View Full Version : cheatcode for 1 turn build
Revenant69
02-14-2004, 19:47
Hello everyone, Id like to know the cheatcode that allows you to build buildings in one turn. I'm going to be testing some Mod changes that Im making and I figure this would save me quite a bit of time. If anyone knows what it is then please post here.
Thanks a lot in advance.
Rev
Yoko Kono
02-14-2004, 19:58
.worksundays.
Revenant69
02-14-2004, 20:01
Quote[/b] (Yoko Kono @ Feb. 14 2004,13:58)].worksundays.
So simple http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif Now, why didnt I think of that LOL
Thanks Yoko Kono http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
Rev
Sociopsychoactive
02-14-2004, 20:08
Remember to put the full stops before and after the word, and I think all buildque's have to be empty for this to work, am I correct?
Not tried it myself, but froggy mentions it in the guide.
If you want the cash to really make things faster, .deadringer. does it.
not only do you have to have all building queues empty when you hit the code, but all training of personnel queues must be empty. then the cheat will work for that turn only. then everything must be emptied and the cheat entered again. it doesn't keep working automatically.
Knight Keimo
02-15-2004, 17:17
Quote[/b] (Oishi @ Feb. 15 2004,07:11)]not only do you have to have all building queues empty when you hit the code, but all training of personnel queues must be empty. then the cheat will work for that turn only. then everything must be emptied and the cheat entered again. it doesn't keep working automatically.
The code doesn´t need that in my VI. Only that if you got building that is already under construction, the building process need to be aborted.
Yoko Kono
02-15-2004, 19:39
i agree with keimo everything except partly built structures or units will be completed regardless of wether or not build queues are empty and the cheat stays active until you turn it off you dont need to enter it every turn
Knight Keimo
02-15-2004, 20:43
Quote[/b] (Yoko Kono @ Feb. 15 2004,12:39)]i agree with keimo everything except partly built structures or units will be completed regardless of wether or not build queues are empty and the cheat stays active until you turn it off you dont need to enter it every turn
Yeah, I meant to say, that if you have got for example Citadel under construction at three years and you enter the code, Citadel won´t still be built in one turn. So it need to be aborted and construction re-started to built it at one year.
bighairyman
02-16-2004, 00:23
Quote[/b] ]If you want the cash to really make things faster, .deadringer. does it
And u can add in .badgerbunny. and can build almost all the units. add with .worksundays. and .deadringer. u can build a really powerful army really fast. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Knight Keimo
02-16-2004, 14:12
Quote[/b] (bighairyman @ Feb. 15 2004,17:23)]
Quote[/b] ]If you want the cash to really make things faster, .deadringer. does it
And u can add in .badgerbunny. and can build almost all the units. add with .worksundays. and .deadringer. u can build a really powerful army really fast. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Why it don´t work with me? I´ve tried it many times but I´m not still able to train any other units than those what are usually allowed to my nation??? http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
I mean no Goths to English and so on...
octavian
03-10-2004, 05:24
it wont work with different factions due to the way the game is set up, you can only build yourv own factions stuff http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
for other factions' units, just go to gnome, open up crusader units file and change every faction association to ALL_FACTIONS along with possible changes to tech trees in the crusader units file and soon you'll be able to get mad OP armies of units from every faction. But that would make factions lose their respective flavors and the possible units trained menu absolutely enormous
I usually only use easy difficulty, .worksindays. and .deadringer. when testing. Then the AI factions can play amonst themselves and usually leave me alone.
This way, I can tell if a particular unit appears in the right era and is available when the correct building is built.
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