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View Full Version : Mod to make game more difficult plz!!!



Janster
02-25-2004, 23:19
I own the standard Total War Medival game, and used to play it a lot, but I found it no challenge on ANY difficulty, and as such want more of a challenge...

Anyone have any mods or hints ??

Janster

Gregoshi
02-25-2004, 23:30
Greetings Janster. Thanks for bringing your problem here. I think we have a solution. Check out the MedMod by WesW in our downloads section. If you have MTW only, then you will want version 1.85(?). The higher versions (2 & 3) are only if you have Viking Invasion installed too. Most people who find the regular game rather easy have found the MedMod much more challenging.

John86
02-26-2004, 00:21
There is a cheat (i dont know though, look on a cheat site, or one of the posts has it) that makes the enemy super aggressive. Try that if you dont want a mod. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

kiwitt
02-26-2004, 00:26
Why not multiply the costs of all your units by 10. I saw someone in another thread do this. You really need to be careful with your units though. Too many any you will go bankrupt quickly.

I think you can use the gnome editor for this. I am considering this myself.

Voigtkampf
02-26-2004, 08:17
.nuttermode. This makes the AI more aggressive.

The Blind King of Bohemia
02-26-2004, 13:34
My super early beta has ten new factions and certainley gives the game for some factions more of a challenge especially the byzantines and the english

ShadesWolf
02-26-2004, 14:05
Always fight all battles, including castle.

Im curretnly working on a mod, each province will have a unique castle. In the mod section is a taste of one of the castle that will be availalbe....

squippy
02-26-2004, 14:22
Anyone know exactly what effect .nuttermode. has? More likely to build offensiev units? More likely to attack ven when the battle is unwinnable? What?

Lord Xelous
02-27-2004, 18:24
http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif I got a great mod to make it difficult... Blind fold yourself

http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Janster
02-27-2004, 21:18
Thanks, I will try the .nuttermode.

But I suspect the problem will remain but maybe..

In my regular games I play Venize and yet surrounded by enemies, taking NO extra provinces, they are unable to mount any attacks to defeat me or do anything harmful at all, and in the end, my power is so that when I attack, I wipe the floor with them and just get bored and give up.

In Shogun Total war, choosing the green faction, I could bottle up the enemy, until there was 1 left, and have a BLAST seeing how long I could hold out...

But not so in this one..sniff.

Janster

Jammies
02-27-2004, 22:47
I have played one game of MTW, the standard version. Was the Danes, on normal, took over the world by year 1260. Fun but not tough.

I am in my 4th http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif attempt at a Vikings normal game, as Scots. No matter what I do, Irish and Picts attack fairly quickly, and Vikings raid. In this fourth game I have survived to wipe out the Picts and the Vikings have temporarily ceased raiding, but Ulster was once again wiped out, leaving my finances shaky and my prospects for expansion moderate.

Oh, did I mention that most of my generals are disloyal and that that after the initial king, the royal line is stuffed with vice-ridden incompetents whom nobody respects, trusts, or wishes to follow?

What I'm saying is, winning on standard MTW sure, but I have a hard time viewing the Scots on Expert as an easy matter.

katank
02-28-2004, 05:06
try medmod on expert level. BTW, you can also mod the game so that the AI starts with say 10k florins while you start with 4k.
That's a decent handicap. You can always make it more drastic if you want

By Venize, do you mean the italians? that's an easy faction. try a harder one.

Janster
02-28-2004, 12:52
Well they might be easy, but they are a small starting faction...

I could of course try the 'harder' factions, but they are larger..I would probably crush my enemies ...but hey

Janster


ps
how do i mod to make more coins for AI?

Seven.the.Hun
02-28-2004, 13:05
starting from scratch on a regular game, try decreasing all the building construction times by half, and perhaps doubling the amount of units in all major faction provinces, even tripling them, and add in appropriate region advantage units to provinces that possess none, like the highlander advantage in scotland...i know that if u do all this stuff, play a bit with faction behavior stuff, and u upgrade say the minor lands of the byzantines in early, slightly better castles and such...they especially become a powerhouse i've tried out playing against them, its tougher than original game by far...
plus the extra work i did on mongols has made the golden horde far more aggressive upon thier arrival, much more of a challenge

Seven.the.Hun
02-28-2004, 13:09
so far doing this stuff and other things, i've managed to make the french/english/russians/byzantines/egyptians/germans all powerhouse factions in seperate campaigns, so adjusting the difficulty of the game in terms of making opponents slightly better is certainly viable, just that AI has its flaws that sometimes remain... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Janster
02-29-2004, 02:05
Yes, what shocks me is the AI is painfully inept on the strategy board....while it can fight seemingly ok on the fight map..

