Hakeem928
03-14-2004, 21:39
Hey everyone, I just bought the MTW Battle Collection about two weeks ago and I've fought my way as far as 1204 in an early campaign with the Turkish so far (normal difficulty). I've done pretty well considering my Empire spans North Africa, Asia Minor, and Russia, but I feel I could have done better. These are questions I am asking to the furtherment of that goal:
1) What is the point of upgrading the Town Watch?
2) In the info box for tavern and brothel upgrades, it says that these buildings add valour, but what do they add it to? Units, Agents, or both?
3) On the tech tree that came with the game, it says you need both a bowyer and a spearmaker to make an armourer, but I've found this isn't the case. Are there any other important tech tree inconsistencies that I should be aware of?
4) What is the difference between an Alim and Imam?
5) I've never built a Fort, Motte, and Bailey, and I was wondering what happens to it when I upgrade to a keep?
6) I know there are only nine (I think) provinces with iron in them, but can anybody tell me which ones they are?
7) Can Muslim factions build Carracks?
8) Does zeal affect unrest and is there any way to increase/decrease zeal in provinces?
9) Do the Mongols invade if I start in the early period and, if so, when and which province?
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Keep in mind that I have read both the manual and frostbeastegg's excellent beginner's guide, so I do have a pretty good working knowledge of the game. Any answers you can provide are greatly appreciated.
Thanks in advance.
1) What is the point of upgrading the Town Watch?
2) In the info box for tavern and brothel upgrades, it says that these buildings add valour, but what do they add it to? Units, Agents, or both?
3) On the tech tree that came with the game, it says you need both a bowyer and a spearmaker to make an armourer, but I've found this isn't the case. Are there any other important tech tree inconsistencies that I should be aware of?
4) What is the difference between an Alim and Imam?
5) I've never built a Fort, Motte, and Bailey, and I was wondering what happens to it when I upgrade to a keep?
6) I know there are only nine (I think) provinces with iron in them, but can anybody tell me which ones they are?
7) Can Muslim factions build Carracks?
8) Does zeal affect unrest and is there any way to increase/decrease zeal in provinces?
9) Do the Mongols invade if I start in the early period and, if so, when and which province?
-----------------------------------------------------------
Keep in mind that I have read both the manual and frostbeastegg's excellent beginner's guide, so I do have a pretty good working knowledge of the game. Any answers you can provide are greatly appreciated.
Thanks in advance.