PDA

View Full Version : MedMOD 4.0



Aymar de Bois Mauri
03-15-2004, 03:30
As the completion of WesW's MedMOD 4.0 nears BETA release, there is the need for the people who are cooperating in the MOD, to gather and discuss info concerning specific matters.

This thread is aimed at the people currently working on the Iberian and Muslim factions. It has the objective of gathering work and info, as well as to allow the sharing of ideas for the solution of problems.

Although with these specific objectives in mind, anyone can share it's thoughts and sugestions, as well as ask info about this specific part of the MOD.

Thank you.

Aymar de Bois Mauri
03-15-2004, 20:26
The most important thing now, regarding the research of the several factions involved, is to set certain priorities.

More urgent work (no panic though):

-Portuguese faction Kings, Heroes and names. (done)
-Spanish, Aragonese, Almohad and Egyptian factions Kings, Heroes and names corrections. (in construction)
-Turkish faction Kings, Heroes and names corrections. (paused)


Following work:

-Almohad, Egyptian and Turkish Units: historical descriptions and availability corrections.
-Portuguese, Spanish and Aragonese Knightly Orders: historical descriptions and availability corrections.


Supplemental work:

-Byzantine faction Kings, Heroes and names corrections.
-Byzantine Units: historical descriptions corrections.


As a template for your work, I've written here the list of Portuguese Kings, Heroes and Names. Take into consideration that this list is far more detailed than what is necessary for the MOD. For significant Heroes and Kings you need not include the history of the character, but a simple short description of his achievements. Not necessary for the others. First name for Kings and Princesses. Name and Surname for Heroes. A simple reference to the era when the specific character was alive is necessary. Basic characterists and V&V to be included if of historical significance. Most common names and surnames of the period.




PORTUGUESE KINGS:


* significant rulers
*** most important rulers


1st Dinasty - Afonsina (Burgundian)



1143 - 1185
D. Afonso Henriques (D. Afonso I) "The Conqueror" (***)
(born 25 July 1111 Guimarães - died 6 December 1185 Coimbra)
Married to D. Mafalda of Savoy

Basic characteristcs:
Piety:4
Dread:6
Command:6
Accumen:3

Virtues: Great Warrior (+5 health). Skilled attacker (+1 when attacking). Specialist Sieger (-3 years to siege duration).
Vices: Authoritarian (+1 Dread). No Mercy (+2 Dread, -1 Morale).

Very important monarch. The iniciator of the independent Portuguese Kingdom. Conquered lands from the small northern Portucalense county to later reach the borders of Tagus about 200 km to the South. Ambicious, bold, brave, cunning, very resolute but also stuborn, irritable and an autoritarian. He was known for is cunning surprise attacks on castles, performed during the night with a few hundred hand-picked men. He was the son of Count Henry of Portucale, youngest son of the Duke of Burgundy, and of D.Tareja of Leon, youngest daughter of the King of Leon. The Muslims called him “Islam’s flog, Alah’s enemy, Ibn Errik” (son of Henry).



1185 - 1211
D. Sancho I "The Populator" (*)
(born 11 November 1154 Coimbra - died 27 March 1211 Coimbra)
Married to D. Dulce of Aragon

Basic characteristcs:
Piety:4
Dread:3
Command:5
Accumen:4

Virtues: Great Leader (+6 morale, +3 loyalty) Eloquent (+1 Piety, +1 Acumen).
Vices: Irritable (+1 to Dread).

The first conqueror of the Gharb provinces (south of river Tagus). Although a valourous warrior and commander, he became a much more prudent man than his father after the Almohad attacks that lost him the conquered territories of Al-Gharb. He had few men to counter them, so he saw the importance of providing a good administration to populate and strenghten a very depopulated and poor agricultural country.



1211 - 1223
D. Afonso II "The Fat"
(born 23 April 1185 Coimbra - died 21 March 1223 Alcobaça)
Married to D. Urraca

Basic characteristcs:
Piety:3
Dread:1
Command:1
Accumen:4

Virtues: Eloquent (+1 Piety, +1 Acumen). Educated (+1 to accumen).
Vices: Administratively Greedy (-10% Agricultural output, -10% Trade Income). Not so Bold (-2 morale). Coward (-9 morale).

He set out to strenghten the King’s power and limit the powers of the Barons and the Church. This caused some internal political attrictions that led to a period of internal struggle although not outright civil war. Mediocre commander, leader and even worst fighter.



1223 - 1248
D. Sancho II "The Pious" (*)
(born 8 September 1202 Coimbra - died 4 January 1248 Toledo)
Married to D. Mécia Lopes de Hero

Basic characteristcs:
Piety:6
Dread:3
Command:5
Accumen:1

Virtues:. Great Warrior (+5 health). Pious (+3 Piety). Fine Leader (+4 morale, +2 loyalty).
Vices: Bad Steward (-1 Happiness, -10% Agricultural output).

The definitive conqueror of the Gharb. After him almost all of the southwestern coast of the Iberian Peninsula was in the domain of the Kingdom of Portugal. A religious men and although a good commander, he was quite clearly not meant for a political office. What he lacked in administration he made up in millitary conquest but is inability to hold office and understand the cunning of the political interests made him a victim of greedy clergemen and noblemen. He was deposed by his brother, after a civil war where he was little by little abandoned. He died, desinhearted, in exile (Castille) at the age of 46.



1248 - 1279
D. Afonso III "The Bolognese" (*)
(born 5 May 1210 Coimbra - died 16 February 1279 Alcobaça)
Married to D. Matilde of Bologne and to D. Beatriz of Castille

Basic characteristcs:
Piety:3
Dread:4
Command:4
Accumen:5

Virtues: Most Eloquent (+2 Piety, +2 Acumen). Great Builder (+1 Happiness in all provinces, +1 Loyalty to all Generals).
Vices: Ambitious (+1 Dread, -1 Loyalty). Informant Network (+4 valour vs spies, -1 loyalty).

The usurpor of his brother’s throne is remembered for being a cunning men, well at ease in the political circles and alert to the intrigues of it’s vassals. Nevertheless a competent commander and a wise administrator with a special witt in foreign affairs. His kingdom is characterized by a complete rework of the legislation and the building of the necessary infrastructes to promote agriculture and commerce.



1279 - 1325
D. Dinis I "The Farmer" (***)
(born 9 October 1261 Lisboa - died 7 January 1325 Odivelas)
Married to D. Isabel of Aragon

Basic characteristcs:
Piety:5
Dread:5
Command:3
Accumen:5

Virtues: Most Eloquent (+2 Piety, +2 Acumen). Humanist ( -4 Piety, +4 Acumen). Magnificent Steward (+1 Happiness in all provinces, +30% to all agricultural production).
Vices: Spy Network (+4 valour vs spies, -2 loyalty).

Very important monarch. A trully Renaissance men placed in a Medieval setting, D. Dinis I was an highly inteligent man with a uncommon erudition. His father was responsible for his perfectionist education that heightned the wealth and prosperity of the Kingdom to yet unachieved heights. He was nicknamed The Farmer due to his vast contributions to the improvement of agricultural output and florestation of vast areas. He was, nevertheless, a man very alert to intrigues and not to be triffled with.



1325 - 1357
D. Afonso IV "The Brave" (*)
(born 8 February 1291 Coimbra - died 28 May 1357 Lisboa)
Married to D. Beatriz

Basic characteristcs:
Piety:4
Dread:4
Command:5
Accumen:5

Virtues: Great Leader (+6 morale, +3 loyalty). Skilled attacker (+1 when attacking).
Vices: Irritable (+1 to Dread). Publicly Generous (-5% Agricultural output, -5% Trade Income).

A great commander that was also a competent administrator with a good grasp of economic affairs. Although he caused tension between Castille and Portugal due to an unjust conflict with is brother Afonso Sanches (that was a vassal to Alfonso XI), he fought at the side of Alfonso XI in the Battle of Salado, gaining the respect and admiration of the Castilian King. Although being an irritable and stuborn men, he was known for is generosity and righteousness.



1357 - 1367
D. Pedro I "The Avenger"
(born 18 April 1320 Coimbra - died 18 January 1367 Alcobaça)
Married to D. Constança Manuel and to D. Inês de Castro

Basic characteristcs:
Piety:5
Dread:7
Command:2
Accumen:5

Virtues: Builder (+1 Happiness in all provinces).
Vices: Rough Justice (+2 dread).

A man mentally tortured by the assassination of his loved one, the foreigner D. Inês de Castro, by noblemen that convinced King D.Afonso IV that her influence in the mind of the Prince would be prejudicial to the crown. He engaged in Civil War with is father only to both of them being stopped by the Queen’s interventions. He revenged himself of the killers when he reached the throne, having made sure they were brutally tortured before being put to death.



1367 - 1383
D. Fernando I "The Beautifull"
(born 31 October 1345 Lisboa - died 22 October 1383 Santarém)
Married to D. Leonor de Telles

Basic characteristcs:
Piety:4
Dread:0
Command:1
Accumen:5

Virtues: Educated (+1 to accumen).
Vices: Cowardly (-6 morale, -2 valour). Poor Attacker (-2 Command when attacking).

D. Fernando I was a far too ambicious man for his habilities. Although a decent administrator of peace affairs, he let himself be involved in the succession crisis that agitated Castile. Seeing that he had a chance to unify the crown of Portugal and Castile, after the victory of usurpor Henrique de Trastamara, he unwisely decided to start a war with Castile. This bold but stupid move led to a great empoverishment of the realm due to the 3 wars fought during the next 14 years. To add insult to injury, he died without heirs, causing the sucessional crisis that would lead to the Castilian invasions.



1383 - 1385
Sucessional crisis. Portuguese-Castillian War.



2nd Dinasty - Avis



1385 - 1433
D. João I "The Remembered One" (***)
(born 11 April 1357 Lisboa - died 14 August 1433 Batalha)
Married to D. Filipa de Lencastre

Basic characteristcs:
Piety:6
Dread:4
Command:4
Accumen:7

Virtues: Highly Educated (+1 Acumen, +1 Command, -1 Piety).
Vices: Ambitious (+1 Dread, -1 Loyalty). Hesitant (-1 Loyalty, -2 Morale).

Very important monarch. The bastard son of D. Pedro I was the Master of the Order of Avis at the time of the sucessional crisis. One of the pretenders to the throne was none other than Juan I of Castile. However, the Master of Avis received support of the emerging burguesy of Lisboa, Porto and many inland cities. Although educated and ambitious, he was an influentiable man. The fortune of the war was mainly decided by the intervention of D. Nuno Álvares Pereira and the insubmition of the Portuguese population.



1433 - 1438
D. Duarte I "The Eloquent" (*)
(born 31 October 1391 Viseu - died 9 September 1438 Batalha)
Married to D. Leonor of Aragon

Basic characteristcs:
Piety:5
Dread:3
Command:5
Accumen:6

Virtues: Highly Educated (+1 Acumen, +1 Command, -1 Piety). Most Eloquent (+2 Piety, +2 Acumen).
Vices: Hesitant (-1 Loyalty, -2 Morale).

Although he was a reserved and irresolute individual, he was also highly educated and inteligent. In a time when the Kingdom was depleated due to the uninterrupted wars with Castile and when the plague hit everywhere, he completelly concentrated himself in energic actions for the improvement of the administration of the realm. During his short-lived kingdom, he was responsible for the codification of the legislation, the reorganization of the treasury and tribunals, and the rebuilding of the navy.



1438 - 1481
D. Afonso V "The African"
(born 15 January 1432 Sintra - died 28 August 1481 Batalha)
Married to D. Isabel

Basic characteristcs:
Piety:6
Dread:3
Command:4
Accumen:3

Virtues: Educated (+1 Acumen).
Vices: Pleasure Seeker (-15% Agricultural output, -15% Trade Income). Absentee Landlord (-2 Happiness, -30% Agricultural output)

A very religious man, he was however vain and easely influentiated by false flatery. His religious beliefs made him launch crusades against North Africa when he should have focused on the administration of the realm. He was, nevertheless, responsible by the capture of Alcácer-Seguer (1458) and Tangier (1471) winning the name of Afonso the African. Earlier, influentiated by greedy noblemen, he was convinced that his uncle D. Pedro, one of the most righteous men in Portuguese History and the regent of Portugal after the death of D. Duarte I, was ploting against him. So, in a bizarre manouver, after letting his acolites insult and humiliate D. Pedro for 3 years, he used the Royal Army to attack and kill his uncle and followers. A very poor choise for a stateman.



I didn’t elaborate the next kings of the 2nd dinasty, due to the fact that they belong to the Renaissance Period and the Age of Discoveries.



1481 - 1495
D. João II "The Perfect Prince"
(born 3 May 1455 Lisboa - died 25 October 1495 Batalha)
Married to D. Leonor


1495 - 1521
D. Manuel I "The Fortunate"
(born 31 May 1469 Alcochete - 13 December 1521 Belém)
Married to D. Isabel of Castille, D. Maria of Castille and to D. Leonor


1521 - 1557
D. João III "The Charitable"
(born 6 June 1502 Lisboa - died 11 July 1557 Belém)
Married to D. Catherine of Austria


1557 - 1578
D. Sebastião I "The Wished One"
(born 20 January 1554 Lisboa - died 4 August 1578 Al-Khazir Kibir(Morocco))
Did not marry.





PORTUGUESE HEROES:


* significant heroes
*** most important heroes



Knight D. Egas Moniz – General
(born ? – alive 1127/1129 - died ?)

Basic characteristcs:
Loyalty:9
Piety:6
Dread:2
Command:2
Accumen:3

Virtues: Unbribable (+200% to cost of bribe). Gentle Knight (+3 Morale, -3 Dread).
Vices:

The tutor of Afonso I throughout his youth and one of the men he trusted the most. He is remembered due to a particular ocurrence in Afonso I’s late youth. In 1127, D. Tareja, regent of the county and the mother of the future Count of Portucale D. Afonso Henriques (later King Afonso I of Portugal), tried to seize control of Galicia from D. Alfonso VII (King of Castile and Leon). After some unfavorable skirmishes and several castles being retaken by D. Alfonso VII, an agreement was made in 1127, in which the Count D. Afonso Henriques would promisse submission and never to repeat the acts of his mother. D. Egas Moniz, known for his great honour, became the warrantor of this promisse. However, incited by his noblemen to react against the intrigues perpretated by his mother, D. Afonso Henriques rebeled against the regency in 1128. After taking power, D. Alfonso VII asked for him to keep the previous agreement of submission to the crown of Leon and Castile. Proud, ambicious and hard, D. Afonso Henriques refused. Occupied in a war against Aragon, D. Alfonso VII could not force him to accept. It was then that D. Egas Moniz, due to the promisse he had made, felt obliged to honour his word of knight. He, along with his family, all barefooted and with hangman’s ropes around the neck, walked from his manour, in the north of Portugal, to the court of D. Alfonso VII in Toledo. This was to deliver themselves to the justice of king. Touched by such an act of honour, the king forfeited him of his promisse and set them free.




Fronteiro-Mor D.Gonçalo Mendes da Maia “O Lidador” (The Jouster) – General (***)
(born 1075 - died 1170 Beja)

Basic characteristcs:
Loyalty:8
Piety:4
Dread:8
Command:5
Accumen:1

Virtues: Famous Warrior (+20 health, +3 valour). Killer Instinct (+2 Valour, +1 Dread). Utterly Fearless (+2 Valour, +2 Morale).
Vices:

A nobleman of Afonso I. He was known throught as a unbelievably skilled and brave warrior. The Muslims greatly feared him. He died on a sally against Almolaimar’s army. His army defeated the enemy army but he sucumbed to the wounds. He was 95 years old (There are several records of his birth and death). An extremelly rare ocurrence.



Knight Mem Ramires – General
(born ? - alive in 1144 – died ?)

Basic characteristcs:
Loyalty:7
Piety:3
Dread:3
Command:4
Accumen:5

Virtues: Famously Brave (+1 Valour, +1 Morale).
Vices:

The fact that he fluentelly spoke Arab impeled Afonso I to use him as a scout/spy. He would enter into enemy fortifications under false pretences of negotiation, to gather information before one of Afonso’s characteristic night raids to storm and take the castle.




Bishop of Porto D. Pedro Pitois – Bishop (*)
(born ? - alive in 1147 – died ?)

Basic characteristcs:
Level:4

He convinced the Crusaders Harvey of Granville, Simon of Dover, Andrew and Saerio of Archelles, Christian of Gistel and the Count of Arechotto and their armies, to help Afonso I take the city of Lisbon in 1147.




Comendador-Mor D. Gomes Ramires – Master of the Templars in the Iberian Peninsula – General
(born ? - died 1212 Las Navas de Tolosa)

Basic characteristcs:
Loyalty:6
Piety:6
Dread:2
Command:4
Accumen:2

Virtues: Famously Brave (+1 Valour, +1 Morale). Devout (+2 Piety).
Vices:

Master of the Knights Templar in the Iberian Peninsula, this Portuguese was in the service of D.Afonso II when he lead the Portuguese army that fought at the great battle of Las Navas de Tolosa. He distiguished himself for bravery before is death in this same battle.




Comendador-Mor D. Gonçalo Peres Magro – Master of Santiago in Portugal – General
(born ? - alive in 1249 – died ?)

Basic characteristcs:
Loyalty:5
Piety:5
Dread:3
Command:6
Accumen:1

Virtues: Skilled Attacker (+1 Command when attacking). Devout (+2 Piety).
Vices:

Master of the Knights Santiago in Portugal, he was knowned as a very effective General serving under D. Afonso III. He took several castles during the final conquest of Al-Gharb (Alentejo and Algarve).




Comendador-Mor D. Gonçalo Vaz Pereira – Master of Avis – General
(born ? - alive in 1326 – died ?)

Basic characteristcs:
Loyalty:7
Piety:6
Dread:2
Command:5
Accumen:2

Virtues: Skilled Defender (+1 Command when defending).
Vices:

Master of the Order of Avis, he was involved in the Portuguese–Castilian War of 1326-1329 during the realm of King Afonso IV. His achievements are remembered when he dispersed and defeated a Castilian invading army near Braga in 1326.




Alcaide D. Nuno Gonçalves – General
(born ? - died in 1373 Faria)

Basic characteristcs:
Loyalty:9
Piety:6
Dread:2
Command:2
Accumen:4

Virtues: Unbribable (+200% to cost of bribe).
Vices:

After knowing of the clash between the Portuguese forces of the Count of Seia and the Castilian forces of J. Rodriguez de Bema he gathered his men and raced out of the Castle of Faria to attack the flank of the Castillian forces. However, by the time he arrived at the site of battle, the Count had been defeated and he was himself flanked and defeated by superior forces. When the Castilians took him for hostage to make his son capitulate, he faked a surrender. He was accompanied by soldiers to the gates of the castle to convice his son to surrender. But, when he reached the gates he said to his son to defend the castle to the last man, because they would bow to nobody but the Portuguese King. Enraged, the Castilians stabed him to death on the spot and tried to storm the castle. His son and his men defended themselves like lions and after a fruitless siege, the Castilian army had to retreat to Galicia.




D. Rui Pereira – Admiral?-General?
(born ? – died in 1384 Lisboa)

Basic characteristcs:
Loyalty:7
Piety:6
Dread:3
Command:4
Accumen:5

Virtues: Man of Honour (+100% to cost to bribe).
Vices:

Uncle of D. Nuno Álvares Pereira. Commander of a relief fleet in the siege of Lisbon in 1384. Severelly outnumbered, he choose to sacrifice the front 5 galleys to engage the entire Castilian fleet, to allow time for the relief cargo ships to enter the harbour. After facing several dozens of enemy ships with his 5, he was killed when a bolt fired from a crossbow hit his head. 2 Portuguese ships were captured and 3 sunk, but the cargos and the remaining ships reached safe haven.




Constable of the Realm, Count of Ourém, Count of Barcelos, Count of Arraiolos, Saint D. Nuno Álvares Pereira – General (***)
(born in 1360 Sernache da Beira - died in 1431 Lisboa)

Basic characteristcs:
Loyalty:9
Piety:9
Dread:4
Command:7
Accumen:7

Virtues: Brave Beyond Belief (+3 Valour, +3 Morale). Killer Instinct (+2 Valour, +1 Dread) Charismatic Leader (+30 Happiness, +3 Morale). Field Defence Specialist (+3 Command when defending). Most Charitable (+2 Happiness, +1 Piety).
Vices: Irritable (+1 to Dread).

One of the most famous characters of Portuguese History. One who has achieved an almost legendary status during his era as well as after his death. He was the great general responsible for the Portuguese victories of Atoleiros, Aljubarrota and Valverde, during the Sucessional Crisis of 1383-1385. In the later period of the war he was so feared by the Castilians that they avoided combat if he was moving near. A very religious man, extremelly witty, with a natural talent for tactical as well as strategical warfare, of great courage and charisma, trully inspirational for his men. He donated all his possession and became a monk after his wife’s death in 1423, dying 8 years later. He was cannonized by Pope Benedict XV in 1918, due to his devotion to charity work across the realm, altrough his life.




Duke of Coimbra D. Pedro – General (*)
(born 1392 – died in 1449)

Basic characteristcs:
Loyalty:8
Piety:7
Dread:4
Command:5
Accumen:6

Virtues: Highly Educated (+1 Acumen, +1 Command, -1 Piety). Fine Leader (+4 morale, +2 loyalty). Gentle Knight (+3 Morale, -3 Dread)
Vices:

2nd oldest brother of Duke Henrique and regent of the realm until D. Afonso V reached ruling age. A man of rare nobility, honesty and valour. A great administrator concerned in the wealth and welfare of the population. Honoured by Henry IV of England as a Knight of the Order of the Garter. Disgraced by D. Afonso V’s councelers, who saw in him a great threat due to his influence and righteouness. Killed in the battle of Alfarrobeira in 1449, shot in the chest by a crossbow bolt, by specific order of D. Afonso V.




Alferes-Mor of the Realm, Count of Avranches D. Álvaro Vaz de Almada – General (*)
(born ? – died in 1449)

Basic characteristcs:
Loyalty:7
Piety:6
Dread:6
Command:6
Accumen:4

Virtues: Famous Warrior (+20 health, +3 valour). Great Leader (+6 morale, +3 loyalty). Gentle Knight (+3 Morale, -3 Dread)
Vices:

D. Pedro’s most faithfull friend and brother in arms. Served valiantly under the King Henry IV of England as a Knight of the Order of the Garter, being awarded the title of Count of Avranches in Normandy. He was considered, at the time, one of the best knights in Europe. He was killed in the battle of Alfarrobeira in 1449 after fighting until exhaustion. What he spoke, before being massacred by the Royal militiamen, would later be known as one of Portugal’s old sayings: “É fartar, vilanagem” – Which means: “Until you’re feed up, villains”




Duke of Viseu, Count of Covilhã D. Henrique “O Navegador” (The Navigator) – Admiral?-General? (***)
(born in 1394 – died in 1460)

Basic characteristcs:
Loyalty:6
Piety:8
Dread:2
Command:5
Accumen:5

Virtues: Humanist (-4 Piety, +4 Acumen). Highly Educated (+1 Acumen, +1 Command, -1 Piety). Magnificent Trader (+1 Happiness in all provinces, +30% to all trade income).
Vices:

What is left to say of the most important figure of the transitional period between the Late Middle Ages and the Age of Discoveries? The man responsible for the development of cartografy, navigation and navy in Portugal? The one that opened the way to the Portuguese worldwide achievements of the next two centuries? Only that he did not concerned himself in promoting a truce between D. Pedro and King D. Afonso V, leading to D. Pedro’s death at Alfarrobeira. He was also responsible for the conquest of Ceuta in 1415.







