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View Full Version : Ideas and proposals for BGB's mod



Hetman
03-12-2004, 11:26
A very good piece of work

Still, I think there are certain things which should be improved.

Units

An obvious bug - Andalusian cavalry is actually slow moving, I think it should be 10 points faster than now ( so fast).

Allowing to construct chapter units is a very good idea, but there is a danger these are going to dominate the game, which shouldn't happen. So maybe would You consider making a Chapter Hause unique, or changing something else - maybe 2 years' recruitment time ?

Some units should be changed in a way e.g - Polish Retainers and Lithuanian Cavalry. First one could be buildable in all polish provinces ( at least somewhere else than Poland only), the second is really too difficult to build.
The same comes to any siege equipment - the two years time to build a single ballista is really to long.

Also, in my opinion more buildings should be added at the start of the game, it is really too difficult to create first knight units - they were fighting in the First Crusade in 1097, which is impossible to achieve in the game unfortunately.

And finally - the map. The English/Scottish/Welsh island should be a real island in the game ( maybe others too).

When it comes to one province - Poland - there were several salt mines and even iron deposits, so adding them seems to be fully justified.

I hope it helps a little.

Please continue Your good work.

Cegorach http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Aymar de Bois Mauri
03-12-2004, 23:55
Welcome to the ORG, Hetman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

You mean BKB's SuperMOD, don't you? http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

I agree that AC should be a little quicker, that CH should be unique and LC should have smaller requirements.

About the rest I don't know... http://www.totalwar.org/forum/non-cgi/emoticons/gc-thinking.gif

The Blind King of Bohemia
03-14-2004, 17:35
The mod is in Beta and is not finished but i will iron out any mistakes.

I didn't change the lithuanian cav or Polish retainer requirments but if people want that i will.

I don't really understand want you are trying to say about the map of Britain though. Could you make it a little clearer mate? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Eastside Character
03-14-2004, 17:48
Welcome to the Org. Hetman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
tzn. siemasz http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Regards,
EC

Hetman
03-15-2004, 12:03
Quote[/b] (The Blind King of Bohemia @ Mar. 14 2004,10:35)]The mod is in Beta and is not finished but i will iron out any mistakes.

I didn't change the lithuanian cav or Polish retainer requirments but if people want that i will.

I don't really understand want you are trying to say about the map of Britain though. Could you make it a little clearer mate? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Sorry. probably I complicated this too much - I mean that almost every island in the game is connected in some way with the continental part of Europe or other island. When it comes to the Britain the cces from Flandria shuld be deleted ( and vice versa).
And one more thing I like the idea from Wes W mod- Constantinopole was not possible to attack from Nicae and the access from Trebizon was still possible, but a river was added in this place.

Hetmn/Cegorach http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Hetman
03-15-2004, 12:08
Quote[/b] (Eastside Character @ Mar. 14 2004,10:48)]Welcome to the Org. Hetman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
tzn. siemasz http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Regards,
EC
Witam, troszke dluzej jestem na NTW forum.
There I'm also known as Cegorach.

Pozdrawiam rodaka http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif