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View Full Version : Janissaries only in one province?



afroide
01-27-2004, 05:54
I'm looking at the tech tree and my current buildings in the game and am wondering something.

You need the military academy to build jannisaries right? And you can only build one military academy, right? So does this mean that only ONE province will be able to build janissary units?

Hurin_Rules
01-27-2004, 07:56
As far as I know, yes.

Be Afroide, be very Afroide :)

ichi
01-27-2004, 08:02
I've never tested the theory, but according to

Grand Mosque/Military Academy Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=14034;hl=academy)

you can build a Grand Mosque, then Build a Military Academy, then the Master Spearmaker to get the JHI. Once you get the MA, destroy the Grand Mosque and build a new one in another province.

Seems like this would take some time. I've always found that one province of armored, valored, and weaponed up JHI was enough, but then as the Turks I focus on archers.

ichi

Brutal DLX
01-27-2004, 11:13
Yes, normally you can only train JHI in one province. The procedure ichi described works, but it is slightly cheesy. :)

fruitfly
01-27-2004, 12:16
Janissaries are so powerful that you only really need one province producing them. Much more than that and it'd (a) detract from the fact that they're supposed to be such elite, highly trained troops and (b) make the Turks even more unstoppable than they already are by that point (when I'm playing as them anyway).

Just make sure that you train plenty of Imams before you're ready to start producing JHI and Janissary infantry.

Is it worth bothering with Janissary archers? I never really saw the point myself because the infantry have bows and are better hand-to-hand, making them much more versatile over all.

Revenant69
01-27-2004, 15:32
Quote[/b] (Hurin_Rules @ Jan. 27 2004,01:56)]As far as I know, yes.

Be Afroide, be very Afroide :)
ROFLMAO http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif LOL sorry it was just funny to me.

I have never used Jannisary archers either, the infantry is just so much better than they are.

Ive read somewhere, i think it maybe in MedMod, that you could change the building requiirements for the Military academy and thus make it available to be built in multiple provinces. I found the fact that three provinces give bonus to Jannisary troops slightly annoying.

afroide
01-27-2004, 18:25
The Turks are powerful before the jannisaries come about? LOL. Don't get me wrong, they're not really gimped or anything, but they have a mediocre selection of cavalry (no fast cavalry), and a lack of viable hand to hand troops. All the really do have befor that point is some nice spear units and a few different kinds of archers. The JI are sorely needed to form a potent infantry force for offense. The JHI are perhaps icing on the cake, but I'm preturbed by the fact that 80-90% of my army comes from one province.

Kristaps
01-27-2004, 18:34
Quote[/b] (afroide @ Jan. 27 2004,11:25)]The Turks are powerful before the jannisaries come about? LOL. Don't get me wrong, they're not really gimped or anything, but they have a mediocre selection of cavalry (no fast cavalry), and a lack of viable hand to hand troops. All the really do have befor that point is some nice spear units and a few different kinds of archers. The JI are sorely needed to form a potent infantry force for offense. The JHI are perhaps icing on the cake, but I'm preturbed by the fact that 80-90% of my army comes from one province.
well, if you play SP, majority of AI's armies consists of peasants and crappy spear-men http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif... (unless one uses mods)

armies of Turkish archer-units lead by a human general are more than enough to beat this AI military might :) a human can beat the whole game just using militia sergeants for that matter http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

Rowan11088
01-27-2004, 18:47
3 Provinces give Janissary Bonuses? That's news to me http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
I know Janisarry Archers get a bonus in that area over near Khazar (is it Khazar? I dunno...directly east of the black sea) even though the province calls them janissary bows. Also, I saw a listing online that had JHI getting a bonus in bulgaria, but don't bulgarian brigands get the bonus in bulgaria, as it says in-game?

Revenant69
01-27-2004, 19:09
Sorry you are right, only two give bonuses to Jannisary troops. I was thinking Ottoman infantry instead of Jannisary infantry LOL
So its Jannisary Archers in Georgia and JHI in Bulgaria... http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The reason the game doesnt show the bonus to JHI in Bulgaria is that only one bonus can appear on province parchment sheet, in essense all that is mising is the scroll arrow as in virtue and vice sheet. The bonus still applies it is just not shown. If you are still not convinced look in the Crusaders_Unit_Prodd11 with Gnom editor and you will see it for yourself.