//PORTUGUESE_forenames

["Afonso"] {"Afonso"}
["Sancho"] {"Sancho"}
["Dinis"] {"Dinis"}
["Munio"] {"Múnio"}
["Goncalo"] {"Gonçalo"}
["Fernando"] {"Fernando"}
["Pedro"] {"Pedro"}
["Henrique"] {"Henrique"}
["Filipe"] {"Filipe"}
["Fernao"] {"Fernão"}
["Luis"] {"Luís"}
["Gilberto"] {"Gilberto"}
["Pero"] {"Pero"}
["Henrique"] {"Henrique"}
["Ramiro"] {"Ramiro"}
["Gil"] {"Gil"}
["Rui"] {"Rui"}
["Raimundo"] {"Raimundo"}
["Rodrigo"] {"Rodrigo"}
["Diogo"] {"Diogo"}
["Vasco"] {"Vasco"}
["Augusto"] {"Augusto"}
["Roberto"] {"Roberto"}
["Martim"] {"Martim"}
["Bermudo"] {"Bermudo"}
["Mendo"] {"Mendo"}
["Arnaldo"] {"Arnaldo"}
["Paio"] {"Paio"}
["Alvaro"] {"Álvaro"}
["Gualdim"] {"Gualdim"}
["Nuno"] {"Nuno"}
["Lopo"] {"Lopo"}
["Mem"] {"Mem"}
["Joao"] {"João"}
["Manuel"] {"Manuel"}
["Lourenco"] {"Lourenço"}
["Egidio"] {"Egídio"}
["Domingos"] {"Domingos"}


//PORTUGUESE_surnames

["Henriques"] {"Henriques"}
["Fernandes"] {"Fernandes"}
["Beniegas"] {"Beniegas"}
["Moniz"] {"Moniz"}
["Mendonca"] {"Mendonça"}
["Sanches"] {"Sanches"}
["Goncalves"] {"Gonçalves"}
["da Maia"] {"da Maia"}
["Ramires"] {"Ramires"}
["Mendes"] {"Mendes"}
["Giraldes"] {"Giraldes"}
["Raimundes"] {"Raimundes"}
["Vasques "] {"Vasques"}
["Lopes"] {"Lopes"}
["Nunes"] {"Nunes"}
["de Melo"] {"de Melo"}
["de Albuquerque"] {"de Albuquerque"}
["de Sousa"] {"de Sousa"}
["Peres da Maia"] {"Peres da Maia"}
["Pacheco"] {"Pacheco"}
["Pereira"] {"Pereira"}
["da Gama"] {"da Gama"}
["Mendonca"] {"Mendonça"}
["de Vasconcelos"] {"de Vasconcelos"}
["Viegas"] {"Viegas"}
["Pais"] {"Pais"}
["Teles"] {"Teles"}
["Eanes"] {"Eanes"}
["Zarco"] {"Zarco"}
["Baldeia"] {"Baldeia"}
["Tristao Teixeira"] {"Tristão Teixeira"}
["de Tavora"] {"de Távora"}
["de Ataide"] {"de Ataíde"}
["de Menezes"] {"de Menezes"}
["Goncalves de Sousa"] {"Gonçalves de Sousa"}
["Vasques de Soveroso"] {"Vasques de Soveroso"}
["Peres Correia"] {"Peres Correia"}
["de Freitas"] {"de Freitas"}
["de Oliveira"] {"de Oliveira"}
["Pessanha"] {"Pessanha"}
["de Castro"] {"de Castro"}
["de Magalhaes"] {"de Magalhães"}
["de Avelal"] {"de Avelal"}
["de Andrade"] {"de Andrade"}
["Freire"] {"Freire"}
["Alvares Pereira"] {"Álvares Pereira"}
["Martins"] {"Martins"}
["de Gois"] {"de Góis"}
["de Meira"] {"de Meira"}
["de Sousa"] {"de Sousa"}
["da Cunha"] {"da Cunha"}
["Fafes"] {"Fafes"}
["Sueiro"] {"Sueiro"}
["Peres"] {"Peres"}
["Correia"] {"Correia"}
["de Aboim"] {"de Aboím"}
["Cogominho"] {"Cogominho"}
["Pires Ribeires"] {"Pires Ribeires"}
["Vaz Pereira"] {"Vaz Pereira"}
["Martim de Gois"] {"Martim de Góis"}
["Peres de Castro"] {"Peres de Castro"}
["Freire de Andrade"] {"Freire de Andrade"}
["Fernandes de Andeiro"] {"Fernandes de Andeiro"}
["Gomes de Avelar"] {"Gomes de Avelar"}
["Lopes Teixada"] {"Lopes Teixada"}
["Pais de Meira"] {"Pais de Meira"}
["Focim"] {"Focim"}
["Coutinho"] {"Coutinho"}
["Rodrigues de Sousa"] {"Rodrigues de Sousa"}
["Rodrigues de Sequeira"] {"Rodrigues de Sequeira"}



//PRINCESS names

["Adelaide"] {"Adelaide"}
["Agata"] {"Ágata"}
["Alice"] {"Alice"}
["Anastacia"] {"Anastácia"}
["Andreia"] {"Andreia"}
["Angela"] {"Ângela"}
["Ana"] {"Ana"}
["Antonieta"] {"Antonieta"}
["Beatriz"] {"Beatriz"}
["Carlota"] {"Carlota"}
["Claudia"] {"Cláudia"}
["Constanca"] {"Constânça"}
["Dulce"] {"Dulce"}
["Elisabete"] {"Elisabete"}
["Emilia"] {"Emília"}
["Fernanda"] {"Fernanda"}
["Helena"] {"Helena"}
["Ines"] {"Inês"}
["Irene"] {"Irene"}
["Isabel"] {"Isabel"}
["Josefina"] {"Josefina"}
["Joana"] {"Joana"}
["Judite"] {"Judite"}
["Catarina"] {"Catarina"}
["Cristina"] {"Cristina"}
["Leonor"] {"Leonor"}
["Luisa"] {"Luísa"}
["Margarida"] {"Margarida"}
["Mafalda"] {"Mafalda"}
["Maria"] {"Maria"}
["Mecia"] {"Mécia"}
["Marta"] {"Marta"}
["Laura"] {"Laura"}
["Matilde"] {"Matilde"}
["Natalia"] {"Natália"}
["Filipa"] {"Filipa"}
["Raquel"] {"Raquel"}
["Salome"] {"Salomé"}
["Sancha"] {"Sancha"}
["Sara"] {"Sara"}
["Teresa"] {"Teresa"}
["Urraca"] {"Urraca"}
["Vitoria"] {"Vitória"}
["Guilhermina"] {"Guilhermina"}
["Sofia"] {"Sofia"}





Workgroup's feedback would be apreciated.

WesW
03-16-2004, 06:48
Here is all that is in the Heroes section for Turkey, for example.

"Hasan-e", "Sabbah", 1060, 3, 3, 6, 3, 3, attacker1, GENERAL, ID_LIMBO, -1 //Nazari leader, could be rebel based on Turkish/Iraq border
"Imad", "al-Din Zengi", 1100, 2, 3, 4, 5, 6, unbribable1, GENERAL, ID_LIMBO, -1 //atabeg of Musul 1127 on
"Qara", "Timurtash", 1101, 3, 4, 5, 3, 7, attacker1, GENERAL, ID_LIMBO, -1 //very much a best guess about this bloke
"Qutb", "al-Din Aibak", 1150, 3, 3, 6, 5, 6, pious2, GENERAL, ID_LIMBO, -1 //"Pole Star of the Faith"; Turkish viceroy in India; needn't have ended up there
"Gazi", "Evrenos", 1350, 2, 3, 5, 3, 7, no_v, GENERAL, ID_LIMBO, -1 //very much a best guess about this bloke

Here is all there is for famous kings. The tabs will mess up the alignment, but as you can see, none of them are given very high command capabilities (the third number). I just wish I knew when these guys might appear in the game.


FAMOUS_KINGS:: FN_TURKISH 7
//forename no. (II) comm dread piety acumen portrait vnv
6, 1, 2, 5, 4, 3, -1, educated1
7, 1, 2, 5, 4, 3, -1, educated1
0, 1, 3, 5, 4, 3, -1, attacker1
2, 1, 3, 5, 4, 3, -1, lawman1
4, 1, 3, 5, 4, 3, -1, lawman1
2, 2, 3, 5, 4, 3, -1, attacker2
4, 2, 3, 5, 4, 3, -1, fearsome2

Aymar de Bois Mauri
03-16-2004, 15:24
Quote[/b] ]Iconium (Konya) has to be where Antalya stands, while Antalya has always been, and still is, a shore town. (I can't comment "scholarly" ATM if it was really that important, so far to be a province capital, in that era.)

Monarch names of the Seljuk (suitable for early) and Ottoman houses (for high & late) can be found, in proper order, at the following website:

http://www.kessler-web.co.uk/History/KingListsMiddEast/AnatoliaRum.htm
http://www.kessler-web.co.uk/History....man.Htm

"Kilijarslan" was an especially important figure in the history of the Crusades.
Thanks for the great info and links, Mouzafphaerre http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif




Quote[/b] ]I'd love to contribute further but as I mentioned earlier, I'm on the edge of serious real life engagements at this time.

Still will popup from time to time.
Don't worry. Much apreciated help. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

cutepuppy
03-16-2004, 15:30
Quote[/b] (WesW @ Mar. 16 2004,06:48)]Here is all there is for famous kings. ... . I just wish I knew when these guys might appear in the game.
IIRC, the famous kings don't have a certain period when they can appear, only the name and 'number' have to be correct. I think it is possible to have a Henry V as the English in 1250 or a Richard I (lionheart) in 1390. But once again, I'm not that sure about it.

On Turkish units etc..., the following may help:

http://www.net.hu/corvinus/lib/warso/warso01.htm
http://www.net.hu/corvinus/lib/warso/warso28.htm
http://www.net.hu/corvinus/lib/warso/warso05.htm

I know it is a 'bit' (70 years) outside the timeframe, but the extensive use of pike formations or 'ordonnance' units in 1321 isn't also historical correct.

Another site on Ottomans:

http://www.sscnet.ucla.edu/history/shaw/classes/111a/98F/lec6.htm



Iconium (Konya) has to be where Antalya stands, while Antalya has always been, and still is, a shore town.

There are other mistakes in that region: The capital of lesser armenia (sivas) should be the capital of Rum. While a proper capital for L-A would be Tarsus (coastal)

Hope it helped a bit.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
03-16-2004, 15:44
Quote[/b] ]On Turkish units etc..., the following may help:

http://www.net.hu/corvinus/lib/warso/warso01.htm
http://www.net.hu/corvinus/lib/warso/warso28.htm
http://www.net.hu/corvinus/lib/warso/warso05.htm

I know it is a 'bit' (70 years) outside the timeframe, but the extensive use of pike formations or 'ordonnance' units in 1321 isn't also historical correct.

Another site on Ottomans:

http://www.sscnet.ucla.edu/history/shaw/classes/111a/98F/lec6.htm
Well, well, well Some very interesting links by cutepuppy. THe main responsible for the Turkish faction (Cebei) will have a lot of material to go through




Quote[/b] ]Iconium (Konya) has to be where Antalya stands, while Antalya has always been, and still is, a shore town.

There are other mistakes in that region: The capital of lesser armenia (sivas) should be the capital of Rum. While a proper capital for L-A would be Tarsus (coastal)

Hope it helped a bit.

Great work Thanks a lot http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

BTW, for anyone else that wants to help, relating to cities and regions, I advice the consultation of the following thread:

Final version of the BETA map (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=15349;st=0)

Cebei
03-16-2004, 17:14
Quote[/b] ]THe main responsible for the Turkish faction (Cebei) will have a lot of material to go through


I am kinda old school academic, so instead of internet sources (often wrong or inadequate), I will rely on books and Turkic history enyclopedia. Though these links are indeed great places to start with.

P.S.: I got a friend who is a semi-pro 3D modeller and also has a great drawing. If needed I can ask him to draw Turkic units to display on the unit info screen. (black/white one).

P.S.: "Main responsable" is too ambitious a title. http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif Everybody must post whatever information they got, as nobody knows everyhting.

Gen_Lee
03-16-2004, 17:19
Great work on the Portuguese http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Aymar de Bois Mauri
03-16-2004, 21:32
Quote[/b] (Gen_Lee @ Mar. 16 2004,10:19)]Great work on the Portuguese http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thanks, Gen_Lee http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I'm glad you liked it... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Aymar de Bois Mauri
03-16-2004, 22:20
Quote[/b] (Cebei @ Mar. 16 2004,10:14)]P.S.: I got a friend who is a semi-pro 3D modeller and also has a great drawing. If needed I can ask him to draw Turkic units to display on the unit info screen. (black/white one).
Well, that is one sweet sugestion. But he really has to be good or else the pics won't match with the originals.

Mouzafphaerre
03-16-2004, 23:22
Quote[/b] (Cebei @ Mar. 16 2004,18:14)]
Quote[/b] ]THe main responsible for the Turkish faction (Cebei) will have a lot of material to go through


I am kinda old school academic, so instead of internet sources (often wrong or inadequate), I will rely on books and Turkic history enyclopedia. Though these links are indeed great places to start with.

P.S.: I got a friend who is a semi-pro 3D modeller and also has a great drawing. If needed I can ask him to draw Turkic units to display on the unit info screen. (black/white one).

P.S.: "Main responsable" is too ambitious a title. http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif Everybody must post whatever information they got, as nobody knows everyhting.
-
You're absolutely right on your concern, Cebei, but the links I've provided have been "approved" by a genuine Turk (me). http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Still not "scholar information" but I think I've found the reason behind the confusion of Antalya:

"Alâiye" (pres. Alanya) was indeed an important town by that era and afterwards and it's recenty in the administrtive area of the "county" or "department" (for lack of a proper word) of Antalya.
_

Cebei
03-16-2004, 23:42
Quote[/b] ]You're absolutely right on your concern, Cebei, but the links I've provided have been "approved" by a genuine Turk (me). No no the links are good, I have no objection, they are true, its just that I am one backward boring type. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Bu arada ayıptır sorması, ne güzel paşa gibi baltacı mehmet, deli ibrahim duruken, niye elin italyan devşirmesi denizcisini nick yaptın anlayabilmiş deilim http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Aymar de Bois Mauri
03-17-2004, 00:25
Quote[/b] ]Komutan Posted: Mar. 16 2004,17:15

What disturbes me about the turks in M:TW is the names.I have sent Wes my suggestion for turkish names.Now I am sending you the same.
The turks didn't have surnames back then.But they had titles like bey and pasha.So I have written these titles as surname(in turkish these titles come after the forename).But that shortens the surname section a bit, so for balance I have added many forenames.

Forenames:
//the first 9 are the sultan names
Osman
Orhan
Murat
Bayezid
Mehmet
Selim
Süleyman
Cem
Mustafa


Ali
Ahmet
Hasan
Dündar
Ertugrul
Shahin
Kasim
Halil
Hizir
Muhammed
Ibrahim
Musa
Umur
Cüneyt
Bahadir
Shaban
Gündüz
Salih
Hamza
Yakup
Selçuk
Yusuf
Davut
Güneri
Mahmut
Inal
Ismail
Adil
Yaman
Isa
Isfendiyar
Saruhan
Ilyas
Mesut
Kiliç
Kemal
Bekir
Oruç
Burak
Idrıs
Dursun
Hamit
Malkoç
Oguz
Aziz
Cafer
Cihan
Çoban
Yigit
Yahshi
Ulu
Hisar
Ömer
Saraç
Sinan
Kaya
Turgut
Rüstem
Dogan
Melik
Mihal
Veli
Recep
Piri
Iskender
Islam
Haydar
Yahya
Zeynel
Rıdvan
Mansur

//turkish_surnames
Bey
Bey
Bey
Bey
Bey
Bey
Bey
Pasha
Pasha
Pasha
Pasha
Çelebi
Gazi
Çavush
Han
Aga
Arslan
Alp

Komutan has send us this great info about Turkish names. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Praise the man, although I have to say that Pasha and Bey must have been veeeeeeery common names in the Medieval period... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

Mouzafphaerre
03-17-2004, 01:01
-
@cebei

Italyan devşirmesi mi????

http://www.piratescrossroads.com/yabbse....did=238 (http://www.piratescrossroads.com/yabbse/index.php?board=3;action=display;threadid=238)

Cağaloğlu Sinan Paşa'yla karıştırdın galiba. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
_

@Aymar,

Nice list... However, I'd spare it for high (Ottoman) era. The early era could borrow some Arabic ones (with moder Turkish spelling). Such as:

Giyâseddin
Izzeddin
Alâeddin

and Persian ones:

Keykavus
Keykubad
Keyhusrev

all being names of Seljuk monarchs.

Kiliçarslan would serve as forename and surname (actually more like cognomen), as it was used.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
_

Komutan
03-17-2004, 01:12
http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif Well, bey is a much more common title than the others.

There is a little problem concerning turkish names.As I have told, the surnames are not really surnames, but titles.So when a turkish general named Orhan Bey becomes an amir, his name changes to "Amir Bey", which is something like "Lord Sir".This is a little silly.The only way I found around this problem is, writing every possible
forename-surename combination in the forename section(after deleting SET_SURNAMES:: FN_TURKISH 9 line in
default_heroes).But this method increases the size of names.txt too much.

Aymar de Bois Mauri
03-17-2004, 01:25
Quote[/b] ]Konur Alp
Akçakoca
Samsa Çavush
Lala Shahin Pasha
Gazi Evrenos

Princess Names:

Hatice
Emine
Fatma
Ayshe
Zeynep
Gülshah
Hürrem
Nurbanu
Kösem
Leyla
Nilüfer
Çiçek
Nigar
Gülbahar
Safiye
Handan
And another nice list by Komutan. A rework of the existing characters and common names.

Aymar de Bois Mauri
03-17-2004, 01:30
BTW, Komutan and Mouzafphaerre

Would you be interested in joining the group?

If so, just say it... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Mouzafphaerre
03-17-2004, 01:51
-
I'd love to... But my concern is not being able to keep up with my responsibilities. (I quit the PotC Modding team that I was a co-founder of for mainly that reason.) Real life is too pressing nowadays, with the risk of having to disappear for longer than a year.

Many things will become clearer tomorrow. Let me reply then. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
_

son of spam
03-17-2004, 01:54
@first list of aymar's on portugese heroes/kings

Wow a lot of those have great leader or fine leader(especially the one with both great leader and charimatic for +9 morale http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif ). Now in my experience armies led by gens like that are nigh unroutable, making even peasents a dangerous unit to face. It seems to me that might make the portugese a tad OP.

just a suggestion http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
03-17-2004, 02:15
Quote[/b] (Mouzafphaerre @ Mar. 16 2004,18:51)]-
I'd love to... But my concern is not being able to keep up with my responsibilities. (I quit the PotC Modding team that I was a co-founder of for mainly that reason.) Real life is too pressing nowadays, with the risk of having to disappear for longer than a year.

Many things will become clearer tomorrow. Let me reply then. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
_
Sure, I understand if you can't. No problem. The offer stands. If you see you don't have the time, after a while, it will be fine. Someone else will continue that part of the work. Then again, if you want just to give tips from time to time, no problem either... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
03-17-2004, 02:21
Quote[/b] (son of spam @ Mar. 16 2004,18:54)]@first list of aymar's on portugese heroes/kings

Wow a lot of those have great leader or fine leader(especially the one with both great leader and charimatic for +9 morale http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif ). Now in my experience armies led by gens like that are nigh unroutable, making even peasents a dangerous unit to face. It seems to me that might make the portugese a tad OP.

just a suggestion http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
These characteristics are not final. They will be tested for balance. But I admit I might be a little biased to all of them. In fact, the good might not be so good and the bad might not be so bad. But D. Nuno Álvares Pereira was NEVER defeated in battle... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

Cebei
03-17-2004, 02:32
Quote[/b] ]Italyan devşirmesi mi???? Aldırma yav takılıyorum ayak üstü. Hayreddin'in babası Yakub ağa Vardar (Üsküp) yeniçerilerindenmiş; Midilli alınınca Fatih, Yakub Ağa'yı kale muhafızlarından biri olarak görevlendirmiş, bu sebeple Hayreddin de Midilli'de doğmuş. Onun öncesinde 1400 başlarında (yine rivayete göre) İtalyan'dan Makedonya'ya göç edip buraya yerleşen ve sonra da Türkleşen bir fresk sanatkarı ailenin kızı ile evlenmiş Yakub ağa. Sonuç olarak Hayreddin'in de Makedon/İtalyan karışımı olduğu idda ediliyor. Doğru da olabilir sıkış da. Ne zaman Barbaros'un adı geçse İtalyan devşirmesi diye takılırım. Aslında tekrar düşününce II.Selim'in Rus devşirmesi (Hürrem Sultan faktörü) olduğunu idda etmek gibi birşey. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Mouzafphaerre
03-17-2004, 04:24
-
Takıldığını anladım, kusura bakma Pişmiş kelle smileysi de ondan. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Barbarossa "Baba Oruç"dan geliyor... İlk Uzunçarşılı'da okumuştum, sonra İspanyolcasını da öğrendim: "Jayr Al Din Baba Ruy"...
_

Komutan
03-17-2004, 09:32
Quote[/b] (Mouzafphaerre @ Mar. 16 2004,21:24)]Barbarossa "Baba Oruç"dan geliyor...
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I thought Barbarossa meant "red beard" in italian.

Cebei
03-17-2004, 19:25
Quote[/b] ]I thought Barbarossa meant "red beard" in italian.

Gah Now we have to translate everything into english.. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Mouzafphaerre
03-18-2004, 11:17
-
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Summary:

We were talking and joking about my other avatar name. Check the link about some info...

Barbarossa exactly translates redbeard in Italian but it's the Italians' problem http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif They apparently misinterpreted the Spanish one.

According to the chronicle of Hayreddin's, Italians granted him a cute title: "il Diavolo"

***

Update on my status:

Not yet. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif Delayed until after Monday. Will try to stick in though...
_

Aymar de Bois Mauri
03-18-2004, 16:26
Quote[/b] (Mouzafphaerre @ Mar. 18 2004,04:17)]Update on my status:

Not yet. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif Delayed until after Monday. Will try to stick in though...
Ok. No problem. Whenever you can...

BTW, Sinan, Faisal, Cebei and everyone else, WesW has made another thread about provincial information. He's asking for Asia Minor, Middle East and North Africa borther info, for the strategic map. So, if you have ANY sugestions, just warn him by posting in that thread...

Cebei
03-18-2004, 16:36
I will prepare one big document concerning unit info, unit names/roster, general/leader/princess names, trigger years, geographic information including trade, agriculture, border and terrain, AND if needed unit information artwork, unit animation bifs, extra music. In short, I will send one big compact "Turkic faction dossier". For the sake of convenience and proper study, I wont post the infos in different threads.

Aymar de Bois Mauri
03-18-2004, 17:13
Quote[/b] (Cebei @ Mar. 18 2004,09:36)]I will prepare one big document concerning unit info, unit names/roster, general/leader/princess names, trigger years, geographic information including trade, agriculture, border and terrain, AND if needed unit information artwork, unit animation bifs, extra music. In short, I will send one big compact "Turkic faction dossier". For the sake of convenience and proper study, I wont post the infos in different threads.
Great. No problem about the single thread post. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Of Storms
03-18-2004, 19:31
Moved to Mod dev. forum Edit3 you may follow the topic there...LOS

ajping
03-22-2004, 12:25
I just wanted to thank all of you for working on this mod. The latest one, 3.14, completely revitalized my interest in this game. You all rule

Looking forward to the next release... Thanks

Eastside Character
03-22-2004, 21:48
Welcome to the Org. ajping http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif




Quote[/b] ]Looking forward to the next release...

Yeah, me too http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif



Regards,
EC

Aymar de Bois Mauri
03-23-2004, 03:55
Quote[/b] (ajping @ Mar. 22 2004,05:25)]I just wanted to thank all of you for working on this mod. The latest one, 3.14, completely revitalized my interest in this game. You all rule

Looking forward to the next release... Thanks
Thanks, ajping Although we must give 99% of the credit, to the boss himself: WesW.

BTW, welcome to the ORG http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Erebus1101
03-24-2004, 11:56
I've done some work on the Aragonese faction (Kings, names, heroes, titles), and i would like to contribute to this great project.

Could i post it here or do i have to send it to someone? and in that case who?

I hope i can collaborate more although lately i didn't had much time. I'm really looking forward to this mod and I hope to help it somehow.

Aymar de Bois Mauri
03-25-2004, 00:40
Quote[/b] (Erebus1101 @ Mar. 24 2004,04:56)]I've done some work on the Aragonese faction (Kings, names, heroes, titles), and i would like to contribute to this great project.

Could i post it here or do i have to send it to someone? and in that case who?

I hope i can collaborate more although lately i didn't had much time. I'm really looking forward to this mod and I hope to help it somehow.
Of course you can, Erebus1101 http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

And you're welcome to this group too. Finally someone to help me with the Iberian Christian Factions http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

You can send me a mail with the info as well as post it here. We can also discuss info with MSN...

Erebus1101
03-25-2004, 18:59
Aragonese Kings:

name period [importance] (birth - death)
Sanç I Ramires (1063-1094) [] (¤ 1043 - † Huesca, 1094)
Seeked the protection of the pope to consolidate his kingdom. After assesinating his brother, the king of navarre, he added that territory to Aragon.
In alliance with the Count of Barcelona made some conquest to the southeast.
Aided the king Alfonso VI of Castilla in the battle Sagrajas and the defence of Toledo.

