View Full Version : kekvit mod
lancelot
03-25-2004, 22:53
DL your mod today kekvit, very nice http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
1 question- I like the garrison infantry but I do miss the mobility. how do you remove the ballista?
Do you think the accuracy should go up? In 3 shots I killed one man
Kekvit Irae
03-25-2004, 23:11
Quote[/b] (lancelot @ Mar. 25 2004,15:53)]DL your mod today kekvit, very nice http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
1 question- I like the garrison infantry but I do miss the mobility. how do you remove the ballista?
Do you think the accuracy should go up? In 3 shots I killed one man
Meh. I just thought I might give the Muslims, Byzantines, and Mongols a little something unique like a new ballista-like seige weapon using explosive firepots. Remember that (EDIT)Naptha Throwers(/EDIT) are not naturally accurate, and the explosive range of Naptha is very small.
If you want to increase accuracy, simply open up the Gnome editor and open the PROJECTILESTATS.txt file and scroll down until you see "grenade" (it's the 9th entry). Scroll over to column 6 and increase the accuracy. The closer it is to 1.00, the more accurate it is. Ballistas are 0.9
If you desire to return them to their normal form (NapthaThrowers), just replace all entries in there with the originals from the projectilestats.txt file on the CD (/Data/ directory)
I do hope you enjoy the mod ^_^
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