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octavian
03-19-2004, 16:24
Ok, here's the deal... the year--1230, the place--Armenia, the occasion--the emergence of the Golden Whore...err... Horde, my faction-- the Burgundians, game--medmod IV, diff.--Normal
alright, so there i was, minding my own biznez, destroying the ejyptians and all that when, bang, the golden horde arrives, so im like, ok, been there, done that nothing special, then i notice, not only did the horde arrive in khazar with a few thousand soldiers, they also arrived in armenia. but still, i've got my 7* general and everything, so i get ready to go in, and start looking at what the enemy has got in his stack, heres the flippy part, every damn one was naptha except for FOUR units, which were MORTARS, certainly not a well planned invasion force if you ask me http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Aymar de Bois Mauri
03-19-2004, 18:30
Happens to me all the time in MedMOD.

Don't know why, though... http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif

Norseman
03-19-2004, 19:17
Quote[/b] ]
at what the enemy has got in his stack, heres the flippy part, every damn one was naptha except for FOUR units, which were MORTARS, certainly not a well planned invasion force if you ask me



Quote[/b] ]
Happens to me all the time in MedMOD.


Has Wes been notified about this? This is probably not how he intended it to be.

Sir Robin
03-19-2004, 20:06
I think it has to do with the all artillery rebellions and re-emergences. The latest patch for MTW/VI seems to unfix what was fixed with the first patch.

I am pretty sure WesW knows about it but it is a hard coded type of thingy...

octavian
03-19-2004, 20:51
yes, i believe i read on his site somewhere that it was a bug that got unfixed with the latest patch http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif still, it was really wierd http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif oh well, better for me than hundreds of mongol heavy cav. btw, does ne1 have good strategies for beating naptha throwers to a pulp?

Aymar de Bois Mauri
03-19-2004, 21:58
Quote[/b] (carsolan @ Mar. 19 2004,13:51)]btw, does ne1 have good strategies for beating naptha throwers to a pulp?
CHARGE......http://www.totalwar.org/forum/non-cgi/emoticons/ht_charge.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink.gif

katank
03-19-2004, 23:21
yep, napthas are easy. send the fastest cheapest light cav to charge them headon in loose.

once you get into melee, the napthas are screwed. if they blow your cav to bits, their naptha dies too and since you used cheap cav, it shouldn't matter.

pure naptha is easy to kill. 1 wave of pure steppe cav should be able to take care of all the napthas.

octavian
03-20-2004, 03:47
good point, however (correct me if i'm wrong) i dont think the burgundians have light cav. except maybe turcopoles.. at least they dont have them yet as far as i've gotten.

katank
03-20-2004, 04:08
good point. In vanilla you can always get steppe cav easily but not in medmod.

son of spam
03-21-2004, 17:22
Use your nice outremer royal knights...

run them around few times and send your king in wedge formation into the enemy napthas.

preferably ur princes as well http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

Seriously just charge ur knights templar in loose

http://www.totalwar.org/forum/non-cgi/emoticons/ht_knight.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_charge.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_duel.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_surrender.gif

octavian
03-21-2004, 19:54
good idea, but, well, just have a look at what katank (sorta) mentioned in passing, that of naptha guys having no problem blowing themselves up if they can get you, thats why he said cheap light cav. anyways, speaking of bugs, i just had a rebellion that consisted of................. 1 spy http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif i and swear that i didn't mess around with the spy units files, (i dont mod or adjust anything in my game, i just use other peoples mods)

katank
03-21-2004, 20:53
that's not as funny as an entire army of spies popping up in a medmod rebellion. this was mentionned in a thread not far back IIRC.

yep, use cheapo cav that you don't care about. morale is no concern. If your cav routs from taking naptha, the naptha can't chase them down anyhow and any cav can take out the naptha so cheaper is better.

a steppe cav costs 150 which compared to 625 IIRC of templars means that it's a lot more cost effective. I'm sure that 4 steppe cav kill napthas faster and likely have higher survival rate than the templars.

son of spam
03-23-2004, 02:50
...but the problem is burgundians don't get steppe cav unless they get past armenia http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

So knights templars IIRC are the cheapest cav they get...

katank
03-23-2004, 03:39
knights templar and cheap shouldn't belong in the same sentence but maybe we just have different conceptions of cheap.

aren't there any cheaper cav for burgundians? maybe mercs though. one you let em get blown up by those grenades, no support http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif

ChaosShade
03-23-2004, 05:41
can't you get outremer sergeants?

Auxilia
03-24-2004, 21:51
Something similar happened to me - last turn, had a real demolition derby with the GH in Hungary (I was the Germans). Had quite a good force which despatched their first troops (actual Mongol units) fairly rapidly. Then all that came out of the woodwork were a few early period catholic units and hordes of peasants and bog-standard horse archers. http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif

son of spam
03-25-2004, 02:38
oh yeah... outremer seargents... just like the teutonic version but still...I think knights templars are cooler http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

solypsist
03-25-2004, 02:43
i actually look forward to the mongol arrival, but sadly they never do much to really push my game to an exciting climax

katank
03-25-2004, 02:44
they are cooler but cost effective, I dunno about that.

the naptha are very trigger happy so prepare for some templar in bits. I would use as cheap cav as possible and send them on 1 line charges to engage as many napthas as possible to make sure they don't get to chuck their payload.

octavian
03-25-2004, 22:30
trigger happy, a little more than that these guy are sucidal http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif they run around trying for all they are worth just to kill a few of your guys, i wonder if its the fumes from the naptha..... can you just see it, guys getting high off their weapons, then commiting sucide. i used longer range units to destroy them, it worked fairly well, then i finished them off with templars http://www.totalwar.org/forum/non-cgi/emoticons/ht_knight.gif

katank
03-25-2004, 23:07
suicidal, yep.

I can see them holding their little nades pausing for a while frozen in place and then deciding to chuck them at you, blowing themselves up in the process.

the AI doesn't use short ranged units like naptha or javs well. http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif