View Full Version : RTW Unit Queues
jeffreyLebowski
03-10-2004, 14:37
Ever since RTW's release date was announced to be over a year away, I stopped following the game. I've recently started catching up with any news I might have missed about the game. One thing I haven't seen mentioned is the unit queues. Does it still allow you to build only one unit in each territory per turn? I've always thought that was rather ridiculous that it can take 10 years raise an army in MTW. It seems like you should be able to raise an army in one turn, and march the next. Any word on this?
Dead Moroz
03-10-2004, 16:29
I hate the queue training system too. But as I know it will be present in RTW. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
The devs have said that we can raise only one unit per city at a time.
jeffreyLebowski
03-11-2004, 14:45
ugh. very disappointing. my main complaint with all the total wars is still not going to change. oh well, it's not like i won't pay the 50 bucks and play the hell out of this game anyways.
FuNkY mOnKeY
03-15-2004, 13:55
That is not very good considering we only have 300 years (600 turns) That will slow down the game and make it much harder to pass
The_Emperor
03-15-2004, 14:05
Well lets hope we have a lot of cities in RTW to be able to counter this then, raise armies by "Parallel building".
FuNkY mOnKeY
03-15-2004, 14:31
Yes. With the new "No provinces" thing, maybe we can build as many castles as we want?
Quote[/b] (FuNkY mOnKeY @ Mar. 15 2004,06:55)]That is not very good considering we only have 300 years (600 turns) That will slow down the game and make it much harder to pass
???
That is more turns than ever before.
At best STW could have 400 turns, and MTW has 367 turns. We are talking about an increase in turns of more than 50%. Also, it seems there will be a lot more cities than there were provinces in MTW.
Cruelsader
03-16-2004, 01:15
It takes a too long to build up an army in MTW? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif In my campaigns I rarely produce armies in more than 4 provinces otherwise I would have too many.
jeffreyLebowski
03-16-2004, 15:52
Quote[/b] (Cruelsader @ Mar. 15 2004,18:15)]It takes a too long to build up an army in MTW? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif In my campaigns I rarely produce armies in more than 4 provinces otherwise I would have too many.
i guess i just mean in a realistic sense it takes too long. you take your four troop building provinces, make a unit in each for 3 turns, you got yourself a half decent army... however... it just took you 3 YEARS to build that army. that's somewhat lame. i know i should be thinking in terms of turns, but it still seems somewhat ridiculous.
Catiline
03-16-2004, 18:03
I think three years to recruit and train a standing army isn't bad going at all.
What there should be is a differentiation between militia troops you can raise immediately and elite troops you ahve to train up and look after. It's daft taking a year to raise a unit of peasants, it's a lot dafter managing to bump out a load of knights in that time.
Quote[/b] (Catiline @ Mar. 16 2004,11:03)]I think three years to recruit and train a standing army isn't bad going at all.
What there should be is a differentiation between militia troops you can raise immediately and elite troops you ahve to train up and look after. It's daft taking a year to raise a unit of peasants, it's a lot dafter managing to bump out a load of knights in that time.
There is certainly some truth to that.
But in MTW I think the word 'train' was the wrong word in any case. It should have been 'levy' or something similar like 'call up'. All the professional troops were not trined by you, but at home or in their own campanies prior to the call up. It took after all at least 6 years before a squire could become a knight, so we have to assume that was done before you actually hired the knights.
In RTW, though, it would be ok with half a year or a year for a legionaries. It seems it took about that time to set up new legions (Rome was reluctant to send the two very new legions to Cannae, most likely they were not fully trained or equipped).
Once again I have to say that the Total War system should look to Lords of the Realm II and their recruiting system. You can raise as large an army as you like but you can't go above the population of the province and the more you recruit the less happy your citizens are.
Dwimmerlaik
03-17-2004, 21:44
I loved Lords of the Realm, I wonder what I did with that CD...
alman9898
03-18-2004, 02:09
CA said we still use the one unit one turn system. however, I cannot confirm this, but I do remember it being mentioned that troops will be taken from a population pool (for cities at least). This is not confirmed, I just remember hearing it somewhere.
And anyway, I have no problems building up large armies in MTW. In Rome, we'll have plenty of cities and as many forts as we want. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Galestrum
03-18-2004, 06:37
yeah, i remember seeing that somewhere as well alman...
this is something i wished had been addressed http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif A city of a million people and the wealth of an empire has far more resources at its disposal and the ability to raise armies faster is something that should be recognized - which in the 1 unit 1 turn format is not.
gearing up for my masters in history and already gaining research for a rome mod, i have been going over my books covering the punic wars. Rome lost many legions and fleets during this time but due to vast resources, it was able to recover rather quickly.
Rome would "raise" 2 or more legions at a time after some of the disasterous encounters with hannibal, and remember, a republic legion was (1) roman legion and (1) allied legion, so in effect when you hear (1) legion it is actually 2. So in that instance i just read last night, i read that rome raised 2 legions (4 in all) some 20000+ men within a few months. They also constructed entire fleets consisting of 200 ships at a time in several instances.
some backwatter village of 5000 people should not be able to raise an army equal to a city of 100000 or a million people - it just doesnt make sense.
Of course the worst part is, CA already knows how to make the ability to raise entire armies at once - just recall how mercenaries are hired, I have hired 10-15 units several times before a major offensive - the same should be applicable here http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
another aspect that bugs me even more to this issue, is how entirely different types of units take up the only buildable spot in the build slot, what i mean is, its either build a unit, ship or strategic agent. Youd think Rome could do more in a year than hire a few thugs to kill someone http://www.totalwar.org/forum/non-cgi/emoticons/gc-surprised.gif
ah well its still the best thing goin, but a few simple changes would make it superior http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
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