View Full Version : No compass, no gunpowder.
Hello fellow reincarnated ancient famous Generals. I've been looking around the board for a while but like Carlos used to say about his wine, I'd rather drink it. That is to say I'd rather be playing the game.
I liked Shogun so much I played it till it got boring. Too easy. Also it got a conflict with my new computer, a Hewlett-Packard with Win-XP. Something about the DVD writer software, everytime it called for some of those really hilarious info dialogues when you get a harvest it would screech and then lock-up. BTW that reminds me, I saw a sign in a Chineese pet shop- Buy one dog, get one flea. I haven't played it in quite a while.
So, when I saw this on the shelf I had to get it. Hopefully, they'll have that bug worked out, I'm thinking.
Wow What a suprise. This game is awesome. Battle is pretty much the same with the same tactical rules as Shogun, but the strategic possibilities are endless. I've been playing as the English (of course) since I am the the latest reincarnation of Montgomery, and I can't leave it alone long enough to get any work done. I've exiled the Italians, bankrupt and stranded, on Corsica and Sicily, goaded the Germans into handing me Burgundy and Provence, then bankrupting them by leaving them a rebel infested Franconia, Tyrolia and Switzerland, prodded the Spanish and Aragon into embroiling themselves into hostilities with me when they would've been much wiser to pay attention to the Almohads at their heels, and, can I say this? Ruled the waves and raked in vast sums of cash.
Right now, it's 1261. I have over a million Florins in the Bank of England, fortresses in Flanders, Lorraine, Burgundy and Tunis and under construction in Venice, Provence, Milan, Swabia, Tyrolia, Navarre and Aragon, the last two late comers because I use those as re-equiping centers for new troops. I have Wessex, Aquitane, Venice and Tuscany producing new troops and them shipping them out for good weapons and armor before moving them to the front.
And no compass or gunpowder. Golden horde coming on strong, but no gunpowder. I've put on the patch 1.1, maybe I started the new game from an old savegame from before the patch.
Wassup wit dat?
Brutal DLX
01-27-2004, 10:18
I'm not sure, it's been a while since I played 1.1. It could well be that you continued your old savegame, that could cause the missing compass problem. Did you also miss the gunpowder event or you just can't get the units?
If it's the latter, I think in 1.1 you can only start building the structures after the gunpowder event, but cannot train the troops until the Late era rolls around..
If you didn't get the event, then that may also be due to a continued 1.0 savegame, but I'm not sure 100%. But the 1.1 patch SHOULD fix these bugs.
Perhaps another patron with a better memory or MTW only can shed more light on this...
Event I assume would be an announcement like Compass is discovered or Marco Polo returns from the far eastern barbarian lands with a recipe for a black powder that explodes Nope. Nothing. NADA.
Is there anybody else that can help?
The event windows for gunpowder and the compass show up in a window similar to all the other in game 'events', like the sagas of arthur on the years without a summer. Unless you pay attention to those, it's easy to miss.
Are the buildings these events allow buildable?
I read on another thread that you need to start a new game if you modify the startpos files. Therefore, as you may have started a save game based on 1.0 the changes 1.1 made to these files will not be reflected in your save game, because it was built from 1.0 files.
Start a new game from High and see if it gunpowder then activates.
If so you will need to discard your old saved game.
I'm back. Well, guess what? I started a new game, and got a compass event notice in 1170 but no building upgrades became available. Also, I wasn't able to build any caravels until 1205 Then, in 1260, no gunpowder event Help please. this time I've run the Spanish all the way back into Antioch and I'm building Chivalric Knights in Navarre with Golden weapons and armor. I've half a mind to just go ahead and finish the game, everybody just retreats before my formidable armies and their 9 star generals anyways.
Brutal DLX
02-06-2004, 12:31
Well, yes, I think caravels can only be built after the High era has begun in 1205. Are you sure you didn't get the gunpowder event window? Because it could also be that you cannot construct the appropriate buildings it enables until the Late era starts in 1320, IIRC. I really can't recall 1.1 procedures that well...
No building in 1.1 has era requirements, only event requirements. I'm not even sure the compass allows any building upgrades....but the boats themselves are high-period only units. Gunpowder should've shown up and the various foundries buildable, though the actual units won't be constructable until the late period in 1321.