Command ****
Dread ******
Piety *****
Acumen ****

Mighty warrior

Pere I el d'Osca (1094-1104) [] (¤ 1070 - † 1104)
Conquered some cities and fighted by the side of el Cid in some battles

Command ****
Dread ******
Piety ******
Acumen ***

Mighty warrior



Alfons I el Bataller (1104-1134) [****] (¤ 1073 - † Poleñino, 1134)
the Battler
Conquered Zaragoza and made many conquest in the territories around Ebro.
Organized great campaings to Valencia, Murcia and Andalucia. Liberated many of the captured arabs to repoblate the area.
Increased Aragon's territory over 50%. Died in battle without heirs.
After his death navarre and aragon were separated again.

Command *****
Dread **
Piety *******
Acumen ***

Fine Leader
Expert Attacker



//Ramir II el Monjo (1134-1137) [] (¤ ? - † Huesca, 1157)
the Monk
Brother of Alfons the Battler, the only possible heir after the death of his brother, but he was a monk at that time.
Reigned 3 years, just the time he needed to marry, have a dauther bethrot her to the count of Barcelona and get quickly out of there.

(House of Barcelona)

name period [importance]

Alfons II, el Cast (1162-1196) []

Thank to his aid to the king of catilla in the battle of Cuenca, he freed aragon from its status of fiefdom of castilla.
He widely promoved culture and knowledge.


Command ****
Dread ***
Piety ****
Acumen ******

Highly Educated


Pere II, el Catòlic (1196-1213) [***]

The expansion of his influence to the north led to many conflicts with france, and he also managed to put the Pope against himself.
He personally participated in the Battle of Las Navas de Tolosa, in an alliance of Castilla, aragon and navarre, against the Almohads.
Died in the battle of Muret while defending his posessions in the north against the French.

Command ****
Dread ******
Piety ********
Acumen ***

Famously Brave
Pious



Jaume I, el Conqueridor (1213-1276) [****]
the Conqueror
Conquered the balearic islands and captured Valencia in 1238.
Made a treaty of no agression with the French King and Aragon gave up his claims of the territories in the south of france.

Command ******
Dread *****
Piety *******
Acumen ****

Skilled Attacker
Argumentative



Pere III, el Gran (1276-1285) [******]
the Great
In his early years, he crushed many rebelions of the nobility.
Was granted the crown of Sicily and defended this posicion against the French (Charles de Anjou), and the Pope.
His army under Roger de Lluria defeated the french cruzade to Aragon.

Command *****
Dread *******
Piety **
Acumen ********

Magnificent Trader //During his reign the Aragonese trade influence grew very intensively, in particular the Catalan merchants grew in importance in the mediterranean
Faithful Servants
Approachable Manner



Alfons III, el Franc (1285-1291) []

Took control of Mallorca and Menorca from his treacherous Uncle (Jaume who supported the French against his Father Pere III), and conquered Ibiza from the moors.
confronted Sancho IV of Castilla due to his support to the wrong side in Castillans internal conflicts.

Command *****
Dread ******
Piety ****
Acumen ***

Mighty Warrior


Jaume II, el Just (1291-1327) [****]
Son of Pere II the Great, he recieved Sicily but after the Death of his Brother Alfons II of Aragon, he was crowned King of Aragon.
He, however, had to give up on Sicily because of the Pope's influence to the Angevins, and recieved in exchange Sardenya and Corcega.
Promotor of culture, and he himself was a well educated. Was also known for being good in politics and oratory,

Command ****
Dread *******
Piety ******
Acumen ********

Highly Educated
Most Eloquent
Lawman
Pious



Alfons IV, el Benigne (1327-1336) []

during his Reing the conquest of Sardenya took place and also mantained a prolonged war with Genoa.

Command **
Dread ****
Piety ***
Acumen ****


Pere IV, el Cerimoniós (1336-1387) [***]
the Puncticulous
With a marriage with constanza, dauther of Federico IV of Sicily, he ensured control of Sicily and also during the same time he added the Duchy of Athens and Neopatria to the Aragonese Crown.
in 1349 with the vistory of the Battle of Llucmajor he added Mallorca, Rosellón and Cerdaña to the Aragonese territories.
During his reign Aragon mantained a war with Genoa and after aragon signed an alliance with Venecia, a treaty of peace was finally reached in 1356.
His suport to the rebellion of nobles in Castilla led to a war with Pedro I of Castilla. He eventually won thanks to the alliance with Enrique de Trastámara (Castillan Noble).

Command ****
Dread ******
Piety *****
Acumen ***

Mighty warrior



Joan I, el Caçador (1387-1396) []
the Hunter
Defended Mallorca from the invasion of the count of Armagnac, and also crushed a rebellion in Sicily.
Known as protector of the culture. Founded the Jocs Florals in Barcelona (a competition of poetry for knights, trouvadors and poets - seemed to be quite famous at that time since many foreing knights and poets participated)

Command ***
Dread *
Piety ****
Acumen ******

Most Eloquent
Gentle Knight


Martí I, l'Humà (1396-1410) [**]
the Humanist
King of Aragon and Sicily, son of Pere IV and brother of Joan I, succeded the crown after his death.
Organized attacks to the north African coast in ordet to destroy the bases of pirates, he also reinforced the Aragonese rulership in Sardenya and Corcega.
Gave his support to the Benedict XIII, Pope of Avignon. He was the last ruler of the House of Barcelona, since died without heirs.

Command ***
Dread *
Piety ******
Acumen *******

Humanist

(House of Trastamara)

Ferran I, d'Antequera (1412-1416) [***]

Command ****
Dread ******
Piety ****
Acumen *****

Charming
Mighty Warrior


Alfons V, el Magnànim (1416-1458)

Command ****
Dread ******
Piety ****
Acumen ***

Trader
Natural Leader


Joan II, sense Fe (1458-1479)
Faithless

Ferran II, el Catòlic (1479-1516)

// Aragonese_forenames
ADD_FORENAMES::

Alfons
Pere
Jaume
Ramon
Joan
Ferran
Martí
Sanç


Agustí
Albanell
Alfons
Àlvar
Andreu
Antoni
Armand
Arnau
Artau
Artal
Bartomeu
Bernat
Carles
Ermengol
Felip
Ferran
Francesc
Francí
Guillem
Gerau
Jaspert
Jaume
Jeroni
Joan
Josep
Lluís
Martí
Miquel
Otger
Pasqual
Pau
Pere
Ponç
Ramon
Roger
Salvador
Sanç
Vicenç
Vicent
Ximén

// Aragonese_surnames
ADD_SURNAMES::

Berenguer
Agramunt
Alòs
Alsina
Ardena
Arnó
Baliart
Baró
Barutí
Bassa
Bassol
Beroyt
Borrell
Cabrera
Carrió
Castellarnau
Cerdà
Colomer
Cornel
d´Urrea
d'Anghiera
d'Antequera
d'Arenós
de Canelles
de Cardona
de Casant
de Cervelló
de Fluvià
de Laguerola
de Liçana
de Ponts
de Ribelles
de Rocafort
de Sarrià
de Villena
del Pallars
Desclot
Despujol
d'Entença
d'Orís
Duran
d'Urgell
Eiximenis
Falcó
Ferrer
Fiveller
Foix
Llull
Martell
Massó
Miró
Montcada
Muntaner
Palau
Pinós
Romeu
Rocabert
Sabater
Santdionís
Seguí
Solà
Vilanova
Vilar

// Aragonese_princesses
ADD_PRINCESS::

Concepció
Dolors
Dolça
Maria
Taraisia
Ermengarda
Peronella
Constança
Isabell
Elionor
Joana
Teresa
Violant
Elisenda
Sibil·la
Margarida
Sança


Heroes:

Roger de Llúria (1250-1305)

Command *******
Dread ****
Piety ***
Acumen ***
Loyalty ********

Grand Admiral of the Catalan Fleet (in 1283 during the rule of Pere II),
defended Sicily and Napols against the French and Angevin's claims and destroyed their fleet.
As a result, the Pope Excomunicated the Aragonese King and his possesions were granted to the French King.
Defeated the French Cruzade of Phillipe III, when they attempted to invade Aragon (1285).
(I still think those 7 command stars are too few)

Legendary Leader
Great Warrior
Utterly Fearless




Guillem de Mont-Rodon (?-1230)

Command ****
Dread **
Piety *******
Acumen ******
Loyalty *******

In 1212 participated in the desicive Battle of Las Navas de Tolosa and Muret where the King Pere I died and was granted the custody of the Prince Jaume.
Master of the Order of Templars (1205), he was the mentor of the Prince Jaume until he became Jaume I, the Conqueror.
Later he was Procurator of the Royal States.

Chivalrous
Highly Educated




Guillem Galceran (123? - 1306)

Command *****
Dread ******
Piety *
Acumen ****
Loyalty ***

(1258-1259) Revolted against the king but later was forgiven.
(1267) Royal Ambassador in the North of Africa (Berberia), which was a highly prestigious post. During this time he reunited an army of Almugavers.
(1280) Revolted against the king but later was forgiven again.
Participated in the conquest of Sicily. Was granted the title of General Vicar of the Kingdom.
During the French invasion he was militar councellor of the Prince Alfons of Aragon, because of his great experience. Served Jaume II while he was King of Sicily.
After Jaume II gave up his claims on Sicily, he remained in sicily and served Jaume´s brother Frederic.
He and his almugavers destroyed the Frech army that came in aid to the King of Naples (500 elite french knights, only 5 survived). He participated in almost every battle siding Frederic.
Made friendship with Roger de Flor, Blasco d'Alagó, Berenguer d'Entença and King Frederic.
Declined the offer to participate in the adventure in Orient with Roger de Flor, returned to Catalonia and reconciliated with the King Jaume II of Aragon.

Outlaw (During his early years in Catalonia and later while he was Vicar in Sicily, a troublesome man)
Argumentative
Mighty Warrior




Roger de Flor (1250-1305)

Command ******
Dread *******
Piety **
Acumen ***
Loyalty *

No Principles
Expert Attacker
Natural Leader

Commander of the Catalan Grand Company of possibly as many as 6,500 Almugavers (Catalan Light Infantry). The almugavers made themself famous by their ferocity and for their constant pillages and constant search of more booty, (allies or foes made no difference)
After the conflicts in the west mediterranean ended, the company was hired by Bizanc to fight against the turks. Under patronage of the King of Sicily Frederic and the support of French they parted, with the secret mission to seize Constantinople.
The precence of the almugavers however was a bad for the prestige of the Catalan Merchants in Orient and Jaume II seemed to be in knowledge of the Sicilian-frech secret plans for the Company, and he didnt like it.
One of the Almugaver comanders was Berenguer de Entença who probably by the orders of Jaume II made the plan to fail.
Roger de Flor and many almugavers were tricked and massacred near Constantinople, in responce the Grand Company razed and pillaged the region of northen Greece (Thrace, Macedonia, Tessalia). This was known as the Catalan Vengance.
After slauthering 700 knights and 20k infantry-men they gain controled the Duchy of Athens and wanted to stabilish themself there and enjoy the spoils of war.
However they needed to be vassals of a kingdom to be reconized politically (Jaume II was not pleased by the performance of the almogaver in greece and the desprestige they brought was enought already;
Charles de Valois already failed to impose a new leader to the Company),
so they offered loyalty to the King of Sicily who still hoped to take control of the company and use it for his puposes, but the Company mantained their autonomy.
The Duchy of Athens and Neopatria went to fully control of the Aragonese crown only during the reign of Pere III.




Ramon Muntaner (1265-1336)

Command **
Dread *
Piety ***
Acumen *******
Loyalty ******

Highly Educated
Humanist

Chronist. Administrated the Royal States and monetary affairs. Went to Bizanc with Roger de Flor as the Master of Racionality of the Grand Catalan Company.




Ramon Berenguer III the Great (1058?-1131)

Command ***
Dread ***
Piety ****
Acumen ******
Loyalty *****

Highly Organised
Captivating Nature

Count of barcelona. Amongs other territories added Provence to his possesions.
His first wife was Maria Roderic, daughter of Rodrigo Diaz de Vivar El Cid.



Ramon Berenguer IV, el Sant (1131-1162)

Command ***
Dread ***
Piety *****
Acumen ******
Loyalty *****

Most Eloquent
Great Trader

Count of Barcelona and after the death of Alfons I the Battler married Princess Peronella of Aragon and became Prince of Aragon, later kings of aragon were his decendants.
He continued the war against the muslims and successfully extended his influence to the south part of France.
An exellent Politic and Diplomat, Catalan merchants flourished under his rule.
Father of Alfons I el Cast



Guillem de Montcada (112?-1174)

Command **
Dread ******
Piety **
Acumen *******
Loyalty *******

Great Seneschal. The Moncada was the most influencial and most powerful noble family in Catalonia and later in Aragon.
Their head of the clan often held the office of Great Seneschal (equivalent to Chamberlain).
The Seneschals were confidants and lieutenants of count-kings (counts of Barcelona and latter the kings of Aragon).
He played a key role in the nomination of Ramon Berenguer IV as prince of Aragon.
Guillem de Montcada was a coregent during the childhood of Alfons I el Cast after the death of the Count of Barcelona Ramon Berenguer IV.

Most Eloquent
Charming



Ramon de Montcada (1177?-1229)

Command *****
Dread *****
Piety ***
Acumen *****
Loyalty ********

Another member of the Montcada Family during the reign of Pere I, he supported the king in the interal unrests of the aragonese nobles.
He also participated in successful campaings to Valencia, and in the Battle of Las Navas de Tolosa.
Died in the Conquest of Mallorca.

Great Warrior
Utterly Fearless
Honourable Warrior


Guillem de Montcada [III](1193?-1229)

Command ****
Dread ******
Piety *
Acumen *******
Loyalty ********

He reached a position of influence in Catalonia unrivaled by anyone in his family since the Great Senesechal.
He was a coregent during the childhood of Jaume I, after the King Pere I fell in the Battle of Muret against the French Crusaders.
It was during this time that he gained most of its influence, as he alone seemed to manage the kingdoms finances.
After Jaume I, was crowned he held the office of procurator of the lord king.
Together with his cousin Ramon de Montcada participated in the conquest of Mallorca.
They formed the vanguard of the Armada and landed first in Mallorca (1229), and their reduced force had to fight the moors, superior in number, in the first battle where he and his cousin died.

As leaders of the flotilla, Guillem and Ramon received the full brunt of Saracen resistance and they fell in the opening battle.
Word of their deaths brought tears to the eyes of Jaume, their king and erstwhile companion.

Clever Assistance
Argumentative
Chivalrous



Ausias March (1397-1459)

Command ***
Dread **
Piety **
Acumen *****
Loyalty ******

Clever with Words



Ramon Llull (1233? - 1315) - EMISSARY

Writer, philosof, preacher, traveler, considered the most important catalan writer, wrote about almost everything, even astronomy and science (or what they would consider science at that time).
educated1



Francesc Eiximenis (1340 - 1409 ) - Bishop

Bishop od Elna and Patriach of Jerusalem (1408 by the Pope Benet XIII), he however died soon after.
One of the most important catalan writers, second in importance only to Ramon Llull.


Titles:

Province of Aragon: Count of Barcelona
Province of Valencia: Vicar-general of Valencia



Lord Chamberlain ===> Great Seneschal
Lord High Admiral ===> Grand Admiral of the Catalan Fleet or the shorter version Grand Admiral of the Fleet
Archbishop of Saragossa ===> Archbishop of Tarragona
Archbishopship of Saragossa was created in 1319.
Keeper of the Privy Seal ===> Procurator of the Kingdom //not really sure tho

Titles (Spanish):

Captain of the Stables ===> Constable of Castilla

Aymar de Bois Mauri
03-26-2004, 04:21
Great research, Erebus1101 http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Some minor corrections though:


Quote[/b] ]He personally participated in the Battle of Las Navas de Tolosa, in an alliance of Castilla, aragon and navarre, against the Almohads.

in an alliance of Castilla, aragon and navarre and the Portuguese http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif



Quote[/b] ]His suport to the rebellion of nobles in Castilla led to a war with Pedro I of Castilla. He eventually won thanks to the alliance with Enrique de Trastámara (Castillan Noble).
Enrique was Pedro I's brother... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

Enrique was in a civil war with his brother for the possession of the Castilian throne.

Cebei
03-28-2004, 16:36
SELJUK UNIT ROSTER (start-1299):

Seljuk Light Horse: The majority of Seljuk tribal cavalry were light cavalry armed with a composite bow. Up to 100 arrows might be carried in quivers, bow case and even in boots. Typical garb was a topcoat with a right over left flap. A variety of caps and turbans were worn.

- Armed with bows
- Increased arrow number
- Armored

Turcoman Light Horse: Turkoman auxiliaries made up the bulk of Seljuk armies. Turkomans were a Turkish nomadic group originating from Central Asia who, while hard to discipline, and who generally fought for plunder, were well regarded for their fierceness. They were armed with bow and javelins. They wore topcoats and black fur or felt caps. Turkomans are a quite versatile troop type. Turkomans light cavalry appear in Medieval Syrian, Fatimid, Ayyibid, Mamluk, Khwarizmain, Ikhanid, Timurid, Islamic Persian armies among others.

- Armed with javelins/bows
- Fast
- Poor morale

Askari: These cavalry were the personal troops, known as Askaris, of the Seljuk Sultan and/or the major emirs. Askaris were a full time force paid in cash or with use of land (the iqta'at). They wore armour of various eastern styles and were armed with light lance, bow, sword and shield.

- Armed with bows
- Armored
- Good attack
- Very good defence

Turcoman auxilliary: Due to increasing clashes with the Byzantine army, Seljuk state felt a need for infantry force to protect the cavalry. These Seljuk light foot soldiers are skirmishers, armed with javelins and short swords.

- Armed with javelins
- Good defence
- Poor morale

Turcoman auxilliary archers: Well this was nicely done in MM3.14 no need to alter.

Armenian HC: No need to change. But, I doubt if we should continue using it after 1299. I sense they turn into ordinary Ottoman Sipahi after 1300. Though this is FULLY open to criticisms.

OTTOMAN UNIT ROSTER (1299-1453):

Akinci (appears 1299) Akinci (or raider) cavalry wears a style of buff-leather armor originally introduced by the 13th century Mongols. The circular ear-pieces on his helmet are also of Mongol derivation, while his straight sword is typically Iranian.
- Armed with bow
- Good attack
- Good defence
- Fast

Turcoman Tribal Horseman: (ugrade of Seljuk –pre1299- Turcoman horse) Turcoman horse archers formed the bulk of early Ottoman armies. Most would have been unarmored or have only a leather-lamellar cuirass. Regiment’s leader also wears an iron helmet with an ample mail aventail.

- Armed with bow
- Fast
- Vulnerable to missiles

Ottoman Sipahi: I dont feel any need to alter the exact unit in the game.

Ottoman Baltaci: Now in MM3.14 this is brilliantly done. Its MTW translation is the Ottoman Infantry. It carried an axe and sword and also a large shield, but did not have any bows, so whoever suggested the removal of bows of Ottoman infantry, did very well. Features are the same. Baltaci; were used in assaulting fortifications, its axe could break wooden gates and the shield could protect the infantry from missiles.

Ottoman Deli: These horsemen were very light armored scouts. They were fast and the horses had tremendous stamina. Their job was to scout the battlefield or bring routers back for ransom.

- Their stats can be done the same as hobilars

Tatar cavalryman: (appears around 1400, bonus in Crimea) Tatar tribes from the Crimea who fought in traditional style as horse-archers, were the most effective cavalry in the Ottoman army. They wore iron skull cap under his fur hat, and a (probably) captured Russian mail and plate cuireass under his felt coat. Tatars were not “Ottoman” per-se and the inclusion of Tatars in an Ottoman army depended on the good relations of Ottoman sultan with the Tatar khan.

My research gave me no clue about a specific Armenian-type cavalry in the Ottoman army. They rather rode along Seljuk armies which was pre-1250 approximately.


Yaya infantry: (appears in 1326, bonus in Bulgaria) Yaya infantry looks similar to a 14th-15th century Turkish nomad, typical features being the segmented hat. As a foot soldier, he also has the laced gaiters of an Anatolian or Iranian peasant. Yaya infantry used crossbows (which was a Hungarian influence) and carried a small shield to protect himself from missles. He also has a sword which he can use to protect himself in melee.

- Armed with crossbow
- Shield protects from missle fire
- Good defence
- Fast

Nefer Janissary Infantry: (appears in 1360) Nefers are equipped with a bow and wears a fluted “turban-zirh”, chain mail helmet, and a mail hauberk beneath his coat. His sword is a European import suspended in a Middle Eastern manner. If I am not mistaken, in MM3.14 they got a bonus in Anatolia or Rum. They were traditionally bonusful in the Balkans, so I guess original Bulgaria bonus is more correct. These guys were raised from Christian provinces of Ottomans.

Features same with the Janissary infantry in the game

Zirhli Nefer: (appears 1413) Janissaries who wore full armor were simply known as Zirhli Nefer or ‘armored soldiers’. They were used as assault troops and formed part of the Serdengeçti or ‘head risker’ elite. They had highly decorated gilded helmet with a plume holder on the front, a flexible neck guard, a mail-plate cuirass and thigh and knee protections. His shield is a form adopted from the Ottomans’ Eastern European neighbours, while his tirpan staff has Italian influence.

Features same with the Janissary Heavy Infantry in the game PLUS disciplined, excellent morale and ignore all routers regardless of elite or not

Kesici Silahkarda Müsellem: (appears 1413) Janissary Assault squads also included archers, because the muskets took so long to reload. Kesici archers had longer range and better accuracy than ordinary archers and carried a crude wooden pavise to protect himself from missle fire.

- Features same with the Janissary Archers in the game PLUS a pavise and disciplined, excellent morale and ignore all routers

Yanici Silahkarda Müsellem: (appears in 1440, GAH You can only use them for 13 turns lol) Janissaries’ use of firearms and cannons has always been feared by Ottomans’ enemies. At first Janissaries, so proud of their neat appearance, disliked dirty guns but after witnessing their power in Hungarian wars they accepted the arquebus. Typical Ottoman matchlocks were longer and larger than those of the West and according to a French observer, Ottoman arquebusiers could shot from a great distance, even by holding arquebus with their one hand. Janissaries’ enemies also noted that Ottoman marksmen could shoot accurately by moonlight, while speed and accuracy of Ottoman musketry still amazed the Austrians until the late 17th century. They also carry swords for melee.

- Fast
- Disciplined
- Excellent morale
- Shoot poorly in bad weather
- Vulnerable to missiles
- Ignore all routers
- Good defence
- Missiles very good vs armor

P.S.: These guys were historically the pride of Janissaries and fuelled the expansion of Ottomans to a great degree. They could shoot a massive 80 gram bullets, piercing through 3-4 ranks of armored infantry. When you consider that these guys were trained from infancy, they could achieve extreme accuracy. So I think (keeping in mind that they can be used only for a little time frame of 13 turns 1440-1453) it wont be wrong to program them historically accurate.

Levents: (Appears 1410) Levents were Ottoman “marines”. They conducted amphibious operations like assaults on coastal fortifications and boarded ships. Their arquebuses enabled weakening an enemy formation before charging in with their tırpans. They were not Sultan’s slave soldiers and had relatively independent life, which made them inclined to running away when things go wrong.

- Very strong charge
- Very good attack
- Good defence
- Missiles very good vs armor
- Poor morale
P.S.: Their arquebuses should be weaker than Yanici silahkardas’ arquebuses.


Bostanci Havani: Janissary bostanci corps were responsible for siege warfare and developing extraordinary siege weaponry. This trench-mortar threw 2 grenades and was cocked and then fired by pulling two seperate chords. The grenades are not as destructive as the standard siege cannons, so should be used not against the castle walls but on those hiding behind them.

