View Full Version : Med Mod Unit Tree
So, I just downloaded and installed Med Mod 3.14, and obviously, I'm a bit confused. I'm English, and I can't find any of my usual units like Hobilars, Feudal MAAs, etc.
Where is the list that has all of these units, what buildings are required to build them, and I guess also now what provinces they can be built in?
I did try the search function but I didn't have easy success.
you don't get those units any more
check the charts and readme folder in the MTW directory for help.
you get claymores (gallows) and clansmen for swords, longbows for missile, norman knights for heavy cav, etc.
you don't have FMAA, etc. for that, join the dark side and play the french who have many of the vanilla MTW units.
feh, not gonna happen.
I have noticed several bugs I think though. For one, Northumbria gives a valor bonus to Galloglaichs, but only Claymores can be made there. This same kind of bug seems to affect my Longbowmen, in that Wessex gives a bonus to "English Longbowmen" and Wales gives a bonus to "Welsh Longbowmen" but there are only Longbowmen in the game, thus neither of those regions are giving any bonuses to any of my archers.
And so instead of Feudal Knights I have Norman Knights, and instead of Mounted Sergeants and Hobilars I have Norman Sergeants.
In Ireland I can now build Irish Dartmen (which seem to have replaced Kerns and are jav units I guess, though they get a rank bonus) and Bonnachs, which seem to be like Slav footsoldiers, though they get a bonus defending vs cav but they have generally poor defense.
What are Bonnachs useful for? Can I build a second Chapter House somewhere? Will anything change come the High period, or are all of Wes' changes only affecting the Early period?
goto your total war directory and look in the folder tittled "Charts and Read-mes" in there you will see a file called "Faction descriptions" this file gives a unit list for each faction and notes the army fighting style (i.e Egypt has light forces suited to desert fighting)
And for you guys wanted a solution to the "Bugs" here's what the file says about the English.
Quote[/b] ]English
The English forces gradually evolve in response to the superior heavy cavalry forces of their primary rival, the French. To this end, they develop potent archer units as the period progresses. In addition, they get an early, unarmoured form of Halbardiers in the Billman unit, and maintain adequate knights from Wessex and their French possessions. Their native spear units are quite poor, however, so care must be taken with both army composition and placement on the battlefield.
In addition, most English units are restricted to only a few provinces, so care must be taken when deciding which buildings to construct.
The Longbowmen class can only be obtained in Wales and the two provinces bordering it; Mercia and Wessex.
English knights can only be built in Wessex and their continental Homeland provinces.
Claymores and Gallowglaich can only be found in Northumbria and Scotland.
The English, as well as the French, can also obtain Scottish Highlanders and/or Pikemen, with Highlanders available in all eras while Pikemen arrive in the High era. Though the Pikemen are of poorer quality than the units that developed later, they, like Billmen, can be an advantage in the High era, and may be the only option available to the English in the Late era. In addition, Irish Dartmen and Bonnachts (MM v2.04 stats) may be bought as buildable mercenaries on their home island.
Early-
Norman Knights- Feudal Kns. w/+1 att.; bonus in Normandy (BG)
Norman Sgts.- Mtd. Sgts.
Claymores- available in Northumbria and Scotland; early only- unarmoured Gallowglaich
Longbowmen
Fyrdmen- Feudal Sgts.
Highland Clansmen- Scotland only; bonus in Scotland
Bonnachts- Irish buildable mercenaries; Ireland only; bonus in Ireland
Irish Dartmen- Irish buildable mercenaries; Ireland only
High-
Muntators- Sp. Jinetes
Welsh Longbows- Arm. Longbowmen; bonus in Wales
Billmen- unarmoured Halbardiers; bonus in Mercia
Gallowglaich- available in Northumbria and Scotland; bonus in Northumbria.
Scottish Pikemen- Pikes w/ -1 valour
Late-
Kns of Gascon- Chiv. Kns.; bonus in Aquitaine (BG)
Hobilars- Sp. Jinetes w/ +1 valour; Ireland only
Eng Longbowmen- Arm. Welsh Longbows; bonus in Wessex
Flemish Pikemen- Swiss Armoured Pikemen; bonus in Flanders
Note: Arm. means +2 defense and armour
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
claymores are another name for gallowglaich.
all of the "bugs" are the alternate names for the regular versions of the units.
