unit_prod.txt" I believe is the name. You can find the unit "crusade" and if it is there you go to section 49 it will say all the factions that can have it simply put DENMARK in all caps. This is all from memory so you may have to look around to find what you need. and also note that you must skip to section 52 I think to change the religions that can create this unit otherwise if you put EGYPT in you will not be able to create crusades with Egypt because it is a catholic faction. well, hope this helps someone.
crap crap. If you use Excel, just keep clicking YES, not Enter. For one of those messages Enter = No, and that's not good.
I have the Gnome Editor too
gaelic cowboy
01-27-2004, 14:34
Actually my post lower down the page is about that the Danes can crusade just not when you are controling the faction.
Is it possible to make it so different units can be built for crusades? I was modding the game to put teutonic knights into my game, and noticed that in rebellions or something like that near the beginning (gnomediter) it has this line Crusader -10 http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
My theory (untested) is that this mixed with the faction association decides what gets put into your crusade.
Right now I am really tired and I am going to take a nap, but I'll test it out later and see if it's possible. Imagine having Lancers and JHI instead of crusader knights and fanatics? http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Quote[/b] (RisingSun @ Jan. 26 2004,19:58)]Yes, but I'm not the person to talk to about that. However, I believe they can't because quite simply, they didn't.
But, I'm not sure on that, so correct me if I'm wrong.
Gladly. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
First of all there were quite a number of Danish soldiers/warriors in the first crusades (plural). For instance a Danish knight was offered the title of King of Jerusalem, he declined though.
Then there were the crusades against the Baltic pagans. These Crusades included priests, bishops and the Danish archbishop (two different archbishops, and they were a couple of nasty warriorbishops) from Lund. These crusades had the Papal sactioning to convert the pagans and to included the land under the Danish Archbishopry of Lund.
So the conclusion is this: CA doesn't count crusades against the Baltic pagans as crusades, despite the fact that you can crusade against them and the Teutonic Order is included (which basically didn't do much else than fight Baltic pagans, just ask any Lithuanian).
Personally I think they just didn't know the Danes crusaded.
Quote[/b] (The_678 @ Jan. 29 2004,03:15)]Is it possible to make it so different units can be built for crusades? I was modding the game to put teutonic knights into my game, and noticed that in rebellions or something like that near the beginning (gnomediter) it has this line Crusader -10 http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
My theory (untested) is that this mixed with the faction association decides what gets put into your crusade.
Right now I am really tired and I am going to take a nap, but I'll test it out later and see if it's possible. Imagine having Lancers and JHI instead of crusader knights and fanatics? http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Yes that is what determines which units you get in the Crusades and the likelyhood of that unit appearing. It is possible to mod that so you get more of the paltry few Knights that you get now. Conversely I also remove it from the Fanatics to stop them being included in the initial lineup, you'll gather plenty of peasants along the way anyway and the money can be spent on better units.
Another thing you can do is decrease the cost of the Crusade specific units so that more can be purchased in the beginning. I found that halving the costs creates a Crusade that has a chance of being effective even for the AI. I didn't change the upkeep.
This was before I started using the MedMod and Wes has totally revamped the Crusade. They now take 10 years and 4000 Fl to build but you get an impressive army, many many knights, that rarely needs any additions to conquer its objectives.
Quote[/b] (Quokka @ Jan. 28 2004,23:18)]This was before I started using the MedMod and Wes has totally revamped the Crusade. They now take 10 years and 4000 Fl to build but you get an impressive army, many many knights, that rarely needs any additions to conquer its objectives.
Sounds interesting. I might dl it to copy that.
But what about the Jihads? Same as usual?
Quote[/b] (Kraxis @ Jan. 29 2004,21:28)]But what about the Jihads? Same as usual?
No they have been reworked as well, taking 5 years and 2000FL but with an accompanying beef in strength as well.
Both Crusades and the Jihads have 5 times as many units are now markers to be feared rather than ignored and laughed at.
Both have specified units to standardise the lineups more including special Crusade versions of units including in the main game.
For a Crusade in EARLY:
Feudal Sergeants, Feudal Foot Knights, Mounted Sergeants and Knights Templar
High:
Chivalric Sergeants, Chivalric Foot Knights, Gendarmes/Teutonic Sergeants(HRE), Knights Templar
LATE:
Order Foot Soldiers, Hospitaller/Gothic(HRE) Foot Knights, Gendarmes/Teutonic Sergeants(HRE), Hospitaller/Teutonic(HRE) Knights
For a Jihad in EARLY:
Muwahid Foot (now a 100 man Feudal Sgt equiv), Ghazi Infantry, Faris, Early Ghulam BG
HIGH:
Muwahid Foot, Ghazi Infantry or Dismounted Faris, Faris, High Ghulam BG
LATE:
Muwahid Foot, Dismounted Faris, Faris, Late Ghulam BG
If you wanted to copy this setup just copy all the units you want in the Crusade or Jihad and rename them eg Feudal Sgt Crusaders, Jihad Cavalry to distinguish them from the normal units then reduce their costs by any factor you want to make the Crusade as strong/weak as you want. The actual amount that a Crusade or Jihad has to spend on troops is influenced by the Piety of the King/Sultan and the zeal of the launch province, but is hardcoded and not calculable so lowering/raising the costs is the only way to change the lineup of the Crusade/Jihad.
Make sure you add the Crusade (-10) or whatever probability you want to the new units and delete it from the regular units or they will show up in your crusades. Make sure you use a -ve value as well as this indicates a core unit that must be present, a +ve value is just a filler unit. The higher the number the more likely it is to be in the crusade. The numbers are wieghted against 45 so a unit with Crusade (-15) will have a 15/45 or 1/3 chance of being in the crusade if there is an available slot left. Substite Jihad as needed above.
Hm...
So far I have only changed the knights to be more powerful (so that Crusades would be more viable in High) and more likely to show up in Crusades along with the OF, while the Fanatics have become trainable. Of course all catholics can now Crusade (Pope gets all orders, quite nasty Crusades from him).
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