- Mortar firing two rounds at the same time

SELJUK RANKS AND TITLES:

Beylerbeyi: Commander-in-Chief
Emir’ul Ulema: Amir of the staff officers
Subasi: Commander of an army
Reis’ul Bahr: Naval commander
Khan or Atabey: Provincial ruler

OTTOMAN RANKS AND TITLES:

Yeniceri Agasi: Commander-in-Chief of the Janissaries
Basvezir: Grand Vizier
Reis’ul Bahr: Naval commander
Bashaseki Agasi: Personal bodyguard of the Sultan
Pasha or Wali: Provincial ruler
Mufti-al Kubra: Grand “Mufti”, the religious leader.
Defterdar: Finance Minister
SELJUK RULERS:

Suleiman ibn Kutalmish 1077-1086

Command: 5
Dread: 4
Piety: 4
Acumen: 1

Kilij Arslan I 1092-1107
Command: 7
Dread: 5
Piety: 4
Acumen: 3

Malik Shah I 1107-1116
Command: 3
Dread: 4
Piety: 2
Acumen: 4

Mas'ud 1116-1156
Command: 6
Dread: 6
Piety: 3
Acumen: 5

Kilij Arslan II 1156-1192
Command: 8
Dread: 9
Piety: 5
Acumen: 3
* Scant Mercy

Suleiman II 1196-1204

Command.: 5
Dread: 4
Piety: 3
Acumen: 3

Kilij Arslan III 1204-1205
Command: 8
Dread: 7
Piety: 6
Acumen: 6
*fine leader
*skilled attacker

Kay Kaus I 1210-1220

Command: 7
Dread: 2
Piety: 4
Acumen: 6
*fine leader
*irredeemably witty

Kay Kobadh I 1220-1237

Command: 5
Dread: 1
Piety: 7
Acumen: 8
*builder
*steward

OTTOMAN SULTANS:

1300 - 1326 Osman I (ruled from c. 1290)

Command: 7
Dread: 0
Piety: 7
Acumen: 4

- expert attacker
- fine leader
- mighty warrior

1326 - 1359 Orhan

Command: 7
Dread: 1
Piety: 7
Acumen: 3

- skilled attacker
- fine leader
- great warrior

1359 - 1389 Murad I

Command: 6
Dread: 0
Piety: 8
Acumen: 7

- Highly educated
- Skilled attacker
- Irredeemably witty

1389 - 1402 Bayezid I Yildirim

Command: 7
Dread: 2
Piety: 5
Acumen: 7

- Expert attacker
- Utterly fearless

1413 - 1421 Mehmed I Celebi

Command: 7
Dread: 0
Piety:6
Acumen:8

- Skilled attacker
- Highly educated

1421 - 1444 Murad II

Command: 9
Dread: 1
Piety: 7
Acumen: 5

- Educated
- Expert defender

1444 - 1446 Mehmed II, Fatih

Command: 9
Dread: 2
Piety: 8
Acumen: 9

- Expert assaulter
- Highly educated
- Irredeemably witty
- Mighty warrior


SELJUK HEROES

Amir Afsin (1064-1098) -Commander-
Loyalty: 8
Dread: 3
Piety: 4
Acumen: 4
Command: 7

Atsiz Uvakoglu (1102-1138) -Commander-
Loyalty: 8
Dread: 4
Piety: 6
Acumen: 5
Command: 8

Artuk Eksukoglu (1170-1204) -Commander-
Loyalty: 7
Dread:2
Piety: 3
Acumen: 4
Command: 7

Kasimmudevle Aksungur (1230-1266) -Commander-
Loyalty: 6
Dread: 4
Piety: 5
Acumen:2
Command: 8

OTTOMAN HEROES

Aleaddin Ali Bey (Osman and Orhan Gazi’s Vizier) (1300-59)
Loyalty: 9
Piety:5
Dread:2
Command:7
Acumen:8

Akcakoca (Orhan Gazi's famous commander) (1288-1353)
Loyalty: 9
Piety: 6
Dread: 5
Command: 8
Acumen: 2

Candarli Ali Pasa (Murad I and Bayezid I’s Vizier) (1359-1402)
Loyalty:9
Piety:6
Dread.:0
Command:6
Acumen: 8

Candarli Ibrahim Pasa (Mehmed I and Murat II’s Vizier)(1401-1444)
Loyalty:9
Piety: 7
Dread:1
Command:6
Acumen:7

Candarli Halil Pasa (Murat II and Mehmet II’s Vizier)(1410-1463)
Loyalty: 9
Piety:8
Dread:2
Command: 8
Acumen: 9

Yunus Emre (Alim) (Birth year not known - died 1321)
- Brought large amounts of people to Islamic faith by his poems and Islamic teachings. Still, his poems are widely known in modern Turkey.


MALE NAMES
- Afsin
- Akalp
- Akbatun
- Akcebe
- Akin
- Alpay
- Alp
- Atakan
- Ayhan
- Bahadir
- Balaban
- Balamir
- Barbaros
- Baris
- Barkin
- Barlas
- Bugra
- Bumin
- Cengiz
- Ceyhun
- Çaglar
- Çagri
- Daghan
- Dalokay
- Dinç
- Dogan
- Dursun
- Efekan
- Emre
- Erdogan
- Eren
- Ertugrul
- Görkem
- Gültekin
- Günhan
- Gürhan
- Hakan
- Ilgaz
- Iraz
- Ilhan
- Ilkay
- Kaan
- Kartal
- Ogün
- Oguz
- Okan
- Orbay
- Orçun
- Orhan
- Orkun
- Ökmen
- Önder
- Sancar
- Sargin
- Selçuk
- Sergen
- Serkan
- Sungur
- Tarkan
- Tayfun
- Timur
- Tolga
- Tugrul
- Tunca
- Turan
- Turgay
- Ugur
- Uygur

Heir name list (heirs have only Celebi secondary name)

Osman
Orhan
Murat
Bayezid
Mehmet
Selim
Süleyman
Cem
Mustafa

FEMALE NAMES

- Abakay
- Akay
- Alev
- Akhatun
- Asena
- Aypare
- Basak
- Birce
- Burçak
- Ceren
- Ceylan
- Deniz
- Dicle
- Ece
- Idil
- Ilbike
- Ipek
- Maral
- Oya
- Oylum
- Parla
- Pinar
- Selda
- Tuna



MALE SECONDARY NAMES ( “komutan”s list of secondary names)

- Bey
- Bey
- Bey
- Bey
- Bey
- Bey
- Bey
- Bey
- Çavus
- Çavus
- Çavus
- Çavus
- Çavus
- Çelebi
- Çelebi
- Çelebi
- Arslan
- Pasa
- Pasa
- Pasa
- Pasa
- Gazi
- Gazi
- Gazi
- Gazi
- Han
- Aga

Women secondary names

- Hatun
- Sultan
- Kadin

Tradable goods in Asia minor

Spices: saffron, cumin, ginger, cinnamon, nutmeg, cloves, mace, pepper, salt, and sugar.
Drugs: opium, balm of mithridate, arsenic, benjamin (the balsamic resin, benzion), mirobolani (an astringent plum-like fruit), and perfumes.
Textiles: silk (green, blue, red), crimson damask, crimson velvet, camlets, cotton, linens, carpets.
Foods: wheat, barley, millet, raisins, olive oil, oranges, lemons, rhubarb, wines (malmsey, madeira).
Dyes: Cochineal (red), indigo (blue).
Luxuries: gold dust, slaves, copper, quicksilver, coral, Chinese porcelain, Lemnian earth, precious stones, pearls, frankincense, sandalwood, alum, gum arabic, glass trinkets, mirrors, wallpaper, furs.

I was unable to find a precise division of these goods into the provinces. These are Ottoman tradable goods in Asia Minor, but the source does not deal with more precise assesment.

- Agriculture-wise the most fertile region under Ottoman rule was the Anatolia and the valley between Euphrates and Tigris. Rum, Nicaea, Anatolia and Lesser Armenia are high income provinces in general.

- All of the Asia Minor provinces have high risk of earthquake.

- Trebizond, Edessa and Nicaea are floodable areas.


Notes:

1) On who did what type of information on rulers go here for Seljuks link (http://www.ozturkler.com/data_english/0002/0002_16.htm)

and here for Ottomans: link (http://i-cias.com/e.o/ottomans_5.htm)

2) Although I know that none of these units will make it into the mod because of limited unit count, I put them here to present historical names of the existing units, and/or to create substitutes for will be extracted units.

Mouzafphaerre
03-28-2004, 19:19
-
Caution:

Most of the female names in the list have been invented in the last half century. Some of them even come from Western languages (Simge from symbol).

My congratulations on the military units research.

*nods*
_

Cebei
03-28-2004, 21:57
Quote[/b] ]Most of the female names in the list have been invented in the last half century. Some of them even come from Western languages (Simge from symbol).


Done.


Quote[/b] ]My congratulations on the military units research.


Thanks, that was really the hardest part. It is very shameful that I had to find these details from German historians' books. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif

Aymar de Bois Mauri
03-28-2004, 22:40
Quote[/b] (Mouzafphaerre @ Mar. 28 2004,12:19)]Caution:

Most of the female names in the list have been invented in the last half century. Some of them even come from Western languages (Simge from symbol).
What? http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

Those aren't Middle Age names?

Isn't it possible to have genuine Turkish female names of the Middle Ages period? http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Cebei
03-28-2004, 22:55
Quote[/b] ]Isn't it possible to have genuine Turkish female names of the Middle Ages period?

When I looked for the names, I specifically searched for Central Asian original Turkic names. These words were used in the original Turkic dialect even before the Middle Ages. When you say Medieval Turkic name that means original central asian Turkic names molded with Persian, Arabian and Greek names.

I could have gone the easy way and list Arabic-Turkic names like Ayse, Fatma, but I wanted genuine Turkic names. The names in my list ARE Turkic, but no one knows whether they were used as a name during the medieval times. Some of these words are used in modern Turkey as names (like the recent American trend of giving children, names of authentic places like Mali) however that doesnot mean that these words werent used in the medieval times as names.

So these words ARE medieval. However, I listen to advices to omit the ones that sound too modern to be names. Now the list looks more authentic.

Mouzafphaerre
03-29-2004, 01:08
-
Thanks

*bows head*

For sake of authencity, some Arabic/Persian ones could be used in a blend. The more you get later in history, the less abundant the Turcic ones.

That said;

Bagdad Hatun was an important figure herself, with her ill-fate. Wife of the Celâyirî Sultan, the Mongol Il-Khan sees and wants her. Her husband was executed and she was married to the Khan (Ebu Said Bahadır, son of Oljaytu)...
_

Condottiere
03-29-2004, 23:47
Would 16th Century Turkish names, 1520-1530, be out of place? If not, try here:

http://www.s-gabriel.org/names/ursula/ottoman/

Aymar de Bois Mauri
03-30-2004, 02:54
Quote[/b] (Cebei @ Mar. 28 2004,15:55)]
Quote[/b] ]Isn't it possible to have genuine Turkish female names of the Middle Ages period?

When I looked for the names, I specifically searched for Central Asian original Turkic names. These words were used in the original Turkic dialect even before the Middle Ages. When you say Medieval Turkic name that means original central asian Turkic names molded with Persian, Arabian and Greek names.

I could have gone the easy way and list Arabic-Turkic names like Ayse, Fatma, but I wanted genuine Turkic names. The names in my list ARE Turkic, but no one knows whether they were used as a name during the medieval times. Some of these words are used in modern Turkey as names (like the recent American trend of giving children, names of authentic places like Mali) however that doesnot mean that these words werent used in the medieval times as names.

So these words ARE medieval. However, I listen to advices to omit the ones that sound too modern to be names. Now the list looks more authentic.
OK, boys. I trust that it will be fine...

Komutan
03-31-2004, 22:46
You may look in this site for genuine ottoman female names:

http://www.osmanli700.gen.tr/english/miscel/wife.html

Guilhabert de Castres
04-01-2004, 15:59
[QUOTE=Quote ] Thanks, that was really the hardest part. It is very shameful that I had to find these details from German historians' books.[quote]
No need to feel that. The German Religion Geschichtschule in the 19c was the first impetus in the West to take eastern thought seriously and to study and translate their texts. The Germans, once into something, are *ahem* rather thorough, and almost any academic field you choose you ignore what the Germans have done there at your peril. :-)

Fine work btw. The arab names for the Turks were one of the issues in MTW demanding correction.

Cebei
04-01-2004, 16:25
Quote[/b] ]No need to feel that. The German Religion Geschichtschule in the 19c was the first impetus in the West to take eastern thought seriously and to study and translate their texts. The Germans, once into something, are *ahem* rather thorough, and almost any academic field you choose you ignore what the Germans have done there at your peril. :-)


Yeah, but I would still expect some Turkish historians matching the competence of German historians. While Germans already finished Ottoman history, our big guys are still concentrating on useless issues like whether Abdulhamid II could play the piano.


Quote[/b] ]Fine work btw. The arab names for the Turks were one of the issues in MTW demanding correction.

Yeah I decided to Turkify those names, otherwise the name list would be just like the Egyptian name list, only with different pronounciations.

Secondly, the weight of Greek-Arab-Persian influences on Turkish names change between 1000-1500, so I couldnt have created 7 separate lists of Turkic names each appearing on different trigger years. Instead I decided to create a multi-purpose Turkic name list to fit both Seljuk and Ottoman times. With advices, I trimmed too modern ones; the one right now is right in the sense that all the names were historically used by Turks during the Middle Ages. If I list Ottoman names, they wont fit Seljuk names and same applies to other way.

DeadRunner
04-05-2004, 15:43
is the medmod 4.00 already to dl??

Aymar de Bois Mauri
04-05-2004, 18:23
Quote[/b] (DeadRunner @ April 05 2004,09:43)]is the medmod 4.00 already to dl??
No. WesW is still building up this version of the MOD. The info in this thread, concerns alterations for it.

DeadRunner
04-05-2004, 18:24
ok m8
sorry about the trouble =P

Aymar de Bois Mauri
04-05-2004, 18:26
Quote[/b] (DeadRunner @ April 05 2004,12:24)]ok m8
sorry about the trouble =P
Não há problema http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-05-2004, 18:29
Lol es tuga ??

Aymar de Bois Mauri
04-05-2004, 18:39
Quote[/b] (DeadRunner @ April 05 2004,12:29)]Lol es tuga ??
HEHEHE http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif Exacto http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-05-2004, 22:54
fixe
sabes do portuguese rebel ??
ja algum tempo nao o vejo

Aymar de Bois Mauri
04-05-2004, 23:47
Quote[/b] (DeadRunner @ April 05 2004,16:54)]fixe
sabes do portuguese rebel ??
ja algum tempo nao o vejo
Não. Quando entrei na ORG já por cá não andava. http://www.totalwar.org/forum/non-cgi/emoticons/gc-no.gif

Acho que o último post deve ter sido em Set ou Out... http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif

Dyonisius
04-06-2004, 00:40
Viva pesoal

Que tal trocar Spanish Coast por Costa Verde
Cá pra mim não está certo

Ha so queria estar aí pra dar um mergulho http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
04-06-2004, 02:41
Quote[/b] (Dyonisius @ April 05 2004,18:40)]Viva pesoal
Olá, Dyonisius http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif  Bem vindo   http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif


Quote[/b] ]Que tal trocar Spanish Coast por Costa Verde
Cá pra mim não está certo
Por acaso esqueci-me de dizer isso ao WesW...  http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif



Quote[/b] ]Ha so queria estar aí pra dar um mergulho http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif  
Por acaso hoje o tempo esteve com se fosse de início de Verão Céu limpo e uns 27ºC http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

Dyonisius
04-06-2004, 03:04
Quote[/b] ]Por acaso hoje o tempo esteve com se fosse de início de Verão Céu limpo e uns 27ºC

Eu sei, vi no jornal
Aqui esta de chuva e uns 5 graus http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Obrigado e boa sorte com o Mod que acho que vai ficar fixe http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Mouzafphaerre
04-06-2004, 07:18
-

Quote[/b] ]Por acaso hoje o tempo esteve com se fosse de início de Verão Céu limpo e uns 27ºC


Sizin oraya yaz erken gelmiş. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
_

Eastside Character
04-06-2004, 09:17
Hey guys, how are you doing with your provincial research? I hope you'll finish it soon, so we can move on with the Mod...

A tak na marginesie, to nic nierozumiem z tego co muwicie tu.

Regards,
EC

Aymar de Bois Mauri
04-06-2004, 14:17
Quote[/b] (Dyonisius @ April 05 2004,21:04)]Obrigado e boa sorte com o Mod que acho que vai ficar fixe http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Obrigado Acho que vai ficar mesmo bem... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
04-06-2004, 14:21
Quote[/b] (Eastside Character @ April 06 2004,03:17)]Hey guys, how are you doing with your provincial research? I hope you'll finish it soon, so we can move on with the Mod...

A tak na marginesie, to nic nierozumiem z tego co muwicie tu.

Regards,
EC
Hi, EC http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I'm finishing territorial information in Iberia. But our Almohad and Egyptian research is delayed. That part will probably be difficult to end, for some time. I hope the rest is finished before the end of the week. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

DeadRunner
04-06-2004, 15:38
Aymar de Bois Mauri que ordens e q o wes vai por??
e q pt teve 4 ordens os templar,hospipalares ,santiago e Avis
mas na nos esquecemos q foi D.Dinis(creio eu) q mudou o nome dos templarios PT pa Ordem de Cristo so uma ideia pa uma unidade unica de pt m8 http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Aymar de Bois Mauri
04-07-2004, 12:54
Quote[/b] (DeadRunner @ April 06 2004,09:38)]Aymar de Bois Mauri que ordens e q o wes vai por??
e q pt teve 4 ordens os templar,hospipalares ,santiago e Avis
mas na nos esquecemos q foi D.Dinis(creio eu) q mudou o nome dos templarios PT pa Ordem de Cristo so uma ideia pa uma unidade unica de pt m8 http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
5, não 4. Ainda houve a Ordem de Cristo que se pode considerar uma ordem própria, pois passou a depender do próprio rei e não de um Grão-Mestre. Mas não te preocupes. Para haver variação, vamos provavelmente ter a Ordem de Avis (High e Late) e a Ordem de Cristo (Late). Vou sugerir a ordem dos Templários para Early e High. Resta ainda falar com o WesW sobre isso e muito mais... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

DeadRunner
04-07-2004, 14:24
Quem tenho de matar para o mod sair mais rapido http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
tou em pulgas pa esse mod sair .

dire wolf
04-07-2004, 15:58
hi guys glad the mod is coming along nicely. so i have some spare time this easter and i decided to post this small list of suggested changes for the next version of the medmod, after playing more hours that is healthy or socially acceptable (?) so i put this in consideration, if any of this sounds moderately rational to be included, so be it. oh, and sorry if its off topic, this seemed like the right thread to post it.
cheers

1)lower the cost/construction time of the crusades/jihad. i think their power just hasn´t risen enough to justify its cost. i´ve only seen once a crusade with 2400 men, and countless games passed without a single one. i propose 5years/2000florins.

2)take off the italians ability to build crusader units. as it´s right now, they only have to capture and hold some island or the holy land to gain access to some of the best heavy knights, and this compared to their elite infantry is just unfair, really unbalanced.

3)i still think that the byzantine infantry should be a 100-men-fmaa unit, to diferentiate them from the catholic, muslim and pagan infantry, but maybe i´m a bit parcialized.

4)a change to the mercenary availability. it happened a lot to me that mercenaries are available only for a short time after the construction of the inn, and then i never see any merc again. this happened constantly.

5)take off the ranged cavalry for kings/princes, this makes them easy pickings. i think this has already been solved, so lets move on.

6)a return of the katatanks again, i may be parcialized (the byz are my favourites), but i think that since now all the prince-king units are 40-men units the kata should be of 50, at an increased cost. i also saw a good post of SicilianVespers regarding byz units in the bkb thread http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=16218;st=325

7)if possible, to take the bows off the modified hybrid units. also, the ottoman infantry is armed with swords, isn´t it? in the unit description it says they have axes, but in the battlemap they swing swords (i think)

8)i think the urban militia should be available to all the factions in conquered territories outside their homelands. think it this way: the ai expands aggresively and leaves their homelands undefended. then another faction attacks quickly and takes them. so they cant recruit more troops (peasants don´t count) and get eventually wiped out. this happens constantly, the ai has not the ability to understand completely the concept of homelands. so, this way, this homeless faction could recruit a semi-useful unit, maybe a few mercenaries and have at least some hope of winning their lands back. maybe the peasants could be eliminated, i don´t know.

9)i don´t think it´s possible, but do something so the ai builds less ships. in a game the burgundians had conquered asia minor, the middle east, north africa and parts of italy and spain, they were the only mediterranean power but they still had almost a full stack of ships in every sea space. i was the only one with med prescence (polish) and was allied with them, and i saved their a$$ quite a few times, because their army was bankrupt due to the heavy support cost of the ships.

10)replace the alan buildable mercenaries for something a little more useful, almost all of the factions have some unit akin to them, or maybe be strengtened a bit.

11)place unarmored swiss halberdiers as buildable mercs, now that switzerland has been eliminated as a region and faction.

12)to strengten the rebels a bit. if you mean to replace them for minor factions, maybe they could have some extra cash to start with.

13)is there any chance for a return of the old hashishin? maybe taking off their bow, 24 instead of 12 men, upgraded stats, hide anywhere, fast, and less construction requirements. and change the actual hashishins for some muslim heavy infantry. this is solely a personal preference.

14)give the biz a few more ships in high (maybe in early). now, if they mean to retake constantinople, they will start a war with the powerful latins. if they had more ships they could cover their backs against coastal attacks.

15)give the germans a few more units (in all eras) so they don´t get hammered so easily from all fronts (maybe giving the emperor more influence)

16)modify the outremer infantry in a sword unit (i´d like some kind of swabian swordsman, but maybe cmaa would be better. i don´t think the crusader need 2 spear unit, and the outremer spearmen are very good. maybe this would be a little unbalancing (now the latins are very powerful)

17)make foundrys/cannons more expensive.

18)eliminate the trebuchet or the mangonel. they´re almost the same. and for god´s sake take out the ballista, it´s VERY useless, leave that to R:TW

19)faction descriptions: need to be done. if noone feels like doing them i humbly offer myself

phew, well thats all i can think of right now
c-u

Aymar de Bois Mauri
04-07-2004, 16:43
Quote[/b] (DeadRunner @ April 07 2004,08:24)]Quem tenho de matar para o mod sair mais rapido http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
tou em pulgas pa esse mod sair .
De preferência ninguém http://www.totalwar.org/forum/non-cgi/emoticons/gc-laugh4.gif Só ia atrasar o MOD http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Não deve faltar muito para a BETA sair. Um pouco de paciência... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
04-07-2004, 18:11
Quote[/b] (dire wolf @ April 07 2004,09:58)]hi guys glad the mod is coming along nicely. so i have some spare time this easter and i decided to post this small list of suggested changes for the next version of the medmod, after playing more hours that is healthy or socially acceptable (?) so i put this in consideration, if any of this sounds moderately rational to be included, so be it. oh, and sorry if its off topic, this seemed like the right thread to post it.
cheers
Sure. Suggestions are always taken into consideration. But that doesn't mean that they will be implemented. WesW has total control about gameplay and unit alterations, so, he could and probably will answer better than myself. However, I'll try to see what I can do...



Quote[/b] ]1)lower the cost/construction time of the crusades/jihad. i think their power just hasn´t risen enough to justify its cost. i´ve only seen once a crusade with 2400 men, and countless games passed without a single one. i propose 5years/2000florins.
IIRC, the number of units is directly connected to cost. So, (less cost)=(less units). Number of years can be changed though.



Quote[/b] ]2)take off the italians ability to build crusader units. as it´s right now, they only have to capture and hold some island or the holy land to gain access to some of the best heavy knights, and this compared to their elite infantry is just unfair, really unbalanced.
I was thinking of talking with WesW, about some Italian faction alterations. But that will depend on the future Italian factions to be included in the MOD



Quote[/b] ]3)i still think that the byzantine infantry should be a 100-men-fmaa unit, to diferentiate them from the catholic, muslim and pagan infantry, but maybe i´m a bit parcialized.
I agree. But that is just my opinion. I would also like to rework the names and capabilities of the Byz. But there is more important work to do now. WesW also has final judgement on that.



Quote[/b] ]4)a change to the mercenary availability. it happened a lot to me that mercenaries are available only for a short time after the construction of the inn, and then i never see any merc again. this happened constantly.
That never happened to me... http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif



Quote[/b] ]5)take off the ranged cavalry for kings/princes, this makes them easy pickings. i think this has already been solved, so lets move on.
For Siphai of the Porte I don't agree. For Kataphraktoi yes, because in reality they are effectivelly Klibanophoroi.



Quote[/b] ]6)a return of the katatanks again, i may be parcialized (the byz are my favourites), but i think that since now all the prince-king units are 40-men units the kata should be of 50, at an increased cost. i also saw a good post of SicilianVespers regarding byz units in the bkb thread http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=16218;st=325
WesW can answer that better than me.



Quote[/b] ]7)if possible, to take the bows off the modified hybrid units. also, the ottoman infantry is armed with swords, isn´t it? in the unit description it says they have axes, but in the battlemap they swing swords (i think)
No. Axes. I think they have axes in the battle map also. Also, there aren't many multipurpouse units anymore.



