shingenmitch2
01-19-2002, 03:19
Hey since you guys were involved in the "tweaking" of stats for the new patch, could you tell me if they are something that I can easily check out on my own? Are the stats files understandable -- ie. easy to figure out which number represents which stat (many times in games they are unlabled)
Or would one of you be able to provide me with a list of the stats for the units?
Speed, Attack, Defense, Fatigue, Morale
Thanks
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PS what is your understanding of the effect of your tweaks on the "Foot Naginata"? Do they fatigue less? Are they a more viable unit only just slow?
That was always the problem in the past--- slow was bad enough, but once they fatigued they sucked, so you'd have a slow crappy unit http://www.totalwar.org/ubb/smile.gif Slow might be more acceptible now if they were a truly strong, nasty unit.
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Ooooh, one other thought/question --
Was anything done to fatigue for standard marching? It seems to me that eliminating fatigue for walking would be a good idea considering the size of "big" maps. It would allow attackers to take their time and march a good route without worring about fatigue.
There would be normal fatigue acrual for "running" thus there would be reason to March Quickly only judiciously.
(I realize the this isn't very realistic, but it would be a good solution to big map marching fatigue. The Idea of having to turn off the fatigue altogether is just bad cause then everyone runs everywhere -- GAH)
[This message has been edited by shingenmitch2 (edited 01-18-2002).]
Or would one of you be able to provide me with a list of the stats for the units?
Speed, Attack, Defense, Fatigue, Morale
Thanks
----
PS what is your understanding of the effect of your tweaks on the "Foot Naginata"? Do they fatigue less? Are they a more viable unit only just slow?
That was always the problem in the past--- slow was bad enough, but once they fatigued they sucked, so you'd have a slow crappy unit http://www.totalwar.org/ubb/smile.gif Slow might be more acceptible now if they were a truly strong, nasty unit.
-----
Ooooh, one other thought/question --
Was anything done to fatigue for standard marching? It seems to me that eliminating fatigue for walking would be a good idea considering the size of "big" maps. It would allow attackers to take their time and march a good route without worring about fatigue.
There would be normal fatigue acrual for "running" thus there would be reason to March Quickly only judiciously.
(I realize the this isn't very realistic, but it would be a good solution to big map marching fatigue. The Idea of having to turn off the fatigue altogether is just bad cause then everyone runs everywhere -- GAH)
[This message has been edited by shingenmitch2 (edited 01-18-2002).]