Log in

View Full Version : First step to modding



Mouzafphaerre
03-31-2004, 16:33
-
Hello, wise old men of modding. Sorry for this noobish question; I have searched but couldn't find the answer in the archives.

I wish to change unit availability to a more geographical manner as opposed to factional. I'm sure it has been done several times before this but anyway...

My first concern is ship types (re: my enthusiasm for naval/piratic games/history). I wish to arrange them so that the Mediterranean provinces will build Galleys, North African ones Dhows etc., Western European lands Barques et al and North Sea/Baltic regions Longboats and so on... Whoever owns the province will be able to build them but as long as they own.

Next come the regional specialities such as camel units, desert archers, woodsmen, steppe cavalry, Genoese archers etc. You get the point.

So... I guess I need to edit the buildprod file manually or with the Gnome editor. But how to falls beyond my reach. How can I do it?

Thanks in advance both for your help and patience. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
_

VikingHorde
03-31-2004, 17:27
You just use the Gnome Editor and open CRUSADERS_UNIT_PROD11.TXT.
You have to finde the unit you want to edit (eksample: steppe cavalry line 35).

Building needs are set at: colum 17
horsebreeder = first generation horsebreeder building
horsebreeder2 = second gen. building

Faction Leder unit (often Royal knights): colum 49
Faction that can build unit: colum 50
Write here FN_FACTION (eksample FN_DANES)
If all factions, then ALL_FACTIONS

Region unit can be build: colum 51
Here you say ID_REGION (eksamlpe ID_DENMARK)

Hope this helps

the Black Prince
03-31-2004, 23:11
you have to remove any faction association for the unit

i.e where it says factions that can build this unit, and lists FN_ENGLISH and so on.

then you may want to remove any culture association as well, so that any faction can build the unit, so long as htey have the region.

then add in region association, so you must have possession of one of the following provinces to train

ID_WESSEX ID_KHAZAR etc


you may also have to adjust buildings as well

if a unit can only be created by a catholic building,then it won't be able to be build by a muslim faction regardless of what you do in the unit prod file

Mouzafphaerre
04-01-2004, 05:11
Quote[/b] (the Black Prince @ April 01 2004,00:11)]if a unit can only be created by a catholic building,then it won't be able to be build by a muslim faction regardless of what you do in the unit prod file
-
In tht case I'll need to alter the building requirements, right?

Thanks for your help guys http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif I'll try and update you with even sillier questions. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
_