Quote[/b] ]8)i think the urban militia should be available to all the factions in conquered territories outside their homelands. think it this way: the ai expands aggresively and leaves their homelands undefended. then another faction attacks quickly and takes them. so they cant recruit more troops (peasants don´t count) and get eventually wiped out. this happens constantly, the ai has not the ability to understand completely the concept of homelands. so, this way, this homeless faction could recruit a semi-useful unit, maybe a few mercenaries and have at least some hope of winning their lands back. maybe the peasants could be eliminated, i don´t know.
Problem is, I think WesW unabled that to make them more protective of their homelands. Enabling that, will make them less willing to defend their homelands. I might be wrong though... http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif



Quote[/b] ]9)i don´t think it´s possible, but do something so the ai builds less ships. in a game the burgundians had conquered asia minor, the middle east, north africa and parts of italy and spain, they were the only mediterranean power but they still had almost a full stack of ships in every sea space. i was the only one with med prescence (polish) and was allied with them, and i saved their a$$ quite a few times, because their army was bankrupt due to the heavy support cost of the ships.
Yeap. I personally don't know how to solve that. WesW will answer that better than me.



Quote[/b] ]10)replace the alan buildable mercenaries for something a little more useful, almost all of the factions have some unit akin to them, or maybe be strengtened a bit.
I love AMC. You just have to know how to use them. They are anti-skirmisher and anti-routers cav (with excellent morale), only.



Quote[/b] ]11)place unarmored swiss halberdiers as buildable mercs, now that switzerland has been eliminated as a region and faction.
WesW already has ideas for them... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif



Quote[/b] ]12)to strengten the rebels a bit. if you mean to replace them for minor factions, maybe they could have some extra cash to start with.
No need to. With so many more playable starting factions, there is no need to.



Quote[/b] ]13)is there any chance for a return of the old hashishin? maybe taking off their bow, 24 instead of 12 men, upgraded stats, hide anywhere, fast, and less construction requirements. and change the actual hashishins for some muslim heavy infantry. this is solely a personal preference.
We aren't going to make fantasy units, OK?



Quote[/b] ]14)give the biz a few more ships in high (maybe in early). now, if they mean to retake constantinople, they will start a war with the powerful latins. if they had more ships they could cover their backs against coastal attacks.
That's a balancing issue. That will probably be made after the BETA is available.



Quote[/b] ]15)give the germans a few more units (in all eras) so they don´t get hammered so easily from all fronts (maybe giving the emperor more influence)
Balancing issue. As above...



Quote[/b] ]16)modify the outremer infantry in a sword unit (i´d like some kind of swabian swordsman, but maybe cmaa would be better. i don´t think the crusader need 2 spear unit, and the outremer spearmen are very good. maybe this would be a little unbalancing (now the latins are very powerful)
Again, we aren't going to make fantasy units. Only Historical ones.



Quote[/b] ]17)make foundrys/cannons more expensive.
Balancing issue.



Quote[/b] ]18)eliminate the trebuchet or the mangonel. they´re almost the same. and for god´s sake take out the ballista, it´s VERY useless, leave that to R:TW
They aren't the same. Try sieging a castle with 4 trebuchets and then with 4 mangonels. You'll see the difference. As for the ballista, WesW probably has already improved it.



Quote[/b] ]19)faction descriptions: need to be done. if noone feels like doing them i humbly offer myself
Great The more help the better. Just PM me... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Ellesthyan
04-07-2004, 22:53
Little point: I *love* hybrid units. My Ottoman tactic using 8 hybrid ottoman/turcoman infantry, 6 sipahis of the Porte, and 2 units of saracen infantry is an effective one and is very nice to use. ARROWS are everywhere However, if those hybrids are taken away my missile power will be greatly reduced, as I cannot just take weak archers where flankers are necessary... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

I know, the a.i. doesn't really understand them, but they do work. For example a sicilian army against my byzantines actually used their futuwas like medium infantry after the sicilian knights were crushed. Not only in one battle. And they weren't the only ones. In my games these hybrids do charge But only after all other options are gone, as should be. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Eastside Character
04-07-2004, 23:08
Those hybrid units, as you call them, are my favorites http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Especially some good cavalry archers http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif

Regards,
EC

Edit: So if somebody wants to take away all the sipahis of the porte and stuff, I dont want such a mod http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

MEDMOD4.0 HYBRID UNITS SUPPORTER http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Aymar de Bois Mauri
04-08-2004, 00:10
Quote[/b] (Ellesthyan @ April 07 2004,16:53)]Little point: I *love* hybrid units. My Ottoman tactic using 8 hybrid ottoman/turcoman infantry, 6 sipahis of the Porte, and 2 units of saracen infantry is an effective one and is very nice to use. ARROWS are everywhere However, if those hybrids are taken away my missile power will be greatly reduced, as I cannot just take weak archers where flankers are necessary... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
I feel you pain. I'm also an avid hybrid unit user. Specially with the Turks. They have lots of those units. It's, in fact, one of the reasons I like to play the Turks so much... http://www.totalwar.org/forum/non-cgi/emoticons/gc-sad.gif

Problem is: WesW found that the AI uses very poorly the dual habilities. So, it wastes their potencial. He turned those units into a specialized unit.

Example:

Ottoman Infantry - H2H unit: Axe and Shield.

Turcoman Foot Soldiers (now called Turcoman Archers): Archer unit: weaker H2H capabilities.



Quote[/b] ]I know, the a.i. doesn't really understand them, but they do work. For example a sicilian army against my byzantines actually used their futuwas like medium infantry after the sicilian knights were crushed. Not only in one battle. And they weren't the only ones. In my games these hybrids do charge But only after all other options are gone, as should be. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I wanted to talk to WesW about the reapearence of hybrid units, but there are other things to take care of first. I'm confident the problem will be solved, so, keep your fingers crossed... http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Aymar de Bois Mauri
04-08-2004, 00:15
Quote[/b] (Eastside Character @ April 07 2004,17:08)]Those hybrid units, as you call them, are my favorites http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Especially some good cavalry archers http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif
No problem. As I said to Ellesthyan, that problem will probably be solved by WesW. Even if he doesn't have time for that in the BETA release.



Quote[/b] ]Edit: So if somebody wants to take away all the sipahis of the porte and stuff, I dont want such a mod http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

MEDMOD4.0 HYBRID UNITS SUPPORTER http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Hey, EC Hold on Not all of the units are gone. Specially the hybrid cav... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

Aymar de Bois Mauri
04-08-2004, 01:58
Quote[/b] (Big King Sanctaphrax @ April 07 2004,18:39)]Hey guys. I'm not sure if this is the correct topic to post this in-if it's not, just ask and I'll delete this.
You're right. It's inadequate. But no problem.



Quote[/b] ]Anyway - Are there any special requirements for building chapter houses in Medmod? I've looked in the spreadsheet, and it says just a church, but I'm playing an early game as the English, I have a church in several provinces, and I can't build chapter houses... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
That is quite strange. http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif I've builded Chapter Houses without any problem. I fail to see the solution.



Quote[/b] ]In addition, should the buildable mercs show up in the standard unit build panel? Because I've got an inn in Normandy, and I can't train Alan Merc cav., etc.
This one is easy.

Alan Mercenary Cavalry:

Requirements: {HORSE_BREEDER2,SWORDSMITH,INN}

Factions: FN_BYZANTINE, FN_HUNGARIAN, FN_ITALIAN, FN_POLISH, FN_RUSSIAN, FN_SICILIAN

Additionaly:

Regions were you can hire mercs: ID_AUSTRIA, ID_BULGARIA, ID_CONSTANTINOPLE, ID_CORDOBA, ID_EGYPT, ID_GEORGIA, ID_GREECE, ID_IRELAND, ID_LIVONIA, ID_LORRAINE, ID_NORMANDY, ID_PROVENCE, ID_SCOTLAND, ID_SICILY, ID_TRIPOLI, ID_VOLHYNIA

Sugestion: read carefully the spreadsheets that come with the MOD (many, many alterations)... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

WesW
04-08-2004, 05:15
Off-topic: Is there a bug in regards to starting new pages in a thread? Page four is already showing up on my screen, but it dones't contain any posts. Just wondering.

Big King Sanctaphrax Posted on April 07 2004,18:39
--------------------------------------------------------------------------------
Are there any special requirements for building chapter houses in Medmod? I've looked in the spreadsheet, and it says just a church, but I'm playing an early game as the English, I have a church in several provinces, and I can't build chapter houses...

Thanks.

I am pretty sure you also need a Castle (level 7 castle) to build Chapter Houses. This was because Crusades are so expensive.


Ellesthyan Posted on April 07 2004,16:53
--------------------------------------------------------------------------------
Little point: I *love* hybrid units. My Ottoman tactic using 8 hybrid ottoman/turcoman infantry, 6 sipahis of the Porte, and 2 units of saracen infantry is an effective one and is very nice to use. ARROWS are everywhere However, if those hybrids are taken away my missile power will be greatly reduced, as I cannot just take weak archers where flankers are necessary...

I know, the a.i. doesn't really understand them, but they do work. For example a sicilian army against my byzantines actually used their futuwas like medium infantry after the sicilian knights were crushed. Not only in one battle. And they weren't the only ones. In my games these hybrids do charge But only after all other options are gone, as should be.

I would like to leave them in, too, but the AI only rarely uses them correctly for medium infantry. The way I have it now, most archer units have good speed and a decent attack, which I hope will make them good for chasing down routers or charging late into battles to break weakened units.
The money it takes to give them more armour or a higher attack is mostly wasted, since
1) the AI rarely makes use of these attributes,
2) most battles are over or decided before they have used all their ammo, and thus they never engage in melee,
3) in large battles, I have these units retreat so more archers or dedicated melee units can be brought in, again wasting their melee capabilities.

As for hybrid cavalry units, the AI usually brings them up to engage your leader units when attacking, which leaves them to be mowed down by concentrated fire from infantry archers or your own horse archers, firing from a height advantage.
I change my archers to engage the attack units when they come within range, but once melee is joined, I change them back to the cavalry units. Since I choose to attack the heavier cavalry, light, cheap horse archers with the same bonuses to speed and decent attack as the infantry archers make the most sense to me.

Btw, you seem to have missed the Faction Descriptions thread that I posted a month or two earlier. Some of the stuff you listed should be covered in it.

Edit: So if somebody wants to take away all the sipahis of the porte and stuff, I dont want such a mod

MEDMOD4.0 HYBRID UNITS SUPPORTER

Hey, don't knock it before you try it. I think my approach will significantly strengthen the overall quality and performance of the AI, and isn't that what we want most?

dire wolf Posted on April 07 2004,09:58
--------------------------------------------------------------------------------
hi guys glad the mod is coming along nicely. so i have some spare time this easter and i decided to post this small list of suggested changes for the next version of the medmod, after playing more hours that is healthy or socially acceptable (?) so i put this in consideration, if any of this sounds moderately rational to be included, so be it. oh, and sorry if its off topic, this seemed like the right thread to post it.
cheers

This is the right thread for comments, general suggestions and opinions, and, later, for play-testing results.
Suggestions for, and the results of, the provincial and factional work and such for the mod need to be posted in the Alchemist Lab threads.
Btw, great work, guys. I am so happy that so many of you have taken this not as work, but as an opportunity to improve the game's historical depth and accuracy. This is what I have been wanting to receive with the requests I have made.

Version three, Total Immersion, took the game to a whole new level of realism, and I want this version to take it several levels further, with appropriate names for all the faction-specific stuff such as titles and names, and accurate provincial information such as trade goods, resources and land values.
The new map, with all its changes, will add a lot to the game's accuracy as well.

The new, much-improved strategic map alone is a lot to do, but it's just the tip of the iceberg of all the version four additions and improvements.

These include;
new factions, new buildings, new units, and a greatly improved Heroes text. Again, these alone would be enough for a major expansion of the mod, but there's more....

I have totally re-worked most everything regarding the existing units, going into excruciating detail, literally. The result is greatly improved, more varied factions with new types of units, which the AI should handle much better than many of the current units, namely hybrids, yet still be carefully balanced with one another... I hope. http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif

Homelands have been set for the new map, though I have not yet integrated the new factions and changed provinces into the units text. Would it be too much to say I really, really dread having to get into that?

Ships have been improved, such as allowing the Alomhads to build ships in Leon and Castile, and the addition of a new ship from the VC, the Boat, to the Catholic lineup. I then freed the Carrack to be built by any faction, and gave it the unique ability to go from the Atlantic to the Mediterranean. Be careful, though, because it's not very heavily armoured.

Game issues have been solved, such as getting Artillery units off the top of the battlefield unit queue.

The projectile text has been over-hauled, with a few major changes to some projectile types, and minor to medium changes made to most of the rest. I have also greatly expanded the descriptions and expositions regarding the settings, including everything from their historical use to the physics of the arrows themselves, which their stats now reflect with great accuracy.

Needless to say, all the charts and readmes have been, or will be, updated or totally re-written, including new readmes to help break up all the varied information that used to be included in the Main Readme. I have tried to take out specific details covered in other documents or the spreadsheet, so I don't think the overall amount of material that you need to read before using the mod is going to be much larger.
The Newby file has been expanded and re-written, mostly because I am bundling the 2.04 version of the Medmod with version four, and am recommending that Newby's try it out some first before attempting to grasp all the version four changes at once.
Again, these parts would be enough for a major expansion.

I have everything mapped out that still needs to be done, it's just that my health problems keep coming back to knock me down, and we are entering full allergy season here. The next two months are always my toughest part of the year, so things will probably be slow as far as my progress. I had hoped to be through with everything by now, but my allergies actually started giving me problems three weeks ago, earlier in the year than I can ever remember, and they are primarily what has slowed me down so much here lately.

There is still a lot for you guys to do, though, if you wanted to, like making the faction titles. I saw that Cebei has included those in his writeup, but the only other ones I have are for Georgia and Armenia, which Sicilian Vespers happened to run across in his research and sent me.
If you want to, you guys can do the same factions that you did before, so there won't be a need for a dedicated thread or volunteering for factions. You can just email them to me when you get finished. These are not needed for the beta, but I would like to have them done sometime, to complete the historical accuracy.
The faction write-ups need to done as well, as dire wolf mentioned, but they will probably have to be done after the beta is out, because I figure you will want to have all the faction info when you are making them, and that won't be put together until everything is done, and even then things will change with the beta play-testing.

Well, I hope this gets everyone up-to-date with the current status of the mod, and myself. This version is entering its sixth month of development, which is more than I ever planned for, but I also had no idea just how much was involved in all that is being added and changed. I have never before had to do the amount of research and planning for an update that I have for this one. It has forced me to develop techniques and disciplines that I have never performed before, which is one of the things that I hope my mod work does for me that will be useful later on in life. And btw, this mod is going to blow everyone out of the water.

Aymar de Bois Mauri
04-08-2004, 13:59
Et voilá, boys  http://www.totalwar.org/forum/non-cgi/emoticons/gc-grin2.gif  The Master has answered your doubts himself... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

DeadRunner
04-10-2004, 18:47
I dont why but i fell the need to play MedMOD 4.00 http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Mouzafphaerre
04-15-2004, 00:23
-
Sorry for cluttering the thread but I'm afraid nobody finds my questions worth answering. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

Aymar and others,

Will you please see my thread and guide me?

http://www.totalwar.org/cgi-bin....t=16892 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=16892)

Thanks.
_

King_Of_Portugal
04-16-2004, 15:22
When are you going to release?

About the Portuguese faction, how many and what kind of units will be included Aymar? http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Erebus1101
04-16-2004, 19:40
This last week didn't had much time for the mod(due to exams), but at last I could get some info on provinces.

borders:

Cordoba --> NewCastille
ARID AT_SOUTHERN_EUROPEAN INLAND HLL2FLT NO_RIVER
To be more realistic there should be a river but I think this way is better to reflect the many years during which the Almohads controlled the territories south of Toledo without many problems and when those were conquered by the spanish the moors raided them constantly without many difficulties.

Cordoba --> Leon
ARID AT_SOUTHERN_EUROPEAN INLAND FLAT RIVER

Cordoba --> Portugal
ARID AT_ISLAMIC INLAND HILLY RIVER

Cordoba --> Murcia
ARID AT_ISLAMIC INLAND MNT2FLT NO_RIVER

NewCastille --> Cordoba
ARID AT_ISLAMIC INLAND FLT2MNT NO_RIVER
I think is the most appropriate terrain, since Sierra Morena was the natural barrier there. The mountain passes were always well defended and previous invasion to that of Las Navas de Tolosa, were usually easily repelled by the Almohads (the Battle of Alarcos). Las Navas de Tolosa was an exception itself, since its said that the Spanish found an unguarded mountain pass and were able to present battle in a more favorable terrain. Regarding the main mountain pass in Sierra morena its said that a thousand men could defend it from the rest of those who populate the world.

NewCastille --> Murcia
ARID AT_ISLAMIC INLAND HLL2MNT NO_RIVER

NewCastille --> OldCastille
ARID AT_SOUTHERN_EUROPEAN INLAND FLT2HLL RIVER

NewCastille --> Aragon, Valencia
ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

OldCastille --> NewCastille
ARID AT_SOUTHERN_EUROPEAN INLAND HLL2FLT RIVER
In the campaign of the Castillians to take Toledo during the reign of Alfonso VI, many battles were fough by the river Tagus.

OldCastille --> Leon
ARID AT_SOUTHERN_EUROPEAN INLAND FLAT NO_RIVER

OldCastille --> Aragon
ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

Leon --> Cordoba
ARID AT_ISLAMIC INLAND HILLY RIVER

Leon --> OldCastille
ARID AT_SOUTHERN_EUROPEAN INLAND FLAT NO_RIVER

Leon

NormanPain
04-19-2004, 06:15
Just wanted to say that I thought your last Med Mod was absolutely great Only complaint is that the Slav Swordsmen's swords are off a little...is that fixable? I was thinking just give it the same movement as the Varangian Guard's Swords(By the way I think the Varangian Guard are the greatest...thank you so much for replacing the originals.) Also in early you could add the Normans as rulers of England, Sicily, Normandy and Naples although you should also just ignore me because I'm a norman buff...I did appreciate the Norman cavalry though, thank you for those. Anyways...it was great, cant wait till the next version is out, I wish you luck. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Aymar de Bois Mauri
04-22-2004, 00:35
Quote[/b] (Erebus1101 @ April 16 2004,13:40)]This last week didn't had much time for the mod(due to exams), but at last I could get some info on provinces.
Great post, Erebus1101 http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

You are right about this subject needind further discussion. I still need to post info on Portugal's provinces (border and resources info). PC problems, these last few days, have kept me from doing it. I'll try to post it tomorrow. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

dimitrios the samian
04-23-2004, 17:07
Hello Aymar ..and crew
I have just read all this thread from the start and boy is it going to be awesome a whole new game .. great work to all involved .
I eagerly await version 4.0 but were can i get the previous one from as refered to by Norman Pain
cheers http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Mouzafphaerre
04-24-2004, 00:29
-
From WesW's website. The address is available in his profile.
_

dire wolf
04-24-2004, 03:36
hi there tnx a lot for the reply, aymar & wesw i'm happy now my pc is back with a vengeance (a WHOLE month without M:TW)
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

say, i was thinking: wouldnt be neat to make available the pavise sailors (or maybe the italian sailors) to the byzantines, in late, as buildable mercenaries. that should give them a nice late missile and would be somewhat historically accurate (and please name one of them Giovanni Giustiniani Longo) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

cheers

Aymar de Bois Mauri
04-24-2004, 18:57
Quote[/b] (dimitrios the samian @ April 23 2004,11:07)]Hello Aymar ..and crew
I have just read all this thread from the start and boy is it going to be awesome a whole new game .. great work to all involved .
I eagerly await version 4.0 but were can i get the previous one from as refered to by Norman Pain
cheers http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Thanks, dimitrios the samian http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Everybody involved really apreciates it. http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif

Aymar de Bois Mauri
04-24-2004, 19:33
Quote[/b] (dire wolf @ April 23 2004,21:36)]hi there tnx a lot for the reply, aymar & wesw i'm happy now my pc is back with a vengeance (a WHOLE month without M:TW)
http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
I've been having awfull problems in mine too. Specially these last 2 weeks... http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

I'm glad you sorted your PC problems.


Quote[/b] ]say, i was thinking: wouldnt be neat to make available the pavise sailors (or maybe the italian sailors) to the byzantines, in late, as buildable mercenaries. that should give them a nice late missile and would be somewhat historically accurate (and please name one of them Giovanni Giustiniani Longo) http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

cheers
Let's see what WesW has to say... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

SpetzNatz
05-03-2004, 18:37
May I ask when will be Medmod 4 ready for dll?

Eastside Character
05-03-2004, 22:56
Quote[/b] (SpetzNatz @ May 03 2004,12:37)]May I ask when will be Medmod 4 ready for dll?
Not before Wes gets better.
He's having some disturbing problems with his health... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
And so, the Mod is currently not being developed, unless not until Wes gets back.

Regards,
EC

Turbo
05-03-2004, 23:32
Is Portugal a new faction in addition to the normal factions or is it one of the original factions but renamed?

Dyonisius
05-06-2004, 02:04
I am playing his mod for the past weeks and like it very much,
all the factions seem to be much better balanced, and theres more suspense in gameplay, so am hoping for a quick recovery of Wes so there will be a sequal.

Good health.

and cheers.

WesW
05-09-2004, 12:33
Quote[/b] (NormanPain @ April 19 2004,00:15)]Just wanted to say that I thought your last Med Mod was absolutely great Only complaint is that the Slav Swordsmen's swords are off a little...is that fixable? I was thinking just give it the same movement as the Varangian Guard's Swords(By the way I think the Varangian Guard are the greatest...thank you so much for replacing the originals.) Also in early you could add the Normans as rulers of England, Sicily, Normandy and Naples although you should also just ignore me because I'm a norman buff...I did appreciate the Norman cavalry though, thank you for those. Anyways...it was great, cant wait till the next version is out, I wish you luck. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Thank you for the compliments. The last couple of times I posted was in the old 3.14 thread, so some of you may not have noticed them.

Basically, my health is getting better, though it still goes in cycles. Some days I can get up and do stuff, and others I cannot. A couple of weeks ago, I consulted with a local herbalist, and he recommended a couple of things that seem to be helping me considerably. I have actually gotten stronger during the middle of allergy season, which is always my toughest time of the year.
Unfortunately, I had to spend my up time this past week getting ready for my trip to Vriginia, which I will begin in two weeks (May 22nd). This weekend I have been back down, but still able to get the rest of the preparations finished, along with a couple of other things that I had needed to do for a while.

In my 3.14 posts, I told how I was able to work about 16 hrs. on the mod two weeks ago, and I got an additional 10 hrs. or so done about 10 days ago. The text work has taken considerably longer than I had anticipated, much of it due to the sorry state in which CA left many of the files.

However, if this week's up days are as good as they were last week, I might be able to finish the beta. I should certainly be able to finish it and perhaps have some time to de-bug before I start my trip, and even then I should have a good bit of time to devote to the mod.

I mention the de-bugging because, with a mod this size, which couldn't be tested one part at a time, I expect to have some long, frustrating hours before the game will even load. After achieving that, I will try and get the Late campaign to load, and complete a test-game on auto before posting it. Even then, no one should expect that the initial version will be one that they can play like a regular game; it will probably be for de-bugging only, so don't get it unless you want to help out with that.

There will undoubtably be many things like those that Norman pointed out. I already know that I need help from someone with more graphics experience than I, for weapons problems with a few units.

So, wish me luck, and hopefully I will be finished with the mod soon.

For Aymar, and those of you on the Muslim Research team, I hope that you received my email last weekend. I need the work from you as soon as you can get it to me. If Aymar has not sent it to me in a couple more days, then he is probably having more computer problems. If so, I will send another email asking for you to send me your work individually.

Aymar de Bois Mauri
05-10-2004, 14:14
Quote[/b] (WesW @ May 09 2004,06:33)]
Quote[/b] (NormanPain @ April 19 2004,00:15)]Just wanted to say that I thought your last Med Mod was absolutely great Only complaint is that the Slav Swordsmen's swords are off a little...is that fixable? I was thinking just give it the same movement as the Varangian Guard's Swords(By the way I think the Varangian Guard are the greatest...thank you so much for replacing the originals.) Also in early you could add the Normans as rulers of England, Sicily, Normandy and Naples although you should also just ignore me because I'm a norman buff...I did appreciate the Norman cavalry though, thank you for those. Anyways...it was great, cant wait till the next version is out, I wish you luck. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Thank you for the compliments. The last couple of times I posted was in the old 3.14 thread, so some of you may not have noticed them.

