Log in

View Full Version : Buildings



Tribesman
02-12-2004, 01:50
Mines farms and merchants make money , bowyers add to the merchants income . Do any other buildings create income ?

Phatose
02-12-2004, 03:00
I don't think bowyers ect actually have the trade bonus effect. If so, it's not in the crusader_build_prod11.txt file.

Ports can make money, if someone else is making trade money off of your port. And catherdrals/grand mosques produce some income as well.

Tribesman
02-12-2004, 15:21
Thanks , so I have been wasting my time building bowyers where I have merchants . I was hoping that the drinking and whoring buildings would create money as well as happiness .

Revenant69
02-12-2004, 15:31
Quote[/b] (Tribesman @ Feb. 12 2004,09:21)]Thanks , so I have been wasting my time building bowyers where I have merchants . I was hoping that the drinking and whoring buildings would create money as well as happiness .
No no no those buildings just eat money..... http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Tribesman
02-12-2004, 15:41
Quote[/b] ]No no no those buildings just eat money..... True http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

ShadesWolf
02-13-2004, 08:32
I started a section on my web site dedicated to trade and economy, if might we worth a look.

Medieval economy in MTW (http://www.shadesmtw.com/medeconomy.htm)

gaijinalways
02-13-2004, 10:47
Decent analysis at the above site on trade. It is true, pumping out ships early is great if you have some good ports to trade from and you're not at war.