The most important easy thing to do in this game is to build your units in the provinces where they get valor bonuses. I posted this a long time ago, but could not locate it, so here is a repeat (for MTW have not checked in VI)
MEDIEVAL: TOTAL WAR
PROVINCE RESOURCES, TRADING GOODS, AND UNIT VALOUR BONUS LIST
By ichi for TotalWar.Org
Each province has individual qualities. Some have resources that can be mined, others have goods that can be traded. When certain units are created in the proper province, they start with a +1 valour.
Some players want every advantage, and extra valour and money helps. Others just like to play the game and have fun ‘recreating history' or something like that. For example, in Shogun I always built Yari Ashigaru in Tosa, even though they aren't very good for anything except soaking up arrows, bulking up your army or holding provinces and keeping happiness up. The analogy in Medieval would be building peasants in Provence. I like to build high valour French peasants so that opposing arbalesters can have target practice.
Once you have conquered a province that has a resource (salt, copper, silver, or gold), you have to mine it in order to profit. Same for trade goods (butter, cotton, dyes, fur, gems, glassware, grain, hides, honey, ivory, linen, olive oil, saltfish, silk, spice, sugar, pottery, wax, wine, wood, wool) you gotta build a trading post/merchant. You make even more by building ports and a chain of ships across sea provinces to trade with other factions.
In order to get the units that the province specializes in, you must build the appropriate buildings. The sheet that comes with the games is helpful, but I thought I would organize the info into this table to make it all easier. Some of the buildings required for a unit require another building, like a Citadel or Fortress.
I created this reference guide to help plan conquests and to use get the valour bonus by building units ‘where they should be built'. To develop the list I used the materials that came w/ the game, did some investigation (used the great Excel spreadsheet B_mtw_Build-Unit-data by A Florin and mtw_stats_v11 by Phong kah ho). Not everything has been completely tested, so don't whine if something ain't right. Uncertainties have a ??. There may be differences between version 1.0 and 1.1.
PROVINCE: resources // trade goods // Unit that receives +1 Valour when built in the Province (Limitations, Required Buildings)
ALGERIA: gold // none // none
ANATOLIA: none // none // Turcoman Foot Soldiers (Turks only, Town Watch, Bowyers Guild)
ANJOU: none // silk, linen // none
ANTIOCH: none // silk, spice, gems// Turcopoles (Inn)
AQUITANE: salt // wine // none
ARABIA: none // none // none
ARAGON: iron // none // Gun Galleys (Byzantine, Italian, Papacy, Sicilian only, Port, Cannon Foundry
(requires gunpowder and compass), Master Shipbuilder)
ARMENIA: none //silk, spices, gems//Armenian Heavy Cav (Muslim only?, Horse Breeder, Farm Upgrade)
AUSTRIA: copper // none // none
BAVARIA: salt // none // none
BOHEMIA: silver, iron // linen // none
BRANDENBURG: copper//linen, grain//Gothic Foot Knights (Italian or HRE, Town Watch, Spear or Bow
Workshop, Farm Upgrade, Baronial Estates, Master Horse Breeder, Master Armourer)
BRITTANY: none // linen // none
BULGARIA: none //grain// Bulgarian Brigands (Orthodox only, Town Watch, Master Bowyer)
BURGUNDY: none // wine // none
CARPATHIA: copper, silver, iron // none // none
CASTILE: iron // silk // Inquisitors (Catholic only, Church, Monastery)
CHAMPAGNE: none // grain // none
CHERNIGOV: none // none // none
CONSTANTINOPLE: none // silk, dyes, grain// Kataphraktoi (Byzantine only, Farm Upgrade, Town Watch, Spear or Bow Workshop, Horse Breeders Guild, Armourers Guild)
CORDOBA: none //cotton, hides // none
CORSICA: salt // none // none
CRETE: none // none // none
CRIMEA: none // grain// none
CROATIA: copper, silver// none // none
CYPRUS: none // none // none
CYRENACIA: none // none // Saharan Cavalry (Muslim only, Farm upgrade, Horse Farmer)
DENMARK: none // butter, saltfish // Longboats (Danes only, Port, Shipwright)
DESERET: snow // honey // Mormon Missionaries (Temple, Missionary Training Center, bicycles)
EDESSA: none // silk, spice, gems // Ottoman Sipahi (Turks only, Farm Upgrade, Town Watch, Horse
Breeders Guild)
EGYPT: none // cotton, ivory // Mamluk Cavalry (Egyptians only, Farm Upgrade, Horse Breeder)
FINLAND: none // furs // none
FLANDERS: none // wool, silk, grain // none
FRANCONIA: iron // none // none
FRIESLAND: none // wool // none