Basically, my health is getting better, though it still goes in cycles. Some days I can get up and do stuff, and others I cannot. A couple of weeks ago, I consulted with a local herbalist, and he recommended a couple of things that seem to be helping me considerably. I have actually gotten stronger during the middle of allergy season, which is always my toughest time of the year.
Unfortunately, I had to spend my up time this past week getting ready for my trip to Vriginia, which I will begin in two weeks (May 22nd). This weekend I have been back down, but still able to get the rest of the preparations finished, along with a couple of other things that I had needed to do for a while.

In my 3.14 posts, I told how I was able to work about 16 hrs. on the mod two weeks ago, and I got an additional 10 hrs. or so done about 10 days ago. The text work has taken considerably longer than I had anticipated, much of it due to the sorry state in which CA left many of the files.

However, if this week's up days are as good as they were last week, I might be able to finish the beta. I should certainly be able to finish it and perhaps have some time to de-bug before I start my trip, and even then I should have a good bit of time to devote to the mod.

I mention the de-bugging because, with a mod this size, which couldn't be tested one part at a time, I expect to have some long, frustrating hours before the game will even load. After achieving that, I will try and get the Late campaign to load, and complete a test-game on auto before posting it. Even then, no one should expect that the initial version will be one that they can play like a regular game; it will probably be for de-bugging only, so don't get it unless you want to help out with that.

There will undoubtably be many things like those that Norman pointed out. I already know that I need help from someone with more graphics experience than I, for weapons problems with a few units.

So, wish me luck, and hopefully I will be finished with the mod soon.

For Aymar, and those of you on the Muslim Research team, I hope that you received my email last weekend. I need the work from you as soon as you can get it to me. If Aymar has not sent it to me in a couple more days, then he is probably having more computer problems. If so, I will send another email asking for you to send me your work individually.
Good to see that you're recovering. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

I have recieved your mail, but have been unable to finish the work yet. (Stupid PC configs http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif is getting me crazy...). However, I will have it as ready as can be, before Friday 14th.

If any of the guys in the group has new data to add, please send it to me. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Brianbbj
05-10-2004, 22:30
hmmm, how please detail what this means and why?

The text work has taken considerably longer than I had anticipated, much of it due to the sorry state in which CA left many of the files.

im just wondering what it means?

cutepuppy
05-13-2004, 13:57
Quote[/b] (Brianbbj @ May 10 2004,23:30)]hmmm, how please detail what this means and why?

The text work has taken considerably longer than I had anticipated, much of it due to the sorry state in which CA left many of the files.

im just wondering what it means?
Much of the game is programmed in .txt format. Exemples of this are the unit- and building production files, and most important, the campaign era files.
If you want to mod the game, you have to change at least one of these files, and very likely more than one.
The camapign era files (titled early, high and late) contain all possible info needed to set up the map at the beginning of a game: available trade goods, constructed buildings, units presents, border info, farm income,...
As you can imagine, these files are quite large and not always very structured (the people at CA know how they work, but modders have to discover it).

So, basically Wes wanted to say that he had a lot of work to edit all those txt files.

WesW
05-13-2004, 19:53
Quote[/b] (cutepuppy @ May 13 2004,07:57)]
Quote[/b] (Brianbbj @ May 10 2004,23:30)]hmmm, how please detail what this means and why?

The text work has taken considerably longer than I had anticipated, much of it due to the sorry state in which CA left many of the files.

im just wondering what it means?
Much of the game is programmed in .txt format. Exemples of this are the unit- and building production files, and most important, the campaign era files.
If you want to mod the game, you have to change at least one of these files, and very likely more than one.
The camapign era files (titled early, high and late) contain all possible info needed to set up the map at the beginning of a game: available trade goods, constructed buildings, units presents, border info, farm income,...
As you can imagine, these files are quite large and not always very structured (the people at CA know how they work, but modders have to discover it).

So, basically Wes wanted to say that he had a lot of work to edit all those txt files.
Well, perhaps I shouldn't have said sorry state, but rather cluttered and dis-organised. I remember ECS, one of the game's programmers, talking about how the files were put together by the programmers with no intention of having to go back into them. Thus they frequently appended new entries onto the end of files as the game was play-tested and de-bugged, rather than integrating them with the original entries. The files are filled with messages stating that this or that should be removed or integrated with the preceeding entries, and obviously no one ever got around to it, I am sure due to time constraints.

I have had to spend many hours trying to get the text entries to where I can understand them and tell what needed to be done for the mod. There are large amounts of code left over from Shogun, for example, in some of the files, and it can be very hard to figure out which is being used and which isn't.
In another example, there were entries for Region titles scattered among several unrelated files. I have tried to gather them together in one file, but it's still a guess sometimes as to which file they belong in.

There are also bits of text and code for ideas which were ultimately scrapped.
The largest amount is for a greatly expanded trade infrastructure, with several new resources and goods, and dozens of new buildings to exploit them.
It seems that CA decided to keep only the Metalsmith/Iron combo, and to use the Trading Post line of improvements for all goods, rather than giving each good its own line of buildings. CtP was absolutely filled with stuff like this; good ideas that the programmers couldn't get to work for some reason.
I am trying to put some of these unused items to work for the mod, and they will be an interesting category to research and debate as the play-testing goes along.

There are also entries that suggest to me that CA had orignally planned to have Border Fort assaults, but decided to simply keep the Castles instead.

IIRC, there were three main concepts that CA added for Medieval; Castle assaults, ships, and the trade network.
The last two were never a priority, which mostly explains their short-comings, and they were not even able to get the Castles working properly before release.
I am referring here to getting defenders onto walls, the automated wall and tower defenses, which surely weren't supposed to be like that originally, and even the screwed up assault auto-calculation formula.

Well, enough ranting. I worked about 8 hrs. last night.
I hope I can finish the Heroes text with a few more hours.
Once Aymar gets me his work, I can finish putting all of your work together and into the game. Even after I get that done, there is still a lot of work to do for the campaign files, but at least I have my list.

After all that, the biggest remaining job will be updating the buildings and units texts for the new provinces, factions, and homelands. This could be a nightmare if I don't watch out. It is going to be long and tedious even if I don't make any mistakes.

Lastly, I will be making the small maps and other faction-related graphics, and forming the file structure ala Vikings. I spent a lot of time researching this a few months ago, and I hope I can go through it without too much trouble. It just might take a long time, though.

Well, this is where things are at the moment. I have postponed my trip to Virginia for a few weeks, so that will not stand in the way. I am still aiming to get this thing out next week. Wish me luck.

Ellesthyan
05-13-2004, 21:52
I wish you luck, Wes You're taking an awful lot of work on you, that not even a fully healthy person should carry... Im at least sure I would never get such a big project done in time.

I've made my way through the text files myself and I must agree it's a mess, a dirty mess. I can't believe how they where able to work with that... There are even some bifs left for units they never used (CumanMercenaries), there's a left-over scenario where you assault a border fort, and the nummerous faction descriptions they revised but without deleting the old one... It's a jungle out there.

So good luck, I highly appreciate your work, and Im having still loads of fun with the older version 3.14 http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

WesW
06-03-2004, 07:56
I just wanted to let Patrick know that I got his Swedish info. I did indeed already have all of the info you sent, except for the info regarding the kings and heroes.
I had wondered why mail to you had been getting bounced back. I hope you get your email problems worked out.

For everyone else, I am only about 16 hrs. worth of work away from completing the beta. I hope to keep working whenever I can this week and the next to get it done.

BalkanTourist
06-03-2004, 08:01
Wes, just a quick question. I read in the thread a tremendous amount of work is being put on Muslim/ Iberian factions. How's your mod looking on the east side of the map? I hate to be biased or patriotic, but I was really disappointed when I first got the game and there wasn't a Bulgarian faction in High and Late. Bulgaria was a major power in the 1200 and was a foe to be considered even in late 1300 before it fell to the Ottomans in 1396. Is Bulgaria in your mod?

cutepuppy
06-03-2004, 09:18
If everything goes OK, Bulgaria will be in (AFAIK).
But they are lacking famous kings and heroes. Maybe you can send Wes a small txt file with some famous bulgarian kings (those for the start of high and late and maybe 1 or 2 others) and heroes (generals, emissaries, bishops, assassins, spies). This file should include:
1)name and number for kings
2)name and birth date for heroes
3)command, dread, piety, acumen and v&v for kings and heroes, and loyalty for heroes.
The only heroes for bulgaria are now Peter and Ivan Asen, which where rebel in MTW.

I received an e-mail from Wes wednesday, and here is a part of it:

As far as famous kings, I have listed below which factions need them, and for which eras. I know that some of you have told me that it is hard to find Heroes and Famous Kings for some of the factions, and that is why I have sent you the Heroes text. You guys need to either come up with historical kings, change a Hero into a King, or just make up one or two guys with average stats and no v&v's. Don't be afraid to have a little fun with this, if nothing historically accurate comes up, but there is a popular legend or something that you could use instead.
A * means that there are presently no Heroes for the faction, either, for any campaign.

Almoravid- E(arly)*
Bulgarian- H(igh) and L(ate)
Chernigovian- E & H*
Cuman- L*
Outremer- H & L
Scottish- all eras
Serbian- all eras
Swedish- all eras*
Vlach- E*
Welsh- E & H


So, if anyone can help, he/she is always welcome. But always keep in mind the three points listed above.

dire wolf
06-08-2004, 00:53
hey wes, i just liked to know if you got the message with the scottish kings i sent you, and if it is of any use. sorry for the lack of imagination in the v&v's but i couldn't remember almost none of them (it wouldn't be a bad thing if this wasn't the game i played for the longest period of time...) http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

anyway, i just wanted to know that, and tell you that, if you still need them, i can do the swedish, serbian kings and almoravid caliphs. just drop a line here and i'll send them.

be cool
watch your health
cheers

SpetzNatz
06-08-2004, 13:58
May I ask if there will be Bohemian Faction? I like this mod so much. But when there aren't Bohemians (one of the mightiest nations in Europe) it's shame. If you wish I'm ready to hemp, but on Holidays, my access to Internet will be reduced. Just tell me what do you need for help and I'll do it and I'll send it. Bye, good luck.

cutepuppy
06-08-2004, 16:15
probably no bohemians in MM4. Around 1150 or so they became part (more or less) of the HRE (the king of bohemia being 1 of the 7 electors for the emperor in the 14th century).

Kropazz
06-08-2004, 23:28
Wes, do u plan to make Lithuania playable faction?

WesW
06-11-2004, 18:29
I swear I made a post here Wednesday night answering everyone's questions. I will try and quickly answer them again today.

Lithuania, along with all the other new factions, will be playable. Bohemians are not in, the Vlach are out of the mod, and the Epirians are now the Trebizonds, holding that province in Late, and appearing no where else.
If you like, I know enough about the files to add the Bohemians with only a few hours of work, if you supplied with all the names and details about kings, heroes, faction names and so-forth.

Here is an update of the factions that I need help with:

A * means that there are presently no Heroes for the faction, either, for any campaign.

Bulgarian- H(igh) and L(ate)
Chernigovian- E & H*
Cuman- L*
Outremer- H & L
Serbian- all eras
Welsh- E & H

As you can see, dire wolf, I still need help with the Serbs. And even though I took them off the list, the Almoravid need a lot of help. All I did/have for them is:

Almoravid-
I copied the first three Almohad famous kings for the Almoravid, since they only appear in the Early campaign. The trouble is that the Almohads appear in Early, too, in control of Algeria, Tunusia and Libya. We will have to get Aymara or Faisal or someone to get things historically straight.

Here is the only Almoravid hero that I have:

Ibn, Mardanish, born in 1147, 3C, 2D, 5P, 4A, 6L, no_v,

Aymar de Bois Mauri
06-11-2004, 21:43
Quote[/b] (WesW @ June 11 2004,12:29)]Almoravid-
I copied the first three Almohad famous kings for the Almoravid, since they only appear in the Early campaign. The trouble is that the Almohads appear in Early, too, in control of Algeria, Tunusia and Libya. We will have to get Aymara or Faisal or someone to get things historically straight.

Here is the only Almoravid hero that I have:

Ibn, Mardanish, born in 1147, 3C, 2D, 5P, 4A, 6L, no_v,
I can get a few more info in, WesW. I haven't had enough free time for research in these last couple of weeks, but I have a book with some info on the Almoravid rulers. I'll try to send it to you as soon as possible.

AggonyDuck
06-14-2004, 23:02
I don't know if this will help but it has some useful about the reigning monarchs etc during all kinds of ages. The page is huge to be honest.. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

http://www.friesian.com/philhist.htm

NormanPain
06-15-2004, 08:14
Will the scots be a playable faction in the next release?

nizar
06-16-2004, 04:08
The Almoravids
http://www.hostkingdom.net/noafrica.html#Moor

For name of kings.

http://www.hostkingdom.net/regindex.html

SpetzNatz
06-16-2004, 17:13
Hi Wes.
I've missed Bohemian faction in your mod, so I've decided to make it on my own. May I alter it (and add Bohemian faction)? It's cool and missing Bohemian faction was the only flaw.

Is it possible to exceed 256 limit in number of units? It's pretty bloody limit, btw.

cutepuppy
Around 1150 or so they became part (more or less) of the HRE (the king of Bohemia being 1 of the 7 electors for the emperor in the 14th century).

Right you are. But this didn't prevent states in HRE to fight each against the other and take control of other states on their own. Bohemians controlled Poland more often than Polish Bohemia and Bohemian Kings were elected as HRE Emperors for few times. King Charles IV governed from Prague and Premysl II Otakar was so powerful, that rest of HRE was fearful of him.

hellenes
06-18-2004, 09:58
Wes im playing the 3.14 version and waiting for the next release now i have a small suggestion: if its possible to have different maps for each time period so the positions of faction would be reflected (like the split to two Kiev half cuman half kievan and greece split to four only in high and late) and also if each period would be like an expasion like VI with its own names prod files etc ect that would help alot to the variety...

Hellenes

The Wizard
06-18-2004, 13:59
Quote[/b] (SpetzNatz @ June 16 2004,17:13)]Hi Wes.
I've missed Bohemian faction in your mod, so I've decided to make it on my own. May I alter it (and add Bohemian faction)? It's cool and missing Bohemian faction was the only flaw.

Is it possible to exceed 256 limit in number of units? It's pretty bloody limit, btw.

cutepuppy
Around 1150 or so they became part (more or less) of the HRE (the king of Bohemia being 1 of the 7 electors for the emperor in the 14th century).

Right you are. But this didn't prevent states in HRE to fight each against the other and take control of other states on their own. Bohemians controlled Poland more often than Polish Bohemia and Bohemian Kings were elected as HRE Emperors for few times. King Charles IV governed from Prague and Premysl II Otakar was so powerful, that rest of HRE was fearful of him.
Well, Bohemia should be a part of the HRE at all times according to the terms presented by MTW regarding the HRE as a faction - if we do as you propose, we might as well make all the other duchies independent.

In a game which more accurately depicts the feudal system, and thus the HRE, Crusader Kings, Bohemia is at all times a vassal state of the Holy Roman Emperor, its ruler the duke of Bohemia. However, a duke of Bohemia is given the possibility to create the title King of Bohemia once he controls 66% of the provinces which encompass the standard demense of the kingdom (historically). Once that is done, it becomes separate.

Since that is impossible, I believe it would be better to have Bohemia be a relatively disloyal province, with the title of King of Bohemia attached to it (it happened quite often in the middle ages that the Holy Roman Emperor granted one of his trustees that title). It should also be a rich province.

Only in the Hussite Wars did Bohemia truly become independent, and only for a few decades...



~Wiz http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

The Blind King of Bohemia
06-19-2004, 16:38
Wiz, i think your a bit off the mark there mate. By the time of John of Luxemberg and by the 1330's, Bohemia was one of the most powerful kingdom's in Europe Russia was a vasall to the Mongols in late but there independent, why should't the Bohemians http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

The Wizard
06-20-2004, 01:08
Hmmm... well my western European history isn't really the best, so I might be wrong.

What I do know is that King of Bohemia was a title granted by the Holy Roman Emperor, so I assume a King of Bohemia would still have the Holy Roman Emperor as liege...



~Wiz

tombom
06-20-2004, 17:31
Bohemia was always technically part of the HRE, but it was more independent than many of the other parts of it.

The Blind King of Bohemia
06-20-2004, 20:57
Bohemia were actually more powerful in the 13th century especially under the kings ottakar

Earl of Sandwich
06-20-2004, 22:03
According to any map of the medieval period, much of northern Italy, with the important exception of Venice, was part of the HRE. But there is still a seperate Italian faction in MTW. I think for the same reason Bohemia should be a seperate faction, as well as for the fact that they were linguistically distinct.

BDC
06-22-2004, 16:43
Any release date for 4.0 around?

WesW
06-24-2004, 04:13
Quote[/b] (BDC @ June 22 2004,10:43)]Any release date for 4.0 around?
Hi, everyone. As some of you know, I have been at my cousin's house for the last couple of weeks, and will be back home Sunday night.

I have not had much time to work on the mod, but before I left, I finished everything except de-bugging.

I have worked out the process of the de-bugging, but I won't really be able to work much until I get home.

With de-bugging, you never know when it will end, so it's a wait and see game for everyone right now. I should have the beta ready sometime next week.
Actually, maybe alpha would be a more proper term, since it won't really be playable as a normal game until some willing testers help me work the initial kinks out.
I hope those of you who have helped with the research and so-forth in the past, and/or those of you who have been following the mod's development for the past 8 months or so, will be able to help in this effort.

Right now, the Late campaign is the only one I plan to have working when I first post the Alpha. I chose it because it should not need as many things to be completely right, as would the earlier campaigns.

All of the Readme's and other stats and docs are finished, so no one will be going into this blind, so-to-speak, but you'll defintely need to be familiar with the mod and my aims before volunteering, unless you just want to comment on the stats, which is a legitimate option for a mod this large, even compared to version three.

All the other mod threads are somewhere in the Alchemist Lab, if anyone wants to bump them up.

Ellesthyan
06-24-2004, 10:29
Great http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I'll be able to help you with playtesting. BTW, did you get the map ready without troubles? And if possible, could you post some screenshots?

BDC
06-25-2004, 12:39
I'm willing to help.

Good luck with it all, and moving back to your house etc.

http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

bobMtran
06-25-2004, 21:00
I would like to help debugging too, I have been following this mod for quite a while, and been playing the 3.14 version for the past 3 month, i'm not the best at modding, but i am familiar with M:TW file structure

Speiz_Bankurt
06-26-2004, 14:32
I just played the 3.14 version as the Hungarians. I can't make szekely cav, even though in the faction description document it says that this faction should be able to make them. I'm just wondering if this is a known problem or maybe the mod didn't install properly on my computer... or something.

Sorry if this is the wrong thread for this post, but it didn't seem worth it to start a new one just for this.

MiniKiller
06-27-2004, 04:32
does this mod also need a fresh install of mtw? im going to try out some mods but really have never visited here like ermmm ever lol thanks

BDC
06-27-2004, 16:15
Quote[/b] (Speiz_Bankurt @ June 26 2004,14:32)]I just played the 3.14 version as the Hungarians. I can't make szekely cav, even though in the faction description document it says that this faction should be able to make them. I'm just wondering if this is a known problem or maybe the mod didn't install properly on my computer... or something.

Sorry if this is the wrong thread for this post, but it didn't seem worth it to start a new one just for this.
You can only build them in certain provinces.

PseRamesses
06-28-2004, 14:14
IMPORTANT NEWS

Got mail from Wes yesterday, se quote below, where he informs me of his health and current situation which simply means that MM v4 will be delayed until further notice. He carefully stated out that he has every ambition to finish this mod and are as eager as us all to play it and will continue working with it when his situation allows. At this stage with the mod I really don´t think any offering of help will do either to complete it faster but rather put more pressure on Wes which I personally think would be unwise. I do know he´d appreciate a funny get well card ;)


Quote[/b] ]Private issues have come up which have forced me to move from my current residence earlier than I had anticipated; today, to be exact. Unfortunately, at this time I don't know when I will be able to finish the mod.

Let everyone know that I have not gotten sicker or anything. In fact, my move should be a big factor in helping me heal faster. I will be able to take my computer with me, and I intend to finish the mod now just as much as ever, I just want to let everyone know that a lot of other stuff may have to be done first. I'm sorry that I can't be more specific than that, it's just that this is about all I know right now.

Please post in the Alchemist's Medmod thread and let everyone know that I'll be gone for an unspecified length of time, but that I will definitely return as soon as I can. I want to play this thing as much as anyone.

Wes

Medieval Assassin
06-28-2004, 22:42
...Shizzle... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Ellesthyan
06-28-2004, 23:33
Get well soon Wes Please don't do things that might make your sickness worse, just to get the mod done. We can wait (I hope) http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

ah_dut
06-29-2004, 16:12
get well soon

youngturk
06-29-2004, 17:03
Hey, be well and take your time. Some things are more important than MTW

Earl of Sandwich
06-29-2004, 17:10
Quote[/b] ]Some things are more important than MTW

What? Who dares speak such heresy Off with his head http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

octavian
07-05-2004, 19:13
aye kill him http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead2.gif

http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif

metatron
07-08-2004, 20:46
You know, it's pretty late in the development, but why is there one solitary Crusader state? The lack of cohesion by the Crusaders is one of the primary reason they were destroyed.

WesW
07-19-2004, 03:24
Hi, everyone. Long time, no see, huh?
Below is most of an email I just sent, where I lay out the present state of the mod, as well as a couple of other things.

I have started working on the mod some more. I have been learning how to convert the original lbm, the one posted in the thread, to the various bifs. It has been rewarding in that I have learned a lot, but I had just as soon learned it on a future project.
I also went into the original lbm and straightened out the Balkans provinces, where before I had grossly misjudged the location of Belgrade, as well as the border between Bulgaria and ... the province to the north, whatever it's called. I had also messed up the way the provinces fit together in that region. I think everyone will now find it much more realistic, and it excites me whenever I can add authentic realism to the game.
Once I get the maps finished, it'll be back to de-bugging. I have already scanned many of the files visually, but it appears that I will have to take the entire mod out of the game, and place it in piece-meal. This will be a real pain, but there isn't any other option that I know about.

As for playtesting, I'll probably just upload it and post an announcement in the mod thread at the Org, for anyone who wants it.

Medieval Assassin
07-19-2004, 04:10
Glad to be seeing you Wes. I love your Medmod. Its great, take all the time you want, and make it somthing uber special

ah_dut
07-19-2004, 09:36
same here release medmod and you'll get a flurry of random play testing results that may be totally irrelevant like mine https://forums.totalwar.org/forum/non-cgi/emoticons/wink.gif

youngturk
07-20-2004, 00:56
good to see you healthy again. :)

bobMtran
07-20-2004, 17:03
yay... Wesw is back https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

sprucemoose
07-22-2004, 12:02
ello again Wes

good to see ya back https://forums.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif https://forums.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

Corax
07-22-2004, 19:46
well, well, I don't know if I'm a tad too late, but if you like and want me to:
I studied history, i'm swiss and i know a lot about our country's history (since my final exam work was about medieval swiss politics). I could help you in that regard if needed /appreciated.
Kudos to WesW, great work
Corax der Schweizer

Medieval Assassin
07-23-2004, 01:40
Hey Wes, Im going to ask the annoying question https://forums.totalwar.org/forum/non-cgi/emoticons/wink.gif

What percentage done is this mod?

NormanPain
07-23-2004, 08:11
Hey Wes...would you by any chance want a set of music to go with this mod...I have a mess of medieval music on my computer, actual songs and such from the middle ages...mostly european, some islamic though...I could work on a replacement music pack to replace MTW's game music https://forums.totalwar.org/forum/non-cgi/emoticons/idea.gif

youngturk
07-24-2004, 16:43
NormanPain I have some stuff too---want to exchange and build the music pack.
Assuming that Wes wants that in the mod.
I have a variety of music that I gathered together.
YoungTurk

NormanPain
07-25-2004, 08:09
Sure, I still have a couple of source websites in my favorites list as well I think, if there still up...send me a message and we can get started. https://forums.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

son of spam
08-09-2004, 19:36
I just played the 3.14 version as the Hungarians. I can't make szekely cav, even though in the faction description document it says that this faction should be able to make them. I'm just wondering if this is a known problem or maybe the mod didn't install properly on my computer... or something.

Sorry if this is the wrong thread for this post, but it didn't seem worth it to start a new one just for this.

Szekelys are buildable only in certain provinces, and in none of the starting hungarian provs in early IIRC (correct me if i'm wrong). You can build them in moldavia, kiev, and some other provinces.

cutepuppy
08-12-2004, 09:04
Does anyone know how it's going with the development with the MOD?
Will it be released before RTW?