Now I wonder if there is a way to ADD the scrolling capability to the province parchment? Does anyone know?

Aymar de Bois Mauri
01-27-2004, 19:14
Someone must be confusing something... http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Bonus provinces:

Janissary Archers - Georgia
JHI - Bulgaria
Ottoman Infantry - Rum

Janissary Infantry does not have a province bonus.

fruitfly
01-28-2004, 15:01
Quote[/b] (afroide @ Jan. 27 2004,17:25)]The Turks are powerful before the jannisaries come about? LOL. Don't get me wrong, they're not really gimped or anything, but they have a mediocre selection of cavalry (no fast cavalry), and a lack of viable hand to hand troops. All the really do have befor that point is some nice spear units and a few different kinds of archers. The JI are sorely needed to form a potent infantry force for offense. The JHI are perhaps icing on the cake, but I'm preturbed by the fact that 80-90% of my army comes from one province.
The key with the Turks is to play to their advantages in early before Janissaries become available rather than try and create conventional infantry-based armies.

They're perfectly set up to have 100% cavalry forces comprised of Turcomans and AHC. Wear out the enemy troops by having them chase your horse-archers around all day getting filled with arrows in the process and then swamp them with fresh AHC. They'll rout in no time.

They are powerful, just in a different way to the Christian factions.

One of the things I like best about them as a faction is the fact that the composition of your armies and battle tactics vary significantly from one era to the next.

Aymar de Bois Mauri
01-28-2004, 16:09
Quote[/b] ]The key with the Turks is to play to their advantages in early before Janissaries become available rather than try and create conventional infantry-based armies.

They're perfectly set up to have 100% cavalry forces comprised of Turcomans and AHC. Wear out the enemy troops by having them chase your horse-archers around all day getting filled with arrows in the process and then swamp them with fresh AHC. They'll rout in no time.

They are powerful, just in a different way to the Christian factions.

One of the things I like best about them as a faction is the fact that the composition of your armies and battle tactics vary significantly from one era to the next.
Very wise words http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

Whenever you play a different faction, you've got to adapt the appropriate tactics for the specific units you use.

That's one of the things that makes a good Commander... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

Kristaps
01-28-2004, 16:24
[quote=Revenant69,Jan. 27 2004,08:32

I have never used Jannisary archers either, the infantry is just so much better than they are.

[/quote]
Janisary archers were supposed to have some kind of fast crossbows, but actually (maybe by error) they have just vanilla bows in the game... With fast crossbows they would be a valuable addition to the Turkish arsenal whereas with vanilla bows they are just redundant. :(

Quokka
01-29-2004, 06:35
I have read somewhere on this board that initially the Turks could build more than one MA as they could also build more than one Grand Mosque, and the catholics could build more than one Cathedral but that was changed in an early patch to stop people exploiting the fact that they both give an income of 52.
This is also supported by the Nizari bonus in Syria. Nizari require the GM and the AI will build a province to get the troop bonus if its possible for that faction. This is in direct contrast to an Egyptian GA goal of a GM in Egypt. Building the GM in one province precludes the bonus of the other, either the GA points or the +1 valour.

Another thing that bothers me about Janissaries is the timing. The Janissaries (or Yeniceries) weren't formed until 1326 so what are they doing in HIGH?

The troop bonuses listed on the strat map are limited in two ways. First if a province has 2 bonuses the one that shows on the strat map is the one that is listed first in the CRUSADER_PROD file. The second is that a unit with bonuses in more than one province will only show in one province, the first listed in the province lists of the startpos file. Thats why Berber camels only show in Algeria even though they also have a bonus in Morocco.

Imperial Buffoon
01-29-2004, 12:24
Quote[/b] (ichi @ Jan. 27 2004,01:02)]I've never tested the theory, but according to

Grand Mosque/Military Academy Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=14034;hl=academy)

you can build a Grand Mosque, then Build a Military Academy, then the Master Spearmaker to get the JHI. Once you get the MA, destroy the Grand Mosque and build a new one in another province.

What about conquering a province with a Grand Mosque? Actually, now that I think about it you would have to bribe the province garrison, to avoid building downgrading. This, of course assumes you can trust the AI Egyptians to actually build one, and it also implies going after the Byz at the beginning.
Too late for my Turkish campaign to do that, as I've wiped out all my muslim brothers http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif but I'd be interested to know if it can be done...
The B