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View Full Version : QUESTION/Important for Chariots



flip
02-12-2004, 22:57
This is important on building the chariots bifs. Is it hard-coded the system of in-game rendering of mount units?
The unit(knight) is rendered first and then the horse. Thats why you see some missing parts in bif on the body, its when its hide by the absent horse. So, is it possible to change/switch this? Render first the horse(the 2 horses) and then the unit(car)? If not it expects me a hard work on cleaning part of the car in order to became transparent so that it don't overlap the horses. thanks.

Thoros of Myr
02-12-2004, 23:50
Wish I could help ya flip but I don't know where to begin looking for something like how the game chooses to render objects http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Hopefully some of the experts will have an idea

http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Thoros of Myr
02-13-2004, 02:01
I probly don't know what I'm talking about here so forgive me but in fixing this problem...
http://members.cox.net/brybo92/car5.jpg

Would that only create the reverse problem from an angle like this?
http://members.cox.net/brybo92/car8.jpg

Hope it all works out, the chariots are beautiful

komninos
02-13-2004, 15:57
Hi flip.

Unfortunately MTW can’t tell which is front or back.
So you have to delete the part the horses occupy on the cart some how. I think if you render them together but having the horses same as the background colour it will generate the desired effect (self deletion of the horses). Ingame the generated hole in the cart will be filled by the horses. The problem here would be to bring the horses on the correct place.

DJ ... any ideas on how you did the riders? This is the same case.

flip
02-13-2004, 17:09
Ok, I was afraid of that. Don't worry, just some more hours of Photoshop layering. Now, coordinates between horses and car must be accurate. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
So, the unit/Knight/car renders allways first, am I correct?

komninos
02-13-2004, 17:13
errrr ... yes ... OK sorry but this is the way of the MTW modder ... http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif

RSW
02-13-2004, 17:55
Hi, I think rendering the horse first. If not it's needless to clear the transparent part of the riders. And I think CA just draw a full image (a rider on a horse), then cut the image of the horse from it. It's the easiest way to get the images. And the work left is to get the correct coordinates. That's also easy, since you have a full image already. Only my guess...

By the way, it's really a great work, flip.

Sir Moody
02-14-2004, 13:29
flip ther eis another way you could do this but it will inlovle modifying the 3d imiage

rather than having the horses and cart as seperate bifs meshed together with the cav function of MTW u could intergrate them as a single bif with horse and cart in one bif - this presents other problems but should fix that