View Full Version : Maximum number of units in a MOD
Aymar de Bois Mauri
02-06-2004, 13:15
How many units in total can we MOD in to Medieval? Is there a maximum?
I've never seen any topic relating to maximum units allowed http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Would be interested to find out also though Sorry i can't help, just thought i'd put my tuppence worth in http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards,
*Ringo*
Norseman
02-06-2004, 14:22
Wes discovered that the limit in the unit_prod.txt is 256 entries, that is, the number of agents, mounts(camel, khorse,etc.), ships and units altogether must not exceed 256.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif
Aymar de Bois Mauri
02-06-2004, 14:54
Quote[/b] ]Wes discovered that the limit in the unit_prod.txt is 256 entries, that is, the number of agents, mounts(camel, khorse,etc.), ships and units altogether must not exceed 256.
Thanks Good to know I was afraid of something like 210... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Aymar de Bois Mauri
02-06-2004, 18:06
BTW, what about the max mumber of buildings?
Norseman
02-06-2004, 19:40
Quote[/b] ]
BTW, what about the max mumber of buildings?
He, he, are you planning something big Aymar? http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif
Sorry, never heard anybody hitting that limit, although there most likely is one...
Aymar de Bois Mauri
02-07-2004, 00:25
Quote[/b] ]He, he, are you planning something big Aymar? http://www.totalwar.org/forum/non-cgi/emoticons/gc-builder.gif
LOL http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
No, just a small case of curiosity. But, I might had one or two if need be... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif
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