Medieval Assassin
08-24-2004, 01:07
^^^^^^^^^^

Malachus
08-24-2004, 01:27
Hey, NormanPain, could you send me that music, I might enjoy some of it.

ToranagaSama
09-03-2004, 02:27
Anyone know how Wes is doing?

Please send him my regards,

~ToranagaSama

Thanks!

JR-
09-03-2004, 08:36
me too, i love it if a whole raft of good mods got released before the general release of R:TW.

WesW
10-07-2004, 03:18
Anyone know how Wes is doing?

Please send him my regards,

~ToranagaSama

Thanks!

Hi, everyone. I want to thank all of you for continuing to write to me. I received this email from Aymar recently, and below I have pasted in my reply, which should answer everything.

Wes



Hi, WesW!!

I've written this up because I have been wondering about your lack of presence and posts at the ORG.

Is everything ok? Or have you had an health problem again?

Best wishes,

Aymar de Bois Mauri

Hi, Ricardo. My health problems had gotten very bad indeed by early September, but since then I have been able to stabilize my condition, and it is much improved. Part of my current treatment is to try and stay away from stressful activities, and unfortunately the pressure to get the mod out was weighing on me, so I have decided to postpone finishing it for the time being. I also figured that, since Rome is already out, few people would be interested in playing mods, for the next few months anyway.
I will finish it someday, rest assured, but it has become clear to me that God wants me to rest and relax until my body recovers from all the stress that I have endured this year, and de-bugging is a frustrating activity that can't help but add to a person's stress. I have gotten all of the key components of the mod to appear individually, so I feel sure that it can be completed as envisioned, it is just a matter of finishing the last parts of the mod and then finishing the de-bugging. Depending upon how things go with my treatments, I plan to finish the mod sometime during the holiday season. I still feel that it is going to blow people away, even those who have been playing Rome. Hopefully I will have the mod out at just about the time the new has worn off of Rome, and people are either waiting for the inevitable patch, and perhaps ready to re-visit Medieval, given that there is something out there worthy of re-kindling their enthusiasm. ;)

Wes

Mouzafphaerre
10-07-2004, 04:07
-
Best wishes for your health, WesW.
_

PseRamesses
10-07-2004, 07:48
My health problems had gotten very bad indeed by early September, but since then I have been able to stabilize my condition, and it is much improved. Part of my current treatment is to try and stay away from stressful activities, and unfortunately the pressure to get the mod out was weighing on me, so I have decided to postpone finishing it for the time being. I also figured that, since Rome is already out, few people would be interested in playing mods, for the next few months anyway.
Wes

Wes,
Nice to hear that your condition has stabilized and that you have reached a final, and sound, decision regarding MM4. I think I speak for everyone when I say that we rather have you, strong and healthy, with us contributing what you can when you can. Take care, enjoy life and recouperate well m8!

Elmo
11-07-2004, 02:47
Wes

Take care. Your health comes first. However don't assume everyone is playing RTW! Some of us still are looking forward to playing your updated mod.

Elmo

JR-
11-07-2004, 18:23
take your time. ~:)

ah_dut
11-07-2004, 19:37
well, I express confidence that MM4 will indeed be better than the slightly disappointing RTW

soibean
11-09-2004, 00:10
Hey everyone I was wondering if anyone could help me...
I downloaded and installed medmod 2.whatever and 3.14 from Wes's website and everything installed nicely, but when I loaded it to play I received 2 errors

the 1st was:
Error
buildings not parsed, they must be parsed before units...

and the 2nd:
COLUMN_building_faction_association
Unknown faction specified: column 20, row 9
FN_BURGUNDIAN

if anyone could help me out on this Id appreciate it... I really want to play this mod and cant wait for v4

bozkirsovalyesi
11-17-2004, 18:11
MEDİEVAL de bazı değişiklikler, viking invasiyon u kurdum sonra türkçe yamasını ekledim. sonrada kendim bu oyunu değiştirmenin yeni yollarını keşfetmeye başladım. güçsüz ülkeleri baştan güçlü şekilde başlatabiliyorum bunlara askeri güç eklemek çok kolay. oyunda var olan ama seçilemeyen ülkeleri (altınordu-papalık gibi) bunlarıda seçilir yaptım altınordu mesela elçi ve suikastçi üretemiyordu ben bunu başardım. periyotlara başlangıç tarihlerini değiştirdim. 1072 -1177 - 1265 gibi tarihler daha uygun. türkçe yamasında yanlış türkçeleştirmeler olmuş biraz düzelttim özellikle türklerdeki kişi adlarını değiştirdim.
selçuklu dönemi adları verdim. bazı silahların ve askeri sınıfların adlarını düzelttim. oyunda askerleri-silahları daha güçlü yapmak mümkün
çok isyan çıkan bölgeleri sakin bölge yapmakda mümkün.
daha yapmayı istediklerim : türklerde prenses ürettim ama prenseslerin adları yok bunu nasıl yapıcam adlar hazır ama nereye yazılacak bunlar. altınorduda prensesler çıkmadı oysa zaten oyundaki prenses isimleri listesinde altınordu prenses isimleri var. buna çok şaşırdım çünkü ne oyunun orjinalinde ne de benim yaptığım değişikliklerden sonraki halinde bir türlü altınorduda prensesler çıkmadı.
oysa zaten isimleri hazırmış acaba kopya oyun olduğu için mi böyle tuhaflıklar oluyor. o tipsiz prensesleri viking invasiyondaki daha güzel kızların resimleriyle değiştirmeyi de başardım. ayrıca türkçe yaması baştan aşağı yanlışlarla dolu.

yapılabilirliği olup-olmadığını bilmediğim çok zor işler var: mancınıklar yürümüyor bunları yürür yapmak - bu çok önemli -kale surlarında asker yok buralara asker çıkarabilmek - bunu pek ummuyorum - oyunun genel modundaki haritasını değiştirmek bazı bölgeleri çıkarıp yeni bölgeler eklemek ve sınırları değiştirmek savaş modundaki bölge haritalarını özellikle kalelerin olduğu bölgelerin yeryüzü şekillerini değiştirmek (mesela istanbul kalesini bir yarımadaya yerleştirmek) - bunlar çok zor kendi başıma yapamam belliki - karada da deniz ticareti gibi ticaret yapmak - buda olabilirmi bilmem - müslüman ülkelerde de hristiyanlar gibi ayrı mezhepler ve heretik inançlar yaratmak - buda olabilirmi bilmem - asker fiyatlarını ucuzlatmak ve haritaya bir defada çıkarılabilen asker sayısını en fazla 1920 kişiden diyelim ki 5- 10 bin kişiye kadar çıkarmak. bu çabalarım boşa gitmesin. eğer yapılabiliyorsa yapalım. sizin bildiğiniz ne gibi değişiklikler var. bana yazın.

yedekmail@ilkposta.com

Belisarivs
11-17-2004, 18:20
MEDİEVAL de bazı değişiklikler, viking invasiyon u kurdum sonra türkçe yamasını ekledim. sonrada kendim bu oyunu değiştirmenin yeni yollarını keşfetmeye başladım. güçsüz ülkeleri baştan güçlü şekilde başlatabiliyorum bunlara askeri güç eklemek çok kolay. oyunda var olan ama seçilemeyen ülkeleri (altınordu-papalık gibi) bunlarıda seçilir yaptım altınordu mesela elçi ve suikastçi üretemiyordu ben bunu başardım. periyotlara başlangıç tarihlerini değiştirdim. 1072 -1177 - 1265 gibi tarihler daha uygun. türkçe yamasında yanlış türkçeleştirmeler olmuş biraz düzelttim özellikle türklerdeki kişi adlarını değiştirdim.
selçuklu dönemi adları verdim. bazı silahların ve askeri sınıfların adlarını düzelttim. oyunda askerleri-silahları daha güçlü yapmak mümkün
çok isyan çıkan bölgeleri sakin bölge yapmakda mümkün.
daha yapmayı istediklerim : türklerde prenses ürettim ama prenseslerin adları yok bunu nasıl yapıcam adlar hazır ama nereye yazılacak bunlar. altınorduda prensesler çıkmadı oysa zaten oyundaki prenses isimleri listesinde altınordu prenses isimleri var. buna çok şaşırdım çünkü ne oyunun orjinalinde ne de benim yaptığım değişikliklerden sonraki halinde bir türlü altınorduda prensesler çıkmadı.
oysa zaten isimleri hazırmış acaba kopya oyun olduğu için mi böyle tuhaflıklar oluyor. o tipsiz prensesleri viking invasiyondaki daha güzel kızların resimleriyle değiştirmeyi de başardım. ayrıca türkçe yaması baştan aşağı yanlışlarla dolu.

yapılabilirliği olup-olmadığını bilmediğim çok zor işler var: mancınıklar yürümüyor bunları yürür yapmak - bu çok önemli -kale surlarında asker yok buralara asker çıkarabilmek - bunu pek ummuyorum - oyunun genel modundaki haritasını değiştirmek bazı bölgeleri çıkarıp yeni bölgeler eklemek ve sınırları değiştirmek savaş modundaki bölge haritalarını özellikle kalelerin olduğu bölgelerin yeryüzü şekillerini değiştirmek (mesela istanbul kalesini bir yarımadaya yerleştirmek) - bunlar çok zor kendi başıma yapamam belliki - karada da deniz ticareti gibi ticaret yapmak - buda olabilirmi bilmem - müslüman ülkelerde de hristiyanlar gibi ayrı mezhepler ve heretik inançlar yaratmak - buda olabilirmi bilmem - asker fiyatlarını ucuzlatmak ve haritaya bir defada çıkarılabilen asker sayısını en fazla 1920 kişiden diyelim ki 5- 10 bin kişiye kadar çıkarmak. bu çabalarım boşa gitmesin. eğer yapılabiliyorsa yapalım. sizin bildiğiniz ne gibi değişiklikler var. bana yazın.

yedekmail@ilkposta.com
Sorry guy, but could you write in English? I'm Czech but I'm writing in English, too. Otherwise you cannot expect that anyone will understand you and/or reply.

Belisarivs
11-17-2004, 18:34
Hey everyone I was wondering if anyone could help me...
I downloaded and installed medmod 2.whatever and 3.14 from Wes's website and everything installed nicely, but when I loaded it to play I received 2 errors

the 1st was:
Error
buildings not parsed, they must be parsed before units...

and the 2nd:
COLUMN_building_faction_association
Unknown faction specified: column 20, row 9
FN_BURGUNDIAN

if anyone could help me out on this Id appreciate it... I really want to play this mod and cant wait for v4
Hi,
Possible problems:
1) VI not installed (I think that mod requires it),
2) patch for VI not installed (I think that mod requires it link - http://www.mizus.com/Files/k0rgs8gVt/MTW/patches/VI_201_Patch.zip),
3) inappropriate version of graphic portion (you wrote, that you installed MedMod 2, but you need MedMod 3 graphics, or something this way. links-http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/Medmod_IV_v3_Graphics.exe, http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/Medmod_IV_3.14.exe),
4) somewhere between keyboard and chair ~:cheers:

Belisarivs
11-17-2004, 19:58
Hi guys.
As I'm interested in Byzantine history I would like to share my knowledge.
I've read that Constantinoples were ignorant to warfare (that's why I would disable all units there except mercenary, Varangians and some weaker units) and most important source of military power was Asia Minor and main reason of disappearance of Kataphraktoi was its loss.
So I would restrict them only to Anatolia and eastern provinces (except Trebizond) and tut their stats on par with Chivalric Knights with SBOW or MTLG and with higher prize and upkeep.
I would also put region bonus in Anatolia to all Byzantine mounted units (probably except Byzantine Cavalry who look like Serbian Mercenary so I would put them bonus in Serbia) and richer (as Constantinople wasn't source of high income because of agriculture, it was Anatolia) to make it worth conquering.
I would also remove barrier between Nicaea and Constantinople, but give Constantinople better defences.
It could be better to rename Imperial Kavalerioi (or WTH was its name) to simple Latinikon and replace maces with lances (Feudal or Chivalric Knights models would be more accurate).
I would also disable Crossbowmen for Byzantines as they used them only rarely and they have enough units using bows.
It could be good to decrease agricultural profit of Constantinople and add other goods there.
Vardariots should be renamed to something else (Serbian or Bulgarian Mercenary comes in mind) as this name represents Royal Guards (together with Varangians who served until 1400 at least (according Osprey)).

I hope this helps to make this cool mod even better. Bye.

bozkirsovalyesi
11-19-2004, 00:48
MEDİEVAL if sometimes differences my to make. viking invasiyon ribbon
afterwards Turkish patch joint. later myself this game differences new shipment
to find my begin.
weak countries strong to begin these military difficult join breeze.
game there is possibility but indistinguishable
countries ( goldenhorde - Papacy similar ) these alternative to make.
goldenhorde question envoy
and assassin no produce ı these succeed. periyots start history
1072 - 1177 - 1265 similar history preferable. Turkish patch
selçuklu period of time to names. sometimes weapons and
military class names rectifier game military - weapon more strong do possible
much rebellion projection countries stationary zone do possible.
more imitation want: become like a Turk princess generator but prenseslerin names
absence how do? names Saint but whither write these.
goldenhorde princess not projection yet in any case game princess names list
goldenhorde princess names there is.
much confused not game orjinal nor
my differences latter carpet somehow goldenhorde princess not produce.
yet in any case names Saint I wonder if copy game okay in mi so strangeness.
he ugly princess in viking invasiyon more beautiful girls pictures difference
succeed.

do ....to be - unprecedented unconscious much compulsion thing there is :
catapults not walk these being in force do this vital fortress walls
soldier absence hereabouts soldier to put - but become firm suppose.
game general map do difference. sometimes countries cancel new zone join and
borders difference. sluice zone maps particularly castles okay
countries face of the earth figure difference. ( question istanbul castle
one each peninsula place ) these murder self inability evident
ashore even if sea trade similar Trade twig possible riddle

Moslem countries even if christianity similar ayr creed and heretik belief create
twig possible
riddle soldier price do cheap and map one each time appear soldier
amount best 1920 soldiers saying that 5.000 - 10.000 cause to mount soldiers
as much as raise .
this struggle empty gravitation. your know not
similar differences there is. me write.

yedekmail@ilkposta.com

Duke Dick
11-19-2004, 22:45
thats the funniest thing i've read in a while. let me guess, some online translator???

Silver Rusher
11-19-2004, 22:49
Rotflmao

Mouzafphaerre
11-20-2004, 14:49
-
Stop bickering please, bozkirsovalyesi cannot speak English. I don't remember that being amongst minimum specs... Plus, do you want me to find out how many non-English messages have been sent to MedMod related threads?

bozkirsovalyesi,

"Inbox"ını boşalt ki cevap gönderebileyim.
_

Mouzafphaerre
11-20-2004, 14:57
-

yapılabilirliği olup-olmadığını bilmediğim çok zor işler var: mancınıklar yürümüyor bunları yürür yapmak - bu çok önemli -kale surlarında asker yok buralara asker çıkarabilmek - bunu pek ummuyorum-
"Oyunun işleşiyiyle alâkalı"dan kastım bu gibi şeyler. Bunlara müdahale edemiyoruz. :no:



oyunun genel modundaki haritasını değiştirmek bazı bölgeleri çıkarıp yeni bölgeler eklemek ve sınırları değiştirmek
Mümkün. MedMod dâhil pek çok projede bunlar yapıldı, yapılıyor.



müslüman ülkelerde de hristiyanlar gibi ayrı mezhepler ve heretik inançlar yaratmak
Çok sınırlı şekilde mümkün; yeni din/mezhep eklenemiyor ama mevcutlar üzerinde oynanabiliyor. Meselâ Yahudileri değiştirip -farazâ- İsmâilî yapabilirsin.



asker fiyatlarını ucuzlatmak
Çok basit; Gnome Editor programıyla mümkün.


ve haritaya bir defada çıkarılabilen asker sayısını en fazla 1920 kişiden diyelim ki 5- 10 bin kişiye kadar çıkarmak.
Mümkün değil. :no:
_

DeadRunner
11-20-2004, 15:07
Mouzafphaerre is correct ppl ,there is a lot of fan´s of total war games that dont write english,our write English with several error like me ppl.

bozkirsovalyesi
11-22-2004, 23:22
slm ben tek dil biliyorum ingilizce-türkçe çeviri yapan bir bilgsyr programım var
çok zorda kalınca onu kullanıyorum ama o yeterli olmuyor.

""Mouzafphaerre"" verdiğin bilgiler için teşekkür ederim.
mod ne demek bilmiyorum modifiye teriminin kısaltılmışı olmalı.
bu medievalin "mod" ları sanırım oyunun patch dosyası falan gibi bir şeyler demek oluyor. yada patch yapma programları. bu dediğin
medmod-gnome editor gibi şeyler nerede bulunuyor medievali değiştirmek için gerekli olan bu hertür malzeme nereden çekilebiliyor bunlarıda
yazsan hayranı olduğum bu oyunu daha epeyce inceleyebileceğim imkanlarım olacak şimdilik salyangoz hızıyla gidiyorum.

bu oyunu vaktinde keşfedemedim 2002 de çıkmış ama ben daha bu yıl varlığını öğrendim. bu oyunla ilgilenen ve ingilizce bilen birileriyle
konuşsam dış ülkelerde bu konularda epey gelişmeler olmuştur ama bunları kim ingilizceye çevirecek benim için. ordan - burdan derme çatma
bilgilerle işe başladım.
medievalin içindeki dosyalarda biraz değişiklik yapınca oyunu değiştirmek daha doğrusu yanlışlarını-eksiklerini düzeltmek mümkün oluyor.

arada bir ilgilendikçe oyunu kurcaladıkça bir şeyler keşfediyorum oyunun içinde. şimdi mesela altınordu ile başlanılmıyordu başlattım hatta
altınordunun elçisi ve suikastçisi yoktu şimdi var. türklerde prensesler çıktı altınorduda çıkmadı bu neden böyle oldu anlamadım.
türklerde prensesleri crusaders-unit-prod11 dosyasından ekledim ama benim türk prenseslerin adları yok. ben adlarını hazırladım ama nereye
ekleyeceğim bunları. oyunun orjinalinde viking invasiyonu kurunca altınordu prenseslerinin adları kendiliğinden çıktı ama isimleri var
prenseslerin kendileri yok. viking i hazırlayanlarmı eksik hazırlamış acaba.
birde o bazı ünvanlar var komutanların özelliklerini artıran şeyler bunlar da altınorduda yok. ben bunlarıda ekleyeceğim hatta başka
ülkelerede yeni ünvanlar ekleyeceğim ama nasıl yapılıyor bu iş.

birde evlenen kızlar ortadan yokoluyor. rome totalde olduğu gibi bunlarda yokolmayıp rakip ülkenin kraliçeleri ve generallerle evlenen
prenseler "düşes" oluyorlardır herhalde kah-kah bunlarda ortalıkta kalsada assasinlerime hedef olsa rakip krallıkların soylularının soyunu
kurutacağım.
livonya ve portekizde çok fazla isyan çıkıyordu. sonunda buldum bir dosyada isyancılık katsayıları var çoğu yerde bu -sıfır- ama bu iki
bölgede -4- pomeranyada -2- litvanyada -3- şimdi iş meydana çıktı. bunları azaltırım mesele hallolur.
viking invasiyondaki prensesler daha güzel onların resimlerini alıp ortaçağ bölümündeki prenses resimlerinin yerine koydum o iş kolayca oldu.
şimdi kızların yüzüne bakılıyor hiç değilse.
bizans oyunun başında hızla kuzeye yayılıyordu bu bölgedeki kumanların askeri gücünü artırdım. sonra eflak ve buğdan kumanları ortodox
kültürdeyi ben pagan yaptım. bu hata düzeldi.
böyle her bölgenin kültürü bir listede yazılı
litvanya ortodox görünüyor yanlış tabi orası katolik ülke bunu da değiştirdim.
daha araştırdıkça çıkacaktır birşeyler.

bazı şeyler çok zor.
mesela her bölgenin toprak haritası klasörlerde kayıtlı olarak var sanıyordum aradım yok böyle bir şey. yeni harita yap moduna girdiğinde
orada yapacağın haritanın parçaları yani oradaki toprak haritaları küçük küçük parçalardan oluşuyor ya: bilgisayarıma yüklenen oyunun
klasörlerinde bu parçalar kayıtlı olarak var sadece.
her bölgenin arazisini - toprağını - dağını - taşını gösteren askerlerin üzerinde yürüdüğü yerler yok yani oyunun klasörlerinde kayıtlı
olarak yok.
eee bölge ütünde askerlerimizin savaştığı ağaçlı ırmaklı yeşilli meşilli o toprak
haritaları nasıl ortaya çıkıyor o zaman. bunlar parça parça kaydedilmiş ve her bölgenin bir dosyası var içi şifrelerle dolu bir dosya.
bu dosyadaki şifreler o parçalara yönlenmiş her bölgede toprağın yapısı bu şekilde parça-parça kendi dosyasındaki şifrelerin yönlendiği
parçaların bir araya gelmesiyle şekilleniyor. parçalar bir araya gelince bizim askerlerimizin üzerinde savaştığı araziler oluşuyor.
ilginç bir şey.
meğer o araziler gerçekte parçaların bir araya gelmesiyle oluşumuş canlandırmalarmış.
oysa ben her bölgenin tek tek haritası varsa bunları bulup
istanbul kalesini bir yarımada üzerinde kurulacak şekle getirmeyi istiyordum.
hem oyuna aslında başlangıçta olmayan yeni bölgeler eklenecekse bu bölgelerinde canlandırma haritalarını nasıl yapıpda ekleyeceğiz.

oyunda major ve minor ülkeler var. ama mesela gerçek tarihte o devirde devletleşmiş olan isveç-norveç gibi ülkeler bile hala isyancı
bölgesi diye görünüyor (bunlarada "kabile bölgesi" desek daha mantıklı olurdu)
acaba yeni bir devlet yaratmak mümkün olurmu. mesela kumanların bölgelerini tek bir imparatorluk gibi birleştirip başlarına da bir kraliyet
ailesi koymak ve bunlarla oyuna başlamak istiyorum.
yada diyelim isveç i devlet yapıp oyuna sokmak falan gibi şeyler.
bir ingilizce metin buldum yazan adam türk ve altınordunun 1087 de oyuna başlatılması yöntemini anlatıyordu. bu yöntemle hem altınorduyu
hemde isviçreyi erken başlatmayı deneyeceğim.
ama çok geç bir tarihte ortaya çıkan burgonyayı da mesela 1087 deki haritada ortaya çıkarmak mümkün olabilirmi acaba.

pagan ülkelerin tapınakları ve din adamları yoktu. viking invasiyonda tapınakları var. ama bunu 1087de başlayan medievale nasıl geçirteceğim
bu mümkün olabilirmi acaba. sonra pagan din adamı da yok.

hristiyan bölegelerde heretikler türüyor ama bunlarında din adamı yok. hem heretiklerin hiç başarılı olupda bir bölgeyi ele geçirdiklerinide
görmedim zaten.
mesela islam ülkelerinide sünni-şii yapsak ve islam bölgelerinede heretikler eklesek. dürziler-karmatiler-hariciler falan gibi.

ah o tarihin ünlü batıni suikastçileri ...
suriyedeki masyaf kalesinde ve irandaki alamut kalesindeki bu mezhep-örgüt karışımı guruplarıda oyunda çıksaydı ya.

niye her bölgede yalnızca bir tek kale var. oyun bir bölgede bir kaç kaleyi kaldıracak güçte değil anlaşılan.
acaba bölge sınırlarını değiştirmek mümkünse bu sınırlar arasına çok küçük bölgecikler ekleyerek buralara kaleler yapmak
mümkün olabilirmi. bu kaleler hem tarihte batınilerin yuvalandığı masyaf ve alamut gibi yerleride oyuna sokmuş olurdu.


mancınıkların falan ateş etme eğrileri bir yerde yazılı güçleri de öyle bunları değiştirebilirim.

ama tüm bunlar hep denenecek tabi.
tek kişi olunca ve ingilizce bilmeyince çok zor ve yavaş gidiyor bu işler.

oyunun genel haritasını yani dünya haritasını nasıl değiştirebilirim ben bunu bulamadım asıl.

bir klasörde birkaç harita var biri doğal yapıyı gösteriyor onda ovalar yeşil - bozkırlar sarı falan ama bu haritada bölgelerin
siyasal sınırları yok. aynı klasörde başka bir harita daha var bunda her bölge değişik renklerde ve yakın bölgeler
aynı rengin değişik tonlarında renklenmiş bu haritayı değiştirmek mümkünse galiba oyunun aslındada haritadaki bölgeler değişecek.

