View Full Version : Mass Revolts
So this is driving me crazy, maybe someone here can help.
It's Late 13th century (maybe 1290? I'd have to open the game up again to be exact.) And I'm playing on expert as the Brittish. For the past 100 years I have had nary a single revolt.
I'm mopping up the Turks, who have advanced as far north as Poland. In fighting them I've taken All of the middle East, and into Southern Russia including Khazar, and Crimea. I have a treasury of nearly 200 thousand flourins, with prospering income. So here's what I don't understand.
The people of novgord invade Khazar....and all hell breaks loose.
24 freaking rebellions http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif EXCLUDING the reapperance of the Egyptians in 4 provinces, the Argonese in 3 (Including the freaking Ile De France??) and the Byzantines in 2. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
I thought it was a glitch so I quite back to a few years prior and played for awhile and around the same time the same thing happened.
Does it have something to do with the fact that the Pope allies with Nov? I thought this might be it but it doesn't say anything about that in the little boxes that pop up. Just that my people are unhappy due to either taxation (which is normal in almost every province) or a recent invasion, which in the case of provinces in revolt like Wessex happend THOUSANDS of miles away
What gives? http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
My guess is that your empire now contains most of the map. At that point, the game will trigger mass revolutions to prevent you from easily mopping up the rest of the provinces. Other changes to make the last phase of your conquest more difficult are an increase in the vice-aquisition rate of your governors.
Demequis
02-14-2004, 19:41
That's really interesting that they have such a feature in this game. I remember there was the exact same thing in the NBA 200x series of games, if you were ahead by a good margin then you'd biff all your shots no matter what (made it pretty funny to see Vince Carter go up to dunk from the foul line, no one around for miles, and bounce the ball to the ceiling).
I looked through the basic options menus on the main menu page; there seems to be no way to turn this off.
How would one go about removing this feature from the game? Would if be possible to mod in, or is it too deep within the game?
Thanks
motorhead
02-14-2004, 22:19
Check out this thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=3823) and scroll down to the Revolts section. Once you hit 60% of map (you'll be offered the chance to accept a minor victory), the game does impose a bloated empire penalty. But, with happiness buildings, spies, garrison and religious agents I rarely experience any problems, at most a province or two get rebellions.
A couple of thoughts:
- Is your empire fully connected with an unbroken line of ships and many ports in coastal provinces? And your ruler sitting in prov with port? This helps keep your ruler firmly in control.
- Did you get your ruler isolated? If he gets stuck on some island w/o port or ship connection, all hell breaks loose.
well what version of mtw do you have? do you have vi?
i remember seeing this on vanilla mtw but now that i have vi and latest patch this doest not happen..at all.
Thanks for the help. I have played the game all the way through 3 times (2 on xpert and first time on easy) and never saw anything of this magnatude. I read the link and it had some interesting stuff I never thought about before...
I've had to go take care of 3 or 4 provinces at a time in a particular region, or even deal with a HUGE empire reemerging out of NOWHERE, complete with armored horse etc..., but NEVER have I seen over 20 rebellions and 3 re-emergenc(ies) in ONE year. That's just silly.
My empire is all one piece, my navy has COMPLETE supiriourity of ALL the waterways, and my king has been in Wessex since day one.....yet the little people need to rebell. Might be interesting to just play it out and see what happens, I'm never one to shirk from a challenge, and though it will render winning impossible, it might make for some interesting play http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Might want to try moving your King to the continent. Distance from the king is a factor, and while boats help, being just physically closer helps too.
Crazy Duke
02-15-2004, 06:28
Revolts are big problem, of course, especially if you not organized a church and spy network.
I'm usualy play on expert, with many faction, but Spain and England is my favorite. Before I start spreading on the map, first I send in each province a bishop, later, cardinal, etc. Also if it's possible, if the enemy province don't have border fort, send your spies, and they will finish such amazing work. Later if there will be revolts, you can easily but those rebels, cause your spies works for you.
Also if you have few star emisaries, than will be more easier. Sending bishops will spread the catholic fate and also they will work for your faction. In another way, you will know whaty's happening all around.
Especially take care of provinces uder your control, in each you must have spy, bishop/cardinal, later inquisitor, and just incase minimum 2 unit in garizon. Mostly I'm using my governor (urban militia or peasants) and another unit of peasant.
From my epert playing experience, area where is your king is most secure, so that mean some 10 provinces around.
Problem with 60% of the map is normal, of course. You're the strongest and nobody likes you and will do everything to stop you on each step. So you must take prevention.
Conquering the world is not easy, even it's in the game http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Happened to me on easy mode and worse. I had the french come back in 12[B] proviences At the time i was egyptians and had control of everything but sicily and the papal states. (lol, i was also over 2,000,000 in debt) then to make it worse, a cristian rebellion happens. I counted the amount of places that rebelled, 36 http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Ok, so update from the original post, I took a beating for awhile, lost all of N. Africa, Spain, and the Middle East. Used my massive treasury to buy everyone back and my daughters to gain their loyalty. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif Fought long and hard, took it all back again, ready to move on with my Empire....and bam. It did it again. 20 years later, same result. 28 revolts French/Italians/and Hungarians are back (The French in WESSEX http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif that's not right...). This game is making me mad. It NEVER did this in the last few games I played..... Maybe I'll just can the campaign and play another faction. http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
fruitfly
02-17-2004, 09:59
Once your empire starts to get huge, it's a good idea to press the shift key before you hit end turn each year to check province loyalty.
Occasionally you'll find that a whole load of provinces which were happy the year before have taken massive loyalty hits without anything seeming to have happened. I've always noticed it most prominent when you've just defeated an enemy faction in a war. The end of the conflict seems to make loyalty drop almost everywhere for me.
The traffic light system (green = 100% loyalty or above; yellow = 90-100% (I think) and red = less than 90% - could be wrong on those yellow/red figures though) gives you a warning that rebellions are likely to kick off and means you can shift troops around to boost loyalty where it's needed. It's a good idea to train stacks of peasants in inland provinces to help with this. Spies are a good idea too (and religious agents), with the added advantage that they don't have any upkeep costs.
Fruitfly, thats not neccesarily true. In some catholic or islam rebellions, they provience will appear green but the people will still have a catholic revolt which is not a ordinary revolt.
fruitfly
02-18-2004, 10:24
Quote[/b] (WarlordMasterHiji @ Feb. 18 2004,00:08)]Fruitfly, thats not neccesarily true. In some catholic or islam rebellions, they provience will appear green but the people will still have a catholic revolt which is not a ordinary revolt.
Good point.
I guess my zealous use of bishops/alims means I never have to deal with religious uprisings.
Voigtkampf
02-18-2004, 17:58
Now this is what I call a rebellion... (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=24;t=15141)
Well, khm, this might be considered to be a shameless self-promotion for my story, but since picture tells more than thousand words, I'll save me some timeā¦
Wow...... Now that is a rebellion. http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.