I suggest you dedicate normandy to their +1 norman knights which with the dfault +1 over FK stats is already fairly impressive. with upgrade, they rock they are also good generals as my friend once got a 6* that is not even a hero
also, bonnachts are incredible they have a heavy jav which when fired at point blank really takes out half a unit and the bonnacht can finish the remainder. they are fairly capable melee troops.
son of spam
03-21-2004, 04:15
Yeah, gallowglaich only appear in high, so that's why you don't see them in northumbria. It's not a bug.
Same with welsh and english lb's. appears in high/late respectively.
ah, cool cool, thanks.
Yeah, I just got into High, and now see some Welsh Longbowmen, and so I get how in High I'll finally see the English Longbowmen. I also found the Galloglaichs in Northumbria.
Lastly, I found the folder you all were talking about, so I'll read up there now too.
Are the "English Knights" the Norman Knights?
Suppiluliumas
03-21-2004, 16:24
Quote[/b] (katank @ Mar. 20 2004,21:40)]I suggest you dedicate normandy to their +1 norman knights which with the dfault +1 over FK stats is already fairly impressive. with upgrade, they rock they are also good generals as my friend once got a 6* that is not even a hero
Six command stars right out of the box and he wasn't a hero? That is very odd. Are you sure it wasn't Strongbow? If not, we should all be so lucky one day.
yep, he checked several times and it was non-hero. what a lucky break
he then gave him the normandy title and constable to create a 9*
I think strongbow is often incarnated as a FMAA though.
@servius, yep, the norman knights are the english knights and are fairly strong with +1 attack over FK and train em in Normady for valour bonus.
add some weapons and armor upgrades and they should do great. destriders can be a problem though with 50 men so send some backup when knight dueling the french.
How can I give Norman Knights a weapon upgrade when I can't build them in Northumbria?
Ellesthyan
03-21-2004, 23:48
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif You can train Norman Knights also in Brittany http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
@ servius, my bad. they only get armour upgrades in normandy. The valour boost is enough for attack upgrades though as they are already fairly strong in attack.
good point on brittany.
NewJeffCT
03-22-2004, 14:30
Quote[/b] (katank @ Mar. 21 2004,11:30)]yep, he checked several times and it was non-hero. what a lucky break
he then gave him the normandy title and constable to create a 9*
I think strongbow is often incarnated as a FMAA though.
@servius, yep, the norman knights are the english knights and are fairly strong with +1 attack over FK and train em in Normady for valour bonus.
add some weapons and armor upgrades and they should do great. destriders can be a problem though with 50 men so send some backup when knight dueling the french.
in my current game (MedMod 1.85), Stronbow is part of a FMAA unit, but he usually seems to command a unit of Hobilars when I've played the English in the past.
the hero generals appear in whatever unit type you build at or just after the year at which that hero is scheduled to appear.
Odo Borling, Tancred of Normandie, and Strongbow can each appear as cavalry or sword. They can appear as Royal Knights, Hobilars, Mounted Sergeants, Feudal Knights, Feudal MaAs, or Urban Militia. I've even had them appear as Feudal Sergeants once.
In the unit_prod file there is a variable called "General Candidate?" Each unit type is set to either PREFERRED, OK, or DISCOURAGED. Spearm missile, and region-specific (Clansmen, Kerns, Gallows, etc.) units are set to DISCOURAGED, which is why so few generals ever appear with a spear unit. The Urban Militia and FMaAs are set to OK, which is more likely. Cavalry units are set to PREFERRED, which is most likely.
So, if Stongbow, in his code, is set to appear after, say, 1100 or something. Whatever unit(s) you build in 1100, one will be Strongbow. If you build a cav and a sword I think the cav becomes the hero unit. If you have a spear and sword, the sword becomes it. Also, if you don't bulid any troops between 1100 and 1150 or whatever, the first unit you build will be Strongbow.
That's why, every once in a while I'll make a cav unit, because I want to clear that hero cue and make sure I don't get hero spear units, but that instead all my hero units are cav.
Lastly, the file that has the date at or after which the hero will appear, I think, is the Early, High, and Late files in the startpos/campmap folder.
yep, that's true although I find strongbow is most likely FMAA and the mortimer guy is usually a feudal seargent in my campaigns.
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