Mouzafphaerre
03-31-2004, 16:33
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Hello, wise old men of modding. Sorry for this noobish question; I have searched but couldn't find the answer in the archives.
I wish to change unit availability to a more geographical manner as opposed to factional. I'm sure it has been done several times before this but anyway...
My first concern is ship types (re: my enthusiasm for naval/piratic games/history). I wish to arrange them so that the Mediterranean provinces will build Galleys, North African ones Dhows etc., Western European lands Barques et al and North Sea/Baltic regions Longboats and so on... Whoever owns the province will be able to build them but as long as they own.
Next come the regional specialities such as camel units, desert archers, woodsmen, steppe cavalry, Genoese archers etc. You get the point.
So... I guess I need to edit the buildprod file manually or with the Gnome editor. But how to falls beyond my reach. How can I do it?
Thanks in advance both for your help and patience. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
_
Hello, wise old men of modding. Sorry for this noobish question; I have searched but couldn't find the answer in the archives.
I wish to change unit availability to a more geographical manner as opposed to factional. I'm sure it has been done several times before this but anyway...
My first concern is ship types (re: my enthusiasm for naval/piratic games/history). I wish to arrange them so that the Mediterranean provinces will build Galleys, North African ones Dhows etc., Western European lands Barques et al and North Sea/Baltic regions Longboats and so on... Whoever owns the province will be able to build them but as long as they own.
Next come the regional specialities such as camel units, desert archers, woodsmen, steppe cavalry, Genoese archers etc. You get the point.
So... I guess I need to edit the buildprod file manually or with the Gnome editor. But how to falls beyond my reach. How can I do it?
Thanks in advance both for your help and patience. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
_