I just moved all of my savegames into an oldsavegames folder and started the game. The little v1.1 icon shows as I started an early period Danes campaign. Building a navy and trade empire for simplicity and speed, (BTW, this would not be an easy way for the Danes to win if this experience is any guide. Barely have enough money to build the stuff to prove the 'buildings are event specific, not era requirements' theorem.) and yes, in 1170 I got a compass event but cannot upgrade the dockyards. It even says '(needs compass)', and I cannot build caravels.
And to answer a previous question, yes I am sure I did not get a gunpowder event.
I have started a late era game and these things are available.
While I'm at it, are there any other patches available that I should use? Is 1.1 all there is until I get VI (which I assume is Viking Invasion?). Maybe you'se guys could pynt me in the right direction.
Vinnie sez 'HI'.
I'm baaack. And I've just bought Viking Invasion (also a new wireless desktop), and guess what? After installing and playing the Sicilians I get to 1170 and...compass event Ready for this? No building upgrades. No Dhows (coming from the already built dockyards). What really burns me the most is that the AI is building Dhows, Caravels, etc. and has been for a few years now.
Now I'm not taking it too hard, after all I have 110,000 florins give or take a few thousand, I've got Naples, Algeria, Tunis, Sardinia, and Navarre (all taken from rebels) in addition to the startups, and am pretty much reaming the AI's Associated Surrogate Servants but hey What gives? Is this the way it's supposed to act? If the AI has to cheat, it's doing a pretty lousy job. Not letting me build isn't cutting it, it better start to make alliances with the other factions with an eye to mutual co-operation aimed at my destruction. I'm playing it on expert setting and playing what I seem to recall is supposed to be the hardest faction.
Anybody got any ideas? That is, why no Dhows or how come the AI does have deep-sea stuff. I click on a dockyard and under upgrades available it says Shipbuilder's guild (needs compass).
FM radio sucks. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
lancer63
02-24-2004, 21:53
No new types of ships will be available until you reach 1205. But Dohws and galleys should be available in early. You sure you haven't modded sumthin' pal?
Sociopsychoactive
02-25-2004, 00:06
If I remember rightly the english and danes don;t get dhows and baggala's at all, you get the iddy biddy boats (I forget the name), longboats as the danes and caravels when you hit high.
As to the shipyard buildings, thats no bug If you DO get the gunpowder event, then you will be able to build gunshmiths workshops and bell foundries in any province with a castle (I think it's castle). The next one from bell foundry is cannon foundry and when you have cannon foundries up and running, then and ONLY then can you build a shipbuilders guild.
I don;t know if the master foundry is a requirement of the master shipbuilder, but it seems likely.
The best you can do without gunpowder is dockyards, and caravels when you hit high. Islamic nations get dhows and baggala's, orthodox get galleys and firegalleys (and I think the italians get galleys). Different factions get different boats, but untill your cannon and maybe master foundries are complete you don;t get better than caravels.
This isn;t mentioned as a requirement for shipbuilders guilds and so-on, and I think the consensus is it was implamented right at the end, hence being a little haphazard.
As to no gunpowder, I have no idea. The event should say somthing like
1260 Gunpowder Discovered
Though it may be cumbersom and have a satanic stench, it is only a matter of time before gunpowder finds it's way onto the battlefield.
At that point you will be able to build gunsmiths workshops and bell foundries, which can be uprgraded further afterwards.
Thanks guys, and it is firegalleys that come on after 1170 but no deepwater ships for the Sicilians. I dislike this intensely because it's nice to have a couple in the Western Med and Atlantic so trade doesn't get totally whacked when a storm sinks a vessel in an insignificant coastal sea but wipes out a whole string of trade beyond.
just to clarify, the catholic factions except for sicilians and italians as well the russians get the sequence of: barque, caravel, cog, carrack
the italians, sicilians, and byz get: galley/dromon, fire galley, war galley, gun galley.
the muslim factions get dhow, baggala, boom and maybe something else IIRC
It's unfair that the islamic civs get deep water stuff in early (ie. baggalas). I modded my game to allow for higher ships for all factions. Didn't really unbalance the game as naval combat is somewhat random anyhow.
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