View Full Version : any no rebel campaign?
Zhuge_Liang
02-05-2004, 19:04
i wish to play a no rebel campaign, anyone have it?
You mean no rebels start off with land or you want a mod that makes it so no rebellions can take place?
If it's the former, you could just give regions to the bording armies.
The latter, I'm not sure if that's possible.
Eastside Character
02-06-2004, 00:30
It is in a way possible to make no rebel mod, by deleting all rebelling troop mixes in unit_prod file. The only type of rebellion possible to occur after applying those changes would be a re-emergence of a faction, but the re-emerging faction would have only one unit - their leader unit.
Regards,
EC
I don't know why I didn't think of that. I'm losing it. :(
EC, if you do that rebellions can't take place but what about the starting rebellions? Could they only be replaced by giving the region to a faction?
Eastside Character
02-06-2004, 09:01
Quote[/b] ]EC, if you do that rebellions can't take place but what about the starting rebellions? Could they only be replaced by giving the region to a faction?
Yes, you'd have to assign all those regions to some factions.
And one more thing i forgot to say before; while deleting rebelling troop mixes, you may want to leave only the data for crusades and jihads, as they are also treated as rebellions.
Regards,
EC
Norseman
02-06-2004, 10:18
Quote[/b] ]
And one more thing i forgot to say before; while deleting rebelling troop mixes, you may want to leave only the data for crusades and jihads, as they are also treated as rebellions.
The appearence of the Golden Horde is also treated as a rebellion, so if you still want that to happen don't delete
MONG_RAIDERS() either.
Eastside Character
02-06-2004, 15:07
Quote[/b] ]The appearence of the Golden Horde is also treated as a rebellion, so if you still want that to happen don't delete
MONG_RAIDERS() either.
You're right, but even is these entries are deleted, the Golden Horde will appear - only king unit of course. So the GH emerges anyway.
Regards,
EC
Zhuge_Liang
02-06-2004, 17:17
I mean to delete rebellions, even factions reappear, does anyone know where can I get it?
Norseman
02-06-2004, 17:30
I don't know of any mod with this feature, but you can easily do it yourself. DL Gnome Editor, and do as EC said; delete all the rebelling troop mixes in unit_prod file, except CRUSADE(), JIHAD() and MONG_RAIDERS(). As EC mentioned, there will still be faction re appearences, but only with one unit - the king's unit.
Duke John
02-07-2004, 09:02
I tested this once to rule out rebellions in ME:TW. It seemed to work but then I got Priests and Spies as rebels. It caused a crash since they cannot fight or something. Then deleted also their rebelling troop mixes and then I got immediately a crash.
It seems that the game expects troops to find in the rebelling province. If there aren't any it gets confused and crashes.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.