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Suraknar
02-21-2004, 08:47
Hello, (hope I am posting this in the right section)

I have been playing MTW/VI as of late, and so far I am loving it.

I am somewhat close in total conquest of England with the Vikings, however it was not as easy.

One of the features that really surprised me was the Rebellions.

I had one hapen in the early stages of the game, 60 or so years after the start of the campaign, and I had just conquered the Picts, was preparing to Move on the Scots, when I moved one of the Hiers together in a territory where one of the other sons was already located.

And BOOM, next turn I had to choose between Loyalists and Rebels, and after the insuing series of battles not only I lost all Pict teritories but Norway too...I was reduced to Denmark, and had to reconquer Viking Held terotories before the campaign could continue for the conquest to england.

I then went in to reading the Book Documentation about Remelions-Loyalty related topics.

It is said that Hiers are Always Loyal to their Nation in the Book, but the rebellion started in a teritory where 2 of my heirs were generals.

I since, was able to avoid further rebellion by including hiers in to my Kings army, and a couple of Loayal Generals with higher command rating than the hiers.

But is this the case?

I did notice that when lineage of royal families change, some hiers lose their right to ascend the throne albiet retaining royal bloodline status. I can understand Generals may rebel but has anyone noticed Hiers doing so?

I still do not trust hiers with armies and theya re included in other armies ever since, I find it easyer to keep track of High command Generals rather than keeping track of the numerous hiers Loyalty.

However, this still ponders in my head, and I would like to know if someone can confirm if Hiers are safe to have a Commanders of armies or not.

Thank you

Snowhobbit
02-21-2004, 15:29
Heirs are as prone to rebellion that any other general, however they cannot be bribed.

Sociopsychoactive
02-21-2004, 17:16
Ex-heirs, as in people with royal blood, but no chance of getting the throne (not brothers of the king, uncles and further up the line) are VERY prone to rebbellions I have found. One of the key factors in a civil war is having a leader for each side, one side gets the king, bviously, and the other side almost always gets an ex-heir, who if you back the rebels proclaims himself king.

Actual heirs, people in line for the throne and brothers of the king (who still get the throne if the king dies with no heirs) I have found to be less likely to lead a civil war, but as far as I know it;s still possible.

Suraknar
02-21-2004, 20:24
Thank you both for this confirmation :)

Also clarification about Bribes, this is what the Book means then.

Well, no armies for them I guess, "stay alongside your Papa and learn" seems to be a good solution to avoid this "nasty" yet fun surprise.

Merci

RisingSun
02-21-2004, 21:01
I once had three of my sons rebel at once against me as the Italians. That wasnot fun...

Suraknar
02-21-2004, 21:49
heh, nasty indeed, like King Lier? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

It certaintly adds much spice in to the game, from what I remember it to be last year (never had rebellions before), the New Rules for some things in MTW/VI are certaintly a very nice upgrade, and personality layer to take under account in planing.

Although, I kind of liked the Idea to make armies headed by Hiers, then again, this was certaintly not the case historically, so it is realistic, even sons can betray their fathers *sigh*, can;t have it all in life I supose http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

kawligia
02-22-2004, 05:09
The higher influence, the more loyalty. Loosing provences also costs you loyalty. Also build pagan shrines and watchtowers to increase loyalty in provences and make sure the generals for each stack are loyal. Generals are also more prone to rebel when they are in command of more troops. Try leaving the disloyal but high command "general" by himself, but leave a loyal unit in charge of the actual stack of units. Oh and use the titles of provences to your favor as far as loyalty goes. In factions that have princesses marry them off to gain loyalty to your favorite generals.

Phatose
02-22-2004, 07:57
The viking campaign has spies, right? If so, then just find a few highly disloyal, but not especially important unit leaders, and try them for treason. Mercs are usually great for this, since they're made to be disposable and seldom have high loyalty.

You'd be suprised at the way generals suddenly start taking loyalty seriously after you execute a few suckers as 'traitors'.