özellikle anadolu-isviçre-polonya-fransa üzerinde değişiklikler yapmak istiyorum. arabistan ve ermenistanı ortadan kaldırıp
suriye-rum-anadolu gibi eyaletleride parçalayıp iran-sivas-antalya gibi yeni eyaletler yapmayı düşünüyorum.
bu mümkün mü acaba ve nasıl yapılıyor.

birde şu mancınıkları yürüyebilir hale getirmek mümkün olsa harika bir oyun olacaktı. yalnızca küçük "mancınık" ları o dev mangonelleri
değil yalnızca küçükler yürüse bile o da yeterliydi. bunun bir yolu yokmu ya... oyunu bok ediyor resmen.

hem sadece mancınık türevi silahlar yapmışlar. rome totaldaki o kuleler-çarpalar-merdivenler yok. eski savaşlarda kaleden kızgın yağ kazanı
dökülür ok ve taş atılırdı kale önünde hendekler olurdu. ama oyun motoru çok güçsüz değil böyle şeyler yapmak kale duvarlarına asker
çıkarmak bile mümkün değil. kale duvarlarında kimse yok ama o duvarlardan aşağıya yağmur gibi ok yağıyor ne saçmalık. oysa daha eski bir
oyun olan "stronghold" da bile kale duvarlarında askerler vardı hatta yürüyen mancınıklarda vardı. medieval hazırlanırken bu imkanı neden
gözden kaçırmışlarki. medieval rome den çok daha güzel ve pratik ama yeterli teknoloji eklenmemiş. bu oyunu geliştirmek için yeni yazılım
eklemek gerek asıl. ama bunlar yapılabilirmi. oyunu pratikleştirip "stronghold" daki teknikleri ekleyeceklerine sadece grafiklere asılıp
uyduruk bir rome total war diye bir şey hazırlamışlar hiçde pratikliği yok zevki yok beğenenide yok.

türkiyede(yada dışarda ama türkçe bilen) ve bu işten anlayan bu oyunun gelişimlerini iyi bilen birileriyle konuşsam epey bir şeyi
değiştirmek mümkün görünüyor. sen neler biliyorsun ve ayrıca bu konularda bana yardımcı olacak kaynakları ve imkanları nerden bulabilirim.
senin bildiğin bir yerler varsa bana yazarmısın. ...

Russ Mitchell
11-22-2004, 23:57
Merhaba!

Thanks for helping him. I could see that he wrote in Turkish... but the distance from Hungarian to Turkish is too far, and I couldn't understand him. It's like going from Finnish to Magyar, or French to Romanian: the lights are on, but nobody's home...

Mouzafphaerre
11-23-2004, 02:43
-
Email. ~;)
_

bozkirsovalyesi
11-23-2004, 02:56
?-?-?

bozkirsovalyesi@ilkposta.com

yedekmail@ilkposta.com

bu kadar gizlimi bu "medmod-gnome editor" gibi şeyler.
yoksa bir makale kadar uzun olan bu yazımda çok mu fazla şey sordum.?

BalkanTourist
11-23-2004, 09:54
Merhaba!

Thanks for helping him. I could see that he wrote in Turkish... but the distance from Hungarian to Turkish is too far, and I couldn't understand him. It's like going from Finnish to Magyar, or French to Romanian: the lights are on, but nobody's home...

I don't believe Turkish is related to Hungarian or is it? As far as I know the only languages related to Hungarian would be Finnish and Estonian.

Paul Peru
11-23-2004, 10:35
-
Stop bickering please, bozkirsovalyesi cannot speak English. I don't remember that being amongst minimum specs... Plus, do you want me to find out how many non-English messages have been sent to MedMod related threads?
_
I don't mind (other) people posting in bad English, after all many of us are not native speakers. Posting in other languages may be justified in some cases. Generally, English is understood by most, and I always suspect those posting in other languages of calling me names etc. ~;) Obviously bozkirsovalyesi has a lot of trouble expressing himself in English. It's nice that someone can help him in his own language.
His English posting is hilarious, though. It really is. (he must have put a lot of effort into it, quite touching)
I think it should be allowed to rofl a bit, there's no apparent malice in those posts.

Belisarivs
11-23-2004, 12:47
-
Stop bickering please, bozkirsovalyesi cannot speak English. I don't remember that being amongst minimum specs... Plus, do you want me to find out how many non-English messages have been sent to MedMod related threads?

bozkirsovalyesi,

"Inbox"ını boşalt ki cevap gönderebileyim.
_
I'm sorry. I didn't want to offend someone.

Mouzafphaerre
11-23-2004, 14:18
-

?-?-?

bozkirsovalyesi@ilkposta.com

yedekmail@ilkposta.com

bu kadar gizlimi bu "medmod-gnome editor" gibi şeyler.
yoksa bir makale kadar uzun olan bu yazımda çok mu fazla şey sordum.?
yedekmail adresine yazdım. ~:)

Gnome Editor ve diğer lüzumlu programları aşağıdaki adresten indirebilirsin:

http://www.mizus.com/Tools/Files/

MedMod bir program değil, adı üstünde bir mod. ~;)
_

bozkirsovalyesi
11-23-2004, 16:59
ural-altai languaes
1-uralic
-------------
1-a- samoyet

1-b- ural
1-b-1 hantı-mansy
ostyak
vogul
hungar

1-b-2 komi-perm
finn
estonian
komi
mordvin
mari
karely
vot
liv
lapon


2-altaic
-------------
turks
mongol
manchu-tunguz







-------------------------------------------------------
-------------------------------------------------------

turks languaes
R-Z variation sample: (ok = klan )

west- (ogur = klans)
chuvash


east- (oğuz = klans)
oğuz
kıpçak
çağatay
altay
yakut

---------------------

oğuz-
türkiye
azeri
türkmen
gagavuz

--------------------

kıpçak-
kırım
karaim
nogay
karaçay
balkar
kumuk
tatar
başkır
kazak
kırgız
karakalpak

--------------------

çağatay-
özbek
uygur
salur & sarı uygur

--------------------

altai-
altay
tuva
şor
hakas
teleüt

-------------------

yakut-
yakut

TosaInu
11-23-2004, 17:41
Welcome bozkirsovalyesi.

Thanks for helping out Mouzafphaerre.

Mouzafphaerre
12-10-2004, 15:15
-

I don't believe Turkish is related to Hungarian or is it? As far as I know the only languages related to Hungarian would be Finnish and Estonian.
I came up with this cruising among my bokmarks and couldn't stop myself from bumping up the thread. ~;) Our respected mods may wish to split-and-move to the Monastry; I see no point in flooding by posting the same thing twice at this time:

http://studentorgs.utexas.edu/husa/language.html

The site looks like a big promise about Hungarian history, language, culture and anthropology but unfortunately a big disappointment equally. Many missing objects, broken links and never-done updates... :no:

Enjoy what's there before they're no more...
_

Big_John
01-22-2005, 12:16
howdy! is work still continuing on this mod? or has wesw moved on to other things? maybe he's working on a rtw mod?? ~D

anyway, i really like this mod, and i play it more than rtw while i wait for EB. just curious aobut hte status in 2005.

thanks
~:cheers:

Big_John
02-01-2005, 06:31
well, maybe this isn't being supported/developed anymore, that's cool. but, in case you decide to work on it some more, wesw, i thought i'd share a little problem i'm having with you. i've noticed in the several campaigns i've played that the muslim factions never do well, and are almost always wiped out by 1200. so i decided to play as the almohads and see what was up. a few issues (on an MM early campaign):

1. the almohads can't build fleets in the atlantic! i'm not sure if this is a bug or what, but i took castile, leon, and portugal and was unable to build any type of ship from their shipyards. in the mediterranean i could build the usual dhows (sp?), but nothing in the atlantic. now this became a serious problem once sweden and the danes decided they wanted spain. i fought off several armies up there, and was actually doing just fine, but it sucked that i couldn't protect my ports. when i've played as the european factions, i was able to build ships in africa. in other games, i've noticed that the swedes and/or danes usually attack spain if it falls to the almohads, so this seems to be a systemic problem. is there something wrong with my install or is this normal?

2. maybe another bug, and another reason the almohads fail under AI control: my fleets in the mediterranean don't seem to want to attack other fleets about 50% of the time. i've only really noticed this with the byzantines, but i'll drag my fleet onto theirs, confirm the attack, and next turn, nothing happens.. the same fleets are just sitting in the same sea. once (but just once) a byzantine force invaded algeria seemingly through a protected port. i had a fleet there, so did they, but neither of us attacked and suddenly the byz emperor was in algeria? tunisia and morocco were mine, so they didn't come overland certainly..

3. about the early byzantines: probably not a bug, but aren't the kataphraktoi a little over-the-top? i mean, it's rare to see one with less than 7 command, and they seem to breed like rabbits! were all byzantine emperors renowned for their virility or something? :dizzy2: i almost always play on early, and i understand that the byz are supposed to be strong early and weaker late, but the muslim factions (egypt and turks esp) have to deal with seemingly non-stop waves of these panzers.. the byz eliminated both those factions long before 1190 in this current game i'm playing, btw.

part of the problem with playing as muslim factions is that you don't have the papacy protecting you, like catholic factions do. i think this is why the swedes and danes pounce asap on the almohads. but this isn't a problem, b/c that's how it should be.. no pope to protect, no pope to get in the way. if i could build fleets in the atlantic and could attack the marauding byz fleets (so as to send reinforcments to the eastern front!), it'd be just perfect really (i haven't expanded out of spain, so i don't know if it's just those 3 provinces i mentioned).

well, just curious to know if you're still working on this mod, or if you've moved on to other things. it's a great mod, thanks for making it! ~:cheers:

p.s. does anyone know how i might be able to fix the ship-building problem? i'm no modder, but if it's a simple txt-file edit, i can probably manage it.

Byzantine Prince
03-17-2005, 18:17
Umm where can I get this mod? Can someone post a link? :help:

Big_John
03-17-2005, 19:34
install first: http://wes.apolyton.net/Medmod_IV_v3_Graphics.exe

install second: http://wes.apolyton.net/Medmod_IV_3.14.exe

here's the homepage http://wes.apolyton.net

hellenes
03-21-2005, 16:52
How is the mod going?
Has it been dropped?
I hope not...

Hellenes

Belisarivs
03-22-2005, 13:25
I think, that this mod is dead ~:mecry: . I loved it, but everything has end. Unfortunatelly, whole Medieval community is somehow disappearing. :embarassed:

cegorach
03-22-2005, 13:54
. Unfortunatelly, whole Medieval community is somehow disappearing. :embarassed:[/QUOTE]

Not everybody ~:cheers:

metatron
03-23-2005, 07:23
It would be a shame not to finish it. So many have contributed, at least write the last chapter.

WesW
04-04-2005, 02:11
Hi, everyone. I had no idea it had been so long since I had posted here.
Right now, I am enjoying Rome, and advising the EB team as they prepare for their beta release. I just went back and looked at my to-do list for version four, and there is still quite a lot to do; more than I remembered. The tasks are scattered around everywhere, too, and vary from implementing finished graphics to adding additional text code and settings, to debugging.
I have spent several hundred hours on v4, in addition to all the work everyone else contributed, so I still plan on finishing it one day, I just don't know when that will be. These things have a habit of working out in the long run, however.

Big_John
04-04-2005, 07:19
!!!

well, i'm just immensly glad you're still working on this mod. imo, this is how the game should have been fromt he beginning. to this day i still play medmod-mtw more than any other game i have. hooray!

JR-
04-04-2005, 12:18
cheers Wes.

Cid
04-06-2005, 23:44
Well,

In anticipation of 4.0 being finished "one day" I just reinstalled 3.14 and I'm getting a "Unknown faction specified-column 20, row 8- Egyptian" message when I try to run it...hmm..

Think I did everything right-i.e. fresh install, VI patched to 2.01, used the installer default, etc. Any ideas??

Anyway, welcome back Wes! I see you've been giving that buggy Rome thing the once over too. If they don't make use of your expertise they should be thrown to the underfed lions.

Belisarivs
04-11-2005, 14:10
Hi wes.
I enjoyed your mod greatly. I hope that 4 will be finished soon.
I made installer of your mod (with uninstaller which restores original Medieval).

I've also made addon which replaces Polish with Bohemians.

I have some ideas about Byzantines and Egyptians.

I disabled Kataphraktoi as Royal unit (and replaced them with Paramonai and Varangians). Because after Mantzinkert Byzantines didn't train them anymore AFAIK.
However, I gave them chance to train them, but only in Anatolia, Rum and Lesser Armenia. I improved them (they are recognised to be best medieval soldiers) and increased their cost and they take 3 years to train.

In Constantinople should be only Varangians and Paramonai (and some weaker units) trainable, because Constantinoples were ignorant to warfare.

I also made Anatolia and Nicea Rebells, because Turks didn't took these provinces immediatelly after Mantzinkert.

Egyptians should have some provinces (especially Antioch) rebellious, because arabs didn't have strong government in this region.

CommieRat
06-26-2005, 10:46
Well hopefully if finished the mod DOESN'T follow Belisarivs's idea in getting rid of Poland to make way for a HRE vassal(Bohemia)!By all means have the Czechs in as well, as certainly had they made different historical decisions they may have maintained independence.

cegorach
06-27-2005, 10:36
Well hopefully if finished the mod DOESN'T follow Belisarivs's idea in getting rid of Poland to make way for a HRE vassal(Bohemia)!By all means have the Czechs in as well, as certainly had they made different historical decisions they may have maintained independence.


It is not idea - he simply modified it for his personal use, but I believe the Czechs should be added in new release along with other new factions ~;)

bbcrackmonkey
06-27-2005, 10:57
I can't believe what I'm hearing from you guys. The Czechoslovakians WERE Bohemians. The Czechs lived in Bohemia and the Slovakians lived in Moravia. Get your history right before altering your game.

http://en.wikipedia.org/wiki/Bohemia

And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.

Belisarivs
06-27-2005, 14:48
I can't believe what I'm hearing from you guys. The Czechoslovakians WERE Bohemians. The Czechs lived in Bohemia and the Slovakians lived in Moravia. Get your history right before altering your game.

http://en.wikipedia.org/wiki/Bohemia

And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.

Well, I live in Czech Republic, exactly in Moravia, but I'm not Slovak, and I'm not even of foreign origin AFAIK. I'm Moravian ~D , as is rather usual in Moravia :laugh4: :laugh4: .

And Czechoslovakia was land of Bohemia, Moravia, Silesia and Slovakia. Czech Republic is just Bohemia, Moravia and Silesia.

In MTW is limit 256 of unit types, which is almost reached in MedMod, so I had to remove some nation. I replaced Polish mainly from these reasons:

Their unit style is close to Bohemian.

They weren't weakest faction, but those weaker (or rather less important) factions use same tech tree as other factions which should be kept in game. For example, I would remove Aragonese, but it wouldn't solve anything unless Spanish are removed, too. You certainly realize, that this would be insane as much as removal of British or French.

Polish main colour is also red and that would be confusing (until Bohemians get some other odd colour) but this isn't such terrible. I could live with Bohemians having same colour scheme as in BKB supermod.

I don't hate Polish, I have nothing against them. In fact I like them, I admired film "With Fire and Sword" and also books of Henryk Sienkiewicz (hopelessly I wrote it correctly) .....

If you suggest other faction to replace with Bohemians I'll be pleased and return Polish to my addon.

Russ Mitchell
06-27-2005, 16:26
Belisarivs, I don't know the answer there. Properly speaking, XL has it right: East-Central Europe is defined loosely by HRE+Bohemia vs. Poland + Hungary. (Yes, there are LOTS of exceptions, but the point is that if HRE invaded, one ally cut the support from the other.

You're right, of course, about the Slovaks: they were living inside Hungary at the time. I really need to take a peek at the text files, it's been a while. The problem is, EVERYBODY's right, from their regional standpoints... I want a highly-developed Central Europe and Balkans, other folks want a highly-developed Iberia, others Northern Europe... but certainly for LATE, it'd sure be nice to have Taborites, don'tcha think?

Belisarivs
06-27-2005, 17:55
Belisarivs, I don't know the answer there. Properly speaking, XL has it right: East-Central Europe is defined loosely by HRE+Bohemia vs. Poland + Hungary. (Yes, there are LOTS of exceptions, but the point is that if HRE invaded, one ally cut the support from the other.

You're right, of course, about the Slovaks: they were living inside Hungary at the time. I really need to take a peek at the text files, it's been a while. The problem is, EVERYBODY's right, from their regional standpoints... I want a highly-developed Central Europe and Balkans, other folks want a highly-developed Iberia, others Northern Europe... but certainly for LATE, it'd sure be nice to have Taborites, don'tcha think?

I agree about Hussites.
But I have to say, that definiton: HRE+Bohemia vs. Poland + Hungary is far to be true.

I have to say, that Germans aren't beloved nation in our country. And it isn't only because WWII. In Middle Ages they were usually (but not still) our biggest enemy. We had to fight all of our neighbours (and very successfully, despite fact that our armies were usually outnumbered).

cegorach
06-28-2005, 10:08
The problem will be solved. I am sure that new factions will be added although removing some units should be considered to recreate them correctly. :book:

Belisarivs
06-28-2005, 12:56
The problem will be solved. I am sure that new factions will be added although removing some units should be considered to recreate them correctly. :book:

Well, I hope so. But this thread seems dead. Olmost no one posts here for quite a time.

Belisarivs
06-28-2005, 13:15
And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.

I cannot agree with this.
Polish AFAIK were in Bohemians shadow at east for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.
Under the reign of king Karel IV (son of John of Luxenbourg AKA John the Blind or Blind King of Bohemia) Prague become true mother of cities with first University in Central Europe.
BTW Karel IV (before he became king) on his campaign in Northern Italy built castle which has his name: Monte Carlo.

But in fact after his death only weak rulers followed and as Poland become more unified, roles of both nations altered. Also Hussite Wars didn't help economy.

cegorach
06-28-2005, 14:46
[QUOTE=Belisarivs]I cannot agree with this.
Polish AFAIK were in Bohemians shadow at east for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.

Honestly I can't agree. Of course Bohemia was important state - in fact I am still suprised why it wasn't an independent faction like Swiss in the vanilla MTW or in VI, but still I wouldn't claim it overshadowed Poland for more than 50 years and in fact I can argue that Bohemia didn't repulse the Mongols, although I have great respect to its army in Medieval times especially - despite the popular image of Czech 'Swejk' army in Poland.
You could say that when the Poles were like Spanish, Czechs were like Dutch - although there were only few wars between Poland and Bohemia/Czech Republic/Czechoslovakia. And I am glad it was not so bad between us. :bow:

BTW Belisarivs - I found out there were national Czech units in the 30 years war - Czech Dragoons fighting even in Gustavus Adolphus army - I will add them to PMTW roster instead of the Bohemian musketeers from 1.0 release.
Could you tell me their name in Czech ( Dragoon - plural, singular) ?

Regards Cegorach ~:cheers:

Russ Mitchell
06-28-2005, 18:05
Yes, Belisarivs, I understand very well, but there's also a significant quotient of "when" involved. When the Bohemian King was given the honor fo being Imperial Cupbearer? The fact is that Bohemia often *did* act in concert with the HRE prior to becoming one of the HRE's electorates -- however unwillingly on the part of the lower nobility, as the pretenders to the throne used one power or another to help back their claims.

Belisarivs
06-29-2005, 11:59
I cannot agree with this.
Polish AFAIK were in Bohemians shadow at least for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.

Honestly I can't agree. Of course Bohemia was important state - in fact I am still surprised why it wasn't an independent faction like Swiss in the vanilla MTW or in VI, but still I wouldn't claim it overshadowed Poland for more than 50 years and in fact I can argue that Bohemia didn't repulse the Mongols, although I have great respect to its army in Medieval times especially - despite the popular image of Czech 'Swejk' army in Poland.

In my source of informations was written, that Vaclav II after battle of Legno garrisoned passages to Bohemia, but alerted by message that mongols captured Meissen, he marched with his army to meet Mongols there. this allowed Mongols to pass through Moravia and devastate it. After this, Vaclav Ii took his army and allies to Austria and when frozen Danube allowed to be passed, he defeated them. After death of Batu Mongols withdrew.
I don't know how much of this text is true, perhaps Vaclav II didn't battle with Mongols near Danube, but certainly didn't allow them to pass deeper to the Europe through our lands (this is from more sources).

And BTW I think, that Bohemian kings ruled Poland more often than Polish ruled Bohemian.

Swejk wasn't example of Czech army. It was man serving in Austro-Hungarian army in WWI, who pretended he is harmless fool by doing his orders exactly as they were given. In that era Czechs weren't very glad that they have to fight for somebody they hate. This led to desertions to especially Russian army where they formed Czech Legion of elite assault troops and dignified themselves in battles on Russian side and after Great September Revolution (which happened in October ~D) they decided to fight through whole Siberia (which was marked as most magnificent action of WWI in news of these days, as conquest of Trans Siberian Railway slowed down return of captured German and Austrian soldiers to reinforce west front) to return home. From these days dates saying: "Rather fight devil than Czech".


You could say that when the Poles were like Spanish, Czechs were like Dutch - although there were only few wars between Poland and Bohemia/Czech Republic/Czechoslovakia. And I am glad it was not so bad between us. :bow:
I must agree. I'm glad too. During Hussite Wars Polish didn't choose to attack fellow Bohemians while others did (they were defeated, but this doesn't matter).


BTW Belisarivs - I found out there were national Czech units in the 30 years war - Czech Dragoons fighting even in Gustavus Adolphus army - I will add them to PMTW roster instead of the Bohemian musketeers from 1.0 release.
Could you tell me their name in Czech ( Dragoon - plural, singular) ?

Regards Cegorach ~:cheers:
Dragoun - singular
Dragouni - plural

When do you plan to finish your mod?

cegorach
06-29-2005, 13:37
First edition for MTW was released in March or April ( release PMTW 1.0 - there were several earlier). At this moment we are preparing 2nd release and of course working with OiM team on PMTW2 ( RTW), but the second mod is much more complicated, you know...

And I really know about the Czech Legion, but you know the popular images. For example in one of the latest novels of popular polish writer Sapkowski 'God's Warriors' there is much about the Hussite Wars and in one of its rewievs it was written that 'Polish reader has real difficulties in trying to imagine a professional, powerful Czech army crushing lousy German forces at the same time when Poland experiences peace and prosperity'.
Sorry, but popular images are rarely completely justified. ~;)

Poles for example are often disgusted with all this 'polish uhlans charging tanks' stuff - still usual in western historical books :furious3: :duel:


Thanks for the translation ! :bow:

Regards Cegorach :book:

Aenlic
07-10-2005, 07:57
Is there a glitch in MedMod IV v4? 3.14 works just fine for me, but whenever I try to download and install v4 I can't get it to work. Usually I get a missing faction name error. Several times I've tried a clean install of M:TW VI and then patching it to VI 2.01, then installing the v4 graphics and text.

Any ideas?

Aenlic
07-10-2005, 08:07
Ah. Nevermind. I just saw the posts by Wes in the other topic. He's still working on it.

sprucemoose
07-14-2005, 18:29
version 4 is out but only a beta i think,head over to wes's site
:charge: :charge: :charge:

Aenlic
07-15-2005, 20:42
I'm getting a fatal error when I try to start playing with MedMod IV v4 (beta up on Wes's site as of today). I did a complete uninstall and fresh install of M:TW and then VI and the VI 2.01 patch before installing the beta of MedMod IV v4.

While the game is loading it stops and I get an error window with the following:

Column_building_faction_association
Unknown faction specified: column 20, row 9
FN_SCOTTISH



Any ideas? Should I not be patching VI to 2.01 perhaps, before installing the new MedMod beta?

Aenlic
07-15-2005, 21:57
Bah, nevermind again. Silly me, I have too many versions of M:TW and I installed MMIV v4 over MMIV v3 rather than the nice new clean install I had waiting for it.

sprucemoose
07-15-2005, 23:43
same here,i installed over an old version and got a fatal error,i did a fresh install mtw then vi and the med mod 4 but i still get a CTD when ever i click on the first turn??????

do i need to put anyother patches on first

:book: :book: :book:

Russ Mitchell
07-16-2005, 00:22
Wes said just last week that his mod was still CTD-ing out... I'd wait until he said that problem was solved...

Aenlic
07-16-2005, 01:26
He did, over in the Alchemist's topic. He posted just this morning that he'd solved the CTD problems and the beta was up. It works fine so far; although the mod does really strange things to the Early Era and High Era maps, making them unplayable. The mod is only intended for Late Era play, anyway. The map itself is still off, since he had to change the new province names back to the originals while fixing the CTD problem; but it still works.