This leads to people like me getting instantly bored as there is no challenge whatsoever in the game..

Janster

Ludens
03-01-2004, 20:50
Is there a mod that makes the game more difficult without changing the units? I am tired of being the only faction who is actually at war (apart from my victims), but I don't want to change the units yet.

[DnC]
03-01-2004, 20:53
Ludens,

I think Wes's MedMod v2.04 does enough to enhance the gameplay and it doesn't change the stats of any units.

Incase you don't have the link to his site: http://wes.apolyton.net/

son of spam
03-02-2004, 00:31
I agree with the other posters, get medmod 3.14 and play late/Swiss/Expert or HRE/Expert any era. With the Swiss, you start with negative income and a horrible position, with the pope excomming you no matter what you try to kill. With the HRE, everyone seems to hate you for no reason, and your king starts with low influence, which means a few lost battles = civil war http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif .

If you don't want to change the units yet tho, you can try .nuttermode. while playing as the people of novgorod. It'll be a challenge just to be a regional power.

son of spam
03-02-2004, 00:36
Oh yeah, you can also try playing as the rebels with the .conan cheat. They have money problems and continuously get bribed. A friend once told me he was kicking ass with el cid...until he got bribed by the spanish http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Suppiluliumas
03-02-2004, 04:31
How about playing a faction that doesn't say easy in the description?

Phatose
03-02-2004, 04:49
Like the descriptions matter. According to those, Spanish/Early is slightly harder then average, while in reality they've got a magnificent starting position.

katank
03-02-2004, 17:44
yeah, descriptions are misleading.

the early sicilians was hard and it wasn't very hard at all as the italian fleet is spread out and you can pick them off, then taking all of italian lands.

the early turks are stated as hard yet it's easy as if you go after egyptians first, you not only are guaranteed a king's ransom in the invasion of tripoli, palestine simultaneously and then antioch, but likely a second one as you take sinai and then attack either arabia or egypt.
after you kill the king, you have a good chance of bribing their kickass hero general and then hire up an army of mercs from the network of inns that the egyptians kindly left for you and put then under him and go on a rampage against the byz. once you also secure const., you got it made.

these are just some of the idiosyncrasies in difficulty descriptions.

Ludens
03-03-2004, 19:18
Thank you [DnC]

Jammies
03-03-2004, 22:14
Sorry, still not convinced.

Please tell me why it's easy to win as Scots on expert. The Irish will attack Ulster. Vikings will raid even if they are your ally. The Picts will hit you, too. Money is scarce. If you try to trade the Vikings will sink your ships.

Easy? How?

katank
03-04-2004, 03:37
yeah, I was the friend that son of spam was referring to. you think everyone's nice and peaceful? not at all. thye always pick on poor rebels like me and are too chicken to go after major factions.

I was continuously in the red as they take territories from my wonderfully backward and inept armies in many places.

I finally got fed up and sent the cid on a rampage with his brethren in portugal and sacked cordoba and then moved across north africa. He was a 9* very soon and even his peasants put up good fights. I was actually back in the black and reached tunisia before he was bribed

this never happens in regular games since the AI doesn't have enough to bribe faction armies but this time the almos beibed the cid and eventually my bastion of portugal which appeared to be an ever ready source of troops was put down by my own perfidious general At that point I gave up as I was again deep in the red and portugal was quite unlinkely to rebel anytime soon with the max dread cid sitting in it as governor

katank
03-04-2004, 03:41
for modifying the starting treasury, go to the \campmap\startpos and edit the corresponding era's text file. there you'll see the treasury amounts of 10000 8000 6000 4000 for each faction.
those are correspondingly the treasury for the easy, normal, hard, and expert levels.
changing AI factions' treasury on expert to 10k and playing medmod expert should give enough of a challenge.

Janster, I find that hard enough. If you still don't feel challenged, try giving yourself 2k or even no money to start If you can still beat the game using a difficult faction like high poles with these settings, then my kudos to you as being a true expert.

Atilla1
03-05-2004, 04:07
you dont need a mod to make the game harder---just give yourself a handicap.

a really good one is to use only archers, Urban militia, vanilla spearmen, peasants, and your Royal Bodyguard units.