GEORGIA: none // none // Janissary Archers (Turks only, Town Watch, Grand Mosque, Master Bowyer,
Military Academy)
GENOA: none // silk // Genoese Sailors (Christians only??, Town Watch, Port, Bowyers Workshop)
GRANADA: silver // none // Almohad Urban Militia (Almohads only, Town Guard)
GREECE: none // cotton // none
HUNGARY: copper, iron // none // none
ILE DE FRANCE: none // grain// Chivalric Foot Knights (Catholics only, Town Watch, Spear or Bow
Workshop, Farm Upgrade, Baronial Estates//Courts??, Armourers Guild, Horse Breeders Guild)
PROVINCE: resources // trade goods // Unit that receives +1 Valour when built in the Province (Limitations, Required Buildings)
IRELAND: none //wool//Gallowglasses (Catholics//Christians only?, Town Watch, Spear, Swordsmith)
KHAZAR: none // wax, honey, hides // none
KIEV: none // linen, grain // none
LEON: iron // wool // Knights of Santiago (Spanish, Aragonese only, Church, Chapter House, Crusade)
LESSER ARMENIA: none//none//Ghulam Cav (Muslim only, Town Watch, Farm Upgrade, Horsebreeders
Guild, Spearmakers Guild)
LITHUANIA: none // wood, hides, butter // Woodsmen (Fort)
LIVONIA: none // wood, butter // none
LORRAINE: none // linen, pottery // none
MALTA: none // none // Knights Hospitaller (Italian only, Church, Chapter House, Crusade)
MERCIA: none // wool // Billmen (English only, Town Watch, Spearmakers Guild)
MILAN: none // silk // none
MOLDAVIA: none // grain // none
MOROCCO: gold // hides // Berber Camels (Almohads only, Town Watch, Bowyers Workshop)
MUSCOVY: none // furs // none
NAPLES: none // silk, olive oil // none
NAVARRE: iron none // none
NICEAE: none // grain// Pronoiai Allagion (Byzantine only, Farm Upgrade, Town Watch, Horse Breeders
Guild, Spearmakers Guild)
NORMANDY: none // none // none
NORTHUMBRIA: copper // wool, saltfish // none
NORWAY: none // wood, saltfish// Vikings (Danes, Novgorod only, Fort)
NOVGOROD: none // wood, furs // none
OZ: rubies // poppies // Flying Monkeys (Wicked witches only, Castle, broomstick)
PALESTINE : none // none // Knights Templar (English only, Church, Chapter House, Crusade)
PAPAL STATES: none // none // none
PEREYASLAVL: none // none // none
POLAND: none // wood, grain // none
POMERANIA: salt // linen, grain // none
PORTUGAL: salt // wax, olive oil // Caravels (Port, Dockyards)
PROVENCE: none // none // Peasants (Christians only, Fort)
PRUSSIA: none // wax // Teutonic Knights (HRE only, Church, Chapter House, Crusade)
RHODES: none // none // Hospitaller Foot Knights (Italian, Church, Chapter House, Crusade)
ROME: none // none x// none
RUM: none // none // Ottoman Infantry (Turks only, Town Watch, Bowyers Workshop)
RYAZAN: none // hides // none
SARDINIA: silver, salt // none // none
SAXONY: salt // grain // Gothic Knights (Italian or HRE only, Town Watch, Spear or Bow Workshop,
Farm Upgrade, Baronial Estates, Master Armourer, Master Horse Breeder)
SCOTLAND: none // none // Highland Clansmen (Christians only?, Fort)
SERBIA: gold // none // none
SILESIA: none // wood // none
SINAI: none // none // Mamluk Horse Archer (Egyptians only, Town Watch, Farm Upgrade, Horse
Breeders Guild, Bowyers Guild)
SERBIA: gold // none // none
SMOLENSK: none // wood // none
SPRINGFIELD: uranium // doughnuts // Scottish Janitors (School)
SWABIA: salt // wine// none
SWEDEN: copper, iron // wood, fur, saltfish // none
SWITZERLAND: none // none // Swiss Pikemen (County Militia)
SYRIA: none // gems // Nizaris (Egyptians only, Town Watch, Bowyers Workshop, Grand Mosque)
TOULOUSE: salt // silk // Chivalric Knights (Catholics only, Town Watch, Farm Upgrade, Spear or Bow
Workshop, Baronial Castle, Armourers Guild, Horse Breeders Guild)
TREBIZOND: none // none // Trebizond Archers (Byzantine only, Town Watch, Bowyer)
TRIPOLI: none // cotton, sugar // Turcoman Horse Archers (Turks only, Farm Upgrade, Horse Breeder)
TUNISIA: gold // none // Dhows (Muslims only, Port, Shipwright)
TYROLIA: none // none // Pikemen (Christians only, County Militia)
VENICE: none // glassware, wool, silk // Galleys (Byzantines or Italian only, Port, Dockyard)
TUSCANY: iron // wool // Urban Militia (Town Watch)
VALENCIA: none // silk // none
VOLGA-BULGARIA: none // furs // none
VOLHYNIA: none // wood // none
WALES: copper // none // Longbowmen (English only, Town Watch, Bowyers Guild )
WALLACHIA: none // none // none
WESSEX: none // wool // Cogs (Christians, not Byzantine??, Port, (requires gunpowder, compass),
Shipbuilders Guild, Cannon Foundry)
PROVINCE: resources // trade goods // Unit that receives +1 Valour when built in the Province (Limitations, Required Buildings)
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